Neerti
84d389a0c7
Merge pull request #1479 from Yoshax/limbfixes
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Wound Changes + Fixes + Medical Changes
2016-05-11 01:53:58 -04:00
Datraen
beda3185eb
Reverts the second mob clean up because of incomplete implementation.
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This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
Chinsky
e12e9300fa
Adds new type of wounds - piercing.
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Unlike cuts they do not merge, so many small-damage stabs will create many small stab wounds instead of one megahole.
Also cleans up checks in wound code a bit with power of OOP
2016-04-22 19:00:17 +01:00
Yoshax
2c27ad3494
Doubles medical stack amount to balance stack amount
2016-04-22 18:58:54 +01:00
Hubblenaut
c9df1c6985
Bruise packs are used per wound and take time to apply
2016-04-22 18:46:41 +01:00
Kelenius
98badae45f
Merge branch 'master' into cleanupTwo
2016-04-21 11:41:32 +03:00
Neerti
57b6fe7aa8
Merge pull request #1169 from Kelenius/fixesOnly
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Axes old wire, fixes costs in lathe
2016-03-26 15:42:25 -04:00
Kelenius
df5a0d7941
Mob inventory cleanup
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Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Kelenius
afbc235b96
Mob inventory cleanup
2016-03-15 16:39:40 +03:00
Kelenius
359889a15c
Axes old wire, fixes costs in lathe
2016-03-12 11:38:52 +03:00
Yoshax
46f2528481
Adds linoleum stack
2016-02-20 04:10:41 +00:00
Zuhayr
f93ea6a78f
Tweaks to previous commits.
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More tweaks to IPC fixes.
Merge resolution/compile fixes.
Further work on properly integrating, updating and fixing prosthetic options.
Repathed internal organs to organ/internal.
More work on full synthetics, changelings, overheating.
Working on getting organs to qdel properly and spawn properly when robotized.
Finalized some overheating values, added remaining prosthetic icons.
Finalizing the testing version of the full prosthetic bodies branch.
Added suit cyclers to the autolathe and map.
Fixing runtime errors.
Fixing errors.
Changelog.
Replacing limb and organ strings with constants.
Prevented brainless species from becoming full cyborgs.
Fixed issues with brain/MMIs renaming themselves inappropriately.
Various fixes and oversights.
2015-12-24 21:13:40 +10:30
Hubblenaut
5baf93722a
Fixes subcategories of floor tiles not being placable
2015-12-10 16:28:40 +01:00
Hubblenaut
470d2bb54a
Fixes stack creation logic and return value
2015-12-04 15:49:31 +01:00
Neerti
4f77afece1
Revert 58ef59734f
2015-11-08 10:09:14 -05:00
PsiOmegaDelta
55f6c1c0b5
Merge pull request #11204 from Hubblenaut/medical
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Bruise Packs, Changes and small Fixes
2015-10-19 16:17:16 +02:00
Hubblenaut
cbd0972bfa
Bruise packs are used per wound and take time to apply
2015-10-16 16:36:04 +02:00
PsiOmegaDelta
3fd28dd361
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
html/changelogs/.all_changelog.yml
2015-10-14 08:41:38 +02:00
PsiOmegaDelta
3fd172ee63
Merge pull request #11294 from Baystation12/master
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Dev-freeze
2015-10-14 08:40:03 +02:00
Hubblenaut
1c8ec1a700
Fixes stack creation logic and return value
2015-10-11 22:02:05 +02:00
PsiOmegaDelta
27feb09a31
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer/computer.dm
html/changelogs/.all_changelog.yml
2015-10-11 17:37:01 +02:00
PsiOmegaDelta
070ca0adea
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/weapons/tanks/tanks.dm
code/modules/holodeck/HolodeckControl.dm
code/modules/mob/living/carbon/breathe.dm
code/modules/mob/living/carbon/human/life.dm
code/setup.dm
2015-10-11 17:17:41 +02:00
PsiOmegaDelta
bd7c475fcc
Stack material use now depends on charge costs.
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This ensures one does not have to remember to set uses_charge equal to the length of the charge_cost list. Fixes #10943 .
2015-10-08 20:29:39 +02:00
PsiOmegaDelta
8a1b414e28
Floor painter, turf, and decal tweaks.
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Makes several custom color definitions, utilized by the floor painter, floor tiles, decals, etc.
Colored floor turfs now use a white icon state and applies a color, similar to the corresponding decals. This ensures they have the same color tone (was slightly off previously).
Colored floor tiles also use a white icon state and color application.
Removes now unused item states.
