Commit Graph

3010 Commits

Author SHA1 Message Date
rockdtben
51edbc649a Moved a proc from mob_defines to mob_cleanup going to be implementing organstructure soon and needed to clean the workspace.
mob_cleanup.dm will hold procs that are dirty and need to be written in a cleaner matter. (No insult to original writers)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2885 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 17:58:56 +00:00
panurgomatic
3c3a2e6cfd - Nerfed Exosuit Syringe Gun construction cost.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2883 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 16:06:03 +00:00
petethegoat@gmail.com
1a64dcb09f Added AruAnorr's mech cable layer sprite.
Cleaned up some stray transparent pixels around the disposal pipe sprites.
Slightly modified the janitor's mop bucket sprite. Maybe it'll look a little less shit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2882 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-31 03:40:13 +00:00
mport2004@gmail.com
ab6a7a541a PDAs now give a message when you add your ID.
Engineering has a new layout, might need a slight amount of work but seems to function.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2880 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 21:14:22 +00:00
ryantennessee@yahoo.com
eeacea2626 A mass of small things.
Most notable, removed an assload of windows throughout engineering.  Removed CE reception desk and replaced with Rwalls.
Moved around a bit of stuff on the CE desk.  Moved some desks at singulo observation.
added a set of two power monitors in CE office.
added two coils of wire in engineering storage (not secure storage).
Moved the emergency closet near engineering reception desk.  Added a second emergency closet.
Moved some vending machines.
Mass modified electrical wiring near engineering.
Mass modified atmos piping near engineering.
Replaced tables in SMES room with a set of two power monitors.
Other stuff I don't remember.  Easter egg hunt!

Also put back fullbeackers wihs was accidentalyl removed.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2879 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 21:10:32 +00:00
rockdtben
568bda9ec1 Relocated mob defines to the modules folder
Previous commit and this one.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2878 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 19:49:15 +00:00
rockdtben
19c06c9cd8 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2877 316c924e-a436-60f5-8080-3fe189b3f50e 2011-12-30 19:47:13 +00:00
rockdtben
938fc1e0f0 toxloss is now only referenced via procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2875 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 17:59:19 +00:00
rockdtben
5b691f8727 brainloss is now only referenced via procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2874 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 17:47:35 +00:00
rockdtben
3029c0d58c cloneloss is now only referenced via procs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2871 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 17:28:21 +00:00
mport2004@gmail.com
67efff9bae Apparently organs are being worked on.
They have been moved back and checked for Rockdtben.
As the attempted list dead people's names as their real_name did not work, dead people's names are back to the old style.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2869 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 17:09:02 +00:00
mport2004@gmail.com
ec0cd3b973 Moved a batch of unchecked and a few unused files into the unused folder.
Remember if your scrolling though the list and something is unchecked it should almost certainly be checked.
Simple animals moved over to the actual mob code area and out of the defines.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2868 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 16:43:41 +00:00
mport2004@gmail.com
4ad793af53 Emitters can be emag'd.
You need to swipe and ID to lock an emitter,
PDAs will no longer have a popup when you attempt to put an ID into them.
PDAs have an Update Info button just below the ID slot when an ID is in it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2867 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 15:42:17 +00:00
VivianFoxfoot@gmail.com
a2c78cbbd0 Fixes a mixup with the low pressure light.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2866 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 15:06:14 +00:00
heisen51@gmail.com
ef061ccca6 Most of the objects that should have been wrappable but were not wrappable are now wrappable. This includes beakers, syringes, syringe guns, revolvers and food.
If any more of such should-be-wrappable-but-is-not-wrappable objects are found, just put wrap(I, user) in the attackby proc.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2865 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 14:17:51 +00:00
quartz235@gmail.com
5f404cdcdb fix for ckeyed simple_animals not showing up in the player panel
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2864 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 13:42:48 +00:00
VivianFoxfoot@gmail.com
3d952af665 Adds a pressure indicator to the HUD. Decreases the pressure required for damage to occur to 750, added stepping damage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2861 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 07:51:42 +00:00
quartz235@gmail.com
46280aa5f0 I am making the grammar of this game better one file at a time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2860 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-30 06:31:13 +00:00
rockdtben
8c45454bc2 Move all of my procs from the mob defines file to the mob modules folder.
Added a proc to get and set dna.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2859 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 17:18:36 +00:00
heisen51@gmail.com
53ffa4f39b Reverted pokeballs ;_;
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2857 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 13:06:33 +00:00
heisen51@gmail.com
e6f6b5b821 Changed the pokeball summoning message a teensy bit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2856 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 09:21:07 +00:00
heisen51@gmail.com
300f16cd65 Added pokeballs. Sadly, adminspawn-only for now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2855 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 09:11:02 +00:00
VivianFoxfoot@gmail.com
c54c517886 Air Alarms can now be hacked. Pressures over 3000 kPa now do brute damage to you.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2854 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 08:58:24 +00:00
quartz235@gmail.com
c84a64f8a1 admin fingerprint logs are now timestamped
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2853 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 08:28:15 +00:00
mport2004@gmail.com
6d91ce670e Seems the old player panel had a few issues that did not crop up in my tests.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2852 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 08:17:54 +00:00
mport2004@gmail.com
32e1640df3 Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed Issue 227 about the PA shooting when it should not be.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2851 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 07:14:02 +00:00
petethegoat@gmail.com
2872b940de Slightly updated the mining consoles, so they can interface with a machine in any direction.
Added proper ('proper') open and broken sprites for the new Odysseus mech.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2849 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 04:42:51 +00:00
kortgstation@gmail.com
cb44f5d724 Simple animals (Ian, Shades, etc) no longer suffer stuns/stuttering from projectiles (because it would never wear off)
On the other hand, simple animals now take damage from harmful projectiles (bullets, lasers). Because of their low amount of health and lack of armour, this means lasers kill most animals in a single shot (I might need to give them some sort of damage reduction so that poor Ian doesn't get killed in one shot every round).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2848 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 00:24:34 +00:00
panurgomatic
346e19f4e4 - Added some new Odysseus parts and tweaked old ones
- Added Exosuit Syringe Gun Module
- New Odysseus sprites - courtesy of Veyveyr
- Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2847 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 00:13:29 +00:00
vageyenaman@gmail.com
796b8f22ff Forgot to include a file in my last commit. Whoops!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2845 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 00:00:39 +00:00
vageyenaman@gmail.com
af85ae38ad Some more work on the Telecomms:
You can now access a hidden maintenance interface in all the telecomm machinery by using a Multitool on them. 

