Commit Graph

5784 Commits

Author SHA1 Message Date
SkyMarshal
58249a83ba More TG updates to the player panel
Strangling works now, and makes an autopsy result.
2012-02-26 17:16:28 -07:00
Hawk-v3
b2710cb9a1 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-26 23:51:56 +00:00
SkyMarshal
903f395ee5 Merge pull request #525 from CIB/master
Autopsy stuff
2012-02-26 15:51:02 -08:00
cib
5c5f452cd4 Changes to autopsy.
- Increased the chance to get the murder weapon right.
- New damage types detectable by autopsy: Hot air(fire), explosions, electrocution.
2012-02-27 00:44:25 -08:00
cib
c31b9c4986 Forgot a file. 2012-02-27 00:30:39 -08:00
Hawk-v3
60eb7d6ac7 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-26 23:49:36 +00:00
Hawk-v3
ef02499eec Commit for Patch 23 2012-02-26 23:47:26 +00:00
SkyMarshal
a5eac62c48 TG UPDATE: Player Panel updates! 2012-02-26 16:46:07 -07:00
SkyMarshal
50ffc5409c Fixes for some DNA/Fingerprint stuff
Fixed explosions autogibbing corpses at any power (WHY was this there?)
2012-02-26 16:34:16 -07:00
vageyenaman@gmail.com
bb2e8a2773 A more long-term fix for the exosuit fabricator. Derped around with a few paths.
Removed stupid debug messages from the TCS interpreter.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3201 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 22:10:37 +00:00
cib
33d12d11d9 Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-02-26 06:45:06 -08:00
kortgstation@gmail.com
c801c50cea Removed Karma. It was a shitty system used to punish security for doing their jobs even when it worked, and now it just spits runtimes.
Better defined the viewers in range of the vent crawl to hopefully stop the runtimes that was causing.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3196 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 03:52:40 +00:00
vageyenaman@gmail.com
4eaf8e1d1a Sanity checks, miscellaneous bugfixes, failsafes.
Disposals no longer indiscriminately let items land inside it - the items have to have been thrown by someone.

The ongoing attempt to fix the thousands of runtimes plaguing the game.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3195 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-26 02:17:17 +00:00
cib
0f40ff7ccf Added a skill selection menu. 2012-02-25 15:19:00 -08:00
SkyMarshal
f50a3215b6 Singularity can no longer eat the AI's eye mob
Cleaned up how throwing works.
2012-02-25 16:01:00 -07:00
vageyenaman@gmail.com
b5f8eaf8a9 More work done on Telecomms:
▫ Signals can now be rejected by Subspace broadcasters through a specific data[] parameter.
▫ Improved the log browser.
▫ Log browsers and telecommunication monitors no longer require access to use. You do need access to delete logs, however.
▫ Intercoms need power to work. They don't drain power, they just need a constant flow of equipment power. As such, that offline intercom sprite's now finally being put to use.


Scripting language:

▫ Sorry about all the files; they're all necessary! It's important to notice that the basic structure of the scripting language code is not mine; I cannibalized the base structure from some obscure BYOND project. It's pretty well documented, and I'd say easier to browse through than atmos. Here's the basic deal:

A compiler datum manages the relationships between the three main subsystems of a scripting language: the Scanner, the Parser, and the Interpreter. The Scanner splits raw text into token datums that the Parser can read. The Parser transforms the otherwise random bits and strings into ordered AST Trees and nodes for the Interpreter to read. The interpreter actually executes the code and handles scope/functions/code blocks.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3193 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-25 22:51:31 +00:00
Albert Iordache
0df0b9bf5e Merge pull request #511 from SkyMarshal/master
Altered detective scanner functionality.
2012-02-24 23:26:46 -08:00
SkyMarshal
74fd808873 Altered functionality of detective scanner.
Fixed that damn book cluster spawning.
Secure doors can now be opened by hitting them with yer hand
Cleaned up surgery tools
People now lie down and stand properly.
For Cajoes: Cleanbot is more robust, and cleans up kitchen messes, now.
2012-02-25 00:17:03 -07:00
quartz235@gmail.com
c47cf9b8f2 A couple sanity checks i forgot to include in disposals
These might prove to be pointless but i'd rather be overly cautious about something that crashes a server in 3 seconds flat

