mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
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This commit is contained in:
12
code/datums/actions/beam_rifle.dm
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12
code/datums/actions/beam_rifle.dm
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@@ -0,0 +1,12 @@
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/datum/action/item_action/zoom_speed_action
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name = "Toggle Zooming Speed"
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icon_icon = 'icons/mob/actions/actions_spells.dmi'
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button_icon_state = "projectile"
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background_icon_state = "bg_tech"
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/datum/action/item_action/zoom_lock_action
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name = "Switch Zoom Mode"
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icon_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "zoom_mode"
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background_icon_state = "bg_tech"
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170
code/datums/antagonists/monkey.dm
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170
code/datums/antagonists/monkey.dm
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@@ -0,0 +1,170 @@
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#define MONKEYS_ESCAPED 1
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#define MONKEYS_LIVED 2
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#define MONKEYS_DIED 3
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#define DISEASE_LIVED 4
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/datum/antagonist/monkey
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name = "Monkey"
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job_rank = ROLE_MONKEY
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roundend_category = "monkeys"
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var/datum/objective_team/monkey/monkey_team
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/datum/antagonist/monkey/on_gain()
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. = ..()
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SSticker.mode.ape_infectees += owner
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owner.special_role = "Infected Monkey"
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever
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if(!owner.current.HasDisease(D))
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D.affected_mob = owner
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owner.current.viruses += D
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else
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QDEL_NULL(D)
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/datum/antagonist/monkey/greet()
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to_chat(owner, "<b>You are a monkey now!</b>")
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to_chat(owner, "<b>Bite humans to infect them, follow the orders of the monkey leaders, and help fellow monkeys!</b>")
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to_chat(owner, "<b>Ensure at least one infected monkey escapes on the Emergency Shuttle!</b>")
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to_chat(owner, "<b><i>As an intelligent monkey, you know how to use technology and how to ventcrawl while wearing things.</i></b>")
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to_chat(owner, "<b>You can use :k to talk to fellow monkeys!</b>")
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SEND_SOUND(owner.current, sound('sound/ambience/antag/monkey.ogg'))
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/datum/antagonist/monkey/on_removal()
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. = ..()
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owner.special_role = null
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SSticker.mode.ape_infectees -= owner
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var/datum/disease/D = (/datum/disease/transformation/jungle_fever in owner.current.viruses)
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if(D)
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D.cure()
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/datum/antagonist/monkey/create_team(datum/objective_team/monkey/new_team)
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if(!new_team)
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for(var/datum/antagonist/monkey/N in get_antagonists(/datum/antagonist/monkey, TRUE))
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if(N.monkey_team)
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monkey_team = N.monkey_team
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return
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monkey_team = new /datum/objective_team/monkey
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monkey_team.update_objectives()
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return
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if(!istype(new_team))
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stack_trace("Wrong team type passed to [type] initialization.")
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monkey_team = new_team
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/datum/antagonist/monkey/proc/forge_objectives()
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if(monkey_team)
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owner.objectives |= monkey_team.objectives
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/datum/antagonist/monkey/leader
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name = "Monkey Leader"
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/datum/antagonist/monkey/leader/on_gain()
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. = ..()
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var/datum/disease/D = (/datum/disease/transformation/jungle_fever in owner.current.viruses)
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if(D)
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D.visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
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var/obj/item/organ/heart/freedom/F = new
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F.Insert(owner.current, drop_if_replaced = FALSE)
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SSticker.mode.ape_leaders += owner
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owner.special_role = "Monkey Leader"
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/datum/antagonist/monkey/leader/on_removal()
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. = ..()
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SSticker.mode.ape_leaders -= owner
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var/obj/item/organ/heart/H = new
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H.Insert(owner.current, drop_if_replaced = FALSE) //replace freedom heart with normal heart
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/datum/antagonist/monkey/leader/greet()
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to_chat(owner, "<B><span class='notice'>You are the Jungle Fever patient zero!!</B></span>")
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to_chat(owner, "<b>You have been planted onto this station by the Animal Rights Consortium.</b>")
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to_chat(owner, "<b>Soon the disease will transform you into an ape. Afterwards, you will be able spread the infection to others with a bite.</b>")
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to_chat(owner, "<b>While your infection strain is undetectable by scanners, any other infectees will show up on medical equipment.</b>")
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to_chat(owner, "<b>Your mission will be deemed a success if any of the live infected monkeys reach CentCom.</b>")
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to_chat(owner, "<b>As an initial infectee, you will be considered a 'leader' by your fellow monkeys.</b>")
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to_chat(owner, "<b>You can use :k to talk to fellow monkeys!</b>")
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SEND_SOUND(owner.current, sound('sound/ambience/antag/monkey.ogg'))
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/datum/objective/monkey
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explanation_text = "Ensure that infected monkeys escape on the emergency shuttle!"
