Commit Graph

11606 Commits

Author SHA1 Message Date
Zuhayr
3472513cf9 Merge pull request #8645 from mwerezak/gun-icons
Adds Skowron's inhand icons for various guns
2015-03-31 14:12:03 +10:30
mwerezak
ab9886ce47 Updates comment 2015-03-30 22:29:15 -04:00
mwerezak
cdfce64ad0 Replaces uses of u_equip() with remove_from_mob() or drop_from_inventory(), where appropriate. 2015-03-30 22:05:00 -04:00
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2e728cfd4b Added macros for droplimb flags. 2015-03-31 11:42:45 +10:30
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ea25f4fb73 Adjusting burn drop prob. 2015-03-31 11:20:28 +10:30
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601e6fb7ef Merged with dev. 2015-03-31 11:17:13 +10:30
Yosh
286dffcda0 Fixes #8672
Fixes #8672 however the temperature gun is still utterly and completely
useless, but hey, at least you can fire it now.
2015-03-30 21:59:59 +01:00
PsiOmega
a9034bca66 Merge remote-tracking branch 'upstream/dev' into CultVisualNetwork
Conflicts:
	code/modules/mob/living/simple_animal/shade.dm
	code/setup.dm
2015-03-30 22:55:24 +02:00
Chinsky
c1b3e935d6 Backwards check fixed 2015-03-30 23:28:30 +03:00
Chinsky
5429378703 Added check for second pAi for #8287 2015-03-30 22:55:17 +03:00
Chinsky
286e1cfc6b Merge pull request #8632 from PsiOmegaDelta/StopTheHurting
Fixes #8624.
2015-03-30 22:36:54 +03:00
Chinsky
c0b62fd94a Fixes #8488 2015-03-30 22:32:52 +03:00
Chinsky
1a94b6cc35 Fixes #8393 2015-03-30 22:26:46 +03:00
Chinsky
246fc62b1c Whoops missed a bracket 2015-03-30 22:23:29 +03:00
Chinsky
1e6e7b0146 Fixes #8580
Also fixed condition thing where having second pistol would lower chance of main one going off
2015-03-30 22:08:08 +03:00
Chinsky
1a93042226 Fixes #8548
Removed referenced to type of ammo used from descriptions.
2015-03-30 22:06:29 +03:00
Chinsky
40cf940f13 Fixes #8564 2015-03-30 22:04:13 +03:00
Chinsky
e3ad4dc013 Fixed #8602 2015-03-30 21:59:50 +03:00
Chinsky
dfdea36479 Fixes #8642 2015-03-30 21:36:41 +03:00
Chinsky
a8ee3ca25e Merge pull request #8560 from PsiOmegaDelta/PCAILaws
PC AI laws.
2015-03-30 21:23:34 +03:00
PsiOmega
ef8b7466ac Merge remote-tracking branch 'upstream/dev' into NarsiePort
Conflicts:
	code/modules/projectiles/projectile/change.dm
2015-03-30 20:17:05 +02:00
Chinsky
5837eb2675 Merge pull request #8668 from Yoshax/dev-freeze
Fixes #8652
2015-03-30 19:40:13 +03:00
PsiOmegaDelta
fefb55db93 Merge pull request #8674 from GinjaNinja32/rig_guns
Rig weapon fixes
2015-03-30 15:02:22 +02:00
PsiOmegaDelta
6f1f18c3a7 Merge pull request #8647 from Kelenius/ofStaffsAndChange
Of staffs and change
2015-03-30 13:18:51 +02:00
mwerezak
1b4e13aabc Removes unnecessary and cruft procs from mob/inventory.dm 2015-03-30 05:28:09 -04:00
mwerezak
e6d19faeba Cleans up mob/inventory.dm, fixes removed_from_mob() not calling dropped() on items.
Updates u_equip() accordingly in the other inventory.dm files as well, and moves some random inventory procs from mob.dm to mob/inventory.dm.
