mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2026-08-20 11:46:50 +01:00
Hydroponics update + bugfixes. Consists of revisions: R58, R60, R67, R68, R73. Combined changelog (from oldest rev to newest): Put all hydroponics defines into one .dm file Added functionality for nettles and made all currently growable plantlife work Changed hydroponics layout Added Hydroponics Supply crates and added weed/pest sprays into the current ones at hydro Fixed nettle hold graphics Fixed vending machines showing hidden items. Added Research Director hydroponics access and botanists tox access (already had chem access, but no tox). Hydroponics in great shape. Spank Numbers for final modifications before merging to trunk. (weedkillers, pestkillers) Added a seed vending machine. Amanitas now poison, and the poison is nasty. Added a poison() proc to all foods. Added graphics for vertical and horizontal one-tile-wide tables. Put one inside hydroponics. New 'blur' texture when your vision goes blurry. Fixed a typo in hydroponics code. Added a disposal unit in hydroponics. Added a how-to instructions paper in hydroponics. Hydroponics in working order. Extra features still in developement. Fixed weedspray and pestspray entries. Removed chaplains random probability to have see_invisible 15 at start, because it's reset to 0 right next world tick anyways. Added burn() and drug() procs to foodstuffs. Added drug effects to some mushrooms. Have a nice trip. Made chilis heat you up and ice peppers freeze you down. Fixed carrot's harvest icon (it didn't exist) To-do: Mutagens and vitamins for hydroponics plants. New mutations, recipes for cook, extracting stuff from plants. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@74 316c924e-a436-60f5-8080-3fe189b3f50e
675 lines
18 KiB
Plaintext
675 lines
18 KiB
Plaintext
/obj/machinery
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name = "machinery"
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icon = 'stationobjs.dmi'
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var/stat = 0
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/obj/machinery/alarm
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name = "alarm"
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icon = 'monitors.dmi'
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icon_state = "alarm0"
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anchored = 1.0
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var/skipprocess = 0 //Experimenting
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var/alarm_frequency = "1437"
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var/alarm_zone = null
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/obj/machinery/autolathe
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name = "Autolathe"
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icon_state = "autolathe"
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density = 1
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var/m_amount = 0.0
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var/g_amount = 0.0
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var/operating = 0.0
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var/opened = 0.0
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var/temp = null
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anchored = 1.0
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var/list/L = list()
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var/list/LL = list()
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var/hacked = 0
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var/disabled = 0
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var/shocked = 0
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var/list/wires = list()
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var/hack_wire
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var/disable_wire
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var/shock_wire
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/obj/machinery/camera
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name = "Security Camera"
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icon = 'monitors.dmi'
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icon_state = "camera"
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var/network = "SS13"
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layer = 5
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var/c_tag = null
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var/c_tag_order = 999
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var/status = 1.0
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anchored = 1.0
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var/invuln = null
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var/bugged = 0
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/obj/machinery/dispenser
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desc = "A simple yet bulky one-way storage device for gas tanks. Holds 10 plasma and 10 oxygen tanks."