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martyr_compatible = TRUE
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var/monkeys_to_win = 1
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var/escaped_monkeys = 0
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/datum/objective/monkey/check_completion()
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
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for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
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if (M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
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escaped_monkeys++
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if(escaped_monkeys >= monkeys_to_win)
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return TRUE
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return FALSE
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/datum/objective_team/monkey
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name = "Monkeys"
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/datum/objective_team/monkey/proc/update_objectives()
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objectives = list()
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var/datum/objective/monkey/O = new /datum/objective/monkey()
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O.team = src
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objectives += O
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return
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/datum/objective_team/monkey/proc/infected_monkeys_alive()
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
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for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
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if(M.HasDisease(D))
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return TRUE
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return FALSE
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/datum/objective_team/monkey/proc/infected_monkeys_escaped()
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
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for(var/mob/living/carbon/monkey/M in GLOB.alive_mob_list)
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if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
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return TRUE
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return FALSE
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/datum/objective_team/monkey/proc/infected_humans_escaped()
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
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for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
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if(M.HasDisease(D) && (M.onCentCom() || M.onSyndieBase()))
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return TRUE
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return FALSE
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/datum/objective_team/monkey/proc/infected_humans_alive()
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var/datum/disease/D = new /datum/disease/transformation/jungle_fever()
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for(var/mob/living/carbon/human/M in GLOB.alive_mob_list)
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if(M.HasDisease(D))
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return TRUE
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return FALSE
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/datum/objective_team/monkey/proc/get_result()
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if(infected_monkeys_escaped())
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return MONKEYS_ESCAPED
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if(infected_monkeys_alive())
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return MONKEYS_LIVED
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if(infected_humans_alive() || infected_humans_escaped())
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return DISEASE_LIVED
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return MONKEYS_DIED
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/datum/objective_team/monkey/roundend_report()
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var/list/parts = list()
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switch(get_result())
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if(MONKEYS_ESCAPED)
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parts += "<span class='greentext big'><B>Monkey Major Victory!</B></span>"
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parts += "<span class='greentext'><B>Central Command and [station_name()] were taken over by the monkeys! Ook ook!</B></span>"
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if(MONKEYS_LIVED)
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parts += "<FONT size = 3><B>Monkey Minor Victory!</B></FONT>"
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parts += "<span class='greentext'><B>[station_name()] was taken over by the monkeys! Ook ook!</B></span>"
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if(DISEASE_LIVED)
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parts += "<span class='redtext big'><B>Monkey Minor Defeat!</B></span>"
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parts += "<span class='redtext'><B>All the monkeys died, but the disease lives on! The future is uncertain.</B></span>"
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if(MONKEYS_DIED)
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parts += "<span class='redtext big'><B>Monkey Major Defeat!</B></span>"
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parts += "<span class='redtext'><B>All the monkeys died, and Jungle Fever was wiped out!</B></span>"
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if(LAZYLEN(SSticker.mode.ape_leaders))
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parts += "<span class='header'>The monkey leaders were:</span>"
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parts += printplayerlist(SSticker.mode.ape_leaders)
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if(LAZYLEN(SSticker.mode.ape_infectees))
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parts += "<span class='header'>The monkeys were:</span>"
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parts += printplayerlist(SSticker.mode.ape_infectees)
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return "<div class='panel redborder'>[parts.Join("<br>")]</div>"
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40
code/datums/components/cleaning.dm
Normal file
40
code/datums/components/cleaning.dm
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@@ -0,0 +1,40 @@
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/datum/component/cleaning
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dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
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/datum/component/cleaning/Initialize()
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if(!ismovableatom(parent))
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. = COMPONENT_INCOMPATIBLE
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CRASH("[type] added to a [parent.type]")
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RegisterSignal(list(COMSIG_MOVABLE_MOVED), .proc/Clean)
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/datum/component/cleaning/proc/Clean()
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var/atom/movable/AM = parent
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var/turf/tile = AM.loc
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if(!isturf(tile))
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return
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tile.clean_blood()
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for(var/A in tile)
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if(is_cleanable(A))
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qdel(A)
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else if(istype(A, /obj/item))
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var/obj/item/cleaned_item = A
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cleaned_item.clean_blood()
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else if(ishuman(A))
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var/mob/living/carbon/human/cleaned_human = A
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if(cleaned_human.lying)
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if(cleaned_human.head)
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cleaned_human.head.clean_blood()
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cleaned_human.update_inv_head()
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if(cleaned_human.wear_suit)
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cleaned_human.wear_suit.clean_blood()
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cleaned_human.update_inv_wear_suit()
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else if(cleaned_human.w_uniform)
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cleaned_human.w_uniform.clean_blood()
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cleaned_human.update_inv_w_uniform()
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if(cleaned_human.shoes)
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cleaned_human.shoes.clean_blood()
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cleaned_human.update_inv_shoes()
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cleaned_human.clean_blood()
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cleaned_human.wash_cream()
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to_chat(cleaned_human, "<span class='danger'>[AM] cleans your face!</span>")
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||||
239
code/datums/position_point_vector.dm
Normal file
239
code/datums/position_point_vector.dm
Normal file
@@ -0,0 +1,239 @@
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//Designed for things that need precision trajectories like projectiles.
