Zuhayr
b9fcd34df3
Merged config and changelog.
2013-12-22 23:11:29 +10:30
Zuhayr
924a7af50a
Fixes #4034
2013-12-18 11:17:17 +10:30
Zuhayr
6984ba3fec
Fixes #4040
2013-12-18 11:10:00 +10:30
Zuhayr
0695774d24
Fixes #4050
2013-12-18 01:04:52 +10:30
Mloc-Argent
b175c6906b
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
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Conflicts:
html/changelog.html
2013-12-13 19:13:43 +00:00
Zuhayr
b3c0079e18
Merge pull request #4004 from volas/master
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Minor fixes
2013-12-05 02:56:06 -08:00
volas
e33490d80a
Fixes: AI won't steal fax, and mice won't flip tables anymore.
2013-11-30 23:54:06 +04:00
Chinsky
5b168c8e4b
Merge branch 'dev-freeze' into dev
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Conflicts:
icons/obj/ammo.dmi
2013-11-30 05:15:22 +04:00
Chinsky
83d1924b83
Commiting SueTheCake's detective things.
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-New set of clothes spawning in the closet.
-Replacement of revolver by semiauto gun, with update to autolathe recipies.
2013-11-27 04:10:06 +04:00
Mloc
503302dae5
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/game/objects/items/weapons/implants/implant.dm
code/modules/reagents/Chemistry-Machinery.dm
2013-11-24 23:37:09 +00:00
Nanai
a8f1ee6c91
Girder health/laserkill fix
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Allows girders to be broken by repeated laser shots to stop abuse against laserfire. Also, for actually being able to lase through walls if they're open.
Resolves issue #3796
2013-11-23 18:50:15 -05:00
Zuhayr
185c83b287
Fixes #3642
2013-11-24 09:22:50 +10:30
DJSnapshot
7665a1a00e
Merge pull request #3895 from Baystation12/master
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Merge Dev with Master
2013-11-07 16:31:43 -08:00
Chinsky
b7edb181ed
Where can I get my idiot certificate.
2013-11-05 03:59:39 +04:00
Chinsky
98ba7e4699
Fixes zombie goast tableflips
2013-11-04 22:36:22 +04:00
Mloc-Argent
f1b230edc4
Merge branch 'master' into dev
2013-11-04 10:46:13 +00:00
Iamgoofball
a75492d26b
Startoad's plasma windows commit, I'm doing the github stuff for it.
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3677121b51
2013-11-01 18:53:45 -07:00
Cael Aislinn
a4e5bad409
fixes an overwritten fusion reaction, fixes typo on id computer, makes transit tubes traversible, makes conveyor switches access protected
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2013-10-29 05:10:17 +10:00
Segrain
858df5ca64
Fix for #3804 .
2013-10-24 19:16:54 +03:00
Segrain
8bd055357a
Same fix again.
2013-10-21 04:48:07 +03:00
Segrain
121b10b16c
Conflict fix.
2013-10-21 04:37:28 +03:00
Segrain
ace205b323
Code cleanup.
2013-10-18 08:40:45 +03:00
Chinsky
930a30cfd0
Moved stuff from /structure to /obj/structure because I am tired of accidently going inside of it for unused file and empty file
2013-10-16 12:51:30 +04:00
Chinsky
55ea60a785
Fixed derpy type of psych couch
2013-10-16 12:50:40 +04:00
Chinsky
f3028d3edd
Attempted fix #3769
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Var is fine in one line, null in next one. Cannot feasibly prevent that without slapping nullcheck before EVERY mention on that var, so going to just add some sanity checks and call it a day
2013-10-16 11:28:41 +04:00
Segrain
21718c5bac
Fix for #3764 .
2013-10-13 03:44:43 +03:00
Mloc
1b9e5c81ea
Merge pull request #3756 from comma/tableflip
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Tableflips & cover system
2013-10-11 11:36:31 -07:00
Chinsky
a18fbaac1d
Cover system.
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Tables now give some cover from bullets and beams.
