Commit Graph

8886 Commits

Author SHA1 Message Date
Chinsky
5d62b98c18 Added 50% chance of thrown baton to stun mob 2012-11-05 14:46:00 +04:00
Hawk-v3
4a5c446191 Merge pull request #1875 from SkyMarshal/bugfixes
Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid (now guarantees melted helmet, no other changes.)
2012-11-05 01:32:47 -08:00
giacomand@gmail.com
154f8229cd -A bot's setting can be tweaked by AIs now.
-Updated the changelog with a feature I forgot to mention.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5007 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 08:09:32 +00:00
baloh.matevz
1038391ba8 - the COLD_RESISTANCE mutation now protects against low pressure damage, making you space-worthy.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5006 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 07:41:58 +00:00
baloh.matevz
a7ec1b869f - Combined two copy-pasted procs into one in space ninja code.
- Added a confirm message for space ninjas. They have to hit 'yes' to confirm within 30s to actually spawn.
- Fixes issue 904.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5005 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 07:35:42 +00:00
baloh.matevz
8f0ae22884 - Reverted the size reduction from r4996.
This is simply not acceptable:
- http://www.kamletos.si/screen%20overlay%20reduced%20size.png
- http://www.kamletos.si/screen%20overlay%20reduced%20size2.png- Made being in an area with extremely low pressure cause some damage (2 per tick)
- Reduced the amounts of oxy damage per tick from 1/ 2 / 4 to 0.5 / 1.5 / 3, depending on your body temperature.
- Reduced the maximum amount of high pressure damage per tick from 7 to 4. Slightly reduced the damage coefficient for pressure damage. This is to prevent insta-kills in high pressure areas. I still can't believe poly originally set it to 20 per tick... 
- Added a maximum amount to how much your body temperature can change in each tick. It can go up or down by, at most, 30K per tick.
- Space suits and the captain's armor now protect against pressure damage
- Fixed some more of poly's awful code. The STOPSPRESSUREDMAGE flag now defines whether you take damage or not. You still need to have both a helmet and suit with that flag on to be fully protected from pressure damage. This will make the pressure damage indicator actually show what kind of pressure is affecting you and not just pretend like you're not taking damage, even if you are, while in a space suit:

//Poly code<TM>
if(istype(wear_suit, /obj/item/clothing/suit/space)||istype(wear_suit, /obj/item/clothing/suit/armor/captain))
--pressure.icon_state = "pressure0"
else
--...

- Standardized /obj/item/examine().
- Added the important stuff to the changelog.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5004 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-05 05:59:50 +00:00
Asanadas
c49538aa8b I am ashamed 2012-11-04 21:35:49 -05:00
Asanadas
49adb9e5cb Anti-Rev removal compile fix. 2012-11-04 21:15:01 -05:00
SkyMarshal
70c2fb231d Fixed Security HUD issues, reinstated old grenade behavior, de-nerfed Polyacid 2012-11-04 16:17:35 -07:00
giacomand@gmail.com
3521d89ecd -Removed excess double quotation marks.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5002 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-04 17:25:46 +00:00
Chinsky
6256200c1a Added ability to clip photos to clipboards.
Added ability to view photos from clipboards and folders.
2012-11-04 21:03:17 +04:00
Chinsky
22545ebb9c Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-04 19:20:22 +04:00
headswe
1ab78f1ef9 Merge pull request #1873 from caelaislinn/bs12_with_tgport
retrack detective files
2012-11-04 07:19:25 -08:00
Cael_Aislinn
9955852ab9 retrack detective files
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-11-05 01:16:21 +10:00
Cael_Aislinn
12d4aed285 added anomaly /area icon_state, fixed anomaly research outpost and shuttle, added cycling airlocks to engineering singularity access (slight reshuffle of engineering areas)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-11-04 16:42:32 +10:00
Chinsky
45a6cd0d00 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-04 10:03:45 +04:00
Chinsky
d42f601308 Ported photo system. 2012-11-04 09:53:38 +04:00
Hawk-v3
93ca65d2ca Merge pull request #1858 from caelaislinn/bs12_with_tgport
Miscellaneous things
2012-11-03 09:04:59 -07:00
giacomand@gmail.com
b00c0c2a9f -New sprites APC sprites by TankNut!
-New wraith sprites by TankNut!
-Decreased flare duration, again(!)
-Made a based interact proc and changed the updateDialog to call that instead of attack_hand. This caused issues with the APC and getting the power cell out of it. I then changed all machines that had their own defined proc (that was everywhere)


