-Sounds
-Detective Work
-Hallucinations
Tweaked server air alarm
Tweaked gibs
Working on de-derping surgery
Ported some BS12 stuff (stunned radio and adminwho)
Player's mind datum now holds their antagonist preferences.
Game Admins and Game Masters can now toggle random events from happening during a round, it is also an option in the config file.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3017 316c924e-a436-60f5-8080-3fe189b3f50e
Modified surgery to work with autopsy
Adminhelp should go to the admin channel without being stupid
suicide tweaked so all antags can use it
You can no longer radio while stunned
More door fixes.
- Projectiles now leave wounds that can be scanned through autopsy.
- The "fake" weapons selected by the scanner are no longer completely random.
- The scanner now displays age and severity of the wound.
This removes lots of icons from the code that breach our copyright/intellectual property guidelines. Those left in (ie: aliens and metroids) are in the process of being given new sprites. If anybody would like some of the removed sprites for their code or for admin events. Send me pm on the forums (Azeures) and I'll get them for you.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3004 316c924e-a436-60f5-8080-3fe189b3f50e
See the changelog for details.
Also adding in some floors to make working on planet station easier.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3000 316c924e-a436-60f5-8080-3fe189b3f50e
- When a human is attacked, data about the weapon is added to a special wound datum on the organ.
- This data can be extracted and processed by opening up the limb and using an autopsy scanner on it.
- Added the autopsy-scanner to the map.
Added clothing closets for several new jobs (Chef, Bartender, Virologist, etc.) and outfitted them.
Paper can now be burned, and acts as a hotspot and a light source when it is on fire.
Tweaked the Allinone broadcasters
Nerfed electrical storms
Response Team leader gets a special assignment/title.
Remapped to add Copiers, Filing Cabinets, and wardrobes
- A mob with health > 0 will now slowly heal, around 1 damage per minute, unless it's cloneloss. This can be accelerated by sleeping.
- A mob with health < 0 will now slowly be damaged, also around 1 damage per minute. This can be decellerated by sleeping.
- Movement is no longer slowed by damage(unless it's a broken/missing bone), but only by trauma. This means that painkillers will help with movement speed.
- Painkillers now remove the red flashes and pain messages.
Monkeys now take damage in crit, and cyborgs now have a supervisor defined, from Nodrak.
Removed borg RCD sparks, as per Donkieyo's suggestion.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2988 316c924e-a436-60f5-8080-3fe189b3f50e
-Response team now have a pimp'n base, containing gear for the leader as well as Medical, Engineering, and Security special loadouts.
-TG updates for comms and mulebot
-Special medical tools for response team
-Increased time between events slightly.
-Map updated with nerfed comm satellite, and added Death Alarms in medbay in addition to the new Response Team area.