Files
MistakeNot4892 f192cfd812 Xenofauna map update. (#9135)
* Repaths badges, ribbons, pins and permits to /medal.

* Drakes can now wear pride pins.

* Updates xenofauna map, repaths some accessories.

* Added fence door interaction for drakes (open but not close)

* Adds stasis cages to the Xenofauna lab.

* Corrects some Cynosure badge paths.

* Allows mobs to climb into stasis cages themselves.

* Added lower temperature sensor alarms to xenofauna.
2023-07-08 17:51:00 -08:00

85 lines
2.4 KiB
Plaintext

/obj/structure/stasis_cage
name = "stasis cage"
desc = "A high-tech animal cage, designed to keep contained fauna docile and safe."
icon = 'icons/obj/storage.dmi'
icon_state = "critteropen"
density = 1
var/mob/living/simple_mob/contained
/obj/structure/stasis_cage/Initialize()
. = ..()
var/mob/living/simple_mob/A = locate() in loc
if(A)
contain(A)
/obj/structure/stasis_cage/attack_hand(var/mob/user)
release()
/obj/structure/stasis_cage/attack_robot(var/mob/user)
if(Adjacent(user))
release()
/obj/structure/stasis_cage/proc/contain(var/mob/living/simple_mob/animal)
if(contained || !istype(animal))
return
contained = animal
animal.forceMove(src)
animal.in_stasis = 1
if(animal.buckled && istype(animal.buckled, /obj/effect/energy_net))
animal.buckled.forceMove(animal.loc)
icon_state = "critter"
desc = initial(desc) + " \The [contained] is kept inside."
/obj/structure/stasis_cage/proc/release()
if(!contained)
return
contained.dropInto(src)
if(contained.buckled && istype(contained.buckled, /obj/effect/energy_net))
contained.buckled.dropInto(src)
contained.in_stasis = 0
contained = null
icon_state = "critteropen"
underlays.Cut()
desc = initial(desc)
/obj/structure/stasis_cage/Destroy()
release()
return ..()
/mob/living/simple_mob/MouseDrop(var/obj/structure/stasis_cage/over_object)
if(!istype(over_object) || !Adjacent(over_object) || !CanMouseDrop(over_object, usr))
return ..()
if(src != usr && !(sleeping || lying) && !istype(buckled, /obj/effect/energy_net))
to_chat(usr, SPAN_WARNING("It's going to be difficult to load \the [src] into \the [over_object] without putting it to sleep or capturing it in a net."))
return
if(usr == src)
usr.visible_message(
SPAN_NOTICE("\The [src] starts climbing into [src] \the [over_object]."),
SPAN_NOTICE("You start climbing into \the [over_object].")
)
else
usr.visible_message(
SPAN_NOTICE("\The [usr] begins loading \the [src] into \the [over_object]."),
SPAN_NOTICE("You begin loading \the [src] into \the [over_object].")
)
Bumped(usr)
if(!do_after(usr, 20, over_object))
return
if(usr == src)
usr.visible_message(
SPAN_NOTICE("\The [usr] climbs into \the [over_object]."),
SPAN_NOTICE("You climb into \the [over_object].")
)
else
usr.visible_message(
SPAN_NOTICE("\The [usr] finishes loading \the [src] into \the [over_object]."),
SPAN_NOTICE("You finish loading \the [src] into \the [over_object].")
)
over_object.contain(src)