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5001 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-03 14:45:29 +00:00
elly1989@rocketmail.com
8720dd0e69 Removed the blinking from buildmode. There's no point in having to download additional dynamic icons just for that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5000 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-03 14:42:23 +00:00
Cael_Aislinn
dba38d5508 made helmets etc properly hide hair
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-11-03 23:46:41 +10:00
giacomand@gmail.com
4c1136b48f -Fixed Issue 864 (Moving lights from your inventory to your hand causes lumiosity to be subtracted from your mob.)
Item's attack_hand proc wasn't calling the item to be picked up if it was in your inventory, which meant that the lights couldn't update properly. By calling pickup, even if the mob was taking it from their own inventory, I was able to get the lights to update properly. I've tested all items that used /pickup and they all worked correctly, apart from tray which never worked correctly as I then tested it on the online servers. I'll create an issue report for that later.

-The crew monitor will now detect mobs that are inside a content of an object, such as a locker. I also made it so that it only detected mobs on the same z level as the computer itself, so people on the away missions and what not will not be able to see the crew member's on the station.

-Updated the changelog about my last commit, before this one.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4999 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-03 12:35:22 +00:00
Hawk-v3
cd641c3370 Merge pull request #1861 from AterIgnis/detonators
Detonators
2012-11-03 04:31:16 -07:00
Chinsky
d56b400b0c Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-03 12:03:46 +04:00
giacomand@gmail.com
9294b283b6 -Added WJohnston's new laser-proof armour sprite.
-Reduced queen healing rate to 5. The increased max health should be enough.
-Aliens can clear hatched eggs by clicking on it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4998 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-03 07:39:10 +00:00
Cael_Aislinn
4a5a80f3bb fixed alien whitelist (wasn't being loaded at round start), removed myself from admins
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-11-03 16:57:59 +10:00
Chinsky
4e6a77edb4 Stopped cig butts falling out of mouths. 2012-11-03 10:37:30 +04:00
baloh.matevz
e3074b6774 - Set z-level 6 (the empty one) to be accessible through space travel. The new transit percentages are: 1 (Station) = 5%; 3 (Satellite) = 10%; 4 (Derelict) = 15%; 5 (Mining) = 10%; 6 (Empty) = 60%. Also remember that you will always change z-level. So there will always be a maximum of one empty z-level between you and your destination. You won't just keep looping through z-level 6. (This is part of my previous commit)
- Added a new admin tool to crack down on people who log out as soon as they realize they didn't get antagonist. The tool reports all clients, who have either logged out, are dead, ghosted or suicided or are AFK (IE alt+tabbed). The tool triggers 10 minutes into the round and only triggers once. You can set when this triggers by changing the ROUNDSTART_LOGOUT_REPORT_TIME define (currently set to 6000 (deciseconds))
- Fixed a bug where it was impossible to admin-set someone's health in the view vars screen.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4997 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-03 06:16:06 +00:00
Chinsky
946645175e TG fix for voting window not going away.
Thanks elly1!
2012-11-03 08:04:47 +04:00
Cael_Aislinn
739e965b5f Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport, removed unnecessary includes fron the .dme
Conflicts:
	baystation12.dme

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-11-03 12:21:54 +10:00
baloh.matevz
3b022d842d - Made it possible to get to the station, derelict, satellite and mining z-levels through space travel.
- You will now never loop into the same z-level on transition. So if you are exiting the derelict z-level, you won't re-enter the derelict z-level on the other side.
- Added this to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4995 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 19:19:47 +00:00
baloh.matevz
073e168086 - Updated the new admin system to support the database.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4994 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 17:56:47 +00:00
headswe
cafd51e1a8 Merge pull request #1862 from Ravensdale/master
(Adjusted)Adjusts items emergency lockers spawn with, AI-less borgs spawn with NT not asmimov laws
2012-11-02 10:13:12 -07:00
headswe
8b963cad83 Merge pull request #1857 from comma/master
Alt titles, char records & small fixes.
2012-11-02 10:11:45 -07:00
Hawk-v3
538c57ca1c Merge pull request #1866 from Hawk-v3/master
Removing Fatness
2012-11-02 09:02:08 -07:00
Hawk_v3
dff741ce20 Removing Fatness. 2012-11-02 15:29:13 +00:00
giacomand@gmail.com
82820524f5 -Vent crawling mobs will trigger the area's Enter, which will fix turrets not targeting mobs vent crawling into the AI chamber/upload.
-Fixed turrets shooting over mobs, when they're lying down.
-Monkey boxes will now contain 5 monkeys.
-Decreased the amount of EMP grenades to the initial 5.