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name = "Tank Storage Unit"
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icon = 'objects.dmi'
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icon_state = "dispenser"
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density = 1
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var/o2tanks = 10.0
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var/pltanks = 10.0
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anchored = 1.0
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/obj/machinery/dna_scanner
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name = "DNA Scanner/Implanter"
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icon = 'Cryogenic2.dmi'
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icon_state = "scanner_0"
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density = 1
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var/locked = 0.0
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var/mob/occupant = null
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anchored = 1.0
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/obj/machinery/dna_scannernew
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name = "DNA Modifier"
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icon = 'Cryogenic2.dmi'
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icon_state = "scanner_0"
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density = 1
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var/locked = 0.0
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var/mob/occupant = null
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anchored = 1.0
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/obj/machinery/firealarm
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name = "Fire Alarm"
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icon = 'monitors.dmi'
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icon_state = "fire0"
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var/detecting = 1.0
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var/working = 1.0
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var/time = 10.0
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var/timing = 0.0
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var/lockdownbyai = 0
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anchored = 1.0
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/obj/machinery/partyalarm
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name = "Party Button"
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icon = 'monitors.dmi'
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icon_state = "fire0"
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var/detecting = 1.0
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var/working = 1.0
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var/time = 10.0
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var/timing = 0.0
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var/lockdownbyai = 0
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anchored = 1.0
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/obj/machinery/hologram_proj
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name = "Hologram Projector"
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icon = 'stationobjs.dmi'
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icon_state = "hologram0"
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var/atom/projection = null
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anchored = 1.0
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/obj/machinery/hologram_ai
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name = "Hologram Projector Platform"
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icon = 'stationobjs.dmi'
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icon_state = "hologram0"
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var/atom/projection = null
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var/temp = null
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var/lumens = 0.0
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var/h_r = 245.0
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var/h_g = 245.0
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var/h_b = 245.0
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anchored = 1.0
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/obj/machinery/igniter
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name = "igniter"
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icon = 'stationobjs.dmi'
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icon_state = "igniter1"
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var/id = null
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var/on = 1.0
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anchored = 1.0
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/obj/machinery/injector
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name = "injector"
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icon = 'stationobjs.dmi'
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icon_state = "injector"
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density = 1
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anchored = 1.0
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flags = ON_BORDER
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/obj/machinery/mass_driver
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name = "mass driver"
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icon = 'stationobjs.dmi'
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icon_state = "mass_driver"
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var/power = 1.0
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var/code = 1.0
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var/id = 1.0
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anchored = 1.0
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var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
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/obj/machinery/meter
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name = "meter"
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icon = 'meter.dmi'
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icon_state = "meterX"
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var/obj/machinery/atmospherics/pipe/target = null
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anchored = 1.0
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var/frequency = 0
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var/id
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/obj/machinery/nuclearbomb
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desc = "Uh oh."
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name = "Nuclear Fission Explosive"
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icon = 'stationobjs.dmi'
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icon_state = "nuclearbomb0"
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density = 1
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var/deployable = 0.0
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var/extended = 0.0
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var/timeleft = 60.0
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var/timing = 0.0
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var/r_code = "ADMIN"
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var/code = ""
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var/yes_code = 0.0
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var/safety = 1.0
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var/obj/item/weapon/disk/nuclear/auth = null
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flags = FPRINT
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/obj/machinery/optable
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name = "Operating Table"
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icon = 'surgery.dmi'
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icon_state = "table2-idle"
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density = 1
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anchored = 1.0
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var/mob/living/carbon/human/victim = null
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var/strapped = 0.0
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var/obj/machinery/computer/operating/computer = null
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var/id = 0.0
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/obj/machinery/vehicle
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name = "Vehicle Pod"
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icon = 'escapepod.dmi'
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icon_state = "podfire"
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density = 1
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flags = FPRINT
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anchored = 1.0
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var/speed = 10.0
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var/maximum_speed = 10.0
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var/can_rotate = 1
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var/can_maximize_speed = 0
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var/one_person_only = 0
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/obj/machinery/vehicle/pod
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name = "Escape Pod"
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icon = 'escapepod.dmi'
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icon_state = "pod"
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can_rotate = 0
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var/id = 1.0
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/obj/machinery/vehicle/recon
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name = "Reconaissance Pod"
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icon = 'escapepod.dmi'
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icon_state = "recon"
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speed = 1.0
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maximum_speed = 30.0
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can_maximize_speed = 1
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one_person_only = 1
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/obj/machinery/restruct
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name = "DNA Physical Restructurization Accelerator"
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icon = 'Cryogenic2.dmi'
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icon_state = "restruct_0"
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density = 1
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var/locked = 0.0
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var/mob/occupant = null
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anchored = 1.0
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/obj/machinery/scan_console
