mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-20 15:12:57 +00:00
430 lines
12 KiB
Plaintext
430 lines
12 KiB
Plaintext
GLOBAL_LIST_BOILERPLATE(all_janitorial_carts, /obj/structure/janitorialcart)
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/obj/structure/janitorialcart
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name = "janitorial cart"
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desc = "The ultimate in janitorial carts! Has space for water, mops, signs, trash bags, and more!"
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description_info = "You can use alt-click while holding a mop to stow the mop. Alt-click holding a reagent container will empty the contents into the bucket without trying to put the container in any attached trash bag."
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icon = 'icons/obj/janitor.dmi'
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icon_state = "cart"
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anchored = 0
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density = 1
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flags = OPENCONTAINER
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climbable = TRUE
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//copypaste sorry
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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var/obj/item/weapon/storage/bag/trash/mybag = null
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var/obj/item/weapon/mop/mymop = null
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var/obj/item/weapon/reagent_containers/spray/myspray = null
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var/obj/item/device/lightreplacer/myreplacer = null
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var/obj/structure/mopbucket/mybucket = null
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var/has_items = FALSE
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var/dismantled = TRUE
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var/signs = 0 //maximum capacity hardcoded below
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/obj/structure/janitorialcart/Destroy()
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QDEL_NULL(mybag)
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QDEL_NULL(mymop)
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QDEL_NULL(myspray)
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QDEL_NULL(myreplacer)
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QDEL_NULL(mybucket)
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return ..()
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/obj/structure/janitorialcart/examine(mob/user)
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. = ..(user)
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if(istype(mybucket))
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var/contains = mybucket.reagents.total_volume
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. += "[bicon(src)] The bucket contains [contains] unit\s of liquid!"
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else
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. += "[bicon(src)] There is no bucket mounted on it!"
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/obj/structure/janitorialcart/MouseDrop_T(atom/movable/O as mob|obj, mob/living/user as mob)
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if (istype(O, /obj/structure/mopbucket) && !mybucket)
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O.forceMove(src)
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mybucket = O
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to_chat(user, "You mount the [O] on the janicart.")
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update_icon()
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else
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..()
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/obj/structure/janitorialcart/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/reagent_containers/glass/rag) || istype(I, /obj/item/weapon/soap))
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if (mybucket)
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if(I.reagents.total_volume < I.reagents.maximum_volume)
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if(mybucket.reagents.total_volume < 1)
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to_chat(user, "<span class='notice'>[mybucket] is empty!</span>")
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else
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mybucket.reagents.trans_to_obj(I, 5) //
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to_chat(user, "<span class='notice'>You wet [I] in [mybucket].</span>")
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playsound(loc, 'sound/effects/slosh.ogg', 25, 1)
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else
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to_chat(user, "<span class='notice'>[I] can't absorb anymore liquid!</span>")
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else
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to_chat(user, "<span class='notice'>There is no bucket mounted here to dip [I] into!</span>")
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return 1
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else if (istype(I, /obj/item/weapon/reagent_containers/glass/bucket) && mybucket)
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I.afterattack(mybucket, usr, 1)
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update_icon()
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return 1
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else if(istype(I, /obj/item/weapon/reagent_containers/spray) && !myspray)
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user.unEquip(I, 0, src)
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myspray = I
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update_icon()
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updateUsrDialog()
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to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
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return 1
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else if(istype(I, /obj/item/device/lightreplacer) && !myreplacer)
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user.unEquip(I, 0, src)
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myreplacer = I
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update_icon()
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updateUsrDialog()
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to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
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return 1
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else if(istype(I, /obj/item/weapon/storage/bag/trash) && !mybag)
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user.unEquip(I, 0, src)
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mybag = I
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update_icon()
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updateUsrDialog()
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to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
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return 1
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else if(istype(I, /obj/item/clothing/suit/caution))
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if(signs < 4)
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user.unEquip(I, 0, src)
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signs++
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update_icon()
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updateUsrDialog()
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to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
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else
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to_chat(user, "<span class='notice'>[src] can't hold any more signs.</span>")
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return 1
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else if(mybag)
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return mybag.attackby(I, user)
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//This return will prevent afterattack from executing if the object goes into the trashbag,
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//This prevents dumb stuff like splashing the cart with the contents of a container, after putting said container into trash
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else if (!has_items)
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if (I.is_wrench())
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if (do_after(user, 5 SECONDS, src))
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dismantle(user)
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return
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..()
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//New Altclick functionality!