You can now build telecommunication machines, albeit they require a substantial amount of research and materials to make. Added in a few new stock parts constructable in the R&D Protolathe.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2844 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 23:59:29 +00:00
baloh.matevz
1028096a41 Simplified deadchat syntax:
Instead of what was once

DEAD: ghost Unknown says: "FU"

it is now

DEAD: Real Name says: "FU"

Should make talking easier in changeling rounds where there are lots of unknowns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2843 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 20:28:34 +00:00
rockdtben
a2b7cedd34 -Fixed a bug that caused insta oxycrit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2841 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 19:05:27 +00:00
baloh.matevz
19fb811e20 Patched up the three major security risks in engineering: the north CE window facing the hallway, the north engineering window facing the hallway, the regular wall in the smes room.
Fixed a problem where all the engine parts that the QM ordered would start in stage 4 of construction and anchored...

Added a few fire alarms to engineering

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2840 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 18:38:08 +00:00
petethegoat@gmail.com
b20e4b5fd5 Removed the 418 revolver ammo, on account of it being useless and confusing.
Added basic stats-tracking for traitor items.
Added corner-conveyors to the mining station~

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2839 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 17:30:52 +00:00
heisen51@gmail.com
9c70500367 Fixed a missing disposal pipe section and APC in Fore Starboard Maintenance
Wrapped objects can now be labelled with a pen
Wrapped small packages can be picked up, and are now opened by being used on themselves.
Added a new disposal pipe part: The wrapsortjunction diverts disposalholders with a tomail value of 1. Disposalholders are given a tomail value of 1 only if they originate from a disposal unit with a package in it.
Package wrappers are now w_class = 4.0. This is to prevent bugs when wrapping containers.
Mail office remapped such that packages flushed down disposals end up on a special table.
Package wrappers placed in most of the station departments. Some of these may be removed in the future if unneeded.
Changelog updated accordingly.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2838 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 14:56:09 +00:00
quartz235@gmail.com
9b062f7f77 Trial administrators can now toggle adminhelp sound when set-observe['d
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2837 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 09:44:19 +00:00
quartz235@gmail.com
706c20a15e Atmos techs now spawn with extended capacity emergency tanks
AIs/Cyborgs can no longer drink from the toilet or wash themselves in sinks for the good of IMMERSION

