It lists 'desc' of each researched and 'buildable' datum/design, which was a previously unobtainable information. And it's all-access (just like technology level listing).
Also moved RCON console board and SMES board where they belong. Formatted some board code and fixed some typos, too.
Cloning console renamed to Cloning Control Console.
The teleporter console is now called Teleporter Control Console.
The power monitor is now called Power Monitoring Console.
SMES board glass and acid construction price normalized (though other resources are still required; is that a good thing? It would be better to just introduce a new expensive part that is used to build it (if the coils aren't enough) rather than have a single board with atypical price.
The purpose of this is to allow for testers on our test server without them having advance proc call which can do some fun stuff with python, etc.
Also removes debug controller so that testers can't just edit the configuration to remove debugparanoid
The default config is the status quo, you have to go out of your way and set this option in config to remove proccal from R_DEBUG
- Allows remote control of SMES units and Breaker Boxes.
- Adds wires to SMES units. Wires may be cut/pulsed for various effects. Signallers are supported.
- RCON console(s) may be used to monitor the SMES units (which have RCON enabled) remotely, showing output loads and charge percentages.
- SMESs may be quickly discharged by cutting the grounding wire. This however comes with little risk of overload which may damage APCs on output powernet.
Adds all sprites for the nukeop and research hardsuit. Shuffles around
hardsuit spawns and gear so they make sense, especially for the ERT,
they still only have two hardsuits per department, but there are enough
magboots and vests for the people who need the regular armor. Added the
medical hardsuit and its attendant gear to the station hardsuit list.
Added all of the xenoarch gear to the hazmat hardsuit for Zuh. Moves
some suit storage things around as they were lost somewhere along the
way since I committed them. Moves the Hazard Suit custom item over to
hardsuit code to prep for them being buildable on station at some point.
For now has the same stats as a voidsuit, no modules, just drains power
and has some extra pretty sprites. Sending this over to dev freeze
because most of it is required for hardsuits to be nice and pretty for
master. Now compatible with latest fixes.