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name = "DNA Scanner Access Console"
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icon = 'computer.dmi'
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icon_state = "scanner"
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density = 1
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var/obj/item/weapon/card/data/scan = null
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var/func = ""
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var/data = ""
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var/special = ""
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var/status = null
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var/prog_p1 = null
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var/prog_p2 = null
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var/prog_p3 = null
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var/prog_p4 = null
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var/temp = null
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var/obj/machinery/dna_scanner/connected = null
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anchored = 1.0
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/obj/machinery/scan_consolenew
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name = "DNA Modifier Access Console"
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icon = 'computer.dmi'
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icon_state = "scanner"
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density = 1
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var/uniblock = 1.0
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var/strucblock = 1.0
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var/subblock = 1.0
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var/status = null
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var/radduration = 2.0
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var/radstrength = 1.0
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var/radacc = 1.0
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var/buffer1 = null
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var/buffer2 = null
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var/buffer3 = null
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var/buffer1owner = null
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var/buffer2owner = null
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var/buffer3owner = null
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var/buffer1label = null
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var/buffer2label = null
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var/buffer3label = null
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var/buffer1type = null
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var/buffer2type = null
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var/buffer3type = null
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var/buffer1iue = 0
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var/buffer2iue = 0
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var/buffer3iue = 0
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var/delete = 0
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var/injectorready = 1
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var/temphtml = null
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var/obj/machinery/dna_scanner/connected = null
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var/obj/item/weapon/disk/data/diskette = null
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anchored = 1.0
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/obj/machinery/sec_lock
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name = "Security Pad"
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icon = 'stationobjs.dmi'
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icon_state = "sec_lock"
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var/obj/item/weapon/card/id/scan = null
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var/a_type = 0.0
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var/obj/machinery/door/d1 = null
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var/obj/machinery/door/d2 = null
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anchored = 1.0
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req_access = list(access_brig)
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/obj/machinery/door_control
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name = "Remote Door Control"
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icon = 'stationobjs.dmi'
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icon_state = "doorctrl0"
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desc = "A remote control switch for a door."
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var/id = null
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anchored = 1.0
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/obj/machinery/driver_button
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name = "Mass Driver Button"
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icon = 'objects.dmi'
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icon_state = "launcherbtt"
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desc = "A remote control switch for a Mass Driver."
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var/id = null
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var/active = 0
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anchored = 1.0
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/obj/machinery/ignition_switch
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name = "Ignition Switch"
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icon = 'objects.dmi'
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icon_state = "launcherbtt"
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desc = "A remote control switch for a mounted igniter."
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var/id = null
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var/active = 0
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anchored = 1.0
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/obj/machinery/shuttle
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name = "shuttle"
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icon = 'shuttle.dmi'
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/obj/machinery/shuttle/engine
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name = "engine"
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density = 1
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anchored = 1.0
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/obj/machinery/shuttle/engine/heater
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name = "heater"
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icon_state = "heater"
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/obj/machinery/shuttle/engine/platform
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name = "platform"
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icon_state = "platform"
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/obj/machinery/shuttle/engine/propulsion
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name = "propulsion"
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icon_state = "propulsion"
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opacity = 1
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/obj/machinery/shuttle/engine/propulsion/burst
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name = "burst"
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/obj/machinery/shuttle/engine/propulsion/burst/left
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name = "left"
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icon_state = "burst_l"
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/obj/machinery/shuttle/engine/propulsion/burst/right
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name = "right"
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icon_state = "burst_r"
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/obj/machinery/shuttle/engine/router
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name = "router"
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icon_state = "router"
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/obj/machinery/teleport
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name = "teleport"
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icon = 'stationobjs.dmi'
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density = 1
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anchored = 1.0
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/obj/machinery/teleport/hub
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name = "hub"
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icon_state = "tele0"
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/obj/machinery/teleport/station
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name = "station"
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icon_state = "controller"
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var/active = 0
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var/engaged = 0
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/obj/machinery/wire
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name = "wire"
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icon = 'power_cond.dmi'
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/obj/machinery/power
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name = null
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icon = 'power.dmi'
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anchored = 1.0
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var/datum/powernet/powernet = null
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var/netnum = 0
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var/directwired = 1 // by default, power machines are connected by a cable in a neighbouring turf
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// if set to 0, requires a 0-X cable on this turf
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/obj/machinery/power/terminal
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name = "terminal"
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icon_state = "term"
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desc = "An underfloor wiring terminal for power equipment"
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level = 1
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var/obj/machinery/power/master = null
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anchored = 1
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directwired = 0 // must have a cable on same turf connecting to terminal
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/obj/machinery/power/generator
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name = "generator"
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desc = "A high efficiency thermoelectric generator."
