Commit Graph

406 Commits

Author SHA1 Message Date
Tastyfish
1d010aca75 Merge remote-tracking branch 'upstream/master' 2012-01-08 20:06:03 -05:00
Tastyfish
ce9042ae20 bones and dismemberment 2012-01-08 20:05:54 -05:00
SkyMarshal
3c128170a3 Shit to update 2012-01-06 16:50:19 -07:00
Tastyfish
ffe6ac7935 Merge remote-tracking branch 'upstream/master' 2012-01-06 16:41:52 -05:00
SkyMarshal
93dcd0ddfb Added protect objective to traitor possibilities. 2012-01-06 11:59:57 -07:00
SkyMarshal
5321041af6 Update code/game/gamemodes/blob/theblob.dm 2012-01-05 17:19:57 -07:00
SkyMarshal
b832e1b106 Numerous bugfixes:
Blob can be fire killed (I hope.)
Cloning machines should back up to all cloning machines.
Sacrifice can sacrifice cultists. (If you converted a sacrifice target.)
Fixed a missing tag on a sorter.
2012-01-05 17:18:23 -07:00
Tastyfish
abd22255f3 Merge remote-tracking branch 'upstream/master' 2012-01-05 17:15:33 -05:00
Tastyfish
a7b85707dd porting in bones and dismemberment 2012-01-05 17:15:29 -05:00
SkyMarshal
5bd517bf72 Numerous fixes. 2012-01-05 14:33:29 -07:00
cib
bf62258c0a Fixes to AI malfunction and electrical storms.
- AI malfunction will now be announced, even before it starts the takeover. After 5 minutes by default, after 25 minutes if it buys the interhack module.
- Reduced blackout uses to 1.
2012-01-05 21:05:36 -08:00
Tastyfish
a2ff049861 merge 2012-01-04 23:01:22 -05:00
SkyMarshal
b2e25d39b8 This should work, not sure.
Signed-off-by: SkyMarshal
2012-01-04 11:08:47 -07:00
SkyMarshal
411ccc4075 Shitload of stuff. 2012-01-02 21:48:42 -07:00
Tastyfish
bf877d0483 Merge pull request #191 from SkyMarshal/master
Nuclear revamp, full details in description.
2012-01-02 08:18:25 -08:00
Tastyfish
6cf377a25d Merge remote-tracking branch 'cael/master' 2012-01-02 02:30:41 -05:00
CaelAislinn
e0ae00b254 reduced electrical storm epicentre radius to 10, from 25
Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au>
2012-01-02 16:05:08 +10:00
SkyMarshal
78762e3c25 Fixed a good bit of stupid I made, forgot to remove some debugging stuff. 2012-01-01 22:30:48 -07:00
SkyMarshal
b30da1fa98 Some fixes and improvements. 2012-01-01 22:29:04 -07:00
SkyMarshal
755d2d711a Nuke revamp, some tweaking. 2012-01-01 18:58:28 -07:00
Tastyfish
343832e431 made it so nar-sie can't be objective if < 10 players, due to it being impossible
also, made piano moveable
and cleaned up custom vote code slightly more
2012-01-01 16:44:57 -05:00
Albert Iordache
39b6dd57e0 Removed and commented out the last traces of goon auth. code 2011-12-30 23:28:14 +02:00
SkyMarshal
43c2285a93 Fixes and stuff. 2011-12-28 14:27:52 -07:00
Albert Iordache
4139004c35 Changed the number of changelings to 1 per 10 playas 2011-12-27 14:56:51 +02:00
Albert Iordache
2092e25983 Merge pull request #147 from Tastyfish/master
coats, changeling, piano, also admins can delete books, paper/books more robust against dynamic content, custom votes
2011-12-27 04:26:51 -08:00
baloh.matevz
1ac1376806 TG update: Fixed the meteors not exploding on impact error.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2685 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:46:05 +02:00
uporotiy
ab396f50ac TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
baloh.matevz
12e851dd3b TG update: Hopefully made meteor mode more deadly.
Fixed meteor spawning so all the meteors that are set to spawn actually hit, but noticed that 50 meteors every 5 seconds proved itself to be way too laggy when all of them actually spawned properly and aren't deleted at soon as they're created due to being on the map's edge. Instead I lowered it to 6 per second.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2679 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:36:57 +02:00
rockdtben
382b6681fd TG update: ... -Removed setBruteLoss and setFireLoss since they served no purpose. -Overrided the proc for get[Fire/Brute]Loss and adjust[Fire/Brute]Loss for humans to use the total damage proc. -Removed redundant checks aka setBruteLoss(max(getBruteLoss(), 0) since the adjust brute proc already prevents it from going negative. -Commented out the UpdateDamage() procs contents as it did nothing. If problems arise we might have to investigate. Soon I will remove the proc entierly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2673 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 20:14:44 +02:00
Tastyfish
78ed748eab Merge remote-tracking branch 'upstream/master' 2011-12-26 11:24:39 -05:00
Albert Iordache
87941b7081 Merge pull request #146 from SkyMarshal/master
Check that description.
2011-12-26 07:21:52 -08:00
Tastyfish
b0478cde29 can click coats to open their inventory, changlings now 2-3 as per hawk rq, re-did piano :D 2011-12-26 05:11:28 -05:00
Albert Iordache
815afb9746 This reverts commit 3725250419. 2011-12-25 19:56:37 +02:00
CIB
f3366f285d Merge pull request #142 from Abi79/tg_updates
TG update: AIs now actually use power from APCs, rather than simply requ...
2011-12-25 09:39:24 -08:00
Albert Iordache
3725250419 Debugging commit. Reverting this soon. 2011-12-25 19:30:03 +02:00
n3ophyt3
e449a886b7 TG update: AIs now actually use power from APCs, rather than simply require that equipment power is active.
Malf overhaul, take two!
Waaaay back in the old days, I made it so malf AIs had to hack APCs to win, instead of just sit AFK for 45 minutes. Now I'm taking some more drastic action, to see what happens.

