Neerti
e5d24b1655
Merge pull request #2125 from Yoshax/runtimefi
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Fixes 3 runtimes due to a null
2016-07-13 14:39:11 -04:00
Neerti
f2e0462dcb
Merge pull request #2123 from Yoshax/languages
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Makes languages great again
2016-07-13 14:38:33 -04:00
Yoshax
f86cbfd6df
Fixes a runtime due to a null
2016-07-13 18:39:44 +01:00
Yoshax
f2f6ca54f2
Adds a new hairstyle
2016-07-13 18:34:46 +01:00
Yoshax
402e046576
Fixes languages not being properly added to mobs
2016-07-13 18:12:15 +01:00
Yoshax
cda6508001
Merge pull request #2119 from Anewbe/burning_bodies
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Burning bodies no longer burn forever
2016-07-13 17:13:16 +01:00
Yoshax
3df18c2870
Merge pull request #2111 from Serithi/LAVENDER_UNBORKIFICATION
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Properly alphabetizes lavender in the vending machines.
2016-07-13 17:10:10 +01:00
Anewbe
7946349294
Splits internal organs into separate files
2016-07-12 22:32:09 -05:00
Anewbe
b08ddfefff
Fixes lighters being able to ignite people while off.
2016-07-12 22:13:04 -05:00
SinTwo
91b6ca3d7b
item states are awful
2016-07-12 23:02:29 -04:00
Anewbe
811a7be362
fire_stacks decrease over time
2016-07-12 21:27:04 -05:00
Neerti
f7d8f2cb58
Merge pull request #2118 from Woodratt/1.5.5_fancyuniforms
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1.5.5 Fancy Green Uniforms
2016-07-12 21:17:07 -04:00
woodratt
47ab279b9b
1.5.5 Fancy Green Uniforms
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- Adds, one green suit and formal jacket.
- One new military like jacket that can be selected from the loadout.
- A new holster type, leg holster. Can be selected from the loadout as well.
- Cleaned up a couple of the sprites for outfits that have ties (rolled up sleeve versions on a couple still had the tie sprite).
2016-07-12 17:19:39 -07:00
Anewbe
124fe62c55
Allows admins to call an ERT without the announcement
2016-07-12 19:02:16 -05:00
Yoshax
51876c97fe
Adjusts the crates and adds one more
2016-07-12 22:53:20 +01:00
Yoshax
628a878199
Refactors the drop pod contents to make them a tad more useful and interesting
2016-07-12 22:45:15 +01:00
Yoshax
44d0ee657c
Ensures bots are only emaggable once
2016-07-12 21:40:07 +01:00
Yoshax
ecb2c9d5d7
Adds changelog
2016-07-12 20:33:55 +01:00
Yoshax
9689dd1e17
Ensures security robots can be properly emagged, also makes them stronger when emagged
2016-07-12 20:08:25 +01:00
Yoshax
f5b1d73ba2
Ensures cargo consoles can be properly emagged
2016-07-12 20:01:50 +01:00
Yoshax
527b71335e
Random item clean up, adjustment and addition
2016-07-12 19:55:10 +01:00
SinTwo
8847891d12
update
2016-07-12 01:15:27 -04:00
Anewbe
e9a872f8e3
Adds player age req to Chemist and Atmos
2016-07-12 00:01:26 -05:00
Serithi
8ad6f5e626
Properly alphabetizes lavender in the vending machines.
