PsiOmegaDelta
2d39621801
Makes it possible to ignore some incapacitation checks.
...
This fixes #11576 . Also corrects the viewers() usage in visible_message.
Conflicts:
code/__defines/mobs.dm
code/modules/mob/living/carbon/resist.dm
2015-12-03 12:37:30 -05:00
Neerti
42bb4aee39
Merge pull request #398 from Neerti/12/2/2015_round_end_salt_mine
...
Makes round-end last five minutes instead of one.
2015-12-02 21:04:46 -05:00
Neerti
7d1e3c63ab
Merge pull request #399 from MagmaRam/clonerfix
...
Fixes the bug where cloners would spawn corpses
2015-12-02 17:08:19 -05:00
Merchoven
7f9f6cf8e3
Fixes the bug where cloners would spawn corpses
...
Cloners spawned new clones with enough brain damage to kill them instantly.
I toned down the brain damage done to fix this.
2015-12-02 13:03:04 -06:00
Neerti
79c5f4a1a8
Makes a line more readable. Thanks GinjaNinja32.
2015-12-02 13:22:14 -05:00
Neerti
b002a75539
Makes round-end last five minutes instead of one, with a per-minute countdown.
2015-12-02 12:32:28 -05:00
Neerti
29ae1073dd
Merge pull request #395 from Hubblenaut/master
...
Fixes camera repair
2015-12-02 11:40:14 -05:00
Neerti
55107fa50c
Merge pull request #381 from EmperorJon/Branch_01_Dec._Fix_hemostat_surgery
...
Fixes hemostat surgery
2015-12-02 10:11:12 -05:00
PsiOmegaDelta
ba423361bd
Updates macro/span use.
2015-12-02 15:00:58 +00:00
PsiOmegaDelta
7ef07aeca6
Fixes hemostat surgery.
...
Port of https://github.com/PolarisSS13/Polaris/pull/381 .
# Conflicts:
# code/modules/surgery/organs_internal.dm
# code/modules/surgery/robotics.dm
# code/modules/surgery/surgery.dm
# polaris.dme
2015-12-02 14:42:41 +00:00
Hubblenaut
a0e0f235ab
Fixes camera repair
2015-12-02 15:35:27 +01:00
Neerti
e0986cb7ab
Ballistic weapons will now correctly say that the firing mode was changed.
2015-12-02 08:04:34 -05:00
Neerti
d50e2afae9
Merge pull request #387 from Neerti/12/2/2015_fuck-dream-maker-for-its-horrible-search-abilities-because-i-broke-armor-god-damn-how-hard-is-it-to-look-up-if(armor
...
Fixes armor making melee combat utterly useless.
2015-12-02 06:39:39 -05:00
Neerti
c0412094f6
Fixes armor making melee combat utterly useless.
2015-12-02 06:30:20 -05:00
Zuhayr
4d2db18c70
Added a click delay to interactions with the fire axe cabinet.
2015-12-02 20:38:28 +10:30
Zuhayr
7801c2dc3b
Minor runtime fixes.
2015-12-02 20:11:31 +10:30
Zuhayr
2f344ed111
Adds a confirmation to user-activated ninja self destruct.
2015-12-02 19:55:54 +10:30
Zuhayr
6623c1650f
Rig unEquip() amendments.
2015-12-02 19:55:43 +10:30
Zuhayr
1b6282b43f
Fix for a merge error resulting in very wonky hardsuit behavior.
2015-12-02 19:55:32 +10:30
Zuhayr
1eabcfeffe
Removes a leftover world <<
2015-12-02 19:55:23 +10:30
Zuhayr
4fc314bf85
Adds a /prebuilt floor light for use by mappers.
2015-12-02 19:55:15 +10:30
Zuhayr
16c039aadc
Fixes reset decals not destroying themselves.
2015-12-02 19:55:07 +10:30
Zuhayr
0c23217d7c
Fixes drop pods activating each other's doors.
2015-12-02 19:54:57 +10:30
Jon
03a4b91ad0
Removes erroneous world.log line.