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icon_state = "teg"
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anchored = 1
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density = 1
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var/obj/machinery/atmospherics/binary/circulator/circ1
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var/obj/machinery/atmospherics/binary/circulator/circ2
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var/lastgen = 0
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var/lastgenlev = -1
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/obj/machinery/power/generator_type2
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name = "generator"
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desc = "A high efficiency thermoelectric generator."
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icon_state = "teg"
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anchored = 1
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density = 1
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var/obj/machinery/atmospherics/unary/generator_input/input1
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var/obj/machinery/atmospherics/unary/generator_input/input2
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var/lastgen = 0
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var/lastgenlev = -1
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/obj/machinery/power/monitor
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name = "Power Monitoring Computer"
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icon = 'computer.dmi'
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icon_state = "power"
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density = 1
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anchored = 1
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#define SMESMAXCHARGELEVEL 200000
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#define SMESMAXOUTPUT 200000
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/obj/machinery/power/smes/magical
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name = "magical power storage unit"
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desc = "A high-capacity superconducting magnetic energy storage (SMES) unit. Magically produces power."
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process()
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capacity = INFINITY
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charge = INFINITY
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..()
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/obj/machinery/power/smes
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name = "power storage unit"
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desc = "A high-capacity superconducting magnetic energy storage (SMES) unit."
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icon_state = "smes"
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density = 1
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anchored = 1
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var/output = 30000
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var/lastout = 0
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var/loaddemand = 0
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var/capacity = 5e6
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var/charge = 1e6
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var/charging = 0
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var/chargemode = 0
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var/chargecount = 0
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var/chargelevel = 30000
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var/online = 1
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var/n_tag = null
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var/obj/machinery/power/terminal/terminal = null
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/obj/machinery/power/solar
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name = "solar panel"
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desc = "A solar electrical generator."
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icon = 'power.dmi'
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icon_state = "sp_base"
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anchored = 1
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density = 1
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directwired = 1
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var/health = 10.0
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var/id = 1
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var/obscured = 0
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var/sunfrac = 0
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var/adir = SOUTH
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var/ndir = SOUTH
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var/turn_angle = 0
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var/obj/machinery/power/solar_control/control
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/obj/machinery/power/solar_control
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name = "solar panel control"
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desc = "A controller for solar panel arrays."
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icon = 'computer.dmi'
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icon_state = "solar"
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anchored = 1
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density = 1
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directwired = 1
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var/id = 1
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var/cdir = 0
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var/gen = 0
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var/lastgen = 0
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var/track = 2 // 0= off 1=timed 2=auto (tracker)
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var/trackrate = 600 // 300-900 seconds
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var/trackdir = 1 // 0 =CCW, 1=CW
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var/nexttime = 0
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/obj/machinery/cell_charger
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name = "cell charger"
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desc = "A charging unit for power cells."
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icon = 'power.dmi'
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icon_state = "ccharger0"
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var/obj/item/weapon/cell/charging = null
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var/chargelevel = -1
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anchored = 1
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/obj/machinery/light_switch
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desc = "A light switch"
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name = null
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icon = 'power.dmi'
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icon_state = "light1"
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anchored = 1.0
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var/on = 1
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var/area/area = null
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var/otherarea = null
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// luminosity = 1
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/obj/machinery/crema_switch
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desc = "Burn baby burn!"
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name = "crematorium igniter"
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icon = 'power.dmi'
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icon_state = "crema_switch"
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anchored = 1.0
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req_access = list(access_crematorium)
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var/on = 0
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var/area/area = null
|
|
var/otherarea = null
|
|
var/id = 1
|
|
|
|
|
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/obj/machinery/vending
|
|
name = "Vendomat"
|
|
desc = "A generic vending machine."
|
|
icon = 'vending.dmi'
|
|
icon_state = "generic"
|
|
anchored = 1
|
|
density = 1
|
|
var/active = 1 //No sales pitches if off!
|
|
var/vend_ready = 1 //Are we ready to vend?? Is it time??
|
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var/vend_delay = 10 //How long does it take to vend?
|
|
var/product_paths = "" //String of product paths separated by semicolons. No spaces!
|
|
var/product_amounts = "" //String of product amounts separated by semicolons, must have amount for every path in product_paths
|
|
var/product_slogans = "" //String of slogans separated by semicolons, optional
|
|
var/product_hidden = "" //String of products that are hidden unless hacked.