2015-09-21 15:14:13 +02:00
PsiOmegaDelta
9057655da6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/clothing.dm
code/modules/clothing/spacesuits/spacesuits.dm
code/modules/clothing/spacesuits/void/merc.dm
code/modules/clothing/spacesuits/void/void.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/silicon/ai/ai.dm
2015-08-24 10:31:30 +02:00
PsiOmegaDelta
c376c08cc0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/structures/girders.dm
code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00
mwerezak
13c760c5bb
Fixes #9453 and fixes #10614
2015-08-22 11:09:17 -04:00
Zuhayr
3f833f2b24
Reimplemented floor lights as a machine built at the autolathe.
2015-08-16 19:26:17 -07:00
PsiOmega
aa475ea23c
Adds (dirty) steel tiles.
2015-08-16 06:07:59 -07:00
PsiOmega
ddcc06d55f
Additional floor decal icons.
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Adds grey, purple, and white floor decals.
Adds full red and yellow floors, both for floor and floor tile.
Makes the U-shaped warning sprites match the straight and L-shaped sprites.
2015-08-16 06:07:51 -07:00
Kelenius
7c1d9b5614
Mech chargers are now a single machine
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Can be built and upgraded
Resolves #5215
2015-08-16 06:07:36 -07:00
Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
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construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
PsiOmegaDelta
1b10f78940
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
2015-08-13 09:01:10 +02:00
HarpyEagle
19fbc71249
Removes req_amount from stack_recipe_list
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The stack_recipe_list datum itself is not used to make anything, so having
a req_amount made little sense. Fixes #10572 .
2015-08-12 15:54:16 -04:00
PsiOmega
e875a7ce48
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/computer3/buildandrepair.dm
code/game/objects/items/devices/lightreplacer.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
2015-08-08 15:34:51 +02:00
mwerezak
0ceb0e291d
Fixes #10314
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Replaces every check for a hardcoded material stack type with a check
for material of the stack.
2015-08-02 00:01:10 -04:00
GinjaNinja32
0c1aee8074
Fixes <span class='class>, makes Travis check it
2015-07-18 21:13:32 +01:00
PsiOmega
f25e8a7a67
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/stacks/tiles/plasteel.dm
code/game/objects/items/stacks/tiles/tile_types.dm
code/modules/materials/materials.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/pai/pai.dm
code/modules/surgery/implant.dm
code/setup.dm
2015-06-26 20:28:47 +02:00
mwerezak
56065022a7
Updates fire_act() implementations to work better with lower temperature fires
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In some cases fire_act() wasn't even checking the applied temperature. Reworks how fire damages flooring.
2015-06-26 00:40:55 -04:00
mwerezak
9d7a1b9ad6
Fixes misleading path and proc name
2015-06-26 00:40:31 -04:00
Zuhayr
f9134028b6
Fixes #9777
2015-06-10 23:14:34 +09:30
PsiOmegaDelta
c3f0a46c19
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items/weapons/storage/briefcase.dm
html/changelogs/.all_changelog.yml
2015-06-05 10:39:41 +02:00
PsiOmegaDelta
7f9996eece
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-06-05 10:23:23 +02:00
GinjaNinja32
63ea8338fb
Merge remote-tracking branch 'upstream/dev' into span_class=notice
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Conflicts:
code/ZAS/Diagnostic.dm
code/game/machinery/computer3/laptop.dm
code/game/machinery/requests_console.dm
code/game/objects/items/stacks/tiles/plasteel.dm
2015-06-05 00:49:13 +01:00
PsiOmegaDelta
65fc980b20
Stack splitting and cable merging fixes.
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Split stacks will now keep the same colors.
Can now only join cables of the same color together, unless you are a borg.
2015-06-04 13:24:12 +02:00
GinjaNinja32
c77605265c
code/game/objects, code/game/machinery merge fix
2015-06-02 20:18:45 +01:00
Zuhayr
ebe62cefd8
Refactored random map generator system and added several terrain generators.
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Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30
Zuhayr
1a4f3952d1
Cosmetic fixups.
2015-05-31 17:10:49 +09:30
Zuhayr
ff5c815d01
Fixes #9487
2015-05-31 01:38:04 +09:30
PsiOmega
d0232732d4
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/machinery/floodlight.dm
code/game/objects/items/devices/suit_cooling.dm
code/modules/organs/subtypes/diona.dm
code/modules/paperwork/pen.dm
code/modules/reagents/reagent_containers/hypospray.dm
html/changelogs/.all_changelog.yml
2015-05-30 16:11:57 +02:00