2015-12-02 03:47:05 +00:00
Jon
230d676c3f
Changes the arbitrary failure return for surgery from 2 to -1. This is because ORGAN_BLEEDING in damage_organs.dm is now 2 so some statements evaluate to 2, which causes bleeding clamp surgery to fail as it triggered the "This is an error that's already been dealt with" condition coincidentally.
...
Surgeries which report failures (like trying to stick a brain in someone who's already got one) now throw back a -1 not a 2.
2015-12-02 03:45:24 +00:00
Mark9013100
97a52b3815
Replaces the default berets with /tg/'s.
2015-12-01 22:26:30 -05:00
SinTwo
1f42ba7961
BERETS DAMMIT
2015-12-01 20:53:25 -05:00
EmperorJon
101f2b227e
Merge pull request #377 from EmperorJon/01_Dec._Fix_closet_emagging
...
Fixes emagging for secure closets
2015-12-01 23:59:33 +00:00
Jon
8986c49b82
Fixes emagging for secure closets.
2015-12-01 23:53:50 +00:00
Zuhayr
1a0eecd09a
Runtime fixes.
2015-12-01 18:07:50 -05:00
Zuhayr
622fb93a3e
Emergency fix for HasProximity being passed a turf.
2015-12-01 18:07:21 -05:00
Neerti
602493cc08
Removes gun firing logs due to possible lag.
2015-12-01 14:12:35 -05:00
Zuhayr
4487db9c14
Fixes several issues with drones.
2015-12-01 09:38:12 -05:00
Neerti
765ac00c6c
Merge pull request #367 from Neerti/12/1/2015_armor_refactor
...
Refactors how armor works.
2015-12-01 04:32:30 -05:00
Neerti
062a092cfe
Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
...
Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
Datraen
f48bdb3c66
Merge pull request #366 from Datraen/DevTweaks
...
Lets mods see and toggle attack logs.
2015-12-01 01:15:23 -05:00
Datraen
1886eaa066
Lets mods see and toggle attack logs.
2015-12-01 01:07:45 -05:00
Neerti
15aebf8974
Merge pull request #359 from EmperorJon/30_Nov._Fix_AI_door_UI
...
Fixes #328 , maybe temporarily
2015-12-01 00:46:18 -05:00
Neerti
88d090ab34
Merge pull request #353 from Mark9013100/11/29/2015FixesandEdits1
...
Combination of my previous PRs, mostly fixes
2015-12-01 00:46:12 -05:00
EmperorJon
d0ee55a6f1
Merge branch 'master' into 30_Nov._Fix_AI_door_UI
2015-12-01 05:03:32 +00:00
Mark9013100
7a26afb464
Merge branch 'master' into 11/29/2015FixesandEdits1
2015-11-30 23:39:25 -05:00
Datraen
147d743f9c
Merge branch 'Devtweaks' of https://github.com/Datraen/Polaris into Devtweaks
2015-11-30 17:41:47 -05:00
Datraen
716401fffc
Allows people to see through fake walls when opened, removes that when closed.
2015-11-30 17:41:15 -05:00
Datraen
60764d014f
Makes fake-walls not air tight once opened. Fake walls continue to not be air tight after being closed.
2015-11-30 17:14:29 -05:00
Jon
539e9fba9a
Changes here ( https://github.com/Baystation12/Baystation12/pull/11446 ) were made when adding some sort of hacking tool.
...
I don't believe we have these changes, but I do know that our UI for AI doesn't currently work(see #328 ).
A few of the changes made in the linked Baystation Dev change fix our current UI issues. I'll leave it up to Neerti to decide whether we want to work out and pull what's necessary for the hacking tool, but for now this contains the single changes which appear to fix the bug.
2015-11-30 18:11:33 +00:00
Datraen
6f6cb4661f
Merge branch 'master' into Devtweaks
2015-11-29 22:36:08 -05:00
Datraen
3506e0861c
Fixes jumping, adds dev access to msay and ahelps.
2015-11-29 22:34:00 -05:00
Neerti
75c574eddd
Adds verb to toggle hub visibility.
2015-11-29 22:06:05 -05:00
SinTwo
bc2f3ce654
Merge branch 'master' into Moderator
2015-11-29 13:40:27 -05:00
SinTwo
8d747eed8d
Moderator Logs
2015-11-29 13:34:00 -05:00