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* Sideports a couple of init unit tests from Neb. * Trying to unfuck initialize logic. * Removing del()s. * Adjusting return values to Initialize(). * Moving some dangerous object logic from obj onto the two types that use it. * Rolling back some init changes and commenting out initialized atom unit test. * this comment formatting is a minor war crime * Removed sleep() from signaler circuit Initialize(). * Additional Init fixes post-rebase. * Uncomments subsystem test since that's passing.
541 lines
17 KiB
Plaintext
541 lines
17 KiB
Plaintext
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/obj/structure/flora
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name = "flora"
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desc = "A perfectly generic plant."
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anchored = TRUE // Usually, plants don't move. Usually.
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plane = DECAL_PLANE
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layer = BELOW_MOB_LAYER
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var/randomize_size = FALSE
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var/max_x_scale = 1.25
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var/max_y_scale = 1.25
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var/min_x_scale = 0.9
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var/min_y_scale = 0.9
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var/harvest_tool = null // The type of item used to harvest the plant.
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var/harvest_count = 0
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var/randomize_harvest_count = TRUE
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var/max_harvests = 0
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var/min_harvests = -1
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var/list/harvest_loot = null // Should be an associative list for things to spawn, and their weights. An example would be a branch from a tree.
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/obj/structure/flora/Initialize()
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. = ..()
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if(randomize_size)
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icon_scale_x = rand(min_x_scale * 100, max_x_scale * 100) / 100
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icon_scale_y = rand(min_y_scale * 100, max_y_scale * 100) / 100
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if(prob(50))
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icon_scale_x *= -1
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update_transform()
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if(randomize_harvest_count)
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max_harvests = max(0, rand(min_harvests, max_harvests)) // Incase you want to weight it more toward 'not harvestable', set min_harvests to a negative value.
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/obj/structure/flora/examine(mob/user)
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. = ..()
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if(harvest_count < max_harvests)
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. += get_harvestable_desc()
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/obj/structure/flora/proc/get_harvestable_desc()
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return "<span class='notice'>\The [src] seems to have something hanging from it.</span>"
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/obj/structure/flora/attackby(var/obj/item/weapon/W, var/mob/living/user)
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if(can_harvest(W))
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var/harvest_spawn = pickweight(harvest_loot)
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var/atom/movable/AM = spawn_harvest(harvest_spawn, user)
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if(!AM)
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to_chat(user, "<span class='notice'>You fail to harvest anything from \the [src].</span>")
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else
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to_chat(user, "<span class='notice'>You harvest \the [AM] from \the [src].</span>")
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return
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..(W, user)
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/obj/structure/flora/proc/can_harvest(var/obj/item/I)
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. = FALSE
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if(harvest_tool && istype(I, harvest_tool) && harvest_loot && harvest_loot.len && harvest_count < max_harvests)
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. = TRUE
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return .
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/obj/structure/flora/proc/spawn_harvest(var/path = null, var/mob/user = null)
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if(!ispath(path))
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return 0
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var/turf/Target = get_turf(src)
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if(user)
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Target = get_turf(user)
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var/atom/movable/AM = new path(Target)
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harvest_count++
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return AM
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//bushes
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/obj/structure/flora/bush
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name = "bush"
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icon = 'icons/obj/flora/snowflora.dmi'
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icon_state = "snowbush1"
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/obj/structure/flora/bush/New()
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..()
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icon_state = "snowbush[rand(1, 6)]"
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/obj/structure/flora/pottedplant
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name = "potted plant"
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desc = "Really ties the room together."
