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* Flavour Lore: Guns * New guns/sprites, crates, etc. * couple o oversights fixed * couple o oversights fixed * final tweekz
70 lines
2.4 KiB
Plaintext
70 lines
2.4 KiB
Plaintext
/decl/hierarchy/outfit/spec_op_officer
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name = "Special ops - Officer"
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uniform = /obj/item/clothing/under/syndicate/combat
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suit = /obj/item/clothing/suit/armor/swat/officer
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l_ear = /obj/item/device/radio/headset/ert
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glasses = /obj/item/clothing/glasses/thermal/plain/eyepatch
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mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana
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head = /obj/item/clothing/head/beret //deathsquad
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belt = /obj/item/weapon/gun/energy/pulse_rifle/compact/admin
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back = /obj/item/weapon/storage/backpack/satchel
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shoes = /obj/item/clothing/shoes/boots/combat
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gloves = /obj/item/clothing/gloves/combat
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id_slot = slot_wear_id
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id_type = /obj/item/weapon/card/id/centcom/ERT
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id_desc = "Special operations ID."
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id_pda_assignment = "Special Operations Officer"
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/decl/hierarchy/outfit/spec_op_officer/space
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name = "Special ops - Officer in space"
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suit = /obj/item/clothing/suit/armor/swat //obj/item/clothing/suit/space/void/swat
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back = /obj/item/weapon/tank/jetpack/oxygen
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mask = /obj/item/clothing/mask/gas/swat
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flags = OUTFIT_HAS_JETPACK
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/decl/hierarchy/outfit/ert
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name = "Spec ops - Emergency response team"
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uniform = /obj/item/clothing/under/ert
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shoes = /obj/item/clothing/shoes/boots/swat
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gloves = /obj/item/clothing/gloves/swat
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l_ear = /obj/item/device/radio/headset/ert
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belt = /obj/item/weapon/gun/energy/gun
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glasses = /obj/item/clothing/glasses/sunglasses
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back = /obj/item/weapon/storage/backpack/satchel
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id_slot = slot_wear_id
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id_type = /obj/item/weapon/card/id/centcom/ERT
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/decl/hierarchy/outfit/death_command
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name = "Spec ops - Death commando"
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/decl/hierarchy/outfit/death_command/equip(var/mob/living/carbon/human/H)
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deathsquad.equip(H)
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return 1
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/decl/hierarchy/outfit/syndicate_command
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name = "Spec ops - Syndicate commando"
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/decl/hierarchy/outfit/syndicate_command/equip(var/mob/living/carbon/human/H)
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commandos.equip(H)
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return 1
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/decl/hierarchy/outfit/mercenary
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name = "Spec ops - Mercenary"
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uniform = /obj/item/clothing/under/syndicate
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shoes = /obj/item/clothing/shoes/boots/combat
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l_ear = /obj/item/device/radio/headset/syndicate
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belt = /obj/item/weapon/storage/belt/security
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glasses = /obj/item/clothing/glasses/sunglasses
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gloves = /obj/item/clothing/gloves/swat
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l_pocket = /obj/item/weapon/reagent_containers/pill/cyanide
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id_slot = slot_wear_id
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id_type = /obj/item/weapon/card/id/syndicate
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id_pda_assignment = "Mercenary"
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flags = OUTFIT_HAS_BACKPACK
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