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3191 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-25 04:41:46 +00:00
quartz235@gmail.com
0b8e1f62bb (hopefully) fixes a runtime causing the server to shit itself and crash immediately
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3190 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-25 04:02:24 +00:00
VivianFoxfoot@gmail.com
06b4c17d97 Headsets are now modular, and come with encryption keys that correspond to secure channels. Currently, encryption keys are based around previous groupings (HoS encrpytion key, Captain encrpytion key). Consideration was made to giving an encrpytion key for each channel (Security encryption key, Command encryption key), and might be switched to that.
Turns the binary translator into an encryption key and makes it actually work properly. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3189 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-25 02:28:17 +00:00
cib
fc0de6e366 Changes to singularity radiation and suits.
- The singularity now regularly emits radiation, making it actually dangerous to go into the PA room without protection.
- Made the hoods of suits be less effective at consuming radiation than the body of the suit.
2012-02-24 14:05:47 -08:00
cib
74c50e30b8 Bugfix to radiation.
The proc for applying radiation was doing some wrong calculations, making the *maximum* radiation damage you could ever receive be 0.
2012-02-24 13:45:04 -08:00
cib
11583a9ff3 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-02-24 10:37:25 -08:00
cib
20e6e0116a Changes to breathing and medbots. Fixes #436 and #489 2012-02-24 10:37:08 -08:00
CIB
a5d1184495 Merge pull request #505 from SkyMarshal/master
Reduced slowdown from singularity.
2012-02-24 09:08:29 -08:00
SkyMarshal
8e528d058c More singularity tweaks 2012-02-24 10:07:03 -07:00
SkyMarshal
dd360c6f49 Reduced slowdown from singularity
Tried to fix the buggy job screen.
Added a stat==2 check to human life (Why was that NOT THERE ALREADY?)
2012-02-24 10:02:53 -07:00
cib
f95f04da8e Small fix to the examine code. 2012-02-24 08:08:06 -08:00
cib
76cee10c6a Merge branch 'master' of github.com:Baystation12/Baystation12
Conflicts:
	baystation12.dme
2012-02-24 06:41:38 -08:00
cib
df8a6eb231 Bug fix #479: Examine now shows head and eye wear. 2012-02-24 06:20:25 -08:00
Miniature
2fdc1c5ca7 Merge pull request #502 from Miniature/master
Fixed selecting a bottle sprite breaking bottles FOREVER
2012-02-24 06:19:08 -08:00
Miniature
a627288f5d Fixed selecting a bottle sprite breaking bottles FOREVER 2012-02-25 00:48:12 +10:30
LastBattaWolf@hotmail.com
4c564ad00e - Added voice clip for malfunctioning AI
- Glass airlocks now sound less like actual airlocks and more like doors, reducing station noise pollution by 39%.
- RUNTIME! SQUEEE
- Fixed toggle-ambiance hopefully for good this time.
- Reorganized the sound folders.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 10:45:31 +00:00
Albert Iordache
e821bf55d7 Merge pull request #486 from CIB/master
Added a "News" feature
2012-02-23 23:19:01 -08:00
VivianFoxfoot@gmail.com
23091a262e Borg radios now work while they're recharging
MMIs/pAIs/lockers in the dark can now hear.  This was done by changing the area check for hearing to a range instead of view, and then doing a line of sight calculation for each mob that can't hear naturally and checking if it's clear.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3180 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-24 02:11:24 +00:00
petethegoat@gmail.com
2a5f2dfda9 Removed the mint.
Coins can still be found and used in vending machines.
PACMANs now run off sheets instead of coins.

Added coolity's new orebox sprites.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3178 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 19:32:54 +00:00
petethegoat@gmail.com
38e844dd2e Removed deathsposals as they looked silly, and added a new warning sign instead.
Fixed a couple of small bugs with the map.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3176 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 16:56:31 +00:00
SkyMarshal
f7d17d24bf Merge pull request #498 from Miniature/master
Added a cap to chem dispenser charge
2012-02-23 08:18:17 -08:00
Miniature
99076f2738 Added a cap to chem dispenser charge 2012-02-24 02:13:26 +10:30
quartz235@gmail.com
2cef773393 Aliens can no longer hide under vents/pumps
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3174 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-23 09:47:50 +00:00
Albert Iordache
3c0547f07f Merge branch 'master' of https://github.com/melonstorm/Baystation12 into melonstorm-master
Conflicts:
	maps/tgstation.2.0.8.dmm
2012-02-23 09:53:04 +02:00
Albert Iordache
377d8f188c Merge pull request #497 from SkyMarshal/master
Fixed some bugs, Antiqua update.
2012-02-22 23:32:37 -08:00
SkyMarshal
99aa041f11 Fixed some bugs, map update for Antiqua.dmm 2012-02-23 00:13:34 -07:00
Tastyfish
d9700ef0e7 fixed some design datums, added command to debug RnD 2012-02-22 18:47:06 -05:00
kortgstation@gmail.com
e1054fffb2 Made constructs immune to stuns/weakens because:
A) Simple animals dont ever get unstunned so it fucks them up forever and I don't want to code that for them right now
B) I never planned for them to be stunnable anyway

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3170 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-22 22:52:37 +00:00
baloh.matevz@gmail.com
6b063c487f - MAX_EXPLOSION_RANGE is now a variable instead of a #DEFINE
- Added a link to the secrets panel that allows the changing of the bomb cap to: 14, 16, 20, 28, 56, 128

Bomb cap is calculated:
devestation range = bomb cap * 0.25
high damage = bomb cap * 0.5
low damage = bomb cap
flash = bomb cap * 1.5

so the values for the different levels are: (screenshot)
http://www.kamletos.si/bomb%20cap.png

This function is game admin + game master only.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3169 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-22 02:30:25 +00:00
SkyMarshal
7631f9c32c Fixed #460, #456, and #478
Cleanbot autopatrols now
Ghosts can see PDA messages, a PDA will show you the fingerprints if it is complete enough (Security scanner)
Display case can be repaired.
More update_clothing() calls
Disabilities have their own window, now.
Removed the genetics scanner, go use yer penlights!
2012-02-21 18:58:28 -07:00
petethegoat@gmail.com
f1ee426a8f Buckling to chairs no longer causes you to drop anything.
Added Nodrak's Jump to Mob verb.
Added Sieve's lantern fix. Commented out the silicate recipe.
Added Skaer's sec cartridge box to the armoury.

Moved the check_if_buckled() proc to mob/living, rather than having it repeated.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-22 00:36:56 +00:00
quartz235@gmail.com
6c8a19ae4b Fixes issue 312
- Ghosts with null names are now assigned random names

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3167 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-21 23:37:33 +00:00