Commit Graph

9733 Commits

Author SHA1 Message Date
Zuhayr
981e7ff3d7 Description fix for posibrains, reset timer on posibrain search, minor fix for Gau's seedbag. 2013-01-06 12:20:51 -08:00
giacomand@gmail.com
e4478711e4 -Added a logging message for a node having a null powernet.
-Misc stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5475 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-06 00:08:51 +00:00
Hawk-v3
62bd0e8a68 Merge pull request #2146 from comma/master
Violence and carnage
2013-01-05 15:58:45 -08:00
Hawk-v3
d1fbc74a11 Merge pull request #2145 from GauHelldragon/bleeding
Seedbags!
2013-01-05 15:56:34 -08:00
Zuhayr
491821f8f7 Forgot the actual positronic brain file. Yay. 2013-01-06 10:53:29 -08:00
Zuhayr
4f93d392f4 Added sprites and basic code for positronic brains. 2013-01-06 04:04:25 -08:00
Zuhayr
6751c1a6be Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-01-06 03:12:48 -08:00
Chinsky
26efcd94cb Readded implants to uplink (Compressed matter and Explosive) 2013-01-06 02:25:34 +04:00
Chinsky
7658410ea0 Fixes Game Master's OOC messages being doubled. 2013-01-06 01:02:14 +04:00
Kortgstation@gmail.com
49b6e1c64f Added three new slime reactions.
Made slimes emote less often.

Found a better way to fix the runtimes I'd been getting, most cores delete on being used again.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5474 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 18:20:10 +00:00
Kortgstation@gmail.com
14643c9517 Fixed slime extract related runtimes. Apparently it didn't like having them get deleted as part of the chem reaction.
To make it easier to deal with all the extracts that are gonna be laying about, made it so using a slime extract changes the name to "used slime extract" (this means you can store used ones neatly and separately within the slime fridge).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5473 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 14:31:21 +00:00
Kortgstation@gmail.com
7dde9794cf Added a smart fridge variety that holds slime extracts and placed it in xenobio.
Touched up xenobio/misc research a bit more adding missing lights (and a few missing blast doors, whoops)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5472 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 13:44:51 +00:00
Kortgstation@gmail.com
96d4a47027 Fixed the xenobio area overlapping into space/added a missing light.
Removed the chance for goo people to SKREEEEEEEEE cause I am pretty sure sreeking is a metroid thing

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5471 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 10:47:38 +00:00
SkyMarshal
93476a2c16 Finishing touches on Air Alarms, Firedoors, and Central Atmos Control 2013-01-04 22:00:56 -07:00
SkyMarshal
fb6df3a698 Made air alarms non-retarded again. If you readd the Central Atmos Control thing again, it should work instantly. Also made firedoors deploy during atmos alarms, and made it so people need to actually answer a dialog box to open if they are powered and the area is locked down. 2013-01-04 22:00:47 -07:00
johnsonmt88@gmail.com
2c3ae32f04 You can now commit suicide using certain items! There will be more items to come, this really just lays the groundwork.
Credit goes to CodenameB and Spike68 for the original proposed commit. Althought it ended up changing, this commit still uses all of their suicide messages. Thanks to carn for pseudo-coding the base of the system that I ended up using to implement this.

The suicide verb checks the item in your active hand and calls that item's suicide_act(). (/obj/item/proc/suicide_act(mob/user)) The proc displays the suicide message to any viewers and returns a damage type. The suicide verb then applies 175 damage to the mob divided by the number of damage types. If the proc returns null (meaning that the item does not have a suicide_act() defined) the regular suicide occurs.

To any coder wanting to add items to this: 
- You MUST return one or more damage types. "return (BRUTELOSS|FIRELOSS)" for example.
- Please do not manually type in the item's name; use [src] to refrence an it instead. It'll save time down the road if an item gets renamed. It also helps handle any child of that item without copy/pasting the proc to each child.
- Please do not use 'usr' for anything.

Parrots can now see which item they are holding onto in the stat panel.