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icon = 'icons/obj/plants.dmi'
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icon_state = "plant-26"
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anchored = FALSE
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//newbushes
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/obj/structure/flora/ausbushes
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name = "bush"
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icon = 'icons/obj/flora/ausflora.dmi'
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icon_state = "firstbush_1"
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/obj/structure/flora/ausbushes/New()
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..()
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icon_state = "firstbush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/reedbush
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icon_state = "reedbush_1"
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/obj/structure/flora/ausbushes/reedbush/New()
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..()
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icon_state = "reedbush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/leafybush
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icon_state = "leafybush_1"
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/obj/structure/flora/ausbushes/leafybush/New()
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..()
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icon_state = "leafybush_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/palebush
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icon_state = "palebush_1"
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/obj/structure/flora/ausbushes/palebush/New()
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..()
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icon_state = "palebush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/stalkybush
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icon_state = "stalkybush_1"
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/obj/structure/flora/ausbushes/stalkybush/New()
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..()
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icon_state = "stalkybush_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/grassybush
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icon_state = "grassybush_1"
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/obj/structure/flora/ausbushes/grassybush/New()
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..()
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icon_state = "grassybush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/fernybush
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icon_state = "fernybush_1"
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/obj/structure/flora/ausbushes/fernybush/New()
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..()
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icon_state = "fernybush_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/sunnybush
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icon_state = "sunnybush_1"
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/obj/structure/flora/ausbushes/sunnybush/New()
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..()
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icon_state = "sunnybush_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/genericbush
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icon_state = "genericbush_1"
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/obj/structure/flora/ausbushes/genericbush/New()
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..()
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icon_state = "genericbush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/pointybush
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icon_state = "pointybush_1"
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/obj/structure/flora/ausbushes/pointybush/New()
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..()
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icon_state = "pointybush_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/lavendergrass
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icon_state = "lavendergrass_1"
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/obj/structure/flora/ausbushes/lavendergrass/New()
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..()
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icon_state = "lavendergrass_[rand(1, 4)]"
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/obj/structure/flora/ausbushes/ywflowers
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icon_state = "ywflowers_1"
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/obj/structure/flora/ausbushes/ywflowers/New()
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..()
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icon_state = "ywflowers_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/brflowers
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icon_state = "brflowers_1"
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/obj/structure/flora/ausbushes/brflowers/New()
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..()
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icon_state = "brflowers_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/ppflowers
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icon_state = "ppflowers_1"
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/obj/structure/flora/ausbushes/ppflowers/New()
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..()
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icon_state = "ppflowers_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/sparsegrass
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icon_state = "sparsegrass_1"
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/obj/structure/flora/ausbushes/sparsegrass/New()
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..()
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icon_state = "sparsegrass_[rand(1, 3)]"
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/obj/structure/flora/ausbushes/fullgrass
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icon_state = "fullgrass_1"
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/obj/structure/flora/ausbushes/fullgrass/New()
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..()
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icon_state = "fullgrass_[rand(1, 3)]"
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/obj/structure/flora/skeleton
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name = "hanging skeleton model"
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icon = 'icons/obj/plants.dmi' //what an interesting plant
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icon_state = "hangskele"
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desc = "It's an anatomical model of a human skeletal system made of plaster."
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plane = OBJ_PLANE
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//potted plants credit: Flashkirby
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/obj/structure/flora/pottedplant
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name = "potted plant"
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desc = "Really brings the room together."
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icon = 'icons/obj/plants.dmi'
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icon_state = "plant-01"
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plane = OBJ_PLANE
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var/obj/item/stored_item
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/obj/structure/flora/pottedplant/examine(mob/user)
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. = ..()
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if(in_range(user, src) && stored_item)
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. += "<span class='filter_notice'><i>You can see something in there...</i></span>"
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/obj/structure/flora/pottedplant/attackby(obj/item/I, mob/user)
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if(issilicon(user))
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return // Don't try to put modules in here, you're a borg. TODO: Inventory refactor to not be ass.
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if(stored_item)
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to_chat(user, "<span class='notice'>[I] won't fit in. There already appears to be something in here...</span>")
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return
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if(I.w_class > ITEMSIZE_TINY)
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to_chat(user, "<span class='notice'>[I] is too big to fit inside [src].</span>")
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return
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if(do_after(user, 10))
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user.drop_from_inventory(I, src)
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I.forceMove(src)
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stored_item = I
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src.visible_message("[bicon(src)] [bicon(I)] [user] places [I] into [src].")
