mwerezak
fb6b94de87
Incorporates laser reflection into the shield system
2015-08-26 10:39:54 -04:00
mwerezak
0a751322e3
Rewrites shield handling
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Rewrites shield handling to be less hardcoded.
Shields now take into account the damage source and direction when blocking.
Riot shields no longer block most bullets, but are better at blocking melee and thrown items than they were previously.
Energy shields block projectiles with a similar probability as they did before, and block melee and thrown as well as riot shields do.
Shields no longer block from directly behind the player.
Weapons now only block melee attacks.
Cool effects when blocking with an energy shield or energy sword (including holoswords).
2015-08-26 10:39:31 -04:00
PsiOmegaDelta
d02108043c
Revert "IAA cartridge tweak"
2015-08-25 12:48:42 +02:00
PsiOmegaDelta
2fdf859122
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-25 08:20:13 +02:00
PsiOmegaDelta
713a7bd654
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/devices/flashlight.dm
2015-08-25 08:12:39 +02:00
Zuhayr
9087466552
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
2015-08-25 12:29:59 +09:30
Zuhayr
bcca0d4aee
Merge pull request #10842 from mwerezak/showers
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Fixes cryogenic showers
2015-08-25 07:38:19 +09:30
HarpyEagle
e03585898d
Cleans up flashlight fix
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Moves icon state changes into update_icon(), less duplicated code. Also
makes glowing slime extracts less dumb.
2015-08-24 16:31:31 -04:00
Sligneris
d74b8f9dc3
IAA cartridge tweak
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Adds Employment Records to IAA cartridges.
2015-08-24 21:43:39 +02:00
GinjaNinja32
da43277765
Merge pull request #10851 from PsiOmegaDelta/150824-CorrectCanUseTopicBaseCase
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Corrects CanUseObjTopic base proc
2015-08-24 12:15:42 +01:00
PsiOmegaDelta
358e50d856
Corrects CanUseObjTopic base proc.
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Now returns 1 instead of 0.
2015-08-24 12:16:18 +02:00
PsiOmegaDelta
3de6d1b19c
Merge pull request #10381 from Zuhayr/hardsuitcontrol
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Rig AI movement and module control buffs.
2015-08-24 12:04:31 +02:00
PsiOmegaDelta
9057655da6
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/clothing/clothing.dm
code/modules/clothing/spacesuits/spacesuits.dm
code/modules/clothing/spacesuits/void/merc.dm
code/modules/clothing/spacesuits/void/void.dm
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/silicon/ai/ai.dm
2015-08-24 10:31:30 +02:00
PsiOmegaDelta
c376c08cc0
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/structures/girders.dm
code/modules/mob/living/carbon/human/human_damage.dm
2015-08-24 10:23:12 +02:00
Zuhayr
23564bda0c
Merge pull request #10694 from PsiOmegaDelta/150817-SynthAccess
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Synths now relies on access permissions as well.
2015-08-24 17:45:10 +09:30
Zuhayr
863d75076d
Merge pull request #10759 from mwerezak/girders
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Fixes reinforcing girders through windows, adds an SS13-like interface for reinforcing
2015-08-24 17:28:08 +09:30
Zuhayr
8bc72a465c
Should fix AI-camera breaking when moved between cards.
2015-08-24 17:12:41 +09:30
PsiOmegaDelta
0b163b89ae
Fixes #10815 .
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Now uses audible message. Added a message for deaf mobs.
2015-08-24 09:16:35 +02:00
mwerezak
286e16a0f3
Fixes cryogenic showers
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Changes shower temperature settings to use more reasonable temperature values. A menu is now shown when adjusting shower temperature.
2015-08-24 00:11:40 -04:00
Chinsky
1a7b0e33a4
Merge pull request #10758 from FrickenChris101/patch-1
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Flashlight Icon toggle fix
2015-08-24 00:40:26 +03:00
Zuhayr
89f498e3e8
Merge pull request #10811 from mwerezak/qdel
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Fixes
2015-08-23 07:41:10 +09:30
mwerezak
d62ff87ec9
Fixes #10689
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Also some refactoring of locker stuffing.
2015-08-22 14:32:15 -04:00
Zuhayr
9cbacd6653
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into hardsuitcontrol
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Conflicts:
code/_onclick/click.dm
2015-08-23 02:24:34 +09:30
Zuhayr
90e51b87e3
Refactoring hardsuit click checking.
