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https://github.com/PolarisSS13/Polaris.git
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63 lines
2.7 KiB
Plaintext
63 lines
2.7 KiB
Plaintext
/decl/hierarchy/outfit/tunnel_clown
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name = "Tunnel Clown"
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uniform = /obj/item/clothing/under/rank/clown
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shoes = /obj/item/clothing/shoes/clown_shoes
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gloves = /obj/item/clothing/gloves/black
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mask = /obj/item/clothing/mask/gas/clown_hat
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head = /obj/item/clothing/head/chaplain_hood
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l_ear = /obj/item/device/radio/headset
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glasses = /obj/item/clothing/glasses/thermal/plain/monocle
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suit = /obj/item/clothing/suit/storage/hooded/chaplain_hoodie
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r_pocket = /obj/item/weapon/bikehorn
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r_hand = /obj/item/weapon/material/twohanded/fireaxe
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id_slot = slot_wear_id
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id_type = /obj/item/weapon/card/id/syndicate/station_access
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id_pda_assignment = "Tunnel Clown!"
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/decl/hierarchy/outfit/masked_killer
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name = "Masked Killer"
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uniform = /obj/item/clothing/under/overalls
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shoes = /obj/item/clothing/shoes/white
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gloves = /obj/item/clothing/gloves/sterile/latex
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mask = /obj/item/clothing/mask/surgical
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head = /obj/item/clothing/head/welding
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l_ear = /obj/item/device/radio/headset
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glasses = /obj/item/clothing/glasses/thermal/plain/monocle
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suit = /obj/item/clothing/suit/storage/apron
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l_pocket = /obj/item/weapon/material/knife/tacknife
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r_pocket = /obj/item/weapon/surgical/scalpel
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r_hand = /obj/item/weapon/material/twohanded/fireaxe
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/decl/hierarchy/outfit/masked_killer/post_equip(var/mob/living/carbon/human/H)
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var/victim = get_mannequin(H.ckey)
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for(var/obj/item/carried_item in H.get_equipped_items(TRUE))
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carried_item.add_blood(victim) //Oh yes, there will be blood.. just not blood from the killer because that's odd
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/decl/hierarchy/outfit/professional
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name = "Professional"
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uniform = /obj/item/clothing/under/suit_jacket{ starting_accessories=list(/obj/item/clothing/accessory/wcoat) }
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shoes = /obj/item/clothing/shoes/black
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gloves = /obj/item/clothing/gloves/black
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l_ear = /obj/item/device/radio/headset
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glasses = /obj/item/clothing/glasses/sunglasses
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l_pocket = /obj/item/weapon/melee/energy/sword
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mask = /obj/item/clothing/mask/gas/clown_hat
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id_slot = slot_wear_id
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id_type = /obj/item/weapon/card/id/syndicate/station_access
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pda_slot = slot_belt
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pda_type = /obj/item/device/pda/heads
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/decl/hierarchy/outfit/professional/post_equip(var/mob/living/carbon/human/H)
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var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(H)
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for(var/obj/item/briefcase_item in sec_briefcase)
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qdel(briefcase_item)
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for(var/i=3, i>0, i--)
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sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
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sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
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sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
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sec_briefcase.contents += new /obj/item/ammo_magazine/s357
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sec_briefcase.contents += new /obj/item/weapon/plastique
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H.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
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