Zuhayr
c59dc2445c
Fixes #10062 and #10061
2015-07-12 07:04:35 +09:30
GinjaNinja32
c24f8f3452
Merge pull request #10088 from mwerezak/inhand-overlays2
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Ports grenade and flash in-hand sprites
2015-07-10 21:12:11 +01:00
mwerezak
fb1eeae640
Adds inhand sprites for grenades
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Adds inhand sprites for generic grenades, flashbang, and emp grenade.
Conflicts:
code/game/objects/items/weapons/grenades/emgrenade.dm
2015-07-10 11:00:29 -04:00
PsiOmegaDelta
265802d270
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/controllers/_DynamicAreaLighting_TG.dm
code/game/objects/effects/chem/chemsmoke.dm
code/game/objects/explosion.dm
2015-07-10 12:57:46 +02:00
mwerezak
a36844cf84
Adds inhand sprites for the flash
2015-07-10 00:27:33 -04:00
Zuhayr
fae8a6964e
Merge pull request #10082 from mwerezak/inhand-icon-update
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Fixes #9976
2015-07-10 13:02:16 +09:30
Zuhayr
eee306aedd
Merge pull request #10083 from mwerezak/capgun-icon
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Fixes #9984
2015-07-10 13:02:10 +09:30
mwerezak
6fb6237816
Fixes #9984
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Fixes capgun and dart crossbow inhands.
2015-07-09 23:00:22 -04:00
mwerezak
bb0dea8991
Fixes #9976
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Deleted items update their loc's inhand overlays if they are in a mob
when GC'd.
2015-07-09 22:55:51 -04:00
HarpyEagle
cf88e87434
Fixes mounted RCD balance issues
2015-07-09 16:54:01 -04:00
Chinsky
c7d9ce4697
Merge pull request #10046 from mwerezak/custom-item-icons
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Makes custom items use the host item's inhand sprites if none are provided, knife fixes
2015-07-09 20:52:38 +03:00
GinjaNinja32
f3d09e092e
Removes the approximations cheap_pythag and cheap_hypotenuse, since they're anything *but* cheap
2015-07-09 16:25:47 +01:00
Zuhayr
d47c2c8a02
Fixes #10013
2015-07-09 04:05:40 +09:30
mwerezak
01104eda45
Fixes utensil force dividers.
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Fixes utensil knives deal more damage than a chopping knife, and spoons being a potentially deadly weapon.
2015-07-08 01:37:07 -04:00
PsiOmegaDelta
ed5a12c2a2
Revert "[DNM] Makes custom items use the host item's inhand sprites if none are provided, knife fixes"
2015-07-07 17:14:42 +02:00
PsiOmegaDelta
62017e7af2
Merge pull request #10008 from mwerezak/custom-item-icons
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[DNM] Makes custom items use the host item's inhand sprites if none are provided, knife fixes
2015-07-07 06:44:10 +02:00
PsiOmega
cdb4270f48
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-07-06 17:31:41 +02:00
mwerezak
b7ee6e11fc
Swaps force divisors between kitchen knives and utensil knives.
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Because why does the utensil deal more damage than a chopping knife?
2015-07-03 22:02:28 -04:00
mwerezak
b2d3711c11
Fixes knife inhand states
2015-07-03 21:58:11 -04:00
Kearel
9a6391747d
fix trays
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Puts pikcup proc before loc is changed.
2015-07-02 13:55:27 -05:00
PsiOmegaDelta
cf10dc38b1
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
.travis.yml
code/game/atoms.dm
code/modules/mob/living/carbon/human/human.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/monkey/life.dm
code/modules/mob/living/silicon/silicon.dm
2015-06-30 08:24:43 +02:00
mwerezak
4062f81f20
Fixes #7910
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Partial port from vgstation.
Notable differences:
handle_regular_hud_updates() is called anytime view is reset, instead of
just from the cancel camera verb. check_eye() now returns the vision
flags to be set on the viewer. Moved cameraFollow to silicon. Camera
consoles now call reset_view explicitly when they want to change a mob's
view, instead of leaving it as a side effect of check_eye()
2015-06-28 11:59:19 -04:00
PsiOmegaDelta
8fef02501c
Merge pull request #9936 from mwerezak/fire
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Balances fire to work better with very low concentration phoron gas burning
2015-06-26 13:34:21 +02:00
mwerezak
56065022a7
Updates fire_act() implementations to work better with lower temperature fires
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In some cases fire_act() wasn't even checking the applied temperature. Reworks how fire damages flooring.