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//Don't use this for anything that you don't absolutely have to use this with (like projectiles!) because it isn't worth using a datum unless you need accuracy down to decimal places in pixels.
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||||
|
||||
#define RETURN_PRECISE_POSITION(A) new /datum/position(A)
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||||
#define RETURN_PRECISE_POINT(A) new /datum/point(A)
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||||
|
||||
/datum/position //For positions with map x/y/z and pixel x/y so you don't have to return lists. Could use addition/subtraction in the future I guess.
|
||||
var/x = 0
|
||||
var/y = 0
|
||||
var/z = 0
|
||||
var/pixel_x = 0
|
||||
var/pixel_y = 0
|
||||
|
||||
/datum/position/proc/valid()
|
||||
return x && y && z && !isnull(pixel_x) && !isnull(pixel_y)
|
||||
|
||||
/datum/position/New(_x = 0, _y = 0, _z = 0, _pixel_x = 0, _pixel_y = 0) //first argument can also be a /datum/point.
|
||||
if(istype(_x, /datum/point))
|
||||
var/datum/point/P = _x
|
||||
var/turf/T = P.return_turf()
|
||||
_x = T.x
|
||||
_y = T.y
|
||||
_z = T.z
|
||||
_pixel_x = P.return_px()
|
||||
_pixel_y = P.return_py()
|
||||
else if(isatom(_x))
|
||||
var/atom/A = _x
|
||||
_x = A.x
|
||||
_y = A.y
|
||||
_z = A.z
|
||||
_pixel_x = A.pixel_x
|
||||
_pixel_y = A.pixel_y
|
||||
x = _x
|
||||
y = _y
|
||||
z = _z
|
||||
pixel_x = _pixel_x
|
||||
pixel_y = _pixel_y
|
||||
|
||||
/datum/position/proc/return_turf()
|
||||
return locate(x, y, z)
|
||||
|
||||
/datum/position/proc/return_px()
|
||||
return pixel_x
|
||||
|
||||
/datum/position/proc/return_py()
|
||||
return pixel_y
|
||||
|
||||
/datum/position/proc/return_point()
|
||||
return new /datum/point(src)
|
||||
|
||||
/proc/point_midpoint_points(datum/point/a, datum/point/b) //Obviously will not support multiZ calculations! Same for the two below.
|
||||
var/datum/point/P = new
|
||||
P.x = round(a.x + (b.x - a.x) / 2, 1)
|
||||
P.y = round(a.y + (b.y - a.y) / 2, 1)
|
||||
P.z = a.z
|
||||
return P
|
||||
|
||||
/proc/pixel_length_between_points(datum/point/a, datum/point/b)
|
||||
return sqrt(((b.x - a.x) ** 2) + ((b.y - a.y) ** 2))
|
||||
|
||||
/proc/angle_between_points(datum/point/a, datum/point/b)
|
||||
return ATAN2((b.y - a.y), (b.x - a.x))
|
||||
|
||||
/datum/point //A precise point on the map in absolute pixel locations based on world.icon_size. Pixels are FROM THE EDGE OF THE MAP!
|
||||
var/x = 0
|
||||
var/y = 0
|
||||
var/z = 0
|
||||
|
||||
/datum/point/proc/valid()
|
||||
return x && y && z
|
||||
|
||||
/datum/point/proc/copy_to(datum/point/p = new)
|
||||
p.x = x
|
||||
p.y = y
|
||||
p.z = z
|
||||
return p
|
||||
|
||||
/datum/point/New(_x, _y, _z, _pixel_x = 0, _pixel_y = 0) //first argument can also be a /datum/position or /atom.
