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Polaris/code/game/objects/effects/decals/contraband.dm
2021-02-09 20:53:50 +00:00

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//########################## CONTRABAND ;3333333333333333333 -Agouri ###################################################
/obj/item/weapon/contraband
name = "contraband item"
desc = "You probably shouldn't be holding this."
icon = 'icons/obj/contraband.dmi'
force = 0
/obj/item/weapon/contraband/poster
name = "rolled-up poster"
desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface."
icon_state = "rolled_poster"
drop_sound = 'sound/items/drop/wrapper.ogg'
pickup_sound = 'sound/items/pickup/wrapper.ogg'
var/serial_number = null
var/poster_type = /obj/structure/sign/poster
/obj/item/weapon/contraband/poster/New(turf/loc, var/given_serial = 0)
if(!serial_number)
if(given_serial == 0)
serial_number = rand(1, poster_designs.len)
else
serial_number = given_serial
name += " - No. [serial_number]"
..(loc)
//Places the poster on a wall
/obj/item/weapon/contraband/poster/afterattack(var/atom/A, var/mob/user, var/adjacent, var/clickparams)
if (!adjacent)
return
//must place on a wall and user must not be inside a closet/mecha/whatever
var/turf/W = A
if (!iswall(W) || !isturf(user.loc))
to_chat(user, "<span class='warning'>You can't place this here!</span>")
return
var/placement_dir = get_dir(user, W)
if (!(placement_dir in cardinal))
to_chat(user, "<span class='warning'>You must stand directly in front of the wall you wish to place that on.</span>")
return
//just check if there is a poster on or adjacent to the wall
var/stuff_on_wall = 0
if (locate(/obj/structure/sign/poster) in W)
stuff_on_wall = 1
//crude, but will cover most cases. We could do stuff like check pixel_x/y but it's not really worth it.
for (var/dir in cardinal)
var/turf/T = get_step(W, dir)
if (locate(/obj/structure/sign/poster) in T)
stuff_on_wall = 1
break
if (stuff_on_wall)
to_chat(user, "<span class='notice'>There is already a poster there!</span>")
return
to_chat(user, "<span class='notice'>You start placing the poster on the wall...</span>") //Looks like it's uncluttered enough. Place the poster.
var/obj/structure/sign/poster/P = new poster_type(user.loc, placement_dir=get_dir(user, W), serial=serial_number, itemtype = src.type)
flick("poster_being_set", P)
//playsound(W, 'sound/items/poster_being_created.ogg', 100, 1) //why the hell does placing a poster make printer sounds?
var/oldsrc = src //get a reference to src so we can delete it after detaching ourselves
src = null
spawn(17)
if(!P) return
if(iswall(W) && user && P.loc == user.loc) //Let's check if everything is still there
to_chat(user, "<span class='notice'>You place the poster!</span>")
else
P.roll_and_drop(P.loc)
qdel(oldsrc) //delete it now to cut down on sanity checks afterwards. Agouri's code supports rerolling it anyway
//NT subtype
/obj/item/weapon/contraband/poster/nanotrasen
icon_state = "rolled_poster_nt"
poster_type = /obj/structure/sign/poster/nanotrasen
/obj/item/weapon/contraband/poster/nanotrasen/New(turf/loc, var/given_serial = 0)
if(given_serial == 0)
serial_number = rand(1, NT_poster_designs.len)
else
serial_number = given_serial
..(loc)
//Selectable subtype
/obj/item/weapon/contraband/poster/custom
name = "rolled-up poly-poster"
desc = "The poster comes with its own automatic adhesive mechanism, for easy pinning to any vertical surface. This one is made from some kind of e-paper, and could display almost anything!"
poster_type = /obj/structure/sign/poster/custom
/obj/item/weapon/contraband/poster/custom/New(turf/loc, var/given_serial = 0)
if(given_serial == 0)
serial_number = 1 //Decidedly unrandom
else
serial_number = given_serial
..(loc)
/obj/item/weapon/contraband/poster/custom/verb/select_poster()
set name = "Set Poster type"
set category = "Object"
set desc = "Click to choose a poster to display."
