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* Adds some helpful effects to enhance PoI construction. * Adds several features for mappers. * Test map please go
18 lines
660 B
Plaintext
18 lines
660 B
Plaintext
// Makes the screen shake for nearby players every so often.
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/obj/effect/map_effect/interval/screen_shaker
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name = "screen shaker"
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icon_state = "screen_shaker"
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interval_lower_bound = 1 SECOND
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interval_upper_bound = 2 SECONDS
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var/shake_radius = 7 // How far the shaking effect extends to. By default it is one screen length.
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var/shake_duration = 2 // How long the shaking lasts.
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var/shake_strength = 1 // How much it shakes.
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/obj/effect/map_effect/interval/screen_shaker/trigger()
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for(var/A in player_list)
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var/mob/M = A
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if(M.z == src.z && get_dist(src, M) <= shake_radius)
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shake_camera(M, shake_duration, shake_strength)
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..() |