* Begins the Project
* Move things to where they belong, if viable.
* Merge and move those files.
* Finish filenames, fix Taj ears.
* Tweak to Ater's Requests
*If you try to put someone in one of their own slots using the stripping menu, now you will instead try to strip that slot.
This always seems to be what people trying this actually mean to do, I've made this mistake and seen a few others make it too. This also fixes buggy behavior downstream where people can actually succeed in putting people on themselves.
* Allow mechs to butcher things with their drill.
- Vague copy of a TG feature, made difficult by their different code. Still, it works.
* Add changelog
This makes it identical to it's real-life counterpart, and brings some actual sprite improvements upstream from Virgo.
Earlyport of https://github.com/VOREStation/VOREStation/pull/8812 with an actual rename of the gas, ID, and sprite used.
One of the most common reasons behind cleanbots getting stuck in stupid places is because they went after some mess underneath table/rack/railing/whatever without ever getting to reach it.
The default "threaten" timer was 3 seconds, meaning that as soon as world.time advanced beyond that, the merc would shoot you. If there's TIDI/lag or other issues, you'd immediately end up getting shot.
30 seconds is more reasonable, allows you time to back away from the merc without being shot at, and it keeps the mercs from being cheesed easily.
This also fixes the merc aggression sounds. Actual voicelines incoming once I get help from a contributor!
Mercs are also SMART now and will not move if confused/disoriented.
* Adds Spice Mod to species.dm, Makes Frost Oil COLD
~~Spice Resistance traits in the same flavor as Booze traits.
3x, 2x, 1.5x, 0.75x, 0.5x, 0.25x resistance to the effects of capsaicin and frost oil.~~
^ Above changes inapplicable, but you can add traits yourselves if you're interested. Not sure how Polaris does their traits vs Virgo.
- Frost Oil and Capsaicin will now **lower/increase your body temperature by a random amount** during the ingest step if you're over the danger threshold.
- var/spice_mod is added to the species datums, much like alcohol mod.
- Frost Oil will now remove 5 capsaicin on affect_ingest much like capsaicin would remove 5 frostoil.
Not much else to say.
* Forgot the M.Species.
* Removes IS_ALRAUNE from Frostoil
Adds a Random Ambience Frequency and Ambience Chance Setting under Global, underneath Client FPS. Images here:



Self-explanatory. Random-Ambience-Frequency controls how long before it checks if it can play ambience to you again. Setting it to 0 disables the random re-play of ambience.
Ambience Chance affects the % chance to play ambience to your client. It defaults to 35%, but can be set from 0 to 100 to disable it or always play every time you move into an area or have the Random Ambience check called.