Commit Graph

11452 Commits

Author SHA1 Message Date
Chinsky
6630a046c9 Merge pull request #4095 from DJSnapshot/dev-freeze
Misc Fixes to guns
2013-12-23 04:38:44 -08:00
Ccomp5950
8e518cb4a9 Vending Machine PIN fix.
Removed requirement for PIN on vending machines with an easy way of adding it back in the future
or setting machines to not use it or use it depending on what we decide later on.

Someone attempted to make it where it would accept any PIN and this is just as annoying as typing in a PIN.

So...space communism, swipe your card and it spits out an item.  No PIN prompt at all.
2013-12-22 16:40:11 -06:00
Ccomp5950
fb78caf9a5 Fixes Power Grid checks killing the AI's SMES.
Added the turrent protected check to restore_power() that is already in power_failure()
2013-12-22 08:38:26 -06:00
Zuhayr
bda1297472 Merge branch 'master' of https://github.com/Zuhayr/Baystation12 2013-12-22 23:13:22 +10:30
Zuhayr
b9fcd34df3 Merged config and changelog. 2013-12-22 23:11:29 +10:30
DJSnapshot
1324be7189 Fix for guns eating empty magazines. 2013-12-21 23:15:36 -08:00
DJSnapshot
2f0b5e31f4 Fix so magazines read correctly on the Colt M1911.
Also notice for when the clip falls out.
2013-12-21 22:58:24 -08:00
Chinsky
a498de8356 Fixes #4075
Cannot turn around while unconscious or dead now.
2013-12-22 08:49:42 +04:00
Chinsky
19c83de6af Applying Minifix to Yinaderp
ID of resulting chemical was not set, so reagents just disappeared
2013-12-22 07:55:03 +04:00
alex-gh
a48100da74 Reattaching a mindless head no longer results in a runtime error 2013-12-21 22:50:13 +01:00
Zuhayr
b6fed55fcd Merge pull request #4086 from Ravensdale/player_age
Player age restriction tweak
2013-12-21 08:06:26 -08:00
Ravensdale
9d9c797135 changes pushed to master branch instead of dev 2013-12-21 07:31:43 -08:00
RavingManiac
b26492e66d Simplified the monkey pulling check as per Giacom's suggestion. 2013-12-21 13:51:06 +08:00
Zuhayr
dfeb32ce79 Merge pull request #4070 from RavingManiac/master
Crouching monkey, hidden mousetrap
2013-12-20 03:43:34 -08:00
RavingManiac
6f067f4b4f Removed two variables accidentally copied over from dev 2013-12-19 20:39:10 +08:00
Zuhayr
5b1bc6f8da Tentative fix for #4037, unable to reproduce runtime to check. 2013-12-19 22:13:48 +10:30
Zuhayr
c4b847e9c6 Amendment to chemistry beaker range fix. 2013-12-18 23:54:11 +10:30
RavingManiac
e92bb6a02b Two config variables added - disable_player_mice and uneducated_mice. The first, if enabled, prevents players from spawning as mice, and the second, if enabled, prevents mice from understanding human speech (which they now do my default)
universal_understand = 1 now allows player-controlled mobs to understand what everybody is saying without necessarily allowing them to talk back intelligibly. Mice have universal_understand = 1 by default.
2013-12-18 16:56:49 +08:00
Zuhayr
b4e11a6ff9 Possible fix for #3712 2013-12-18 11:51:20 +10:30
Zuhayr
924a7af50a Fixes #4034 2013-12-18 11:17:17 +10:30
Zuhayr
6984ba3fec Fixes #4040 2013-12-18 11:10:00 +10:30
Zuhayr
e110b51337 Allows gibs to be scanned for DNA. 2013-12-18 11:09:13 +10:30
Zuhayr
8d76690f44 Fixes #4042 2013-12-18 10:30:59 +10:30
Chinsky
09efeaea5c Fixed detective semiauto turning wrong caliber when screwdrived. 2013-12-17 22:32:23 +04:00
RavingManiac
751219dbfd Added "hide" verb to mousetraps, placing them on the same layer as hidden mice.
Triggered mousetraps and dead mice will be moved back to the top layer.