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return
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else
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to_chat(user, "<span class='notice'>You refrain from putting things into the plant pot.</span>")
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return
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..()
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/obj/structure/flora/pottedplant/attack_hand(mob/user)
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if(!stored_item)
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to_chat(user, "<span class='filter_notice'><b>You see nothing of interest in [src]...</b></span>")
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else
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if(do_after(user, 10))
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to_chat(user, "<span class='filter_notice'>You find [bicon(stored_item)] [stored_item] in [src]!</span>")
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stored_item.forceMove(get_turf(src))
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stored_item = null
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..()
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/obj/structure/flora/pottedplant/large
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name = "large potted plant"
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desc = "This is a large plant. Three branches support pairs of waxy leaves."
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icon_state = "plant-26"
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/obj/structure/flora/pottedplant/fern
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name = "potted fern"
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desc = "This is an ordinary looking fern. It looks like it could do with some water."
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icon_state = "plant-02"
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/obj/structure/flora/pottedplant/overgrown
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name = "overgrown potted plants"
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desc = "This is an assortment of colourful plants. Some parts are overgrown."
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icon_state = "plant-03"
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/obj/structure/flora/pottedplant/bamboo
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name = "potted bamboo"
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desc = "These are bamboo shoots. The tops looks like they've been cut short."
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icon_state = "plant-04"
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/obj/structure/flora/pottedplant/largebush
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name = "large potted bush"
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desc = "This is a large bush. The leaves stick upwards in an odd fashion."
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icon_state = "plant-05"
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/obj/structure/flora/pottedplant/thinbush
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name = "thin potted bush"
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desc = "This is a thin bush. It appears to be flowering."
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icon_state = "plant-06"
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/obj/structure/flora/pottedplant/mysterious
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name = "mysterious potted bulbs"
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desc = "This is a mysterious looking plant. Touching the bulbs cause them to shrink."
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icon_state = "plant-07"
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catalogue_data = list(/datum/category_item/catalogue/flora/eyebulbs)
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/obj/structure/flora/pottedplant/smalltree
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name = "small potted tree"
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desc = "This is a small tree. It is rather pleasant."
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icon_state = "plant-08"
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/obj/structure/flora/pottedplant/unusual
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name = "unusual potted plant"
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desc = "This is an unusual plant. It's bulbous ends emit a soft blue light."
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icon_state = "plant-09"
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light_range = 2
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light_power = 0.6
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light_color = "#33CCFF"
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catalogue_data = list(/datum/category_item/catalogue/flora/sif_tree)
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/obj/structure/flora/pottedplant/orientaltree
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name = "potted oriental tree"
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desc = "This is a rather oriental style tree. Its flowers are bright pink."
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icon_state = "plant-10"
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/obj/structure/flora/pottedplant/smallcactus
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name = "small potted cactus"
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desc = "This is a small cactus. Its needles are sharp."
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icon_state = "plant-11"
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/obj/structure/flora/pottedplant/tall
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name = "tall potted plant"
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desc = "This is a tall plant. Tiny pores line its surface."
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icon_state = "plant-12"
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/obj/structure/flora/pottedplant/sticky
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name = "sticky potted plant"
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desc = "This is an odd plant. Its sticky leaves trap insects."
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icon_state = "plant-13"
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/obj/structure/flora/pottedplant/smelly
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name = "smelly potted plant"
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desc = "This is some kind of tropical plant. It reeks of rotten eggs."
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icon_state = "plant-14"
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/obj/structure/flora/pottedplant/small
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name = "small potted plant"
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desc = "This is a pot of assorted small flora. Some look familiar."
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icon_state = "plant-15"
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/obj/structure/flora/pottedplant/aquatic
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name = "aquatic potted plant"
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desc = "This is apparently an aquatic plant. It's probably fake."
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icon_state = "plant-16"
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/obj/structure/flora/pottedplant/shoot
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name = "small potted shoot"
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desc = "This is a small shoot. It still needs time to grow."
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icon_state = "plant-17"
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/obj/structure/flora/pottedplant/flower
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name = "potted flower"
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desc = "This is a slim plant. Sweet smelling flowers are supported by spindly stems."
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icon_state = "plant-18"
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/obj/structure/flora/pottedplant/crystal
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name = "crystalline potted plant"
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desc = "These are rather cubic plants. Odd crystal formations grow on the end."
