Commit Graph

208 Commits

Author SHA1 Message Date
Atermonera
4bf64e6b2a Merge pull request #7459 from Rykka-Stormheart/shep-dev-sound-overhaul
Massive Ambience and Sound Overhaul + Addition
2020-08-27 16:23:38 -07:00
Cyantime
377809b2ec Makes unbreakable walls unacidable (#7532) 2020-08-22 01:10:22 -07:00
Rykka
0c7a7fd2b8 Massive Ambience and Sound Overhaul + Addition, Squashed Commit Edition 2020-08-21 06:53:05 -04:00
Mechoid
9ec10f97c8 Reagent Hoses (#7386)
* Starts work on basic reagent hose machinery.

* Continue Work, Add Spray Nozzle

* Tubing is craftable.

* Changeling

* Upkeep

* TRUE
2020-08-20 18:22:39 -07:00
Mechoid
4de1dd26b9 Fish tank (#7365)
* Fish can be put into special glass jars when they have water.

* Printable.

* Upkeep

* M a g i c n u m b e r s

* More numbers, changeling
2020-08-01 20:44:18 -07:00
Cerebulon
03b7a0ea0d Persistent Trash/Dirt/Graffiti/Notices (#7337)
* Port Trash/Writing Persistence from World

* stuff beyond straight portin

* Fixed admin menu

* Config, cigbutts, blood exceptions, offices....

* mapped butts
2020-07-24 02:23:34 -07:00
MistakeNot4892
424651c9b6 Generalizes supply points per material sheet to the material datum. 2020-06-16 08:48:14 +10:00
BillyBangles
cb8a366113 Adds marble floor tiles and crafting recipe (#7264)
* Adds marble floor tiles and crafting recipe

* swaps screwdriver removal for crowbar

* changelog fix
i'm a silly goose and forgot to edit out the screwdriver bit
2020-06-06 11:35:35 -07:00
Aronai Sieyes
ad75bb86bd Alter playsound paradigm 2020-05-19 11:06:28 -04:00
Mechoid
aafd4b4fa6 Explorer Expansion: New Horizons (#6960)
* Large amount of work; Animal taming, shearing. Random animal spawns on sif grass/forest turfs. New PoIs, thermal poncho.

* Combat drone DMI moved to drones folder. Mining Drone subtype added. "Tameable" with ores, will collect and store ores when not in active combat.
2020-05-01 11:19:21 -07:00
Atermonera
22e28f29fe Merge pull request #6804 from Cerebulon/bigsounds
Big Bastard Incidental Sound Port
2020-03-15 11:38:44 -07:00
Cerebulon
52e6669bf9 Big Bastard Incidental Sound Port 2020-03-08 23:25:45 +00:00
Mechoid
69752c1c48 Move Rig modules to more granular files. Add RIG components to robotics mechfab, plus incredibly basic belt-voidsuit RIG. Add Graphite, made by compressing coal, used heavily in RIG components. 2020-03-01 02:41:40 -08:00
Heroman
d02fec6e67 Adds orange and yellow cloth materials 2020-02-24 18:25:37 +10:00
Cerebulon
f801cc95be Allows precision placement of most items 2020-02-19 21:16:26 +00:00
Arokha Sieyes
5b15917d32 to_chat replacing stream operator 2020-02-17 13:14:08 -05:00
Mechoid
73795f40cd Xenowork Prep For Future (#6491)
* Xenowork, weeds walls and material blobs.

* More weeds

* XenoUpdoots

* Stop that, me.
2019-11-04 17:37:17 -09:00
Mechoid
e2e870f2b4 Medical Expansion (#6465)
* Starts work on the Medical Expansion.

* Further Work

* Save Everything!

* Large volume of things.

* Log of Change

* I'm an idiot.

* Kidney assisted sprites. They didn't exist, for some reason.

* Fixfix

* Fixfix

* Update encased.dm

* Update glass.dm

* Update Chemistry-Reagents.dm

I am once more an idiot.

* Split augs.