The toy crossbow should once again work properly. Fixes Issue 1227.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5468 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 03:56:24 +00:00
baloh.matevz@gmail.com
9cf23741ca - Fixed department security, so you no longer spawn in walls
- Applied some changes that happened to jobs since department security was started.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5467 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 03:37:22 +00:00
elly1989@rocketmail.com
a6c1a64d89 runtime logs automatically log to data/logs/runtime/YYYY-MM.txt
fixed giveruntimelog getruntimelog and getserverlog
Any admin with ADMIN rights can give anybody permission to view runtimes simply by typing .giveruntimelog The person given permission can then type .getruntimelog
Admins can type .getruntimelog without giving themselves permissions first
Moved a lot of the copypasta code into helper procs in __HELPERS/files.dm. There is one which allows a client to browse through folders on the server (in this case to look for logfiles). You can now also return to the directory you started at.

Note, for some weird reason, runtimes will no longer show in dreamdeamon. If this is a massive problem I can make it a compile option or something (or you can comment out the line if you're a coder). I know this is a massive pain but it sort of removes much of the effort in getting runtimes from other servers, since they all now have their runtimes saved in a way coders can easily access. It also sort of means we don't have to rely on people remembering to log runtimes and such. And all logs will be organised by month.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5466 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-04 22:16:54 +00:00
Chinsky
5805cf5ba1 Now it is possible to disfigure faces again, if head has more thn 40 damage. Burns work better for that. 2013-01-04 20:43:21 +04:00
rockdtben@gmail.com
169c96db1b Too remove potential excessive garbage collection per tick. We will be reusing lists for overlays instead of deleting and creating them.
the .Cut() proc on a list will empty a list by default. This also will set the len to 0.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5465 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-04 15:11:06 +00:00
Chinsky
859ae76d8d Added a chance for stool breaking over someone, stunning them and dealing more damage. 2013-01-04 16:24:35 +04:00
Kortgstation@gmail.com
51613ccbb6 Made it slightly easier to get Tier 4 slimes.
Gave additional reactions to grey and purple cores (using blood and sugar, respectively).



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5464 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-04 07:01:00 +00:00
Chinsky
bc17911eac Added ability to slam people against the tables 2013-01-04 09:06:33 +04:00
Chinsky
1bb6a7bdb1 Added ability to bash people against the windows 2013-01-04 08:36:41 +04:00
Chinsky
76efcdb254 Added ability to pick up stools. 2013-01-04 07:42:44 +04:00
sieve32@gmail.com
6e1e708110 -Fixed a typo in slimes.dmi that caused baby blue slimes to have an invalid icon when their core was removed. Thanks SuperSayu
-Fixed a runtime with mechfabs where they would loop a 'return process_queue()' forever, that was an oversight on my part

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5463 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-04 02:42:17 +00:00
Chinsky
3955480630 Added ability to unload shells and clips from projectile weapons. 2013-01-04 06:20:48 +04:00
Chinsky
24a02f90b9 Ported coats pockets 2013-01-04 05:31:14 +04:00
Chinsky
6e408cc8ca Removed some debug print to diary 2013-01-04 05:24:30 +04:00
GauHelldragon
037f86aaf0 This belongs in bleeding edge, not master! 2013-01-03 16:12:17 -08:00
GauHelldragon
17317e3ff6 Fixes closets and destructive analyzer
You can no longer load your robot modules into these. Fixes #2138
2013-01-03 16:08:46 -08:00
GauHelldragon
673a233268 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-01-03 15:51:06 -08:00
Chinsky
f8ce54c87f Return of Moderator II
Added MOD permissions that cover moderator verbs without admin ones.
Ported our notes system.

Fixed OOC not displayed for peasants.
2013-01-04 03:02:08 +04:00
giacomand@gmail.com
037cf2b071 -Additions to NTSL from /vg/:
Logging for scripts.
A non-recursive replacetext function.

