mirror of
https://github.com/PolarisSS13/Polaris.git
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8918629df1
* begins adding sas * actually works now * more boosters and cargo crates * grammar and parsing
165 lines
5.2 KiB
Plaintext
165 lines
5.2 KiB
Plaintext
/obj/random/action_figure
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name = "random action figure"
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desc = "This is a random action figure."
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icon = 'icons/obj/toy.dmi'
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icon_state = "assistant"
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/obj/random/action_figure/item_to_spawn()
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return pick(/obj/item/toy/figure/cmo,
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/obj/item/toy/figure/assistant,
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/obj/item/toy/figure/atmos,
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/obj/item/toy/figure/bartender,
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/obj/item/toy/figure/borg,
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/obj/item/toy/figure/gardener,
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/obj/item/toy/figure/captain,
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/obj/item/toy/figure/cargotech,
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/obj/item/toy/figure/ce,
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/obj/item/toy/figure/chaplain,
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/obj/item/toy/figure/chef,
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/obj/item/toy/figure/chemist,
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/obj/item/toy/figure/clown,
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/obj/item/toy/figure/corgi,
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/obj/item/toy/figure/detective,
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/obj/item/toy/figure/dsquad,
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/obj/item/toy/figure/engineer,
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/obj/item/toy/figure/geneticist,
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/obj/item/toy/figure/hop,
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/obj/item/toy/figure/hos,
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/obj/item/toy/figure/qm,
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/obj/item/toy/figure/janitor,
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/obj/item/toy/figure/agent,
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/obj/item/toy/figure/librarian,
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/obj/item/toy/figure/md,
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/obj/item/toy/figure/mime,
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/obj/item/toy/figure/miner,
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/obj/item/toy/figure/ninja,
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/obj/item/toy/figure/wizard,
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/obj/item/toy/figure/rd,
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/obj/item/toy/figure/roboticist,
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/obj/item/toy/figure/scientist,
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/obj/item/toy/figure/syndie,
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/obj/item/toy/figure/secofficer,
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/obj/item/toy/figure/warden,
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/obj/item/toy/figure/psychologist,
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/obj/item/toy/figure/paramedic,
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/obj/item/toy/figure/ert,
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/obj/item/toy/figure/un,
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/obj/item/toy/figure/selene,
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/obj/item/toy/figure/nock,
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/obj/item/toy/figure/carrion,
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/obj/item/toy/figure/zaddat,
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/obj/item/toy/figure/discovery,
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/obj/item/toy/figure/rooster,
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/obj/item/toy/figure/barking_dog,
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/obj/item/toy/figure/tajaran,
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/obj/item/toy/figure/red_soldier,
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/obj/item/toy/figure/shitcurity,
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/obj/item/toy/figure/vir_patrolman)
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/obj/random/plushie
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name = "random plushie"
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desc = "This is a random plushie."
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icon = 'icons/obj/toy.dmi'
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icon_state = "nymphplushie"
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/obj/random/plushie/item_to_spawn()
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return pick(/obj/item/toy/plushie/nymph,
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/obj/item/toy/plushie/mouse,
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/obj/item/toy/plushie/kitten,
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/obj/item/toy/plushie/lizard,
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/obj/item/toy/plushie/black_cat,
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/obj/item/toy/plushie/black_fox,
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/obj/item/toy/plushie/blue_fox,
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/obj/random/carp_plushie,
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/obj/item/toy/plushie/coffee_fox,
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/obj/item/toy/plushie/corgi,
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/obj/item/toy/plushie/crimson_fox,
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/obj/item/toy/plushie/deer,
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/obj/item/toy/plushie/girly_corgi,
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/obj/item/toy/plushie/grey_cat,
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/obj/item/toy/plushie/marble_fox,
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/obj/item/toy/plushie/octopus,
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/obj/item/toy/plushie/orange_cat,
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/obj/item/toy/plushie/orange_fox,
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/obj/item/toy/plushie/pink_fox,
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/obj/item/toy/plushie/purple_fox,
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/obj/item/toy/plushie/red_fox,
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/obj/item/toy/plushie/robo_corgi,
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/obj/item/toy/plushie/siamese_cat,
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/obj/item/toy/plushie/spider,
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/obj/item/toy/plushie/tabby_cat,
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/obj/item/toy/plushie/tuxedo_cat,
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/obj/item/toy/plushie/white_cat)
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/obj/random/plushielarge
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name = "random large plushie"
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desc = "This is a randomn large plushie."
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icon = 'icons/obj/toy.dmi'
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icon_state = "droneplushie"
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/obj/random/plushielarge/item_to_spawn()
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return pick(/obj/structure/plushie/ian,
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/obj/structure/plushie/drone,
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/obj/structure/plushie/carp,
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/obj/structure/plushie/beepsky)
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/obj/random/toy
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name = "random toy"
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desc = "This is a random toy."
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icon = 'icons/obj/toy.dmi'
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icon_state = "ship"
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/obj/random/toy/item_to_spawn()
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return pick(/obj/item/toy/bosunwhistle,
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/obj/item/toy/plushie/therapy/red,
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/obj/item/toy/plushie/therapy/purple,
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/obj/item/toy/plushie/therapy/blue,
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/obj/item/toy/plushie/therapy/yellow,
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/obj/item/toy/plushie/therapy/orange,
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/obj/item/toy/plushie/therapy/green,
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/obj/item/toy/cultsword,
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/obj/item/toy/katana,
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/obj/item/toy/snappop,
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/obj/item/toy/sword,
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/obj/random/balloon,
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/obj/item/gun/projectile/revolver/toy/crossbow,
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/obj/item/toy/blink,
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/obj/item/reagent_containers/spray/waterflower,
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/obj/item/toy/eight_ball,
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/obj/item/toy/eight_ball/conch,
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/obj/item/toy/mecha/ripley,
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/obj/item/toy/mecha/fireripley,
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/obj/item/toy/mecha/deathripley,
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/obj/item/toy/mecha/gygax,
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/obj/item/toy/mecha/durand,
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/obj/item/toy/mecha/honk,
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/obj/item/toy/mecha/marauder,
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/obj/item/toy/mecha/seraph,
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/obj/item/toy/mecha/mauler,
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/obj/item/toy/mecha/odysseus,
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/obj/item/toy/mecha/phazon)
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/obj/random/balloon
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name = "random balloon"
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desc = "This is a random balloon."
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icon = 'icons/obj/toy.dmi'
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icon_state = "colorballoon"
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/obj/random/balloon/item_to_spawn()
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return pick(prob(7);/obj/item/toy/balloon/random,
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prob(2);/obj/item/toy/balloon/latex,
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prob(2);/obj/item/toy/balloon/nitrile,
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prob(1);/obj/item/toy/balloon/syndicate,
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prob(1);/obj/item/toy/balloon/nanotrasen)
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/obj/random/saintsandsins_packs
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name = "random Saints and Sins booster pack" // Builder pack not included.
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desc = "This is a random booster pack."
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icon = 'icons/obj/playing_cards.dmi'
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icon_state = "card_pack_saintsandsins"
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/obj/random/saintsandsins_packs/item_to_spawn()
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return pick(prob(6);/obj/item/pack/saintsandsins/booster,
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prob(4);/obj/item/pack/saintsandsins/booster/alchemist,
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prob(2);/obj/item/pack/saintsandsins/booster/fatebringer)
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