* Adds random zippo lighter.
* Adds random zippo lighter part 2.
* Adds random zippo.
* first prototype of the Research POI.
* Research POI definitions.
* Adding android simplemobs.
* Adds voice lines for fleeing.
* Fix robocorpses.
* Progress as of 28-02-23.
* Progress as of 02-03-23.
* Add detailing to the map
* de-stationifying the POI a bit
* Finishes adding android drone enemies.
* Final pass on Gene Lab POI.
* Fix corpse.dm linter error.
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Co-authored-by: Cerebulon <tanhindmarsh@yahoo.com>
* Good hunk of work on bioprinter refactoring
* and now I sleep
* strongDMM, update maps
* compile tgui bundle
* testing refinements
* Convert to nano
* Slice out the tgui bits
* Energy gun icons moved to their own DMI.
Electromag damage type added, allowing objects to deal EMP damage.
EMP beamtypes added as proof of concept for above, and future use.
* Sort unused icons from used.
Remove duplicates from gun2.
* lasersmg sprite returned
* E X A M P L E
* Revert "And actually call the proc..."
This reverts commit 48b71016ec.
* Revert "Load whitelist on server start (#9076)"
This reverts commit 3f0bddff31.
* Revert "Another take at a new whitelist system (#8887)"
This reverts commit 2cee4d6a57.
* big heckin chonker ultragigamega-ears!!!!
* slight balance tweak
* tesh no longer have four ears so they no longer have superultragigamegahearing
* its ok i couldnt figure out between() either lmao
* bugfix 1: autolathes can actually be deconstructed and don't cause runtimes (and also don't eat your crowbars)
* bugfix 2 (forensic techs actually get detective ids/pdas)
* bugfix 3 (accessories no longer do a weird double period)
* bugfix 4 (right foot)
* bugfix 5 (singular/plural stacks)
* bugfix 6 (ghosts can hang up on communicators -- still causes runtimes but it did this before and the runtimes are from the observer bug and not the communicator bug so it's fine)
* i lost count but this one gives the hos an egun because the cynosure hos locker doesn't have a gun at all and i'm not fucking around with balancing the fancy custom guns
* fixes infinite cell duplication exploit with autolathes (flashlights/coolers come empty from lathe now)
* changelog
* Update code/game/machinery/autolathe.dm
Co-authored-by: Atermonera <atermonera@gmail.com>
* Update code/game/machinery/autolathe.dm
Co-authored-by: Atermonera <atermonera@gmail.com>
* commits changes + fixes retro carpet (red) inventory sprites
* return..()'d
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Co-authored-by: Atermonera <atermonera@gmail.com>