This isn't done, I still need to add more symptoms and a way for virology to identify and name them.
-Metroids will die in space again.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4987 316c924e-a436-60f5-8080-3fe189b3f50e
It's a bit misleading, but you can just set base icon to limbless torso, so no need to subtract every missing limb from there.
Subtracting will cause mob have see-through holes when seen from the side too.
- Increased the time between vending machine adverts from 60s to 600s = 10 minutes. In addition, I set it so a newly created vending machine assigns a random time for it's first message to be displayed to ensure that all vending machines don't say their message at the same time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4981 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes Issue 1039
- Made the custom emote proc discard any emotes that start with "says", "asks", or "exclaims", to prevent people from impersonating others via emotes.
Fixes Issue 1020
- Made the ticker call mob/living/Death() for all mobs that are currently alive on z1 for nuked station cinematics (No matter what triggered the nuke, the station being destroyed will kill everyone and make them shut up)
Fixes Issue 1048
- Added a confirmation message to regenerative stasis for changelings, so that if they are not dead or unconscious a pop-up will ask them to confirm faking death.
Fixes Issue 1014
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4979 316c924e-a436-60f5-8080-3fe189b3f50e
-Alien embryos take longer to burst.
-Alien embryos have more of a chance of curing, also added another fun cure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4978 316c924e-a436-60f5-8080-3fe189b3f50e
- Changed Energy Relays so that they no longer offset equipment drain to APCs while charging from them (Essentially infinite power for the most part), buffed the charge rate so it will compensate for a Ripley's movement as a benchmark.
- Updated tgstation.2.0.9.dmm to remove a stray pipe that was sitting on the arrival shuttle, even though it was being deleted at round-start
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4977 316c924e-a436-60f5-8080-3fe189b3f50e
Fixes Issue 1025
- Made the Nuke Disk delete itself under certain conditions when it hits a transition tile in space, specifically if it is inside a bag and NOT on a living mob's back with a client, so spaced containers, backpack on braindead body, backpack on corpse will no longer make Nuclear Emergency unwinnable.
Fixes Issue 1026
- Added parse_zone() to projectile/Bump(), so instead of being hit in the "r_leg" you would be hit in the "right leg", and so on.
Fixes Issue 1028
- Touched up my throw logging so that instead of doing a search through the player_list to match stuff up, it simply pulls the client from carn's directory list
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4976 316c924e-a436-60f5-8080-3fe189b3f50e