-Fixed an issue with the broadcast() function for NTSL, it will now properly broadcast again.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5462 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-03 22:57:47 +00:00
Kortgstation@gmail.com
227afb5e24 Moved stuff about in xenobio. The stuff related to the slime extracts is now where the egg hatching room was (which no longer had a reason to exist, sorry Giacom I know you wanna gas people). Gave them a water tank for their extinguisher as well.
Slightly increased the slimes chance to mutate when reproducing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5461 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-03 21:34:11 +00:00
Kortgstation@gmail.com
294f990519 Fixed the icon states of the slime mutant race people. Had not changed their names correctly from when Phoal gave them to me.
Made adult slimes split into two baby slimes on death (no mutation chance, the list of friends doesn't pass over, and they'll start very hungry).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5460 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-03 20:07:21 +00:00
aranclanos@hotmail.com
808455cbbe Runtime fix for syringe projectiles trying to hit all the mobs on the same turf.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5459 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-03 17:07:46 +00:00
giacomand@gmail.com
31e8a5ebae Portable generators will not remake powernets everytime a wrench is used on it.
Got rid of the reliability factors for generating power or critically failing.
Increased the time factor for each sheet for all generators.
Added some feedback stuff such as saying which fuel the generator takes and how much power is in the current powernet, that it is connected to.

Powernet making will not wire up "power" machines that are not anchored.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5458 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-03 15:23:43 +00:00
Ravensdale
d01770ad56 Bringing in 4-way manifolds, pipe caps, manual tvalves. 2013-01-03 05:47:07 -08:00
aranclanos@hotmail.com
bc56760a35 Moved the defines of damtype from /obj/items and /obj/mecha to only /obj.
This fixes a fuckload of runtimes and makes structures and machinery being able to cause damage on attackby procs, for example, using TK.

I'm not entirely happy of doing this, adding another var to a base class, but it's better than leaving a lot of hasvar() procs and it's easier than moving obj/machinery, obj/structure, etc, to obj/object/machinery, obj/object/structure, etc.
Also it doesn't break the entire game.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5457 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-03 10:24:36 +00:00
aranclanos@hotmail.com
5febd8103a Runtime fix for secbots and ED 209 bots trying to handcuff all mob types.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5456 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-03 09:25:34 +00:00
giacomand@gmail.com
a2c1c935de -Made Emitter EMP_act do nothing. For the concerned.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5455 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-03 08:23:52 +00:00
Cael_Aislinn
e43e96d296 removed exploit where syndicate ids could make players untargettable
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-01-03 14:38:59 +10:00
Chinsky
16e6e64560 Added holosigns, specifically surgery one.
Pretty much a floating sign, toggled by a switch.
2013-01-03 08:21:10 +04:00
Chinsky
88baf11731 Added missing contraband.dm file 2013-01-03 08:20:08 +04:00
Kortgstation@gmail.com
aa92ab7df9 Added 13 types of slimes/changed slime reproduction to give mutation chances on birth.
Added 13 core types with a mix of old and new reactions. Each slime has its own core type/reaction.

Added plasma sheets/a grinder to xenobio.

Added Phoal's slime people sprites.

Added simple animal pet slimes (one of the core types allows you to obtain them).

Updated the changelog

Still to come: slime types having their own temperature resists/special attacks.

This is all probably unbalanced as well but we'll see how it goes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5454 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-03 02:51:52 +00:00
johnsonmt88@gmail.com
32ebb82e68 Updated books linking to the Nanotrasen wiki to the wiki's new url. Fixes Issue 1218.
Picking up items will now automatically stop you from pulling them. Fixes Issue 1107.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5453 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-03 00:46:41 +00:00
Chinsky
cb5e61280b Fixed contraband and surgery crate runtimes. 2013-01-03 04:35:33 +04:00
Chinsky
73cdecd81d Replaced codersprite for bloodpack with new ones.
Also now sprite changes depending on how filed bag is.
2013-01-03 03:40:36 +04:00
Chinsky
5e24bc8f34 Added surgery caps. 2013-01-03 02:46:15 +04:00