Commit Graph

548 Commits

Author SHA1 Message Date
redstryker
dbe19bdbd3 Emergency Medical Response Voidsuit 2016-10-09 14:55:53 -04:00
Spades
2330968176 Replaces Station Administrator 2016-10-06 22:38:02 -04:00
redstryker
1f3a601075 Crowd Control Voidsuits and Bugfix 2016-10-04 21:19:58 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Anewbe
5146488a6c Part the first 2016-09-17 12:58:32 -05:00
Yoshax
33642ad7c8 Supportive suits now only loop through bad organs 2016-09-15 18:39:26 +01:00
Yoshax
8b48c8856e Replaces ORGAN_SPLINTED 2016-09-15 18:00:59 +01:00
Yoshax
795d3dfb7b Refactors splinting 2016-09-15 16:53:11 +01:00
redstryker
dfb9bd6461 Biohazard Voidsuit 2016-09-09 16:49:48 -04:00
redstryker
4e33e82714 Construction Voidsuits 2016-09-08 19:31:47 -04:00
redstryker
a5376e4428 HAZMAT Suits 2016-09-05 21:19:00 -04:00
Anewbe
abf50bc4e0 Smoke works, adds changelog 2016-09-02 23:28:54 -05:00
Anewbe
f31c0db11b Merge branch 'master' of https://github.com/PolarisSS13/Polaris into ninja_poof 2016-09-02 22:00:58 -05:00
Anewbe
10952fed0c Tweaks Sec Voidsuit values 2016-08-29 00:42:07 -05:00
Anewbe
01198fbbfa Changes Mining Hardsuit slowdown to 1, from 3 2016-08-28 23:41:55 -05:00
Neerti
6b2c3c3cc3 Merge pull request #2363 from Anewbe/suit_cooling
Hardsuits/Rigs now have suit coolers
2016-08-28 21:54:06 -04:00
Anewbe
e70e841e59 Should clear up the usr issue 2016-08-28 19:32:21 -05:00
Anewbe
79b5e3fb59 Eliminates colon 2016-08-28 19:13:25 -05:00
Anewbe
ae17ac061d Rigs now have suit coolers 2016-08-27 15:44:12 -05:00
SinTwo
a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
Anewbe
2a93d4d00a Adds the ash() mob proc, preps ninja suit 2016-08-26 20:17:04 -05:00
Kasuobes
6c6ff63747 Squished list of isntalled modules if any
It looks prettier! :D Also won't spam the chat log as much if someone has a dozen modules installed.
2016-08-15 17:25:19 +01:00
Kasuobes
557728baa9 Lists installed hardsuit modules when examining
Similar to how examining mechs will list all the installed equipment, RIGs will now list all installed modules if the panel is open, while the RIG is being held or worn.
2016-08-15 17:25:11 +01:00
Kelenius
93d07036ef Rewrites xenoarch
See changelog
2016-08-07 08:26:26 +03:00
Anewbe
09d5f4afcb Adds access requirements to EVA and Medical hardsuits 2016-07-26 20:47:16 -05:00
SinTwo
b4bb348e01 clothing mob sprites fix 2016-07-23 23:49:57 -04:00
SinTwo
b4f85ff533 cleanup and fixes 2016-07-19 17:25:45 -04:00
SinTwo
976847a0b4 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into item_state
Conflicts:
	code/modules/clothing/head/jobs.dm
	icons/mob/items/lefthand.dmi
	icons/mob/items/righthand.dmi
	icons/mob/suit.dmi
	icons/mob/uniform.dmi
	icons/obj/items.dmi
2016-07-13 17:07:52 -04:00
SinTwo
7192bf08fd item_state cleanup 2016-07-11 22:31:32 -04:00
Neerti
19936ce06c Ninja Powersink Fix
Fixes ninja powersinks not working, and likely some other bugs involving rig gloves, like handcuffing.
2016-07-10 00:03:21 -04:00
Anewbe
1d9e7cd95b Fixes 2016-07-02 21:25:38 -05:00
Anewbe
ab9bfb3817 Adds gauntlets, allows RIGs to be worn over gloves 2016-07-02 20:18:19 -05:00
Neerti
6c071290c8 Merge pull request #1983 from Anewbe/ninja_cloak+dart
Fixes some Ninja stuff
2016-06-27 01:25:47 -04:00
Neerti
78d097d1cc Merge pull request #1990 from Anewbe/cloak_test
Attacks break stealth
2016-06-27 01:25:19 -04:00
Anewbe
72a5e8316f Attacks break stealth 2016-06-26 23:31:01 -05:00
Anewbe
17e211e200 Fixes some Ninja stuff 2016-06-26 18:20:35 -05:00
Anewbe
f6fe845a8a Removes the Spider Clan reference 2016-06-26 18:10:28 -05:00
Anewbe
1d3a57cd76 Pathing Tweaks (#1719)
* Edits some pathing references

* Cleans up a spacing thing

* Map thing

* Adds the \improper tag to NT breacher gear, for improved grammar
2016-05-28 17:17:41 +01:00
Zuhayr
6281516826 Generalizes the accessory system to work for suits. 2016-05-27 23:01:47 +01:00
Anewbe
5c0a4215a2 Moves all slowdown for Hardsuits to the backpack 2016-05-21 21:43:40 -05:00
Arokha Sieyes
8e90199052 Generic Station & System Name
Makes the name of the starsystem and station generic such that it can be modified in global.dm and replace the strings where it is used. This won't have an effect on Polaris itself, but makes changing the name much more simple for forks. Using string concat constants on the advice of Psi.
2016-05-16 15:34:03 -04:00
Zuhayr
6edb8b31f3 Made slimes more interesting. 2016-05-06 04:07:52 +09:30
Hubblenaut
9338f770f8 Ninja fixes and changes (#1547) 2016-05-04 13:45:25 -04:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Hubblenaut
4e072f8b9e Adds object sprites for teshari voidsuits 2016-04-28 16:01:42 +02:00
Datraen
13db5ee7f7 Resolves a missing implementation of the new item removal proc. 2016-04-25 21:43:12 -04:00
Yoshax
ad89dff60b Hardsuits are now only checked for access when not sealed 2016-04-22 22:06:23 +01:00
Neerti
2a946fc23d Merge pull request #1243 from Kelenius/cleanupTwo
Mob inventory cleanup, part 2
2016-04-21 21:07:22 -04:00
Kelenius
98badae45f Merge branch 'master' into cleanupTwo 2016-04-21 11:41:32 +03:00
Anewbe
40ce9dc904 Gives Breacher helmets force 5, makes their headbutts more dangerous 2016-04-20 22:10:44 -05:00