This will make the ripley as fast as a durand. Putting it on non-ripley mechs will make them slower.
materials = list(DEFAULT_WALL_MATERIAL = 10000, "silver" = 1000, "gold" = 1000)
(5 steel sheets, 1/2 gold and silver sheet)
req_tech = list( TECH_POWER = 5, TECH_MATERIAL = 4, TECH_ENGINEERING = 4)
* Adds Material Scanner to Protolathe
Adds the optical material scanner to the protolathe (the ones miners get).
Costs 50 steel and 50 glass (same as all the other HUDs)
Required tech is 3 magnet and 3 engineering (same as on the HUD)
Also adjusts the meson design so it actually uses its parent code like the other HUDs
* Changes sorting string
* Serenity
* travis
* adminspawn
* I greatly appreciate all detailed and informative feedback provided. Per request, the Serenity is currently adminspawn-only; a new PR will be made in two weeks to add it to Robotics and resolve any issues encountered during the testing period.
* Comments out circuit for two-week testing period
* Research QoL changes
* Reverts changes relating to blanket print times and Protolathe storage
* Actually changes the design print time.
Why do you hate me github.
* Fixes an enter key error caused by the editor.
* Actually does all of the things I needed to do like a smart person
Which apparently I am not.
* Fixes a newline
Because goddamn it the online editor hates me too.
* Adds Imperion sprites.
* Adds more Xenoarch sprites (most from Schnayy)
* Adds Precursor tech and Anomaly tech.
* Adds Precursor and Anomaly machine components. Machines tweaked to allow usage.
* Bioprinter can print random-species organs with Precursor tech.
* Adds Verdantium, Lead, and Marble to mining.
* Marble rebalanced to compensate.
* Tweaks Xenoarch find spawning
* Xenoarch can now find Imperion circuits (useless for now).
* Xenoarch can now find boats, and sometimes an oar, of a random material.
* Particle smasher added to make Morphium, Valhollide, and Supermatter.
* Morphium and Verdantium coins added.
* RnD machines can accept more materials. No recipes tweaked.
* Changes Saber SMG to Advanced SMG
* Updates protolathe descriptions
* Eh, I'll just include the icon changes now.
I'll fix conflicts with other PRs manually.
* Merges auto shotgun sprite