Files
Polaris/code/game/objects/effects/map_effects/screen_shaker.dm
Neerti 452fd9afb8 Adds several new map/event oriented objects (#5757)
* Adds some helpful effects to enhance PoI construction.

* Adds several features for mappers.

* Test map please go
2018-12-07 17:48:09 -06:00

18 lines
660 B
Plaintext

// Makes the screen shake for nearby players every so often.
/obj/effect/map_effect/interval/screen_shaker
name = "screen shaker"
icon_state = "screen_shaker"
interval_lower_bound = 1 SECOND
interval_upper_bound = 2 SECONDS
var/shake_radius = 7 // How far the shaking effect extends to. By default it is one screen length.
var/shake_duration = 2 // How long the shaking lasts.
var/shake_strength = 1 // How much it shakes.
/obj/effect/map_effect/interval/screen_shaker/trigger()
for(var/A in player_list)
var/mob/M = A
if(M.z == src.z && get_dist(src, M) <= shake_radius)
shake_camera(M, shake_duration, shake_strength)
..()