Chinsky
6630a046c9
Merge pull request #4095 from DJSnapshot/dev-freeze
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Misc Fixes to guns
2013-12-23 04:38:44 -08:00
Ccomp5950
8e518cb4a9
Vending Machine PIN fix.
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Removed requirement for PIN on vending machines with an easy way of adding it back in the future
or setting machines to not use it or use it depending on what we decide later on.
Someone attempted to make it where it would accept any PIN and this is just as annoying as typing in a PIN.
So...space communism, swipe your card and it spits out an item. No PIN prompt at all.
2013-12-22 16:40:11 -06:00
Ccomp5950
fb78caf9a5
Fixes Power Grid checks killing the AI's SMES.
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Added the turrent protected check to restore_power() that is already in power_failure()
2013-12-22 08:38:26 -06:00
Zuhayr
bda1297472
Merge branch 'master' of https://github.com/Zuhayr/Baystation12
2013-12-22 23:13:22 +10:30
Zuhayr
b9fcd34df3
Merged config and changelog.
2013-12-22 23:11:29 +10:30
DJSnapshot
1324be7189
Fix for guns eating empty magazines.
2013-12-21 23:15:36 -08:00
DJSnapshot
2f0b5e31f4
Fix so magazines read correctly on the Colt M1911.
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Also notice for when the clip falls out.
2013-12-21 22:58:24 -08:00
Chinsky
a498de8356
Fixes #4075
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Cannot turn around while unconscious or dead now.
2013-12-22 08:49:42 +04:00
Chinsky
19c83de6af
Applying Minifix to Yinaderp
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ID of resulting chemical was not set, so reagents just disappeared
2013-12-22 07:55:03 +04:00
alex-gh
a48100da74
Reattaching a mindless head no longer results in a runtime error
2013-12-21 22:50:13 +01:00
Zuhayr
b6fed55fcd
Merge pull request #4086 from Ravensdale/player_age
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Player age restriction tweak
2013-12-21 08:06:26 -08:00
Ravensdale
9d9c797135
changes pushed to master branch instead of dev
2013-12-21 07:31:43 -08:00
RavingManiac
b26492e66d
Simplified the monkey pulling check as per Giacom's suggestion.
2013-12-21 13:51:06 +08:00
Zuhayr
dfeb32ce79
Merge pull request #4070 from RavingManiac/master
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Crouching monkey, hidden mousetrap
2013-12-20 03:43:34 -08:00
RavingManiac
6f067f4b4f
Removed two variables accidentally copied over from dev
2013-12-19 20:39:10 +08:00
Zuhayr
5b1bc6f8da
Tentative fix for #4037 , unable to reproduce runtime to check.
2013-12-19 22:13:48 +10:30
Zuhayr
c4b847e9c6
Amendment to chemistry beaker range fix.
2013-12-18 23:54:11 +10:30
RavingManiac
e92bb6a02b
Two config variables added - disable_player_mice and uneducated_mice. The first, if enabled, prevents players from spawning as mice, and the second, if enabled, prevents mice from understanding human speech (which they now do my default)
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universal_understand = 1 now allows player-controlled mobs to understand what everybody is saying without necessarily allowing them to talk back intelligibly. Mice have universal_understand = 1 by default.
2013-12-18 16:56:49 +08:00
Zuhayr
b4e11a6ff9
Possible fix for #3712
2013-12-18 11:51:20 +10:30
Zuhayr
924a7af50a
Fixes #4034
2013-12-18 11:17:17 +10:30
Zuhayr
6984ba3fec
Fixes #4040
2013-12-18 11:10:00 +10:30
Zuhayr
e110b51337
Allows gibs to be scanned for DNA.
2013-12-18 11:09:13 +10:30
Zuhayr
8d76690f44
Fixes #4042
2013-12-18 10:30:59 +10:30
Chinsky
09efeaea5c
Fixed detective semiauto turning wrong caliber when screwdrived.
2013-12-17 22:32:23 +04:00
RavingManiac
751219dbfd
Added "hide" verb to mousetraps, placing them on the same layer as hidden mice.
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Triggered mousetraps and dead mice will be moved back to the top layer.
Monkeys will no longer move randomly while being pulled.
