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Polaris/code/modules/research/designs/xenobio_toys.dm
Mechoid 1de8bc1c40 Industrial Expansion (#7811)
* Begins work on the Industrial expansion, ft hidden Lore

* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.

Fix Fix.

* Reset map to master.

* Add copper to Robotics, R&D, Engineering, and EVA.
2021-01-27 19:28:13 -09:00

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/datum/design/item/weapon/xenobio/AssembleDesignName()
..()
name = "Xenobiology equipment design ([item_name])"
// Xenobio Weapons
/datum/design/item/weapon/xenobio/slimebaton
id = "slimebaton"
req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3)
materials = list(DEFAULT_WALL_MATERIAL = 5000, MAT_COPPER = 30)
build_path = /obj/item/weapon/melee/baton/slime
sort_string = "HAAAA"
/datum/design/item/weapon/xenobio/slimetaser
id = "slimetaser"
req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4)
materials = list(DEFAULT_WALL_MATERIAL = 5000, MAT_COPPER = 40)
build_path = /obj/item/weapon/gun/energy/taser/xeno
sort_string = "HAAAB"
// Other
/datum/design/item/weapon/xenobio/slime_scanner
name = "slime scanner"
desc = "A hand-held body scanner able to learn information about slimes."
id = "slime_scanner"
req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500, MAT_COPPER = 30)
build_path = /obj/item/device/slime_scanner
sort_string = "HBAAA"