var/mob/M = usr
var/list/options = list()
for(var/datum/poster/posteroption in poster_designs)
options[posteroption.listing_name] = posteroption
var/choice = input(M,"Choose a poster!","Customize Poster") in options
if(src && choice && !M.stat && in_range(M,src))
var serial = poster_designs.Find(options[choice])
serial_number = serial
name = "rolled-up poly-poster - No.[serial]"
to_chat(M, "The poster is now: [choice].")
return 1
//############################## THE ACTUAL DECALS ###########################
/obj/structure/sign/poster
name = "poster"
desc = "A large piece of space-resistant printed paper. "
icon = 'icons/obj/contraband.dmi'
anchored = 1
var/serial_number //Will hold the value of src.loc if nobody initialises it
var/poster_type //So mappers can specify a desired poster
var/ruined = 0
var/roll_type
var/poster_set = FALSE
/obj/structure/sign/poster/New(var/newloc, var/placement_dir=null, var/serial=null, var/itemtype = /obj/item/weapon/contraband/poster)
..(newloc)
if(!serial)
serial = rand(1, poster_designs.len) //use a random serial if none is given
if(!poster_set)
serial_number = serial
var/datum/poster/design = poster_designs[serial_number]
set_poster(design)
if(itemtype || !roll_type)
roll_type = itemtype
switch (placement_dir)
if (NORTH)
pixel_x = 0
pixel_y = 32
if (SOUTH)
pixel_x = 0
pixel_y = -32
if (EAST)
pixel_x = 32
pixel_y = 0
if (WEST)
pixel_x = -32
pixel_y = 0
/obj/structure/sign/poster/Initialize()
. = ..()
if (poster_type)
var/path = text2path(poster_type)
var/datum/poster/design = new path
set_poster(design)
/obj/structure/sign/poster/proc/set_poster(var/datum/poster/design)
name = "[initial(name)] - [design.name]"
desc = "[initial(desc)] [design.desc]"
icon_state = design.icon_state // poster[serial_number]
poster_set = TRUE
/obj/structure/sign/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(W.is_wirecutter())
playsound(src, W.usesound, 100, 1)
if(ruined)
to_chat(user, "<span class='notice'>You remove the remnants of the poster.</span>")
qdel(src)
else
to_chat(user, "<span class='notice'>You carefully remove the poster from the wall.</span>")
roll_and_drop(user.loc)
return
/obj/structure/sign/poster/attack_hand(mob/user as mob)
if(ruined)
return
if(alert("Do I want to rip the poster from the wall?","You think...","Yes","No") == "Yes")
if(ruined || !user.Adjacent(src))
return
visible_message("<span class='warning'>[user] rips [src] in a single, decisive motion!</span>" )
playsound(src, 'sound/items/poster_ripped.ogg', 100, 1)
ruined = 1
icon_state = "poster_ripped"
name = "ripped poster"
desc = "You can't make out anything from the poster's original print. It's ruined."
add_fingerprint(user)
/obj/structure/sign/poster/proc/roll_and_drop(turf/newloc)
var/obj/item/weapon/contraband/poster/P = new roll_type(src, serial_number)
P.loc = newloc
src.loc = P
qdel(src)
/datum/poster
// Name suffix. Poster - [name]
var/name=""
// Description suffix
var/desc=""
var/icon_state=""
var/listing_name=""
// NT poster subtype.
/obj/structure/sign/poster/nanotrasen
roll_type = /obj/item/weapon/contraband/poster/nanotrasen
/obj/structure/sign/poster/nanotrasen/New(var/newloc, var/placement_dir=null, var/serial=null, var/itemtype = /obj/item/weapon/contraband/poster/nanotrasen)
if(!serial)
serial = rand(1, NT_poster_designs.len)
serial_number = serial
var/datum/poster/design = NT_poster_designs[serial_number]
set_poster(design)
..(newloc, placement_dir, serial, itemtype)
//Non-Random Posters
/obj/structure/sign/poster/custom
roll_type = /obj/item/weapon/contraband/poster/custom