* Fixfix
2019-10-19 19:27:39 -08:00
Unknown
7f4b35580d Blind port of Bay Radiation Subsystem
Figured I would do my part to move everything over to subsystems. Not tested yet.
2019-09-30 23:59:31 -04:00
Atermonera
6bcf27a450 Merge pull request #6461 from Heroman3003/Stonening
Fixes Soil not being makeable
2019-09-22 15:53:37 -08:00
Atermonera
8375a88575 Merge pull request #6404 from Heroman3003/flappening
Makes airtight plastic flaps unmakeable
2019-09-22 15:51:55 -08:00
Heroman
0fd6d0255a Fixes Soil not being makeable 2019-09-20 06:05:29 +10:00
Heroman
e74cfd7c0c Makes hull materials behave more uniformly 2019-08-30 09:10:18 +10:00
Heroman
c01ba2b973 Adjusts some bell mechanics 2019-08-22 15:38:52 +10:00
Heroman
5ac0a74b5a Makes airtight plastic flaps unconstructable 2019-08-13 21:58:43 +10:00
Nalarac
88e79b30c5 Adds NOCONDUCT to Some Items 2019-08-07 09:46:39 -05:00
Heroman
4736a54b2c Fixes alien wood issues 2019-07-03 15:00:53 +10:00
Heroman
f6a46a6769 Makes lead icon display stack 2019-06-29 17:07:16 +10:00
Mechoid
d7e24eac80 Fixes some Precursotech oversights. 2019-05-28 12:33:44 -07:00
Cassie
024c25b3d3 Adds Deskbells as a demo 2019-05-21 23:12:36 +01:00
Mechoid
53b84236cf Merge branch 'master' of https://github.com/PolarisSS13/Polaris into FishingFtWorldServer 2019-05-03 21:44:53 -07:00
Unknown
d4c0dd5d69 Merge remote-tracking branch 'PolarisSS13/master' into spriteadd 2019-04-22 20:20:56 -04:00
Mechoid
e1876dcd02 Fishing and all its wonders, Ft. World Server code bastardization. 2019-04-17 23:41:03 -07:00
Unknown
dfd9415458 Modern Modular Computers 2019-04-13 14:58:08 -04:00
Unknown
cce3116c3a Ports Modular Computers from Baystation
This is just the initial parts. Additional work will probably be necessary.
2019-04-02 21:06:37 -04:00
Mechoid
d363779800 Base features for Precursotech and Anomalotech Expansion
* Adds Imperion sprites.
* Adds more Xenoarch sprites (most from Schnayy)
* Adds Precursor tech and Anomaly tech.
* Adds Precursor and Anomaly machine components. Machines tweaked to allow usage.
* Bioprinter can print random-species organs with Precursor tech.
* Adds Verdantium, Lead, and Marble to mining.
* Marble rebalanced to compensate.
* Tweaks Xenoarch find spawning
* Xenoarch can now find Imperion circuits (useless for now).
* Xenoarch can now find boats, and sometimes an oar, of a random material.
* Particle smasher added to make Morphium, Valhollide, and Supermatter.
* Morphium and Verdantium coins added.
* RnD machines can accept more materials. No recipes tweaked.
2019-03-31 16:29:46 -07:00
Anewbe
aade8c356f Items are now assumed to be conductive, rather than the opposite 2019-03-02 20:34:49 -06:00
Neerti
3779ea54a7 Makes fulltile windows seperate from dir. 2018-12-01 07:39:13 -05:00
Mechoid
69ad0ce12b Cult Girders are back to being proper. 2018-08-30 22:21:21 -07:00
Atermonera
e70fb213ed Adds roofing tiles (#5409)
* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects

Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area

* Adds roofing tiles
They're used to place plating overhead without going up a floor
And to remove weather effects

Changing a turf will correctly inherit the old outdoors variable, so that roofing tiles can check it when deciding whether to roof an area
2018-07-14 14:24:18 -05:00
Mechoid
917c7b71a5 Box of Things for Events and the Future MK1 (#5281)
* Lots of Stuff for Events

* Adds changelog.

* Review & QOL
2018-05-25 16:26:31 -07:00
Verkister
88c1a7d845 Fixes borg synth sheet naming when depleted to 1
-The thing changing the sheet stack names to singular/plural no longer breaks the naming for borg sheet synthesizers.
2018-04-18 16:07:36 +03:00
Mechoid
5dc7189cf7 Various Loot Pile and Dungeon objects Stage Uno (#4975)
* Loot Piles

* Mecha Loot Piles, Random Tool Spawners

* Fix Random Spawners, don't use Fiftyspawners
Fix Fiftyspawners
2018-02-28 11:18:44 -06:00
BillyBangles
f49b1a9ad2 Adds ice puzzle POIs (#4963)
* adds slippery ice tiles

* adds ice puzzle POIs

also bedrock (impassable) rock, and ice crystals (which use placeholder
graphics for now)
2018-02-27 17:45:47 -08:00
Nerezza
c7fdd099b6 Flooring fixes
Firstly it fixes a long-standing bugs with constructable flooring not actually populating on server startup, but instead through a proc that's only called on existing floor tiles.

Second it changes sif wood tiles into a child of wood tiles now that the reason for carpet colors not working is known & fixed.
2018-02-24 15:31:10 -06:00
BillyBangles
5486edf567 Adds various cabin-related things. (#4888)
* adds fireplace, makes bonfire generate heat

kinda, anyways

* adds sifwood tiles, fixes old blue carpets

old blue carpets are now known as "teal carpets." they still come in the
carpet crate from cargo.

* lets you dig up tree stumps with shovels

* changelogs in the house

* adds a delay to digging up stumps

digging up stumps is easier said than done
2018-02-21 15:45:01 -06:00
BillyBangles
f5dfbff1bd Build igloos and snowmen (#4811)
* adds packed snow brick material

* makes snow walls spawnable for mapping

* adds snowmen

craft them with snow. duh.

* snow spider triggers arachnophobia

also changelog.
2018-02-15 14:25:51 -06:00
Neerti
7da5da69eb Tweaks Lead & Radiation Resistance 2018-02-12 07:10:26 -05:00
Andromeda-K22
cee3066a41 RUST additions and updates, Modular guns, and Lead. (#4667)
* expanding rupture procs
adds hydromagnetic traps for power production.

* Minor tweaks.

* Adds modular guns using research components.

* Updates materials to have a radiation_resistance variable, used in calculating radiation. Adds Lead as a material.

* Un-zeros stock material radiation resistance.

* Adds, and enables four 'end-events' for the RUST in place of the old Rupture() proc.

* Map muckery?

* absolute pathing i guess?

* getting angry, travis.

* TRAVIS
STAHP

* I...
Comments? Lists? Who the hell knows.
2018-02-04 18:04:28 -06:00
Mechoid
e9886625fa Adds Material Girders (#4622) 2018-01-28 18:13:54 -08:00