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* Sideports a couple of init unit tests from Neb. * Trying to unfuck initialize logic. * Removing del()s. * Adjusting return values to Initialize(). * Moving some dangerous object logic from obj onto the two types that use it. * Rolling back some init changes and commenting out initialized atom unit test. * this comment formatting is a minor war crime * Removed sleep() from signaler circuit Initialize(). * Additional Init fixes post-rebase. * Uncomments subsystem test since that's passing.
19 lines
572 B
Plaintext
19 lines
572 B
Plaintext
/turf/unsimulated
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name = "command"
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oxygen = MOLES_O2STANDARD
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nitrogen = MOLES_N2STANDARD
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var/skip_init = TRUE // Don't call down the chain, apparently for performance when loading maps at runtime.
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/turf/unsimulated/Initialize(mapload)
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if(skip_init)
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initialized = TRUE
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return INITIALIZE_HINT_NORMAL
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. = ..()
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// Better nip this just in case.
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/turf/unsimulated/rcd_values(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode)
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return FALSE
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/turf/unsimulated/rcd_act(mob/living/user, obj/item/weapon/rcd/the_rcd, passed_mode)
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return FALSE
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