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icon_state = "plant-19"
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/obj/structure/flora/pottedplant/subterranean
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name = "subterranean potted plant"
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desc = "This is a subterranean plant. It's bulbous ends glow faintly."
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icon_state = "plant-20"
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light_range = 2
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light_power = 0.6
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light_color = "#FF6633"
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/obj/structure/flora/pottedplant/minitree
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name = "potted tree"
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desc = "This is a miniature tree. Apparently it was grown to 1/5 scale."
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icon_state = "plant-21"
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/obj/structure/flora/pottedplant/stoutbush
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name = "stout potted bush"
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desc = "This is a stout bush. Its leaves point up and outwards."
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icon_state = "plant-22"
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/obj/structure/flora/pottedplant/drooping
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name = "drooping potted plant"
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desc = "This is a small plant. The drooping leaves make it look like its wilted."
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icon_state = "plant-23"
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/obj/structure/flora/pottedplant/tropical
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name = "tropical potted plant"
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desc = "This is some kind of tropical plant. It hasn't begun to flower yet."
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icon_state = "plant-24"
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/obj/structure/flora/pottedplant/dead
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name = "dead potted plant"
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desc = "This is the dried up remains of a dead plant. Someone should replace it."
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icon_state = "plant-25"
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/obj/structure/flora/pottedplant/decorative
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name = "decorative potted plant"
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desc = "This is a decorative shrub. It's been trimmed into the shape of an apple."
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icon_state = "applebush"
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/obj/structure/flora/pottedplant/xmas
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name = "small christmas tree"
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desc = "This is a tiny well lit decorative christmas tree."
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icon_state = "plant-xmas"
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/obj/structure/flora/sif
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icon = 'icons/obj/flora/sifflora.dmi'
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/obj/structure/flora/sif/attack_hand(mob/user)
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if (user.a_intent == I_HURT)
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if(do_after(user, 5 SECONDS))
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user.visible_message("<span class='filter_notice'>\The [user] digs up \the [src.name].", "You dig up \the [src.name].</span>")
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qdel(src)
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else
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user.visible_message("<span class='filter_notice'>\The [user] pokes \the [src.name].", "You poke \the [src.name].</span>")
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/datum/category_item/catalogue/flora/subterranean_bulbs
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name = "Sivian Flora - Subterranean Bulbs"
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desc = "A plant which is native to Sif, it continues the trend of being a bioluminescent specimen. These plants \
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are generally suited for conditions experienced in caverns, which are generally dark and cold. It is not \
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known why this plant evolved to be bioluminescent, however this property has, unintentionally, allowed for \
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it to spread much farther than before, with the assistance of humans.\
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<br><br>\
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In Sif's early history, Sivian settlers found this plant while they were establishing mines. Their ability \
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to emit low, but consistant amounts of light made them desirable to the settlers. They would often cultivate \
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this plant inside man-made tunnels and mines to act as a backup source of light that would not need \
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electricity. This technique has saved many lost miners, and this practice continues to this day."
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value = CATALOGUER_REWARD_EASY
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/obj/structure/flora/sif/subterranean
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name = "subterranean plant"
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desc = "This is a subterranean plant. It's bulbous ends glow faintly."
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icon_state = "glowplant"
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light_range = 2
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light_power = 0.6
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light_color = "#FF6633"
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catalogue_data = list(/datum/category_item/catalogue/flora/subterranean_bulbs)
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/obj/structure/flora/sif/subterranean/Initialize()
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icon_state = "[initial(icon_state)][rand(1,2)]"
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. = ..()
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/datum/category_item/catalogue/flora/eyebulbs
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name = "Sivian Flora - Eyebulbs"
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desc = "A plant native to Sif. On the end of its stems are bulbs which visually resemble \
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eyes, which shrink when touched. One theory is that the bulbs are a result of mimicry, appearing as eyeballs to protect from predators.<br><br>\
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These plants have no known use."
