* Good hunk of work on bioprinter refactoring
* and now I sleep
* strongDMM, update maps
* compile tgui bundle
* testing refinements
* Convert to nano
* Slice out the tgui bits
* Energy gun icons moved to their own DMI.
Electromag damage type added, allowing objects to deal EMP damage.
EMP beamtypes added as proof of concept for above, and future use.
* Sort unused icons from used.
Remove duplicates from gun2.
* lasersmg sprite returned
* E X A M P L E
* Converts move intents to /decl/move_intent
Adds /decl/move_intent/walk and /decl/move_intent/run.
Switches all move intent checks to use the new IS_RUNNING and IS_WALKING macros.
Renames and refactors /mob/living/proc/set_m_intent() to /mob/living/proc/set_move_intent(decl/move_intent/intent).
Removes the unnecessary /mob/var/m_int and associated code.
Updates all move intent setters to use set_move_intent().
* Swaps incorrect config values
Swaps incorrect move delays since I got them backwards somehow, oopsies.
* Adds suggested ?. operator
Compactifies two if statements using the ?. operator instead.
* Prototype of generalized snow
* documentation to flimsily justify my madness + polishing
* it is often beneficial to have the code actually work
* Review stuff
* helpers, fixes, cleanliness
* Fix generic submaps
* Lazylists, ft. lung damage on the example map
* I'm such a STUPID KITTY
* sanity courtesy of loaf
* Fix appearance of roundstart snowy turfs
* Upkeep on Mech code.
Assembly Mines fixed, they do not spawn with an explosive payload from parent.
Vehicles no longer ignore cliffs.
Exosuits no longer ignore cliffs.
Objects can fall off cliffs. Objects with a buckled person will hurt the person. (Rollerbeds looking at you.)
Jumpjets added to allow planetary traversal, primarily useful upon the Serenity, Hoverpods, and Marauders (adminspawn). When toggled, they allow movement vertically, and prevent falling through open spaces. When used as the active equipment, it will launch the exosuit toward the target turf. When not on one of the above mentioned suits, it will cause a small explosion on launch, damaging the exosuit and anything directly nearby.
* Fighters are flying.
* Revert step delay floor adjustment. Flat strafing modifier of 1/5th of a second should be enough.
* Correction and Tweak.
* Fix stupidity.
* Porting species equip_adjust from Neb.
* get_species() => get_species_name(), adds correct get_species() impl
* sprite_sheets is now crudely lazylisted.
* Adds returns to add_blood and add_accessories.
* apply_addblends now uses an overlay.
* Renames the various worn overlay procs to be more informative.
* Debugging/refining overlay gen.
* Adding handling for string icon paths.
* Refining/debugging offset overlay gen.
* Getting the offset system working.
* Commenting out Teshari offsets for the time being.
I was originally going to do a suggestion but ended up writing an
alternative since it would've been a very big suggestion.
atom/Topic and atom/CreateAtomTopic are provided as a pair with basic
source verification built in. *This verification is not currently
applied for subtypes of atom because their own topic links do not pass
the appropriate reference.*
adds the AtomTopicExamine behavior & related code in atom examine.
Examined atoms that do not display all of their available information
in the chat box will indicate that they have more information available
and provide a link to switch to the examine tab of the stat panel. This
is applied for both preferences where the examine tab is not opened
automatically.
fixes a couple of display issues with examine behavior, including a
blank line showing when usage information should be included but none
was available.
closes#8808
refactors atom/var/flags to atom_flags and area_flags
moves NOBLOODY, NOBLUDGEON, and PHORONGUARD to item_flags instead of atom_flags
corrects various misapplied flags
* drakes can collect/drop items and use buttons
* add a basic implementation of mob dexterity levels
* trained drake emotes are less visually intrusive
also fixes being able to take anchored items as a drake
also fixes some double messages on drake storage
also fixes animals being able to attack/scratch doors without a cooldown
also adds optional scratch_sound on simple_mob for when scratching a door
* fire alarm & conveyor switch drake interactions
also fix runes for actions
also fix not showing progress for dropping an item
* trained drake button/inventory review tweaks
* animal harness suggestions early return tweak