Xenos are immune to stunning and weakening. This basically means you cannot run up to a xeno and shoot them with a taser and game over. This makes them a lot more dangerous. To compensate, I've added in a xeno-exclusive variable controlling movement delay addition. When a xeno is stunned, its movement speed goes down. The speed is recovered in the life() proc.
Modifications to critter.dmi (manhacks). Added a new lighting icon, floor lights. Possible implementation later.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2886 316c924e-a436-60f5-8080-3fe189b3f50e
mob_cleanup.dm will hold procs that are dirty and need to be written in a cleaner matter. (No insult to original writers)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2885 316c924e-a436-60f5-8080-3fe189b3f50e
Cleaned up some stray transparent pixels around the disposal pipe sprites.
Slightly modified the janitor's mop bucket sprite. Maybe it'll look a little less shit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2882 316c924e-a436-60f5-8080-3fe189b3f50e
Implemented an efficient system for infection. Made sneeze and cough increase infection chance. Increased the lifespan of spaceacillin in a host. Removed the drool symptom.
Most notable, removed an assload of windows throughout engineering. Removed CE reception desk and replaced with Rwalls.
Moved around a bit of stuff on the CE desk. Moved some desks at singulo observation.
added a set of two power monitors in CE office.
added two coils of wire in engineering storage (not secure storage).
Moved the emergency closet near engineering reception desk. Added a second emergency closet.
Moved some vending machines.
Mass modified electrical wiring near engineering.
Mass modified atmos piping near engineering.
Replaced tables in SMES room with a set of two power monitors.
Other stuff I don't remember. Easter egg hunt!
Also put back fullbeackers wihs was accidentalyl removed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2879 316c924e-a436-60f5-8080-3fe189b3f50e
They have been moved back and checked for Rockdtben.
As the attempted list dead people's names as their real_name did not work, dead people's names are back to the old style.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2869 316c924e-a436-60f5-8080-3fe189b3f50e
Remember if your scrolling though the list and something is unchecked it should almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2868 316c924e-a436-60f5-8080-3fe189b3f50e
You need to swipe and ID to lock an emitter,
PDAs will no longer have a popup when you attempt to put an ID into them.
PDAs have an Update Info button just below the ID slot when an ID is in it.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2867 316c924e-a436-60f5-8080-3fe189b3f50e
If any more of such should-be-wrappable-but-is-not-wrappable objects are found, just put wrap(I, user) in the attackby proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2865 316c924e-a436-60f5-8080-3fe189b3f50e