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value = CATALOGUER_REWARD_EASY
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|
|
|
/obj/structure/flora/sif/eyes
|
|
name = "mysterious bulbs"
|
|
desc = "This is a mysterious looking plant. They kind of look like eyeballs. Creepy."
|
|
icon_state = "eyeplant"
|
|
catalogue_data = list(/datum/category_item/catalogue/flora/eyebulbs)
|
|
|
|
/obj/structure/flora/sif/eyes/Initialize()
|
|
icon_state = "[initial(icon_state)][rand(1,3)]"
|
|
. = ..()
|
|
|
|
/datum/category_item/catalogue/flora/mosstendrils
|
|
name = "Sivian Flora - Moss Stalks"
|
|
desc = "A plant native to Sif. The plant is most closely related to the common, dense moss found covering Sif's terrain. \
|
|
It has evolved a method of camouflage utilizing white hairs on its dorsal sides to make it appear as a small mound of snow from \
|
|
above. It has no known use, though it is a common furnishing in contemporary homes."
|
|
value = CATALOGUER_REWARD_TRIVIAL
|
|
|
|
/obj/structure/flora/sif/tendrils
|
|
name = "stocky tendrils"
|
|
desc = "A 'plant' made up of hardened moss. It has tiny hairs that bunch together to look like snow."
|
|
icon_state = "grass"
|
|
randomize_size = TRUE
|
|
catalogue_data = list(/datum/category_item/catalogue/flora/mosstendrils)
|
|
|
|
harvest_tool = /obj/item/weapon/material/knife
|
|
max_harvests = 1
|
|
min_harvests = -4
|
|
harvest_loot = list(
|
|
/obj/item/seeds/wabback = 15,
|
|
/obj/item/seeds/blackwabback = 1,
|
|
/obj/item/seeds/wildwabback = 30
|
|
)
|
|
|
|
/obj/structure/flora/sif/tendrils/Initialize()
|
|
icon_state = "[initial(icon_state)][rand(1,3)]"
|
|
. = ..()
|
|
|
|
/obj/structure/flora/sif/tendrils/get_harvestable_desc()
|
|
return "<span class='notice'>\The [src] seems to be growing over something.</span>"
|
|
|
|
/datum/category_item/catalogue/flora/frostbelle
|
|
name = "Sivian Flora - Frostbelle"
|
|
desc = "A rare plant native to Sif, with very peculiar growing requirements. Rarely seen outside of their original habitat,\
|
|
or the homes of the wealthy, the plant's unique vein structure is actually used to carry the plant's reproductive material \
|
|
to forming buds, the petals of which secrete the luminescent sap containing the pollen at the time of blooming. Certain \
|
|
horticulturists have found ways of halting this process prior to the secretion of the sap, leaving the flower's petals \
|
|
bright, at the cost of making that bud sterile."
|
|
value = CATALOGUER_REWARD_HARD
|
|
|
|
/obj/structure/flora/sif/frostbelle
|
|
name = "gnarly shrub"
|
|
desc = "A stocky plant with fins bearing luminescent veins along its branches."
|
|
icon_state = "grass"
|
|
randomize_size = TRUE
|
|
catalogue_data = list(/datum/category_item/catalogue/flora/frostbelle)
|
|
|
|
harvest_tool = /obj/item/weapon/material/knife
|
|
max_harvests = 2
|
|
min_harvests = -4
|
|
harvest_loot = list(
|
|
/obj/item/weapon/reagent_containers/food/snacks/frostbelle = 1
|
|
)
|
|
|
|
var/variantnum = null
|
|
|
|
/obj/structure/flora/sif/frostbelle/Initialize()
|
|
. = ..()
|
|
|
|
variantnum = rand(1,3)
|
|
|
|
update_icon()
|
|
|
|
/obj/structure/flora/sif/frostbelle/update_icon()
|
|
..()
|
|
|
|
if(max_harvests > 0 && harvest_count < max_harvests)
|
|
icon_state = "[initial(icon_state)][variantnum]"
|
|
|
|
else
|
|
icon_state = initial(icon_state)
|
|
|
|
/obj/structure/flora/sif/frostbelle/get_harvestable_desc()
|
|
return "<span class='notice'>\The [src] seems to be budding.</span>"
|