|
|
var/product_hideamt = "" //String of hidden product amounts, separated by semicolons. Exact same as amounts. Must be left blank if hidden is.
|
|
var/list/product_records = list()
|
|
var/list/hidden_records = list()
|
|
var/list/slogan_list = list()
|
|
var/vend_reply //Thank you for shopping!
|
|
var/last_reply = 0
|
|
var/last_slogan = 0 //When did we last pitch?
|
|
var/slogan_delay = 600 //How long until we can pitch again?
|
|
var/icon_vend //Icon_state when vending!
|
|
var/icon_deny //Icon_state when vending!
|
|
var/emagged = 0 //Ignores if somebody doesn't have card access to that machine.
|
|
var/seconds_electrified = 0 //Shock customers like an airlock.
|
|
var/shoot_inventory = 0 //Fire items at customers! We're broken!
|
|
var/extended_inventory = 0 //can we access the hidden inventory?
|
|
var/panel_open = 0 //Hacking that vending machine. Gonna get a free candy bar.
|
|
var/wires = 15
|
|
|
|
/obj/machinery/vending/assist
|
|
product_amounts = "5;3;4;1;4"
|
|
product_hidden = "/obj/item/device/flashlight;obj/item/device/timer"
|
|
product_paths = "/obj/item/device/prox_sensor;/obj/item/device/igniter;/obj/item/device/radio/signaler;/obj/item/weapon/wirecutters;/obj/item/weapon/cartridge/signal"
|
|
product_hideamt = "5;2"
|
|
|
|
/obj/machinery/vending/coffee
|
|
name = "coffee machine"
|
|
desc = "A Robust Coffee vending machine."
|
|
icon_state = "coffee"
|
|
icon_vend = "coffee-vend"
|
|
product_paths = "/obj/item/weapon/reagent_containers/food/drinks/coffee"
|
|
product_amounts = "25"
|
|
vend_delay = 34
|
|
product_hidden = "/obj/item/weapon/reagent_containers/food/drinks/cola"
|
|
product_hideamt = "5"
|
|
|
|
/obj/machinery/vending/snack
|
|
name = "snack machine"
|
|
desc = "Just a placeholder until we get food figured out. :munch:"
|
|
icon_state = "snack"
|
|
product_paths = "/obj/item/weapon/reagent_containers/food/snacks/candy;/obj/item/weapon/reagent_containers/food/snacks/chips"
|
|
product_amounts = "10;10"
|
|
product_slogans = "Try our new nougat bar!;Twice the calories for half the price!"
|
|
product_hidden = "/obj/item/weapon/reagent_containers/food/snacks/donut"
|
|
product_hideamt = "6"
|
|
|
|
/obj/machinery/vending/cigarette
|
|
name = "cigarette machine"
|
|
desc = "If you want to get cancer, might as well do it in style"
|
|
icon_state = "cigs"
|
|
product_paths = "/obj/item/weapon/cigpacket"
|
|
product_amounts = "10"
|
|
product_slogans = "Space cigs taste good like a cigarette should.;I'd rather toolbox than switch.;Smoke!;Don't believe the reports - smoke today!"
|
|
vend_delay = 34
|
|
product_hidden = "/obj/item/weapon/zippo"
|
|
product_hideamt = "3"
|
|
|
|
/obj/machinery/vending/medical
|
|
name = "NanoMed Plus"
|
|
desc = "Medical drug dispenser."