2015-08-23 02:14:55 +09:30
mwerezak
13c760c5bb
Fixes #9453 and fixes #10614
2015-08-22 11:09:17 -04:00
GinjaNinja32
2341d2afa9
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-08-22 15:44:02 +01:00
GinjaNinja32
4e56b82ec0
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-08-22 15:28:49 +01:00
mwerezak
cfa8ab3fd0
Removes bear traps from the custodial closet, adds autolathe recipe
2015-08-22 02:31:19 -04:00
Zuhayr
b702c81060
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into randmap
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Conflicts:
code/game/turfs/simulated/floor_types.dm
2015-08-22 03:57:12 +09:30
mwerezak
4396e5a5bc
Merge pull request #9891 from Zuhayr/dev
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Adds variables for CentComm, NanoTrasen and the station name.
2015-08-21 14:23:57 -04:00
Zuhayr
56131e1053
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into devupdate
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Conflicts:
code/modules/clothing/clothing.dm
2015-08-22 03:17:16 +09:30
Zuhayr
3c477dfa5e
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/game/jobs/access.dm
code/modules/mob/living/carbon/brain/brain_item.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 03:11:53 +09:30
Zuhayr
bb82f80885
Added get_bodytype() species proc as groundwork for subspecies.
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Conflicts:
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/organs/organ_icon.dm
2015-08-22 02:53:16 +09:30
Zuhayr
8701205783
Pariah nerfs.
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Conflicts:
code/modules/mob/living/carbon/human/species/outsider/vox.dm
code/modules/organs/organ_alien.dm
2015-08-22 02:51:42 +09:30
Zuhayr
a00ac82221
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into hardsuitcontrol
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Conflicts:
code/_onclick/rig.dm
2015-08-22 02:36:05 +09:30
Zuhayr
edf74e4721
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
code/modules/admin/topic.dm
2015-08-22 02:30:14 +09:30
Zuhayr
bf313ae238
Merge pull request #9851 from mwerezak/armourpen
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Adds armor penetration system
2015-08-22 02:22:17 +09:30
Zuhayr
3bfa541612
Adds variables for CentComm, NanoTrasen and the station name.
2015-08-22 02:10:11 +09:30
Zuhayr
6c27a8dd8d
Merge pull request #9159 from Kelenius/ofClicksAndCooldowns
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Removes click cooldowns almost everywhere.
2015-08-22 01:51:05 +09:30
Zuhayr
3632acd3db
Merge pull request #10786 from PsiOmegaDelta/150821-SortedAccess
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Cleans out unused access definitions and sorts access lists.
2015-08-22 01:34:08 +09:30
Zuhayr
b4b7719557
Merge pull request #9888 from Vivalas/dev
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[DEV] Re-adds the new uplink item
2015-08-22 01:34:01 +09:30
Kelenius
bed03443d1
Merge branch 'dev' into ofClicksAndCooldowns
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Conflicts:
code/ZAS/Airflow.dm
code/__defines/items_clothing.dm
2015-08-21 16:15:07 +03:00
PsiOmegaDelta
56523d0941
Cleans out (mostly) unused access definitions and makes access lists sorted.
2015-08-21 14:45:45 +02:00
PsiOmegaDelta
1e7251ded4
Id card handling changes.
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Equipment now first checks if an id card may be removed, rather than always forcefully doing so.
Station synthetics now have a custom id, rather than re-using the captain's spare, as utilizing robotic storage would otherwise make their id cards available for public use.
2015-08-21 14:04:06 +02:00
mwerezak
8626fbfd39
Removes the reinforce girder verb
2015-08-20 23:50:40 -04:00
mwerezak
db7ba70415
Adds SS13-like interface for reinforcing girders
2015-08-20 23:50:16 -04:00
Chinsky
317eaf4771
Merge pull request #10101 from mwerezak/shards
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Refactors obj flags and changes defined bitflag representation
2015-08-20 19:47:58 +03:00
PsiOmegaDelta
cd06409a1f
Makes it possible for syndicate borgs to copy access from other ids.
2015-08-20 13:49:53 +02:00
PsiOmegaDelta
c346b99371
Merge remote-tracking branch 'upstream/dev' into 150817-SynthAccess
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Conflicts:
code/game/objects/items/weapons/cards_ids.dm
2015-08-20 12:42:51 +02:00
PsiOmegaDelta
c2e2252342
Synth access and icon update changes.
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Refactors how synthetics set their modules. On login, if appearance selection was initiated but not finalized, the selection options popup again. Fixes a long-standing issue of borgs being able to look like the standard module by loging out.
Ensures the syndicate agent IDs and syndicate borgs will always have the same initial access permissions.
Removes now unnecessary syndicate snowflake code from NanoUI.
Synths now utilize actual ids.
2015-08-20 12:40:08 +02:00