VivianFoxfoot@gmail.com
8af7db096d
Cleans up and uses less area checks, relying more on lastarea.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2949 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-13 06:01:32 +00:00
quartz235@gmail.com
ecc367e059
Forgot about decimals in my metroid runtime fix
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2948 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-13 05:02:50 +00:00
VivianFoxfoot@gmail.com
7ffdec48bf
Fixes fire extinguishers in space, removes empty hand requirement, which wasn't supposed to be committed. My bad.
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Adds the ability for door buttons to both close the doors they're attached to, and also a framework for controlling their other functions like idscan/bolts.
Adds a secure safe to the HoS's office and a new flashbang grenade!
Secure safes can now hold 8 weight units of stuff by default.
Adds a reply function to the comm. console prayers as well as a confirmation button on BSA.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2946 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-13 02:15:22 +00:00
Albert Iordache
e3c4b0f88f
Merge pull request #276 from SkyMarshal/master
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Weldpack added, not on map; Clipboards fit on belt; Wrapping is more robust.
2012-01-12 11:43:39 -08:00
SkyMarshal
70cb3417ef
Added weldpack, clipboards fit on belt, food and other things can now be wrapped
2012-01-12 11:13:05 -07:00
CaelAislinn
47451d9f53
conveyors in the mini outposts on the mining asteroid should now work properly
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Signed-off-by: CaelAislinn <cael_aislinn@yahoo.com.au >
2012-01-12 16:59:36 +10:00
Tastyfish
b5c8b89a4d
Merge remote-tracking branch 'upstream/master'
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Conflicts:
code/WorkInProgress/Mini/customitems.dm
2012-01-12 01:48:33 -05:00
Tastyfish
abefe71bba
fixed derpy bug in spawning right dismembered foot
2012-01-12 01:47:15 -05:00
SkyMarshal
80761ed2e5
Added pink labcoat.
2012-01-11 22:21:26 -07:00
SkyMarshal
98b6019f99
Implanters now work properly. This is a bugfix.
2012-01-11 21:28:34 -07:00
Albert Iordache
25f7741772
Fixed a UI bug caused by the lack of var/over = 1 for PDAs
2012-01-12 16:58:46 +02:00
Albert Iordache
0a3ca62f53
Merge pull request #270 from Tastyfish/master
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Made custom items read from a config file.
2012-01-12 01:02:00 -08:00
Tastyfish
a85e8eee50
Merge pull request #271 from caelaislinn/master
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conveyors on the mini mining outposts should now work properly
2012-01-11 23:03:00 -08:00
SkyMarshal
54d3184f2a
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-01-11 18:13:35 -07:00
SkyMarshal
a47b399c32
Fixed bugs involving wrapping yourself in a closet. Added a new centcom uniform sprite, and added checks to keep them looking pretty. Added a cancel button to deathsquad button. Adjusted admin spawnable complete uniforms, so that centcom officials look pimp'n. Added a layer of internal armor (special invisible exosuit) that spawns on centcom officials. Centcom berets are no longer space helmets. Added missing reactive teleport armor sprite and fixed it's functionality.
2012-01-11 18:13:02 -07:00
SkyMarshal
dc87ddc766
Missed a flag
2012-01-11 12:42:29 -07:00
SkyMarshal
3d9658178a
Removed space capability from captain's armor.
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Added memo on his desk informing him.
2012-01-11 12:34:45 -07:00
SkyMarshal
3c5cc5f3b3
Fixed some broken sprites and odd behavior of the Reactive Teleport Armor
2012-01-11 12:29:59 -07:00
Tastyfish
f922994c71
Merge remote-tracking branch 'upstream/master'
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Conflicts:
code/modules/recycling/sortingmachinery.dm
2012-01-11 00:26:42 -05:00
Tastyfish
12a9c075c8
added overlays for labelled and tagged packages
2012-01-11 00:24:02 -05:00
Tastyfish
f404ea91d6
Merge pull request #260 from SkyMarshal/master
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Disposal updates + map fix, traitor objective fix, Cult teleport talisman now teleports grabs
2012-01-10 20:38:14 -08:00
SkyMarshal
3b57d309cc
Disposals are now much more robust, with sorters being program-able, food able to be packaged, people able to flush closets, proper construction of sorters, and a function on taggers to use a custom tag.
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In addition:
Made teleport talismans more amusing.
Fixed duplicate traitor objectives.
2012-01-10 21:21:52 -07:00
SkyMarshal
f36c56f5c7
Disposal updates, fixed a messed up maintenance door.
2012-01-10 15:37:42 -07:00
mport2004@gmail.com
037768b7b1
One more san check.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2942 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 22:23:27 +00:00
quartz235@gmail.com
26a2f20340
Runtimes are funtimes!
