Ren Erthilo
d06c5e0d0c
TG: Sanity checks, miscellaneous bugfixes, failsafes.
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Disposals no longer indiscriminately let items land inside it - the items have
to have been thrown by someone.
The ongoing attempt to fix the thousands of runtimes plaguing the game.
Revision: r3195
Author: vageyenaman
2012-04-24 21:20:11 +01:00
Ren Erthilo
757b76c456
TG: A couple sanity checks i forgot to include in disposals
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These might prove to be pointless but i'd rather be overly cautious about
something that crashes a server in 3 seconds flat
Revision: r3191
Author: quartz235
2012-04-24 21:04:05 +01:00
Ren Erthilo
771c594d00
TG: (hopefully) fixes a runtime causing the server to shit itself and crash
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immediately
Revision: r3190
Author: quartz235
2012-04-24 21:02:47 +01:00
Ren Erthilo
6532691563
Reduces adminspam and adds knocking on windows.
2012-04-24 01:19:09 +01:00
Ren Erthilo
ca0430f59e
TG: Jetpacks can now use any gas.
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The /obj/item/weapon/tank/jetpack path is now an empty jetpack, and oxygen and
carbon dioxide filled jetpacks are /obj/item/weapon/tank/jetpack/blue_jetpack
and /obj/item/weapon/tank/jetpack/black_jetpack respectively.
Added a new kind of disposal, the deathsposal (it's not called that in game).
It's the same as a normal disposal, except it has a red rim to indicate that it
leads to space.
2012-04-23 22:16:55 +01:00
Ren Erthilo
60caca6a2a
TG: Fixed projectiles going into disposals.
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Made the rapid syringe gun a subtype of the syringe gun, and reduced it's
capacity to four syringes.
Fixed the examine bug on syringe guns.
Added a new sprite for the regular syringe gun.
Added a new door for research. It's also used in robotics.
Updated the air injector sprite.
Fixed some pepperspray spelling errors.
~~REMOVED~~: the energy crossbow and chemsprayer from R&D.
2012-04-23 21:40:36 +01:00
Ren Erthilo
696f8ad5aa
TG: - Removed the table where mail gets to at mail sorting because mobs keep getting
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stuck there.
- You can no longer control disposal units from within them!
- Disposal units now auto trigger every 30 game ticks, if they are fully
pressurized and if they have something (or someone) in them. So no more hiding
in disposal units!
- Added this to the changelog.
Revision: r3108
Author: baloh.matevz
2012-04-22 20:45:19 +01:00
Ren Erthilo
fcb08473af
TG: Committing the one-way conveyor switches as posted by Donkieyo
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http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=7759
They are currently present in the mail office.
Revision: r3104
Author: baloh.matevz
2012-04-22 20:14:14 +01:00
Ren Erthilo
d14be222b8
Fixes cyborgs putting items on Operating Tables and Janitor Borgs trashbags.
2012-04-15 01:29:38 +01:00
SkyMarshal
5b3ad2a925
Made transformations between mobs with organs work better. Destroying a limb removes implants. Implants now go where you select. Fixed some runtimes and retardedness.
2012-04-05 21:55:41 -07:00
Ren Erthilo
0d1412efdf
TG: Fixed some runtimes.
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Virus2 has been effectively removed from the code as it was not actually used
and was causing some runtimes.
The PA is now properly affected by meteors/blobs/bombs. r2903
2012-03-27 06:34:33 +01:00
Ren Erthilo
8d03d460aa
TG: Moved a batch of unchecked and a few unused files into the unused folder.
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Remember if your scrolling though the list and something is unchecked it should
almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines. r2868
Also added a bunch of files I forgot.
2012-03-26 23:01:03 +01:00
Ren Erthilo
bde1ea8ee3
TG: Atmos techs now spawn with extended capacity emergency tanks
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AIs/Cyborgs can no longer drink from the toilet or wash themselves in sinks for
the good of IMMERSION r2836
2012-03-26 18:12:42 +01:00
Ren Erthilo
f2fa1493e8
TG: Unsecured disposal pipes are now density=0, so you can walk over them. r2818
2012-03-26 18:07:59 +01:00
SkyMarshal
5c0ddb031d
Merge pull request #738 from Erthilo/master
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Adds alternate CMO labcoat, engineering crates need proper access, test code for implant only taser firing, changes to overdose, and more bugfixes
2012-03-24 18:04:03 -07:00
SkyMarshal
f45aff1bae
Chameleon Jumpsuit now has armor, space tiles now get generated faster, fixed fingerprint runtime, optimized autosay, fixed crates + package wrappers, retired admins are no longer spammed, can now click through blindness, packages and evidence bag contents now count toward traitor objectives, stunning and such stops you instantly, guncode improvements.
2012-03-24 17:21:31 -07:00
Ren Erthilo
69e7a64fb4
Fixed conveyor belts being above crates. Fixed a turret not turning off in the AI core. Added a camera to let the AI see core doors in freelook.
2012-03-24 00:57:23 +00:00
Miniature
ddc9798af9
Made disposals not kill people's ears mk2
2012-03-19 21:43:55 +10:30
Miniature
579bffa737
Made disposals only play the exit sound once at a time, fixed a compile error (sky, seriously), made fluff items fit in pockets properly
2012-03-11 21:20:47 +10:30
SkyMarshal
7534154fa2
Cleaned up some code, fixed a bug with dead/sleeping people seeing you talk into headsets, reworked guncode some, readded point-blank shooting, removed disposal space cannon, hacktool works on windoors and secure closets, now.