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2836 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-28 02:08:33 +00:00
trubblebass@gmail.com
e92e4b6748 - Fixed Issue 284
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2834 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 21:05:27 +00:00
heisen51@gmail.com
8295264dc5 Being in a freezer crate or refrigerator now has the same effect on meat as 0C air.
Kitchen cold room tweaked a bit more.
Cold room added to Uterus.

Changelog updated to indicate new freezer crate/refrigerator functionality.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2832 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 11:46:15 +00:00
petethegoat@gmail.com
b9c3f9ce65 Added Scottzar's emitter projectile sprite. Thanks!
Fixed some issues with paper.
Slightly adjusted the atmospheric door sprites.
Added some SMES assembly sprites.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2829 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-27 04:19:18 +00:00
rockdtben
8386e07d6a Fixed a minor detail.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2824 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 18:19:17 +00:00
rockdtben
406d2eed23 Removing some references and replacing with the god procs. oxyloss mostly this time.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2823 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:56:22 +00:00
kortgstation@gmail.com
864949f783 Soul Stones can now summon Shades.
Soul Stones can now capture Shades (which heals them)

Soul Stones capturing a soul will now be imprinted with that shade, and be unable to capture new souls/other shades

Added ectoplasm object/sprites. As of now it has no uses.

Shades now delete on death and leave ectoplasm behind.

Soulstones can be bought with the wizards spellbook (as a set of six) and from the cultist supply talisman.

The Chaplain has a single soulstone in his office (mostly for testing/so it will get used often and I can get feedback)

Speaking of items on the map for testing, Reactive Teleport Armour no longer spawns in the RD's office (because Urist will murder me if I have to retarded test items out at once)

Removed some no longer needed code regarding soulstones from the suicide verb.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2821 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:25:46 +00:00
baloh.matevz
fa5a5772c8 Engineering remapped
Screenshot: http://www.kamletos.si/new%20engineering2.png

Added glass doors to the table facing the hallway after that screenshot was made

- Added an emp-proof camera for singularity viewing
- Particle accelerator now starts set up

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2820 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 17:11:12 +00:00
ryantennessee@yahoo.com
645ceae251 Second installment of fullbeakers. Contains all complex chemicals that can be created by mixing base chemcials as well as tox and sleep tox.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2819 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 16:29:36 +00:00
heisen51@gmail.com
10da4a1304 Unsecured disposal pipes are now density=0, so you can walk over them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2818 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 15:44:08 +00:00
ryantennessee@yahoo.com
410a84cb19 Added a mappable and admin spawnable set of beakers of each basic chemdispenser chemical that hold 1000 units and are the same functionally as 50 unit beakers. Please consult me if modding this to keep a proper format and organization.
DISCLAIMER: I make no guarantees that these will work without problems (or even crashing the server).  There are several issues with machines due to sanity checks assuming only 100 units is the max a beaker can hold.  These are for testing purposes.  Use at your own risk.  I plan to include every reagent in the game eventually as well as standard 50 unit beakers for non-testing use.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2817 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 10:10:42 +00:00
heisen51@gmail.com
5dbb70f7f3 Air alarm parameters changed - they will go to orange/red only when the temperature is cold enough to be dangerous.
Rotten meat is now named similarly to normal meat, but has a different sprite.
Cold room tweaked a bit more.
Kitchen juicer moved from the central table to the table below the microwave.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2816 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 05:53:55 +00:00
panurgomatic
175d4b5655 - Fixed wrong paths for mech circuit boards
- Added Odysseus circuit boards to designs.
- Tweaked Odysseus parts construction costs. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2814 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:50:23 +00:00