* Restore blob chunks to the world.
Blobs have chunks they spawn on death, carrying an artifact effect related to the blob type. The chunk carries a copy of the parent blob's type datum, to prevent modification of a blob causing issues with the chunk, and vice versa, if both somehow exist at the same time.
* Organization, origin tech.
* Convert to List Based system, drop transferring type datums directly as discussed in DMs
* Added Volatile Alluvium chunk effect.
Nanite swarm chunks exist, but don't do anything special for now.
Blob Chunks can sniff a mob to take their faction.
* Copy requires static
* Chunk and effect code cleanliness
lifemerger now utilizes a timer&callback instead of spawn()
Reworking how data is initialized and handled by reagents.
Post-rebase update for taste PR.
Further work on the taste system.
Updating taste strings. God help me.
* Good hunk of work on bioprinter refactoring
* and now I sleep
* strongDMM, update maps
* compile tgui bundle
* testing refinements
* Convert to nano
* Slice out the tgui bits
* Porting species equip_adjust from Neb.
* get_species() => get_species_name(), adds correct get_species() impl
* sprite_sheets is now crudely lazylisted.
* Adds returns to add_blood and add_accessories.
* apply_addblends now uses an overlay.
* Renames the various worn overlay procs to be more informative.
* Debugging/refining overlay gen.
* Adding handling for string icon paths.
* Refining/debugging offset overlay gen.
* Getting the offset system working.
* Commenting out Teshari offsets for the time being.
refactors atom/var/flags to atom_flags and area_flags
moves NOBLOODY, NOBLUDGEON, and PHORONGUARD to item_flags instead of atom_flags
corrects various misapplied flags
- Makes Topical reagents that have the "can_overdose_touch" variable set to true properly cause OD effects. https://i.imgur.com/JY5YVHW.png
The bug was the code went:
"Overdose amount? alright. OD volume high enough? Alright." which was good.
And then it got to the last segment of the code.
"Alright, so, this is in parenthesis.
Is it not applied via touch (It is applied via touch, meaning this is false!) AND also set so that it doesn't have can_overdose_touch? (Chems that can cause OD via touch has this set to true, meaning this, also, returned false!)"
By changing this && to a || and making it check if the reagent _does_ have the "can_overdose_touch" variable, it has fixed the bug.