2015-03-30 04:35:57 -04:00
Kelenius
c3312be968 Merge branch 'dev' into ofChemistryAndStuff
Conflicts:
	maps/exodus-1.dmm
2015-03-30 10:35:37 +03:00
Kelenius
bb2ad4efdb More change for the staff of change
Better item dropping
elseif instead of if
No more create_new_xenomorph
And a span class
Yay for named xenos
2015-03-30 10:11:41 +03:00
GinjaNinja32
e342bf8a3a Fixes #8673, also makes some messages clearer and removes the twin cooldowns on rig weapons 2015-03-30 03:54:18 +01:00
Zuhayr
2f60c4b82d Merge pull request #8638 from Zuhayr/vox
Removes the vox armalis.
2015-03-30 08:56:34 +10:30
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d2ede0afd4 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into dev 2015-03-30 08:55:49 +10:30
Yosh
e4b827134e Fixes #8652
Fixes #8652
Took me long enough, I'm pretty retarded, and to answer Psi's question,
yes, this fixes it.
2015-03-29 23:19:21 +01:00
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d77010221c Merge with dev. 2015-03-30 08:36:52 +10:30
PsiOmega
59638b2300 Fixes #8661.
Now ghosts the AI before it's deleted, setting the respawn timer.
2015-03-29 16:53:48 +02:00
PsiOmega
710abd0921 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/spells/mind_transfer.dm
2015-03-29 16:23:06 +02:00
PsiOmega
23bbbb7e4c Moves sanitize(message) up a level for now. 2015-03-29 13:51:19 +02:00
PsiOmega
1a000b0e0f Merge remote-tracking branch 'upstream/dev' into NarsiePort
Conflicts:
	code/modules/mob/living/carbon/human/say.dm
2015-03-29 13:04:53 +02:00
PsiOmega
916da8e8a3 Refactors say down to /mob/living/say level. 2015-03-29 12:54:53 +02:00
PsiOmega
464d702d4b Mob refactoring.
Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
mwerezak
c59fac2e16 Adds unloaded item state for the STS-35. 2015-03-29 02:40:57 -04:00
mwerezak
ba9b8756da Allows items to specify which icon files are used for specific slots, moves gun icons to a separate file 2015-03-29 01:52:26 -04:00
GinjaNinja32
e7b4370772 Fixes #8650 2015-03-28 22:01:02 +00:00
PsiOmega
c93c81e77c Fixes #8624
Synthetics are no longer described as being wounded when dragged.
2015-03-28 20:28:39 +01:00
PsiOmega
5b8f055595 Merge remote-tracking branch 'upstream/dev' into PCAILaws
Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
2015-03-28 20:26:24 +01:00
Kelenius
47ad072225 Merge branch 'Baystation12/dev' into ofStaffsAndChange
Conflicts:
	code/modules/projectiles/projectile/change.dm
2015-03-28 19:37:50 +03:00
Kelenius
24ef7752cd Merge branch 'Baystation12/dev' into ofChemistryAndStuff
Conflicts:
	code/modules/mob/living/carbon/monkey/life.dm
	code/modules/mob/living/carbon/monkey/monkey.dm
	code/modules/reagents/Chemistry-Reagents.dm
	code/modules/reagents/reagent_containers/glass.dm
2015-03-28 19:14:59 +03:00
Kelenius
30c6646671 Separates affect_mob into three procs 2015-03-28 19:01:51 +03:00
Zuhayr
0c3a18b0b6 Merge pull request #8380 from volas/sanitize_procs
[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
mwerezak
36cf695256 Adds Skowron's inhand icons for various guns 2015-03-28 02:10:09 -04:00
Techhead0
ac2ded9c86 Voidsuit Suit Storage
Tanks can now be installed in the suit storage slot of voidsuits, a la
helmets and magboots. Order of removal is Tank>Helmet>Boots.
2015-03-27 21:56:05 -04:00