Monkeys will no longer move randomly while being pulled.
2013-12-18 02:08:38 +08:00
Zuhayr
0695774d24 Fixes #4050 2013-12-18 01:04:52 +10:30
Zuhayr
9f9b5285d8 Fixes #4058 2013-12-18 00:24:21 +10:30
Chinsky
b3248bf914 Merge pull request #4060 from DJSnapshot/dev-freeze
Improvements to how floors become dirty
2013-12-16 22:12:54 -08:00
DJSnapshot
272d500e13 fix for accidentally deleted line. 2013-12-16 22:10:43 -08:00
DJSnapshot
c32df3852e Added checks so that space cleaner reagent and borgs can clean floors now too! 2013-12-16 22:07:54 -08:00
DJSnapshot
b79ad45087 De-clunking the revised dirt code. 2013-12-16 22:07:31 -08:00
DJSnapshot
e112820ead Improvements to floors becoming dirty. They now become dirty over time instead of suddenly being really dirty at 50 steps. 2013-12-15 22:58:10 -08:00
Zuhayr
824b871902 Fixes the nuke suit spawn proc. 2013-12-15 14:50:24 +10:30
Zuhayr
b048f0a00a Revert "Bygex - Regex implementation for byond."
This reverts commit a9bea16ac8.
2013-12-15 14:16:21 +10:30
Zuhayr
92c4d6c66c Nook ops species-specific hardsuits on spawn. 2013-12-15 13:18:32 +10:30
Zuhayr
7940ac6cda Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze 2013-12-13 12:48:25 +10:30
Chinsky
a9549ac036 Merge pull request #4003 from volas/dev
Custom UI
2013-12-10 10:37:13 -08:00
DJSnapshot
a8eebd17d0 Grammar fix and fix to c45 being declared twice in boxes.dm 2013-12-08 12:25:00 -08:00
Zuhayr
502e39e341 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze 2013-12-08 12:22:31 +10:30
DJSnapshot
bf1216ea3d Merge pull request #4041 from Ccomp5950/syndicate_id_runtime_fix
Runtime fixes with nuclear mode.
2013-12-07 17:47:25 -08:00
Mloc
0208cef65b EMERGENCY HREF exploit fix.
Impressive chaos, but its time is over.

Signed-off-by: Mloc <colmohici@gmail.com>
2013-12-07 21:26:37 +00:00
Chinsky
6c7391fd21 Merge pull request #4039 from Ccomp5950/teleport_bug_squish
Teleport bug fix...maybe.
2013-12-07 10:50:26 -08:00
Ccomp5950
570c98f0e2 Runtime fix: N00k agents on spawn were causing a runtime here. 2013-12-07 05:18:27 -06:00
Ccomp5950
fea1819260 Runtime fix: It was a bad idea to have this stuff in New()
So now it gives a default values and moves on.
2013-12-07 05:17:04 -06:00
Ccomp5950
4cb9cd0911 Teleport bug fix
Since we're unable to reproduce this bug in a testing environment and I've already concluded this isn't a telescience bug then I am leaning more towards Xenoarchiology, specifically the artifacts.

This sanity check basically makes it where if there is an artifact on null terf or inside a container it won't process the effect.
If it's the teleport effect of artifacts that is causing this to happen and it's based on the item being in nullspace somehow then it should squash the bug.
Though the root of this is probably #4037 I cannot reproduce the runtime either.

So here goes, a stab in the dark.
2013-12-07 00:18:40 -06:00
Chinsky
828bd55c09 Merge pull request #4036 from Ccomp5950/telesci_fix
Telescience bugfixes
2013-12-06 16:56:46 -08:00
Ccomp5950
f7d0d95775 Removed useless sanity check.
I debugged telesci with a proc that fires the teleport but bypasses all sanity checks and sets target = locate(0,0,0) or null
neither case caused the teleport bugs we are seeing
2013-12-06 06:03:21 -06:00
Ccomp5950
9a6b4c6a0d Telescience bugfixes
UI will now update when clicking on stuffs

Added a sanity check to make sure the teleport location isn't 0 or null on all 3 coordinates.
Not sure if this will plug up the random teleporting bug but it can't hurt to have this in there.
2013-12-06 04:48:02 -06:00
Ccomp5950
0850c30d37 Become Mouse now has a confirmation window.
Squeek!  Now people can quit complaining about hitting it by accident.
2013-12-05 20:29:38 -06:00
Zuhayr
17380e308e Extra check in secure case interaction for aliens. 2013-12-05 22:04:11 +10:30