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2941 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 22:21:26 +00:00
mport2004@gmail.com
188dfb526e
Fixed a few runtimes.
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Moved the all player mobs death check into the parent death proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2940 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 22:13:06 +00:00
trubblebass@gmail.com
13d729577d
- Changed /trunk/code/game/objects/closets/fireax.dm to fireaxe.dm
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- Fixed issue 308
Singularity engine parts are now unanchored by default. However those on the map have been edited to all be anchored.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2937 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 17:20:46 +00:00
polyxenitopalidou@gmail.com
6db3b3239b
•Fixed bug with fireax (who corrected it from fireaxe? Thanks :3) closets becoming invisible.
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Thanks, LJ.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2936 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 13:06:10 +00:00
cib
0340e5f58e
More medical changes.
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- Added tramadol and oxycodone, both effective painkillers.
- Shock now takes drunkness into account.
- Added some firstaid stuff to the table in the medbay lobby, so people can do treatment when there's no doctors.
2012-01-10 09:16:11 -08:00
Miniature
d5fc419a0d
Merge pull request #256 from Miniature/master
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fix runtimes in disposals pipes and seed making for a plant
whoever coded this should be shot
2012-01-09 16:28:31 -08:00
Miniature
225b2ad03e
fix runtimes in disposals pipes and seed making for a plant
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whoever coded those parts should be shot
2012-01-10 10:56:58 +10:30
SkyMarshal
25426e6f02
Merge pull request #254 from SkyMarshal/master
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Bugfix.
2012-01-09 09:08:53 -08:00
SkyMarshal
e455f46cfd
More bugfixing
2012-01-09 10:08:11 -07:00
SkyMarshal
46fb684c0b
Bugfix for chem grenades and Disposals.
2012-01-09 09:58:33 -07:00
rockdtben
2f2c4e98a6
Just adding a proc that I am going to use in the organ system soon.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2935 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 14:51:29 +00:00
Tastyfish
12675d12d2
fixed bad html on pain text
2012-01-09 06:54:19 -05:00
Tastyfish
b953f61ad6
Merge remote-tracking branch 'upstream/master'
2012-01-09 01:25:02 -05:00
Tastyfish
58c3d6ebe3
cleaned up brain transfer
2012-01-09 01:24:42 -05:00
SkyMarshal
3a154153bf
Merge pull request #248 from Tastyfish/master
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Looks good. Fixes some dismemberment and stuff.
2012-01-08 22:12:45 -08:00
cib
a36aebb512
A few medical-related fixes.
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- Fixed another problem related to the crit config
- Recovering from shock won't take forever anymore
- Reduced the max speed at which you suffocate, mainly to make crit slower. If this is found to affect normal suffocation too much, increase HUMAN_MAX_OXYLOSS again.
- Open organs now add a lot of shock, as well.
- Hitting 0 health or below will make you collapse immediately.
2012-01-09 06:30:16 -08:00
cib
82033108bb
The config's HEALTH_TRESHOLD_CRIT option was being ignored in a few places, fixed this.
2012-01-09 04:30:15 -08:00
cib
f827d9f56e
Small addition so that traumatic shock will increase when a limb is missing or broken.
2012-01-09 04:09:57 -08:00
Tastyfish
409da96055
can operate on heads to get the head out now, also skin color
2012-01-09 01:06:16 -05:00
quartz235@gmail.com
cefb9c8217
- Updated .dme from polymorph's area defines thingy
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- Per XSI's request (and Muskets' consent,) toggle OOC color is now a Game Admin level command (as opposed to Game Master.)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2933 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 01:48:59 +00:00
vageyenaman@gmail.com
2f92ba494e
Possibly the finishing touches to the telecomms prototype. They will be included in the game soon-ish.
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Some work on critters. Added a new critter type: the VISCERATORS. (http://dl.dropbox.com/u/10657252/SS13/Manhacks.PNG ) Includes a small new audio file. They'll probably be created with a traitor item or a box-o-hacks in the armory.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2932 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-09 01:48:38 +00:00
Tastyfish
1d010aca75
Merge remote-tracking branch 'upstream/master'
2012-01-08 20:06:03 -05:00
Tastyfish
ce9042ae20
bones and dismemberment
2012-01-08 20:05:54 -05:00
Albert Iordache
4a3c17738e
Fixed a bug with the player panel
2012-01-08 20:42:05 +02:00
SkyMarshal
6e0d8de599
Fixed bug involving toolboxes and the Destructive Analyzer
2012-01-08 11:37:57 -07:00
VivianFoxfoot@gmail.com
4ef0251aad
Moves the areas procs all into the same file.
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Comments out an if statement to supress a warning.
Although not yet located on the map, adds the code for gravity generators.
Actually enables attack logging by default, now.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2927 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-08 08:47:54 +00:00