2012-03-05 12:27:55 -07:00
Albert Iordache
1575df93ce
Merge pull request #614 from comma/master
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Some derpfixes
2012-03-03 22:26:54 -08:00
comma
5ad05105f4
Small bugfix to ashtrays and cig butts
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Now can throw out ashtray shards. 'ciguarete butt butt' should not appear anymore.
Also glass ashtray now shatters with sound
2012-03-04 06:45:14 +02:00
SkyMarshal
1107f6e768
Fixes for package wrap, added proper buttons and hotkeys to the gun system, fixed PDA manifest.
2012-03-03 15:08:01 -07:00
comma
ee09389f5b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
baystation12.dme
2012-03-02 22:04:20 +02:00
comma
2edd73627d
Added ashtrays
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Breakable. Spill contents on breaking or hitting the solid stuff after being thrown.
Have limited capacity. Can be emptied in disposal outlet.
Change sprite when are half-filled and filled.
Also fiddled a bit with the cigs code, so you can put them out without dropping.
2012-03-02 21:56:08 +02:00
SkyMarshal
0d8c7d5e51
Reworked the gun system to handle hostage scenarios better.
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Ported and adjusted with permission from Lost Worlds.
2012-03-01 19:20:39 -07:00
SkyMarshal
4524a2ff10
Disposals for mining, final blood_DNA stuff, cleaned up more code, fixed some scattered bugs, added 50% chance to end up in deep space.
2012-02-29 13:48:16 -07:00
SkyMarshal
66f38fb34b
TG UPDATE: Updates to telecomms, bug&runtime fixes, manifest for all, improved nuclear bomb.
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All PDA's can access the manifest.
Nuclear bomb now works on realtime.
Telecomms not mapped yet.
Numerous Runtime Fixes
2012-02-28 18:24:43 -07:00
SkyMarshal
02002054de
Teleporter has a cancel button.
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Improved the admin player panel.
Disposals now work right with things thrown at them.
Nuke upgraded to use realtime.
2012-02-28 13:39:51 -07:00
SkyMarshal
b653c615be
Replaced a lot of stupid from the wardrobes and package wrap, they now use an afterattack call instead of specific code for them in EVERY OTHER ITEM.
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Improved the admin panel.
Removed Karma.
2012-02-28 00:11:15 -07:00
SkyMarshal
99aa041f11
Fixed some bugs, map update for Antiqua.dmm
2012-02-23 00:13:34 -07:00
SkyMarshal
b0eebb2edb
Reverted some layer adjustments I did that seem to have broken things, bugfixes for operating tables, choking people, and CPR, giving. Also added sterile mask box sprite, and tossed the singularity crap into a spawn(0) to try and reduce lag.
2012-02-17 12:56:46 -07:00
SkyMarshal
429d13e980
Herp, derp made blood work right.
2012-02-05 11:22:05 -07:00
SkyMarshal
2074313f7f
Updates to cigarettes and cigars
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Tables can now be thrown past
You can now put something in a disposal unit by throwing at it.
2012-02-04 18:24:22 -07:00
SkyMarshal
16ac8ba8e0
Bugfixes.
2012-02-02 01:45:35 -07:00
Melvin Melonstorm
011a40cf91
Prevent delivery chute sound spam
2012-01-25 23:30:14 +01:00
Melvin Melonstorm
34c09891f6
Revert "Prevent the delivery chute from spamming the chute sound when several objects are flushed simultaneously."
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This reverts commit a356550d1b .
2012-01-25 23:28:39 +01:00
Melvin Melonstorm
a356550d1b
Prevent the delivery chute from spamming the chute sound when several objects are flushed simultaneously.
2012-01-25 23:03:31 +01:00
Albert Iordache
725ec31a57
Merge pull request #278 from caelaislinn/master
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Fixed disposals error from using a grab on a disposal chute.
2012-01-13 11:52:53 -08:00
CaelAislinn
07fb3f1eb8
fixed error from using a grab on a disposal chute
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-13 21:51:16 +10:00
Albert Iordache
e3c4b0f88f
Merge pull request #276 from SkyMarshal/master
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Weldpack added, not on map; Clipboards fit on belt; Wrapping is more robust.
2012-01-12 11:43:39 -08:00
SkyMarshal
70cb3417ef
Added weldpack, clipboards fit on belt, food and other things can now be wrapped
2012-01-12 11:13:05 -07:00
CaelAislinn
47451d9f53
conveyors in the mini outposts on the mining asteroid should now work properly
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-12 16:59:36 +10:00
Tastyfish
a85e8eee50
Merge pull request #271 from caelaislinn/master
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conveyors on the mini mining outposts should now work properly
2012-01-11 23:03:00 -08:00
SkyMarshal
a47b399c32
Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality.
2012-01-11 18:13:02 -07:00
Tastyfish
f922994c71
Merge remote-tracking branch 'upstream/master'
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Conflicts:
code/modules/recycling/sortingmachinery.dm
2012-01-11 00:26:42 -05:00
Tastyfish
12a9c075c8
added overlays for labelled and tagged packages
2012-01-11 00:24:02 -05:00
Tastyfish
f404ea91d6
Merge pull request #260 from SkyMarshal/master
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Disposal updates + map fix, traitor objective fix, Cult teleport talisman now teleports grabs
2012-01-10 20:38:14 -08:00
SkyMarshal
3b57d309cc
Disposals are now much more robust, with sorters being program-able, food able to be packaged, people able to flush closets, proper construction of sorters, and a function on taggers to use a custom tag.
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In addition:
Made teleport talismans more amusing.
Fixed duplicate traitor objectives.
2012-01-10 21:21:52 -07:00
SkyMarshal
f36c56f5c7
Disposal updates, fixed a messed up maintenance door.
2012-01-10 15:37:42 -07:00