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Polaris/code/game/objects/closets/secure/engineering.dm

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/obj/structure/closet/secure_closet/engineering_chief
name = "Chief Engineer's Locker"
req_access = list(access_ce)
icon_state = "secureeng1"
icon_closed = "secureeng"
icon_locked = "secureeng1"
icon_opened = "toolclosetopen"
icon_broken = "secureengbroken"
icon_off = "secureengoff"
New()
..()
sleep(2)
new /obj/item/wardrobe/chief_engineer(src)
new /obj/item/blueprints(src)
var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/heads/ce(src)
new /obj/item/device/multitool(src)
new /obj/item/device/flash(src)
new /obj/item/clothing/head/helmet/hardhat/white(src)
new /obj/item/clothing/head/helmet/welding(src)
new /obj/item/weapon/storage/belt/utility/full(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/clothing/suit/hazardvest(src)
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/device/radio/headset/heads/ce(src)
new /obj/item/clothing/shoes/brown(src)
new /obj/item/clothing/under/rank/chief_engineer(src)
return
/obj/structure/closet/secure_closet/engineering_electrical
name = "Electrical Supplies"
req_access = list(access_engine)
icon_state = "secureengelec1"
icon_closed = "secureengelec"
icon_locked = "secureengelec1"
icon_opened = "toolclosetopen"
icon_broken = "secureengelecbroken"
icon_off = "secureengelecoff"
New()
..()
sleep(2)
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/clothing/gloves/yellow(src)
new /obj/item/weapon/storage/toolbox/electrical(src)
new /obj/item/weapon/storage/toolbox/electrical(src)
new /obj/item/weapon/storage/toolbox/electrical(src)
new /obj/item/device/multitool(src)
new /obj/item/device/multitool(src)
new /obj/item/device/multitool(src)
return
/obj/structure/closet/secure_closet/engineering_welding
name = "Welding Supplies"
req_access = list(access_engine)
icon_state = "secureengweld1"
icon_closed = "secureengweld"
icon_locked = "secureengweld1"
icon_opened = "toolclosetopen"
icon_broken = "secureengweldbroken"
icon_off = "secureengweldoff"
New()
..()
sleep(2)
new /obj/item/clothing/head/helmet/welding(src)
new /obj/item/clothing/head/helmet/welding(src)
new /obj/item/clothing/head/helmet/welding(src)
new /obj/item/weapon/weldingtool/largetank(src)
new /obj/item/weapon/weldingtool/largetank(src)
new /obj/item/weapon/weldingtool/largetank(src)
return
/obj/structure/closet/secure_closet/engineering_personal
name = "Engineer's Locker"
req_access = list(access_engine)
icon_state = "secureeng1"
icon_closed = "secureeng"
icon_locked = "secureeng1"
icon_opened = "toolclosetopen"
icon_broken = "secureengbroken"
icon_off = "secureengoff"
New()
..()
sleep(2)
new /obj/item/wardrobe/engineer(src)
//
var/obj/item/weapon/storage/backpack/industrial/BPK = new /obj/item/weapon/storage/backpack/industrial(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/engineering(src)
new /obj/item/device/t_scanner(src)
new /obj/item/clothing/suit/hazardvest(src)
new /obj/item/weapon/storage/belt/utility/full(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/clothing/mask/gas(src)
new /obj/item/clothing/head/helmet/hardhat(src)
new /obj/item/clothing/glasses/meson(src)
new /obj/item/device/radio/headset/headset_eng(src)
new /obj/item/clothing/shoes/orange(src)
new /obj/item/clothing/under/rank/engineer(src)
return
/obj/structure/closet/secure_closet/atmos_personal
name = "Atmospheric Technician's Locker"
req_access = list(access_atmospherics)
New()
..()
sleep(2)
new /obj/item/wardrobe/atmos(src)
//
var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/engineering(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/device/radio/headset/headset_eng(src)
/obj/structure/closet/secure_closet/roboticist_personal
name = "Roboticist's Locker"
req_access = list(access_robotics)
New()
..()
sleep(2)
new /obj/item/wardrobe/roboticist(src)
var/obj/item/weapon/storage/backpack/BPK = new /obj/item/weapon/storage/backpack(src)
var/obj/item/weapon/storage/box/B = new(BPK)
new /obj/item/weapon/pen(B)
new /obj/item/device/pda/engineering(src)
new /obj/item/weapon/storage/toolbox/mechanical(src)
new /obj/item/device/radio/headset/headset_eng(src)