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* Begins work on the Industrial expansion, ft hidden Lore * Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use. Fix Fix. * Reset map to master. * Add copper to Robotics, R&D, Engineering, and EVA.
30 lines
1.1 KiB
Plaintext
30 lines
1.1 KiB
Plaintext
/datum/design/item/weapon/xenobio/AssembleDesignName()
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..()
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name = "Xenobiology equipment design ([item_name])"
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// Xenobio Weapons
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/datum/design/item/weapon/xenobio/slimebaton
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id = "slimebaton"
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MAT_COPPER = 30)
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build_path = /obj/item/weapon/melee/baton/slime
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sort_string = "HAAAA"
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/datum/design/item/weapon/xenobio/slimetaser
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id = "slimetaser"
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req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MAT_COPPER = 40)
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build_path = /obj/item/weapon/gun/energy/taser/xeno
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sort_string = "HAAAB"
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// Other
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/datum/design/item/weapon/xenobio/slime_scanner
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name = "slime scanner"
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desc = "A hand-held body scanner able to learn information about slimes."
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id = "slime_scanner"
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req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500, MAT_COPPER = 30)
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build_path = /obj/item/device/slime_scanner
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sort_string = "HBAAA" |