-Added several more symptoms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4993 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 13:34:32 +00:00
elly1989@rocketmail.com
4fd2d7d9d6 Fixes the close button for the voting interface.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4992 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 11:20:21 +00:00
elly1989@rocketmail.com
50fe648a91 Admin ranks now use bitfields for permissions. Rather than checking the name of the rank, adminverbs will now check holder.rights to see if it has certain bits turned on.
SERVER HOSTS:
This commit replaces the existing admin-rank system. It is now more customizable.
Admin.txt essentially works the same as it always has. Each line should look like:
ckey - admin rank

There is now however, an admin_ranks.txt. This textfile allows you to define ranks like so:
admin rank +ADMIN +FUN +BUILD
the +KEYWORD are flags adding permissions to that rank. There are brief descriptions in the text-file explaining what they do.

You can now name the ranks anything you like, and give them the permissions you want them to have. This allows, for instance, ranks like:
Game Admin on disciplinary +ADMIN +BAN
This would give that game admin only the tools they need to admin. They would not have access to 'fun' verbs which control events and antags.
There's lots of things you can do. For instance, a coder rank whom can debug stuff but cannot do admin tasks:
Codermin +DEBUG +VAREDIT +SERVER

There's lots you can do. As it evolves it will hopefully become more flexible.

admin_ranks.txt defaults to use the old admin rank names.

Apologies in advance as there will be a lot of anomalies, such as ranks losing verbs they once had. Please let me know about any problems. I can fix them quite easily simply by moving verbs between the lists or splitting the lists up into new flags.

CODERS:
There is now a check_rights(flags) proc. 
It check is usr is and admin and has -at least one of- the rights specified.
It checks > usr < not src, so keep that in mind!
If you need to check if something other than usr has specific tights, you can do if(holder.rights & R_ADMIN) etc.

KNOWN ISSUES:
+FUN probably needs to be split up into +MOBS and +EVENTS
In-game promotion/demotion is currently disabled. It will be readded after everything else works ok.
Erro's sql rights changes stuff is currently commented out. It will be re-added.
There are still many many verbs which need updating.

Apologies in advance for any inconvenience.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4991 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 10:23:04 +00:00
giacomand@gmail.com
d46775ec87 -Aliens now take x2 as much damage from fire based weaponary, instead of x1.5.
-Doors are now weaker than walls; so normal weapons can destroy them much more easily.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4990 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-02 02:31:16 +00:00
Chinsky
9fdbf5006a Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-11-02 04:49:52 +04:00
giacomand@gmail.com
bd67128dac -More work to advance diseases.
The Pandemic should be more compatible with advance diseases. Currently it's pretty ugly but when I get rid of the broken diseases and convert the rest to advance diseases I will clean up the pandemic.

Vaccines will now work properly with advance diseases.

Soon I'll add a system so that you are able to name your own diseases, as I've added ways for me to do that with the archive_diseases list.

Gave names to symptoms for the Pandemic.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4989 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-01 23:59:27 +00:00
johnsonmt88@gmail.com
687532597b Fix for parrots moving while dead.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4988 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-01 23:10:35 +00:00
Ravensdale
19bca3e2ef Update code/game/objects/structures/crates_lockers/closets/utility_closets.dm 2012-11-01 15:43:09 -07:00
Chinsky
7783ee2fbb Commented out Honker weapons. 2012-11-02 01:40:12 +04:00
Chinsky
203a4e1183 Merge branch 'disarm' 2012-11-02 01:22:31 +04:00
Ater Ignis
cbc31b9090 Adjustable timer for default grenades 2012-11-01 21:05:02 +04:00
Head
4cd33f3906 Just uh,fixes.
Signed-off-by: Head <sebbebroberg@hotmail.com>
2012-11-01 17:29:02 +01:00
Ater Ignis
e79df68ef3 added new assembled timer-igniter assembly and added that to default chem-grenades 2012-11-01 17:49:21 +04:00
Hawk-v3
bdf079af85 Merge pull request #1859 from AterIgnis/dismemberment
Fix of recent pull 'Dismamberments'
2012-11-01 02:13:41 -07:00