2016-07-11 20:16:56 -07:00
Anewbe
52a7c0d797
Speeds up toxin
2016-07-11 22:04:15 -05:00
SinTwo
7192bf08fd
item_state cleanup
2016-07-11 22:31:32 -04:00
Yoshax
defde9673a
Merge pull request #2087 from Anewbe/borg_lives_matter
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Removes the Robot Console's ability to blow up borgs
2016-07-11 19:55:34 +01:00
Yoshax
d4e8589d8f
Ports Mloc's HUD fixes from Bay and further fixes ours because of code differences
2016-07-11 16:35:21 +01:00
Neerti
8307cff728
Merge pull request #2106 from Yoshax/ammo_states
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Add more states to 10mm mag sprites
2016-07-11 04:07:52 -04:00
Neerti
f9cfdebb45
Merge pull request #2105 from Yoshax/spookyghosts
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Refactors wipe_core(), extends function to pAIs
2016-07-11 04:07:44 -04:00
Neerti
a57bdc3512
Merge pull request #2100 from Yoshax/antagselection
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Ensures voices are not selected for auto-antag roles
2016-07-11 04:06:53 -04:00
Neerti
a8c98dec05
Merge pull request #2101 from Yoshax/advwhofix
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Ensures advanced who entries arent duplicated for admins
2016-07-11 04:05:27 -04:00
Neerti
4a06606acc
Merge pull request #2102 from Anewbe/paralyze
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Creates a prompt on unparalyze
2016-07-11 04:05:18 -04:00
Neerti
3e347605b5
Merge pull request #2103 from Yoshax/pepper
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Fixes pepperspray making sounds even when the safety is on
2016-07-11 04:05:04 -04:00
Daranz
c0bfd668bb
Rename '12mm' to '10mm' in sprites
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Round is already referred to as '10mm' everywhere else.
2016-07-11 05:22:23 +01:00
Kasuobes
0471e7e0c4
Refactors silicon job slot/tater cleanup ( #1 )
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* Refactors silicon job slot/tater cleanup
Moved from ai/verb/wipe core to silicon/proc.
* Adds wipe_software verb for pAI
Let pAI ghost properly, calls silicon/proc/clear_client()
* Refactors silicon job slot/tater cleanup
2016-07-11 05:17:30 +01:00
Kasuobes
fabdf3d782
Adds delete_personality verb for pAI
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Ported over from AI's wipe_core verb, allow pAIs to ghost and leave the round properly in case nobody wipes the pAI device.
2016-07-11 05:13:30 +01:00
Yoshax
4b7c2ddf77
De-pubifies the server
2016-07-11 05:02:00 +01:00
mwerezak
108a748d1f
Fixes pepperspray making sounds even when the safety is on
2016-07-11 04:54:40 +01:00
Yoshax
5053cb24a5
Ensures advanced who entries arent duplicated for admins
2016-07-11 04:44:08 +01:00
Yoshax
08dcd9ddcb
Ensures voices are not selected for auto-antag roles
2016-07-11 04:25:21 +01:00
Anewbe
3ac6d351ff
Halves the effect of Tricordrazine
2016-07-10 21:45:16 -05:00
Anewbe
2978f5093b
Creates a prompt on unparalyze
2016-07-10 20:58:08 -05:00
EmperorJon
64edc40839
Merge pull request #2090 from Neerti/7/10/2016_limb_hud_bay_port
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New Limb HUD System, from Bay
2016-07-10 13:26:25 +01:00
EmperorJon
cc869bdb68
Merge pull request #2096 from Neerti/7/10/2016_mining_booms
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Explosive Mining!
2016-07-10 13:26:19 +01:00
Neerti
d8635e4632
Removes world << debug.
2016-07-10 08:16:59 -04:00
Neerti
3a308cc8db
Merge pull request #2095 from Anewbe/wardem
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Corrects a "Wardem" misspelling
2016-07-10 08:09:46 -04:00
Neerti
38b564ee5b
Explosive Mining!
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Explosions can now expose ore from underneath asteroid turf, so now Toxins has an actual use besides griefing. The amount of ore you get depends on the same circumstances as drilling down, however explosions tend to cause some loss in minerals obtained. Hopefully the vastly faster method of exploding the asteroid instantly will prove to be viable.
2016-07-10 08:06:56 -04:00
Anewbe
0396675865
Corrects a "Wardem" reference
2016-07-10 07:01:31 -05:00
Neerti
814f59cf29
New Limb HUD System, from Bay
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Manually ports https://github.com/Baystation12/Baystation12/pull/13530 , and https://github.com/Baystation12/Baystation12/pull/13561 from bay.
Adjusts the scaling on the coloration, since it seems Bay has different shading than us for species, otherwise some species would be dark, and others would be superbright.
Credit goes to Zuhayr for the code.
2016-07-10 06:22:44 -04:00