|
|
icon_state = "med"
|
|
icon_deny = "med-deny"
|
|
req_access_txt = "5"
|
|
product_paths = "/obj/item/weapon/reagent_containers/glass/bottle/antitoxin;/obj/item/weapon/reagent_containers/glass/bottle/inaprovaline;/obj/item/weapon/reagent_containers/glass/bottle/stoxin;/obj/item/weapon/reagent_containers/glass/bottle/toxin;/obj/item/weapon/reagent_containers/syringe/antiviral;/obj/item/weapon/reagent_containers/syringe"
|
|
product_amounts = "4;4;4;4;8;12"
|
|
product_hidden = "/obj/item/weapon/reagent_containers/pill/tox;/obj/item/device/healthanalyzer"
|
|
product_hideamt = "3;10"
|
|
|
|
/obj/machinery/vending/security
|
|
name = "SecTech"
|
|
desc = "A security equipment vendor"
|
|
icon_state = "sec"
|
|
icon_deny = "sec-deny"
|
|
req_access_txt = "1"
|
|
product_paths = "/obj/item/weapon/handcuffs;/obj/item/weapon/flashbang;/obj/item/device/flash"
|
|
product_amounts = "8;2;5"
|
|
//product_amounts = "8;5;4" Old totals
|
|
product_hidden = "/obj/item/clothing/head/helmet"
|
|
product_hideamt = "2"
|
|
|
|
/obj/machinery/vending/hydronutrients
|
|
name = "NutriMax"
|
|
desc = "A plant nutrients vendor"
|
|
icon_state = "nutri"
|
|
icon_deny = "nutri-deny"
|
|
product_paths = "/obj/item/nutrient/ez;/obj/item/nutrient/l4z;/obj/item/nutrient/rh"
|
|
product_amounts = "25;15;15"
|
|
product_slogans = "Aren't you glad you don't have to fertilize the natural way?;Now with 50% less stink!;Plants are people too!"
|
|
|
|
/obj/machinery/vending/hydroseeds
|
|
name = "MegaSeed Servitor"
|
|
desc = "When you need seeds fast!"
|
|
icon_state = "seeds"
|
|
product_paths = "/obj/item/seeds/chiliseed;/obj/item/seeds/berryseed;/obj/item/seeds/eggplantseed;/obj/item/seeds/tomatoseed;/obj/item/seeds/wheatseed;/obj/item/seeds/soyaseed;/obj/item/seeds/carrotseed;/obj/item/seeds/chantermycelium;/obj/item/seeds/nettleseed"
|
|
product_amounts = "2;2;2;2;2;2;2;2;1"
|
|
product_slogans = "THIS'S WHERE TH' SEEDS LIVE! GIT YOU SOME!;Hands down the best seed selection on the station!;Also certain mushroom varieties available, more for experts! Get certified today!"
|
|
product_hidden = "/obj/item/seeds/amanitamycelium;/obj/item/seeds/libertymycelium;/obj/item/seeds/nettleseed;/obj/item/seeds/plumpmycelium;/obj/item/seeds/towermycelium"
|
|
product_hideamt = "1;2;2;2;2"
|
|
|
|
/obj/machinery/microwave
|
|
name = "Microwave"
|
|
icon = 'kitchen.dmi'
|
|
icon_state = "mw"
|
|
density = 1
|
|
anchored = 1
|
|
var/egg_amount = 0 //Current number of eggs inside
|
|
var/flour_amount = 0 //Current amount of flour inside
|
|
var/water_amount = 0 //Current amount of water inside
|
|
var/monkeymeat_amount = 0
|
|
var/humanmeat_amount = 0
|
|
var/donkpocket_amount = 0
|
|
var/xenomeat_amount = 0
|
|
var/humanmeat_name = ""
|
|
var/humanmeat_job = ""
|
|
var/operating = 0 // Is it on?
|
|
var/dirty = 0 // Does it need cleaning?
|
|
var/broken = 0 // How broken is it???
|
|
var/list/available_recipes = list() // List of the recipes you can use
|
|
var/obj/item/weapon/reagent_containers/food/snacks/being_cooked = null // The item being cooked
|
|
var/obj/item/extra_item // One non food item that can be added
|
|
|
|
/obj/machinery/processor
|
|
name = "Food Processor"
|
|
icon = 'kitchen.dmi'
|
|
icon_state = "processor"
|
|
density = 1
|
|
anchored = 1
|
|
var/broken = 0
|
|
|
|
/obj/machinery/gibber
|
|
name = "Gibber"
|
|
desc = "The name isn't descriptive enough?"
|
|
icon = 'kitchen.dmi'
|
|
icon_state = "grinder"
|
|
density = 1
|
|
anchored = 1
|
|
var/operating = 0 //Is it on?
|
|
var/dirty = 0 // Does it need cleaning?
|
|
var/gibtime = 40 // Time from starting until meat appears
|
|
var/mob/occupant // Mob who has been put inside
|
|
|