2015-06-26 00:40:55 -04:00
mwerezak
9d7a1b9ad6
Fixes misleading path and proc name
2015-06-26 00:40:31 -04:00
mwerezak
aa0b23e205
Fixes #9910
2015-06-24 00:20:11 -04:00
GinjaNinja32
9c32851ba5
Merge pull request #9871 from mwerezak/extinguisher
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Fire Extinguishers
2015-06-22 15:36:55 +01:00
Zuhayr
e18966cbf6
Fixes #9887
2015-06-22 22:03:40 +09:30
PsiOmegaDelta
3d572ccc27
Merge pull request #9874 from mwerezak/fixes
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Dev-freeze Fixes
2015-06-21 09:04:08 +02:00
PsiOmegaDelta
9426d0844c
Merge pull request #9872 from mwerezak/earslot
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Fixes #9514
2015-06-21 09:03:00 +02:00
mwerezak
712dc39185
Fixes #9729
2015-06-21 03:00:34 -04:00
mwerezak
2f1a6eaf83
Adjusts w_class of beach ball and scroll
2015-06-21 01:46:10 -04:00
mwerezak
f8d5127078
Adds SLOT_EARS to various items
2015-06-21 01:45:43 -04:00
mwerezak
6e9d73e792
Fixes #9585
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Allows objects with PASSTABLE to pass over beds and chairs. Moves
chempuff passflags up to the parent water effect.
2015-06-21 00:44:38 -04:00
mwerezak
6a8aeb0153
Makes fire extinguishers effective at putting out mob fires
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Doubles the amount of water extinguishers carry and quadruples the
amount of water sprayed with each use. Halves the damage taken by slimes
when exposed to water to compensate.
Also refactors chair propelling a bit.
2015-06-21 00:43:15 -04:00
Zuhayr
12507e6872
Fixes #9866
2015-06-21 01:13:41 +09:30
Zuhayr
89d6e529a7
Compile fix.
2015-06-20 23:14:09 +09:30
Zuhayr
7d9378748d
Comments out fire and rads for material objects since they are very imbalanced atm.
2015-06-20 22:48:08 +09:30
Zuhayr
c8c35acf3a
Fixes #9785
2015-06-20 22:12:38 +09:30
GinjaNinja32
078cfb2533
Merge pull request #9774 from mwerezak/chem-touch
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Reagent splashing, mob fire
2015-06-17 10:05:11 +01:00
Zuhayr
5c22ba85c0
Merge pull request #9839 from comma/dev-freeze
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Fixes
2015-06-17 16:12:08 +09:30
Zuhayr
031c7db3e5
Merge pull request #9821 from mwerezak/tableshaveturned
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Makes standard tables plastic, related changes
2015-06-17 14:35:22 +09:30
Chinsky
5754c4edf7
Fixes #9211
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Instead of several minutes long spawn, blood is added to processing for drying out now. Processing proc itself is just compraing two vars so shouldn't be as bad.
This way it doesn't get referenced by unnamed proc and can be qdel'd properly.
2015-06-17 06:50:08 +03:00
mwerezak
70433b4367
Makes showers wash away touching reagents
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Also moves reagent permeability to it's own proc, and makes splash_mob respect copy
2015-06-16 16:26:04 -04:00
mwerezak
f0c096627c
Matches can be used to light things in adjacent turfs when thrown
2015-06-16 16:25:59 -04:00
PsiOmegaDelta
37f59551fc
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/devices/PDA/PDA.dm
code/modules/reagents/reagent_containers/glass.dm
2015-06-16 10:30:50 +02:00
PsiOmegaDelta
93c3d03801
Merge pull request #9817 from GinjaNinja32/records
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'Fixes' NanoUI locking up on medical/security records
2015-06-15 15:30:08 +02:00
GinjaNinja32
4da75dba68
Fixes some more unbalanced HTML
2015-06-15 10:48:30 +01:00
mwerezak
dec1461f6c
Fixes chair preview icon
2015-06-14 14:55:04 -04:00
GinjaNinja32
3c525e907a
'Fixes' NanoUI locking up on medical/security records
2015-06-14 14:44:38 +01:00