THE MALF AI NO LONGER SPAWNS ON THE AI SAT.
Instead of sitting in the AI sat hoping nobody notices your blatantly obvious hacking, at which point the 3 people lucky enough to have looted EVA get to have all the fun, you can now shunt your core processes into an APC you have hacked, and hacked APCs are only moderately obvious.

While shunted into an APC, the AI draws power from that APC instead of the one in their main core. If the APC loses power, the AI loses power as normal. If the APC they are in is damaged or destroyed, they are forced back into their main core. If the main core is inoperative at that time, they die. The AI is also capable of willingly going back to their main core. As long as the AI's main core is intact, the AI speaks out of its core, regardless of its current location.

I have tested as much of this as I could to make sure it is functional, but thanks to the game mode overhaul, I have been unable to run actual malf rounds on my test server, so I have had to cheat and set things to work in any mode for testing. As for actual round balance, there's no real way to predict how that shit'll change.

This is just the base overhaul, more changes will be forthcoming as malf rounds provide data on how the change performs.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2668 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 19:05:13 +02:00
SkyMarshal
9becacf956 Merge branch 'master' of git://github.com/Baystation12/Baystation12 2011-12-25 08:48:06 -07:00
CIB
67acc6d467 Merge pull request #141 from Miniature/master
Made flamethrowers also work when you click on blob
2011-12-25 07:20:08 -08:00
Miniature
53967cc93b Made flamethrowers also work when you click on blob, so you don't have to hunt moving pixels 2011-12-26 00:33:51 +10:30
uporotiy
df54c71559 TG update: Fixed a few derps in Poly's commit (namely, the revert back to public vars instead of procs).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2662 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:27:35 +02:00
VivianFoxfoot@gmail.com
cd9821e371 TG update: I blame Kor for not submitting this earlier. Dammit, okay. This one works now. Stupid TortiseSVN, why would it do that.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2661 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:27:13 +02:00
VivianFoxfoot@gmail.com
098a610399 TG update: Accidently reverted someone else's changes with my last commit. This commit has both sets of changes included.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2660 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:26:17 +02:00
VivianFoxfoot@gmail.com
f340f3fbd7 TG update: Adds a cooldown to changeling lesser form. (30 seconds)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2659 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-25 15:25:11 +02:00
SkyMarshal
c6499583b4 Updated. 2011-12-25 00:07:42 -07:00
vageyenaman@gmail.com
75c7670e75 TG update: Small changes and bugfixes:
◦ Metroids can now be observed by ghosts.
   ◦ Saved User Interface preferences ("Old UI" & "New UI") now correctly get transferred to clones.
   ◦ Captain announcements now require the player to be next to the console. (Issue 220)
   ◦ Radio headsets no longer sometimes fail to deliver the messages (Issue 221)
   ◦ Some other insignificant back-end shenanigans.
   ◦ The pregame lobby now has title music. The gameticker chooses between two .ogg files on game start and plays that for everyone who joins. The music stops when create_character() gets called though.
   ◦ Gave some critters, namely "creature" and "blob" some attack sounds.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2655 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:15:22 +02:00
rockdtben
fac10fb031 TG update: Removed all global modifications of toxloss. Added a setToxLoss() proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:07:37 +02:00
Tastyfish
37fb4590da by request of spaceman, nuke agents get their real name 2011-12-24 09:17:49 -05:00
baloh.matevz@gmail.com
aa49a82b80 TG update: detailed in the next commit. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2634 316c924e-a436-60f5-8080-3fe189b3f50e 2011-12-24 00:50:50 +02:00
Miniature
d74592c99e Merge branch 'master' of github.com:Baystation12/Baystation12 2011-12-24 03:34:53 +10:30
Miniature
803bed1c18 Custom items for special people
They have to be manually coded in atm, but someone will no doubt eventually make it use a database when we get that going again (if we don't already)
2011-12-24 03:34:25 +10:30