Wraith phase shift is a bit longer so you can actually get through the entire wall when BYOND is lagging. Wraith has new sprites from TankNut
Juggernauts minimum damage was raised
You can now tell if a construct is wounded by examining it
Simple animals (constructs, Ian) can now see their health in the Status tab
Added spells for summoning soulstones, walls, r_walls, and a lesser version of the spell for summoning construct shells
Updated the changelog
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3161 316c924e-a436-60f5-8080-3fe189b3f50e
Made it so simple_animals with destroyer can smash tables
Reverted the detectives ammo to nonlethal
Deathsquad now spawns with loyalty implants by Deuryn's request (for IMMERSION)
Fixed a bit of border being left on the red boxing glove sprites
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3159 316c924e-a436-60f5-8080-3fe189b3f50e
It will now grab and slow down any humans when it tries to drag them in, and tell them:
"\red The singularity has you in it's gravitational pull! It's hard to break free!"
And adds 20 to their movement delay (can be adjusted later)
All the DNA superpowers work now.
Readded fatness as sprite only, can only be triggered by admins (some people were complaining about it being unavailible for adminstoff, so now they get a taste of how bad the sprite is.)
To trigger fatness, modify the "mutations" variable to a value of 32
- Antibodies now immunize you once they fight off a disease.
- The pathogenic isolator now displays whether blood is infected.
- Antibodies now work on monkeys.
- Syringes now extract reagents other than blood from humans, too.
- Separated the health scanning proc from the health scanner, so that it can later be re-used in the PDA.
- Health-scanners now display hints of whether someone may be infected.
Buffed the janitor's cleaning grenades.
Fixed the void jetpack not having any oxygen, fixed nuke ops starting with empty jetpacks, fixed the spacesuit admin equip.
Renamed plasteel floor tiles to just floor tiles, seeing as they're not made out of plasteel.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3154 316c924e-a436-60f5-8080-3fe189b3f50e
The /obj/item/weapon/tank/jetpack path is now an empty jetpack, and oxygen and carbon dioxide filled jetpacks are /obj/item/weapon/tank/jetpack/blue_jetpack and /obj/item/weapon/tank/jetpack/black_jetpack respectively.
Added a new kind of disposal, the deathsposal (it's not called that in game). It's the same as a normal disposal, except it has a red rim to indicate that it leads to space.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3150 316c924e-a436-60f5-8080-3fe189b3f50e
Shouldn't be any noticable difference ingame, but the chair path has changed from
/obj/structure/stool/chair
to
/obj/structure/stool/bed/chair
Electric chair path has also been changed as per the above.
New electric chair sprites! They ~won't~ make you want to cut out your eyes!
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3148 316c924e-a436-60f5-8080-3fe189b3f50e
- removed adamantine ore
- removed adamantine mineral walls
- added a new adamantine recipe, but it's commented out for the moment
- added a new material, mythril, with a nice urist sprite
- added a mythril coin
- added a mythril recipe, but it's commented out for the moment
So yeah, adamantine will have a new recipe and will no longer be gained from ore and added mythril to the procesisng unit, stacking unit and coin press.
NOTE TO URIST:
to enable this, you only have to uncomment the part with your name in machine_processing.dm Everything else is already in working order. Oh and you need to make the coin and sheet sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3146 316c924e-a436-60f5-8080-3fe189b3f50e
More sanity checks for DNA modification.
Updated the metal, plasteel, glass and r-glass sprites. They're a lot smaller now.
Removed that stupid knife zippo sprite.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3145 316c924e-a436-60f5-8080-3fe189b3f50e
Sanity checks galore for simple_animals (if(list) behaviour seems to have changed lately).
Humans once again get their bodies burned into husks in fire. This only changes their appearance and name now, however, leaving their DNA intact.
WIP space worms.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3140 316c924e-a436-60f5-8080-3fe189b3f50e
Made the rapid syringe gun a subtype of the syringe gun, and reduced it's capacity to four syringes.
Fixed the examine bug on syringe guns.
Added a new sprite for the regular syringe gun.
Added a new door for research. It's also used in robotics.
Updated the air injector sprite.
Fixed some pepperspray spelling errors.
~~REMOVED~~: the energy crossbow and chemsprayer from R&D.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3138 316c924e-a436-60f5-8080-3fe189b3f50e
- It is also forbidden by code for admins to edit the variables of feedback datum types and the blackbox for consistent data gathering.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3135 316c924e-a436-60f5-8080-3fe189b3f50e
I'll work on the balancing/reverting of the guns later, this is just so it stops causing runtimes
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3134 316c924e-a436-60f5-8080-3fe189b3f50e
At some point I'd like to see bottles doing the same thing as beakers, where they show what chemicals are in them on the sprite. That however would involve messing with sprites and overlays and stuff, so I can't be bothered to actually do it at the moment. Just remember that this stuff will need to be changed for that.
Nuke ops lost that horribly nerfed piece of shit c20r and now get Desert Eagles and Riot Shields.
The detectives .38 ammo now does the same damage as regular revolver bullets. If he wants to keep acting as a glorified sec officer, he can go grab a taser.
The Veil Render now summons a subtype of Nar-Sie which doesn't pull anchored objects. This should reduce the power of the item/reduce lag while I get sprites and finalize details with Urist for reworking it as the Sphere of Annihilation (as in, this is temporary)
Updated the changelog
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3132 316c924e-a436-60f5-8080-3fe189b3f50e