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//Altclick the cart with a mop to stow the mop away
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//Altclick the cart with a reagent container to pour things into the bucket without putting the bottle in trash
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/obj/structure/janitorialcart/AltClick(mob/living/user)
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if(user.incapacitated() || !Adjacent(user)) return
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var/obj/I = usr.get_active_hand()
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if(istype(I, /obj/item/weapon/mop))
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if(!mymop)
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usr.drop_from_inventory(I,src)
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mymop = I
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update_icon()
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updateUsrDialog()
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to_chat(usr, "<span class='notice'>You put [I] into [src].</span>")
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update_icon()
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else
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to_chat(usr, "<span class='notice'>The cart already has a mop attached</span>")
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return
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else if(istype(I, /obj/item/weapon/reagent_containers) && mybucket)
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var/obj/item/weapon/reagent_containers/C = I
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C.afterattack(mybucket, usr, 1)
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update_icon()
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/obj/structure/janitorialcart/attack_hand(mob/user)
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ui_interact(user)
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return
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/obj/structure/janitorialcart/ui_interact(var/mob/user, var/ui_key = "main", var/datum/nanoui/ui = null, var/force_open = TRUE)
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var/data[0]
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data["name"] = capitalize(name)
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data["bag"] = mybag ? capitalize(mybag.name) : null
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data["bucket"] = mybucket ? capitalize(mybucket.name) : null
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data["mop"] = mymop ? capitalize(mymop.name) : null
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data["spray"] = myspray ? capitalize(myspray.name) : null
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data["replacer"] = myreplacer ? capitalize(myreplacer.name) : null
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data["signs"] = signs ? "[signs] sign\s" : null
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "janitorcart.tmpl", "Janitorial cart", 240, 160)
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ui.set_initial_data(data)
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ui.open()
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/obj/structure/janitorialcart/Topic(href, href_list)
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if(!in_range(src, usr))
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return
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if(!isliving(usr))
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return
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var/mob/living/user = usr
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if(href_list["take"])
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switch(href_list["take"])
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if("garbage")
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if(mybag)
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user.put_in_hands(mybag)
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to_chat(user, "<span class='notice'>You take [mybag] from [src].</span>")
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mybag = null
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if("mop")
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if(mymop)
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user.put_in_hands(mymop)
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to_chat(user, "<span class='notice'>You take [mymop] from [src].</span>")
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mymop = null
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if("spray")
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if(myspray)
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user.put_in_hands(myspray)
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to_chat(user, "<span class='notice'>You take [myspray] from [src].</span>")
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myspray = null
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if("replacer")
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if(myreplacer)
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user.put_in_hands(myreplacer)
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to_chat(user, "<span class='notice'>You take [myreplacer] from [src].</span>")
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myreplacer = null
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if("sign")
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if(signs)
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var/obj/item/clothing/suit/caution/Sign = locate() in src
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if(Sign)
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user.put_in_hands(Sign)
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to_chat(user, "<span class='notice'>You take \a [Sign] from [src].</span>")
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signs--
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else
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warning("[src] signs ([signs]) didn't match contents")
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signs = 0
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if("bucket")
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if(mybucket)
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mybucket.forceMove(get_turf(user))
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to_chat(user, "<span class='notice'>You unmount [mybucket] from [src].</span>")
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mybucket = null
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update_icon()
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updateUsrDialog()
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/obj/structure/janitorialcart/update_icon()
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overlays.Cut()
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if(mybucket)
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overlays += "cart_bucket"
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if(mybucket.reagents.total_volume >= 1)
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overlays += "water_cart"
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if(mybag)
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overlays += "cart_garbage"
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if(mymop)
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overlays += "cart_mop"
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if(myspray)
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overlays += "cart_spray"
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if(myreplacer)
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overlays += "cart_replacer"
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if(signs)
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overlays += "cart_sign[signs]"
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//This is called if the cart is caught in an explosion, or destroyed by weapon fire
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/obj/structure/janitorialcart/proc/spill(var/chance = 100)
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var/turf/dropspot = get_turf(src)
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if (mymop && prob(chance))
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mymop.forceMove(dropspot)
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mymop.tumble(2)
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mymop = null
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if (myspray && prob(chance))
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myspray.forceMove(dropspot)
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myspray.tumble(3)
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myspray = null
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if (myreplacer && prob(chance))
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myreplacer.forceMove(dropspot)
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myreplacer.tumble(3)
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myreplacer = null
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if (mybucket && prob(chance*0.5))//bucket is heavier, harder to knock off
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mybucket.forceMove(dropspot)
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mybucket.tumble(1)
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mybucket = null
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if (signs)
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for (var/obj/item/clothing/suit/caution/Sign in src)
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if (prob(min((chance*2),100)))
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signs--
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Sign.forceMove(dropspot)
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Sign.tumble(3)
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if (signs < 0)//safety for something that shouldn't happen
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signs = 0
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update_icon()
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return
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if (mybag && prob(min((chance*2),100)))//Bag is flimsy
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mybag.forceMove(dropspot)
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mybag.tumble(1)
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mybag.spill()//trashbag spills its contents too
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mybag = null
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update_icon()
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/obj/structure/janitorialcart/proc/dismantle(var/mob/user = null)
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if (!dismantled)
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if (has_items)
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spill()
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new /obj/item/stack/material/steel(src.loc, 10)
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new /obj/item/stack/material/plastic(src.loc, 10)
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new /obj/item/stack/rods(src.loc, 20)
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dismantled = 1
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qdel(src)
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/obj/structure/janitorialcart/ex_act(severity)
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spill(100 / severity)
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..()
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//old style retardo-cart
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/obj/structure/bed/chair/janicart
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name = "janicart"
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "pussywagon"
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anchored = 1
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density = 1
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flags = OPENCONTAINER
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//copypaste sorry
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var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
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var/obj/item/weapon/storage/bag/trash/mybag = null
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var/callme = "pimpin' ride" //how do people refer to it?