2013-12-18 02:08:38 +08:00
Zuhayr
0695774d24
Fixes #4050
2013-12-18 01:04:52 +10:30
Zuhayr
9f9b5285d8
Fixes #4058
2013-12-18 00:24:21 +10:30
Chinsky
b3248bf914
Merge pull request #4060 from DJSnapshot/dev-freeze
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Improvements to how floors become dirty
2013-12-16 22:12:54 -08:00
DJSnapshot
272d500e13
fix for accidentally deleted line.
2013-12-16 22:10:43 -08:00
DJSnapshot
c32df3852e
Added checks so that space cleaner reagent and borgs can clean floors now too!
2013-12-16 22:07:54 -08:00
DJSnapshot
b79ad45087
De-clunking the revised dirt code.
2013-12-16 22:07:31 -08:00
DJSnapshot
e112820ead
Improvements to floors becoming dirty. They now become dirty over time instead of suddenly being really dirty at 50 steps.
2013-12-15 22:58:10 -08:00
Zuhayr
824b871902
Fixes the nuke suit spawn proc.
2013-12-15 14:50:24 +10:30
Zuhayr
b048f0a00a
Revert "Bygex - Regex implementation for byond."
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This reverts commit a9bea16ac8 .
2013-12-15 14:16:21 +10:30
Zuhayr
92c4d6c66c
Nook ops species-specific hardsuits on spawn.
2013-12-15 13:18:32 +10:30
Zuhayr
7940ac6cda
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze
2013-12-13 12:48:25 +10:30
Chinsky
a9549ac036
Merge pull request #4003 from volas/dev
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Custom UI
2013-12-10 10:37:13 -08:00
DJSnapshot
a8eebd17d0
Grammar fix and fix to c45 being declared twice in boxes.dm
2013-12-08 12:25:00 -08:00
Zuhayr
502e39e341
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
2013-12-08 12:22:31 +10:30
DJSnapshot
bf1216ea3d
Merge pull request #4041 from Ccomp5950/syndicate_id_runtime_fix
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Runtime fixes with nuclear mode.
2013-12-07 17:47:25 -08:00
Mloc
0208cef65b
EMERGENCY HREF exploit fix.
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Impressive chaos, but its time is over.
Signed-off-by: Mloc <colmohici@gmail.com >
2013-12-07 21:26:37 +00:00
Chinsky
6c7391fd21
Merge pull request #4039 from Ccomp5950/teleport_bug_squish
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Teleport bug fix...maybe.
2013-12-07 10:50:26 -08:00
Ccomp5950
570c98f0e2
Runtime fix: N00k agents on spawn were causing a runtime here.
2013-12-07 05:18:27 -06:00
Ccomp5950
fea1819260
Runtime fix: It was a bad idea to have this stuff in New()
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So now it gives a default values and moves on.
2013-12-07 05:17:04 -06:00
Ccomp5950
4cb9cd0911
Teleport bug fix
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Since we're unable to reproduce this bug in a testing environment and I've already concluded this isn't a telescience bug then I am leaning more towards Xenoarchiology, specifically the artifacts.
This sanity check basically makes it where if there is an artifact on null terf or inside a container it won't process the effect.
If it's the teleport effect of artifacts that is causing this to happen and it's based on the item being in nullspace somehow then it should squash the bug.
Though the root of this is probably #4037 I cannot reproduce the runtime either.
So here goes, a stab in the dark.
2013-12-07 00:18:40 -06:00
Chinsky
828bd55c09
Merge pull request #4036 from Ccomp5950/telesci_fix
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Telescience bugfixes
2013-12-06 16:56:46 -08:00
Ccomp5950
f7d0d95775
Removed useless sanity check.
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I debugged telesci with a proc that fires the teleport but bypasses all sanity checks and sets target = locate(0,0,0) or null
neither case caused the teleport bugs we are seeing
2013-12-06 06:03:21 -06:00
Ccomp5950
9a6b4c6a0d
Telescience bugfixes
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UI will now update when clicking on stuffs
Added a sanity check to make sure the teleport location isn't 0 or null on all 3 coordinates.
Not sure if this will plug up the random teleporting bug but it can't hurt to have this in there.
2013-12-06 04:48:02 -06:00
Ccomp5950
0850c30d37
Become Mouse now has a confirmation window.
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Squeek! Now people can quit complaining about hitting it by accident.
2013-12-05 20:29:38 -06:00
Zuhayr
17380e308e
Extra check in secure case interaction for aliens.
2013-12-05 22:04:11 +10:30