Standing behind the table gives you 20% chance of table taking the hit instead.
Flipped table gives +20%, but only if bullet comes from the side it faces. Otherwise no cover is provided at all.
Lying on the floor gives +20%.
Table takes half of damage human would, and breaks down after its health goes to zero.
Reinforced talbes have double the health, wooden ones - half.
2013-10-11 22:17:45 +04:00
Chinsky
fadc121dac
Can flip weakened reinforced table now too.
2013-10-11 10:52:24 +04:00
Chinsky
c30693dfcf
Flipped tables now have 20% chance to take damage instead of whatever is behind them.
2013-10-11 02:48:41 +04:00
Chinsky
daba423428
Tableflips!
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You can now flip non-reinforced straight, 1-tile wide tables.
Complete with ugly codersprites for flipped tables.
2013-10-11 02:13:59 +04:00
Chinsky
e1d2dd4aa1
Coat racks. Can hold either labcoat or detective coat.
2013-10-10 15:33:02 +04:00
Chinsky
b78141e413
Merge branch 'dev' into coathanger
2013-10-10 14:42:42 +04:00
Chinsky
cf69a5797d
WIP coat rack
2013-10-10 13:49:42 +04:00
Chinsky
3c7c715e06
Merge pull request #3727 from fauxki/dev
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Dev - Lightswitches for Medbay / Beach Holodeck Update
2013-10-08 21:23:42 -07:00
Mloc-Argent
65f218ee63
Merge branch 'master' into dev-freeze
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Conflicts:
code/ZAS/Fire.dm
html/changelog.html
maps/tgstation2.dmm
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-08 22:01:16 +01:00
Mloc-Argent
a1f55a50b1
Massive click code rework by SuperSayu, ported from TG.
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Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648
Hopefully done right this time.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-08 20:27:39 +01:00
Mloc-Argent
8b2c3fc153
Massive click code rework by SuperSayu, ported from TG.
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Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-10-07 20:24:21 +01:00
fauxki
a9de4f00f2
* Adds swimming fins, flotation ducky belt, and snorkel to code. Two of the fins and snorkels will spawn in the athletics closet with the swimming suits. The flotation device spawns on the beach holodeck.
2013-10-05 08:25:03 -07:00
Mloc
49c0a30301
Merge branch 'master' into dev
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Conflicts:
baystation12.dme
html/changelog.html
2013-09-26 10:26:03 +01:00
Mloc-Argent
e9bf414820
Refactors code to work with BYOND 500.
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500 adds a "color" var to /atom, which conflicts with /obj/item/color, /obj/atmospherics/color and various simple_animals.
/obj/item/color is now item_color
/obj/atmospherics/color is now pipe_color
simple_animals color is now body_color
Removes transformer.dm since it conflicted with transform() and was never used.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-22 12:39:48 +01:00
Segrain
35621466e1
Merge conflict fix.
2013-09-14 22:49:11 +03:00
Lethal Ghost
09dc90c46b
Fix for stool picking up.
2013-09-13 00:23:16 +06:00
Zuhayr
7ab7a61812
Merge resolution, using dev-freeze map.
2013-09-09 21:59:47 -07:00
Zuhayr
c7942b7eaf
Merge pull request #3651 from SkyMarshal/airfixes
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ZAS update, needs testing.
2013-09-07 05:46:04 -07:00
SkyMarshal
e8f9d19c75
Completed ZAS rework. Needs testing, and consideration to make zones sleep.
2013-09-03 20:25:03 -07:00
SkyMarshal
073f462e1b
WIP ZAS rework.
2013-09-03 20:25:02 -07:00
Erthilo
3b61ba850f
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
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Conflicts:
baystation12.dme
code/modules/projectiles/ammunition/bullets.dm
2013-09-02 23:32:33 +01:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
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Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Erthilo
547c1e670d
Adds janitorial cart from tg, replacing janicart. Adds in some NanoUI stuff to make it work.
2013-08-31 20:12:19 +01:00