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/obj/structure/bed/chair/janicart/New()
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create_reagents(300)
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update_layer()
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/obj/structure/bed/chair/janicart/examine(mob/user)
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. = ..()
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if(Adjacent(user))
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. += "This [callme] contains [reagents.total_volume] unit\s of water!"
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if(mybag)
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. += "\A [mybag] is hanging on the [callme]."
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/obj/structure/bed/chair/janicart/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/mop))
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if(reagents.total_volume > 1)
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reagents.trans_to_obj(I, 2)
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to_chat(user, "<span class='notice'>You wet [I] in the [callme].</span>")
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playsound(src, 'sound/effects/slosh.ogg', 25, 1)
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else
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to_chat(user, "<span class='notice'>This [callme] is out of water!</span>")
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else if(istype(I, /obj/item/key))
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to_chat(user, "Hold [I] in one of your hands while you drive this [callme].")
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else if(istype(I, /obj/item/weapon/storage/bag/trash))
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to_chat(user, "<span class='notice'>You hook the trashbag onto the [callme].</span>")
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user.drop_item()
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I.loc = src
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mybag = I
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/obj/structure/bed/chair/janicart/attack_hand(mob/user)
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if(mybag)
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mybag.loc = get_turf(user)
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user.put_in_hands(mybag)
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mybag = null
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else
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..()
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/obj/structure/bed/chair/janicart/relaymove(mob/living/user, direction)
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if(user.stat || user.stunned || user.weakened || user.paralysis)
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unbuckle_mob()
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if(user.get_type_in_hands(/obj/item/key))
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step(src, direction)
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update_mob()
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else
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to_chat(user, "<span class='notice'>You'll need the keys in one of your hands to drive this [callme].</span>")
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/obj/structure/bed/chair/janicart/post_buckle_mob(mob/living/M)
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update_mob()
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return ..()
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/obj/structure/bed/chair/janicart/update_layer()
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if(dir == SOUTH)
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layer = FLY_LAYER
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else
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layer = OBJ_LAYER
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/obj/structure/bed/chair/janicart/unbuckle_mob()
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var/mob/living/M = ..()
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if(M)
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M.pixel_x = 0
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M.pixel_y = 0
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return M
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/obj/structure/bed/chair/janicart/set_dir()
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..()
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update_layer()
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if(has_buckled_mobs())
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for(var/A in buckled_mobs)
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var/mob/living/L = A
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if(L.loc != loc)
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L.buckled = null //Temporary, so Move() succeeds.
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L.buckled = src //Restoring
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update_mob()
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/obj/structure/bed/chair/janicart/proc/update_mob()
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if(has_buckled_mobs())
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for(var/A in buckled_mobs)
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var/mob/living/L = A
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L.set_dir(dir)
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switch(dir)
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if(SOUTH)
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L.pixel_x = 0
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L.pixel_y = 7
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if(WEST)
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L.pixel_x = 13
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L.pixel_y = 7
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if(NORTH)
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L.pixel_x = 0
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L.pixel_y = 4
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if(EAST)
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L.pixel_x = -13
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L.pixel_y = 7
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/obj/structure/bed/chair/janicart/bullet_act(var/obj/item/projectile/Proj)
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if(has_buckled_mobs())
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if(prob(85))
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var/mob/living/L = pick(buckled_mobs)
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return L.bullet_act(Proj)
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visible_message("<span class='warning'>[Proj] ricochets off the [callme]!</span>")
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/obj/item/key
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name = "key"
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desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "keys"
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w_class = ITEMSIZE_TINY
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