Files
Polaris/code/game/objects/structures/crates_lockers/closets/secure/engineering.dm
2020-06-01 12:38:07 -04:00

124 lines
4.5 KiB
Plaintext

/obj/structure/closet/secure_closet/engineering_chief
name = "chief engineer's locker"
req_access = list(access_ce)
closet_appearance = /decl/closet_appearance/secure_closet/engineering/ce
starts_with = list(
/obj/item/clothing/accessory/storage/brown_vest,
/obj/item/blueprints,
/obj/item/clamp,
/obj/item/clamp,
/obj/item/clothing/under/rank/chief_engineer,
/obj/item/clothing/under/rank/chief_engineer/skirt,
/obj/item/clothing/head/hardhat/white,
/obj/item/clothing/head/welding,
/obj/item/clothing/gloves/yellow,
/obj/item/clothing/shoes/brown,
/obj/item/weapon/cartridge/ce,
/obj/item/device/radio/headset/heads/ce,
/obj/item/device/radio/headset/heads/ce/alt,
/obj/item/weapon/storage/toolbox/mechanical,
/obj/item/clothing/suit/storage/hazardvest,
/obj/item/clothing/mask/gas,
/obj/item/device/multitool,
/obj/item/weapon/storage/belt/utility/chief/full,
/obj/item/device/flash,
/obj/item/device/t_scanner/upgraded,
/obj/item/taperoll/engineering,
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering,
/obj/item/clothing/shoes/boots/winter/engineering,
/obj/item/weapon/tank/emergency/oxygen/engi)
/obj/structure/closet/secure_closet/engineering_chief/Initialize()
if(prob(50))
starts_with += /obj/item/weapon/storage/backpack/industrial
else
starts_with += /obj/item/weapon/storage/backpack/satchel/eng
if(prob(50))
starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
return ..()
/obj/structure/closet/secure_closet/engineering_electrical
name = "electrical supplies"
req_access = list(access_engine_equip)
closet_appearance = /decl/closet_appearance/secure_closet/engineering/electrical
starts_with = list(
/obj/item/clothing/gloves/yellow = 2,
/obj/item/weapon/storage/toolbox/electrical = 3,
/obj/item/weapon/module/power_control = 3,
/obj/item/device/multitool = 3)
/obj/structure/closet/secure_closet/engineering_welding
name = "welding supplies"
req_access = list(access_construction)
closet_appearance = /decl/closet_appearance/secure_closet/engineering/welding
starts_with = list(
/obj/item/clothing/head/welding = 3,
/obj/item/weapon/weldingtool/largetank = 3,
/obj/item/weapon/weldpack = 3,
/obj/item/clothing/glasses/welding = 3)
/obj/structure/closet/secure_closet/engineering_personal
name = "engineer's locker"
req_access = list(access_engine_equip)
closet_appearance = /decl/closet_appearance/secure_closet/engineering
starts_with = list(
/obj/item/clothing/accessory/storage/brown_vest,
/obj/item/weapon/storage/toolbox/mechanical,
/obj/item/device/radio/headset/headset_eng,
/obj/item/device/radio/headset/headset_eng/alt,
/obj/item/clothing/suit/storage/hazardvest,
/obj/item/clothing/mask/gas,
/obj/item/clothing/glasses/meson,
/obj/item/weapon/cartridge/engineering,
/obj/item/taperoll/engineering,
/obj/item/clothing/head/hardhat,
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering,
/obj/item/clothing/shoes/boots/winter/engineering,
/obj/item/weapon/tank/emergency/oxygen/engi)
/obj/structure/closet/secure_closet/engineering_personal/Initialize()
if(prob(50))
starts_with += /obj/item/weapon/storage/backpack/industrial
else
starts_with += /obj/item/weapon/storage/backpack/satchel/eng
if(prob(50))
starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
return ..()
/obj/structure/closet/secure_closet/atmos_personal
name = "technician's locker"
req_access = list(access_atmospherics)
closet_appearance = /decl/closet_appearance/secure_closet/engineering/atmos
starts_with = list(
/obj/item/clothing/accessory/storage/brown_vest,
/obj/item/clothing/suit/fire/firefighter,
/obj/item/clothing/head/hardhat/red,
/obj/item/device/flashlight,
/obj/item/weapon/extinguisher,
/obj/item/clamp,
/obj/item/device/radio/headset/headset_eng,
/obj/item/device/radio/headset/headset_eng/alt,
/obj/item/clothing/suit/storage/hazardvest,
/obj/item/clothing/mask/gas,
/obj/item/weapon/cartridge/atmos,
/obj/item/taperoll/atmos,
/obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos,
/obj/item/clothing/shoes/boots/winter/atmos,
/obj/item/weapon/tank/emergency/oxygen/engi)
/obj/structure/closet/secure_closet/atmos_personal/Initialize()
if(prob(50))
starts_with += /obj/item/weapon/storage/backpack/industrial
else
starts_with += /obj/item/weapon/storage/backpack/satchel/eng
if(prob(50))
starts_with += /obj/item/weapon/storage/backpack/dufflebag/eng
return ..()