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Polaris/code/game/gamemodes/technomancer/spells/projectile/force_missile.dm
2020-03-13 07:48:17 -04:00

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/datum/technomancer/spell/force_missile
name = "Force Missile"
desc = "This fires a missile at your target. It's cheap to use, however the projectile itself moves and impacts in such a way \
that armor designed to protect from blunt force will mitigate this function as well."
spell_power_desc = "Increases damage dealt."
cost = 50
obj_path = /obj/item/weapon/spell/projectile/force_missile
category = OFFENSIVE_SPELLS
/obj/item/weapon/spell/projectile/force_missile
name = "force missile"
icon_state = "force_missile"
desc = "Make it rain!"
cast_methods = CAST_RANGED
aspect = ASPECT_FORCE
spell_projectile = /obj/item/projectile/force_missile
energy_cost_per_shot = 300
instability_per_shot = 2
cooldown = 5
fire_sound = 'sound/weapons/wave.ogg'
/obj/item/projectile/force_missile
name = "force missile"
icon_state = "force_missile"
damage = 25
damage_type = BRUTE
check_armour = "melee"
impact_effect_type = /obj/effect/temp_visual/impact_effect/blue_laser
hitsound_wall = 'sound/weapons/effects/searwall.ogg'