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* adds various bones and bone loot pile credit to schnayy for most of these sprites * removes the crossbow bolt from the loot list
47 lines
1.8 KiB
Plaintext
47 lines
1.8 KiB
Plaintext
//These bone objects are mostly for mapping and decoration. They have no actual medical use, so maybe don't try to put them in anybody.
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/obj/item/weapon/bone
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name = "bone"
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desc = "A non-descript bone. It's so old and worn you can barely tell which part of the body it's from."
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icon = 'icons/obj/bones.dmi'
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icon_state = "bone"
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force = 5
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throwforce = 6
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item_state = "bone"
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w_class = ITEMSIZE_SMALL
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "bonked", "boned")
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/obj/item/weapon/bone/skull
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name = "skull"
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desc = "A skull. Judging by the shape and size, you'd guess that it might be human."
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icon_state = "skull"
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throwforce = 7
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/obj/item/weapon/bone/skull/tajaran
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desc = "A skull. Judging by the shape and size, you'd guess that it might be tajaran."
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icon_state = "tajskull"
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/obj/item/weapon/bone/skull/unathi
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desc = "A skull. Judging by the shape and size, you'd guess that it might be unathi."
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icon_state = "unaskull"
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/obj/item/weapon/bone/skull/unknown
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desc = "A skull. You're not sure what species it might be, though."
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icon_state = "xenoskull"
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/obj/item/weapon/bone/arm
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name = "arm bone"
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desc = "Wielding this, you're armed and dangerous, no bones about it."
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "bonked", "boned", "slapped", "punched")
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icon_state = "arm"
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/obj/item/weapon/bone/leg
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name = "leg bone"
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desc = "Don't worry about getting into an argument with the owner of this. They don't have a leg to stand on."
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked", "bonked", "boned", "kicked")
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icon_state = "leg"
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/obj/item/weapon/bone/ribs
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name = "ribcage"
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desc = "If you had some mallets, you could probably use this as a makeshift xylophone."
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icon_state = "ribs"
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