|
||||
if(istype(_x, /datum/position))
|
||||
var/datum/position/P = _x
|
||||
_x = P.x
|
||||
_y = P.y
|
||||
_z = P.z
|
||||
_pixel_x = P.pixel_x
|
||||
_pixel_y = P.pixel_y
|
||||
else if(istype(_x, /atom))
|
||||
var/atom/A = _x
|
||||
_x = A.x
|
||||
_y = A.y
|
||||
_z = A.z
|
||||
_pixel_x = A.pixel_x
|
||||
_pixel_y = A.pixel_y
|
||||
initialize_location(_x, _y, _z, _pixel_x, _pixel_y)
|
||||
|
||||
/datum/point/proc/initialize_location(tile_x, tile_y, tile_z, p_x = 0, p_y = 0)
|
||||
if(!isnull(tile_x))
|
||||
x = ((tile_x - 1) * world.icon_size) + world.icon_size / 2 + p_x
|
||||
if(!isnull(tile_y))
|
||||
y = ((tile_y - 1) * world.icon_size) + world.icon_size / 2+ p_y
|
||||
if(!isnull(tile_z))
|
||||
z = tile_z
|
||||
|
||||
/datum/point/proc/return_turf()
|
||||
return locate(CEILING(x / world.icon_size, 1), CEILING(y / world.icon_size, 1), z)
|
||||
|
||||
/datum/point/proc/return_coordinates() //[turf_x, turf_y, z]
|
||||
return list(CEILING(x / world.icon_size, 1), CEILING(y / world.icon_size, 1), z)
|
||||
|
||||
/datum/point/proc/return_position()
|
||||
return new /datum/position(src)
|
||||
|
||||
/datum/point/proc/return_px()
|
||||
return MODULUS(x, world.icon_size) - 16
|
||||
|
||||
/datum/point/proc/return_py()
|
||||
return MODULUS(y, world.icon_size) - 16
|
||||
|
||||
/datum/point/proc/mapcheck()
|
||||
. = FALSE
|
||||
var/maxx = world.icon_size * world.maxx
|
||||
var/maxy = world.icon_size * world.maxy
|
||||
var/move_zx = 0
|
||||
var/move_zy = 0
|
||||
if(x < 0)
|
||||
x += maxx
|
||||
move_zx -= 1
|
||||
if(y < 0)
|
||||
y += maxy
|
||||
move_zy -= 1
|
||||
if(x > maxx)
|
||||
x -= maxx
|
||||
move_zx += 1
|
||||
if(y > maxy)
|
||||
y -= maxy
|
||||
move_zy += 1
|
||||
var/datum/space_level/S = GLOB.z_levels_list["[z]"]
|
||||
if(move_zx != 0)
|
||||
var/datum/space_level/L = S.neigbours["[move_zx < 0? WEST : EAST]"]
|
||||
z = L.z_value
|
||||
. = TRUE
|
||||
if(move_zy != 0)
|
||||
var/datum/space_level/L = S.neigbours["[move_zy < 0? SOUTH : NORTH]"]
|
||||
z = L.z_value
|
||||
. = TRUE
|
||||
|
||||
/datum/point/vector
|
||||
var/speed = 32 //pixels per iteration
|
||||
var/iteration = 0
|
||||
var/angle = 0
|
||||
var/mpx = 0 //calculated x/y movement amounts to prevent having to do trig every step.
|
||||
var/mpy = 0
|
||||
var/starting_x = 0 //just like before, pixels from EDGE of map! This is set in initialize_location().
|
||||
var/starting_y = 0
|
||||
var/starting_z = 0
|
||||
|
||||
/datum/point/vector/New(_x, _y, _z, _pixel_x = 0, _pixel_y = 0, _angle, _speed)
|
||||
..()
|
||||
initialize_trajectory(_speed, _angle)
|
||||
|
||||
/datum/point/vector/initialize_location(tile_x, tile_y, tile_z, p_x = 0, p_y = 0)
|
||||
. = ..()
|
||||
starting_x = x
|
||||
starting_y = y
|
||||
starting_z = z
|
||||
|
||||
/datum/point/vector/copy_to(datum/point/vector/v = new)
|
||||
..(v)
|
||||
v.speed = speed
|
||||
v.iteration = iteration
|
||||
v.angle = angle
|
||||
v.mpx = mpx
|
||||
v.mpy = mpy
|
||||
v.starting_x = starting_x
|
||||
v.starting_y = starting_y
|
||||
v.starting_z = starting_z
|
||||
return v
|
||||
|
||||
/datum/point/vector/proc/initialize_trajectory(pixel_speed, new_angle)
|
||||
if(!isnull(pixel_speed))
|
||||
speed = pixel_speed
|
||||
set_angle(new_angle)
|
||||
|
||||
/datum/point/vector/proc/set_angle(new_angle) //calculations use "byond angle" where north is 0 instead of 90, and south is 180 instead of 270.
|
||||
if(isnull(angle))
|
||||
return
|
||||
angle = new_angle
|
||||
update_offsets()
|
||||
|
||||
/datum/point/vector/proc/update_offsets()
|
||||
mpx = sin(angle) * speed
|
||||
mpy = cos(angle) * speed
|
||||
|
||||
/datum/point/vector/proc/set_speed(new_speed)
|
||||
if(isnull(new_speed) || speed == new_speed)
|
||||
return
|
||||
speed = new_speed
|
||||
update_offsets()
|
||||
|
||||
/datum/point/vector/proc/increment(multiplier = 1)
|
||||
iteration++
|
||||
x += mpx * 1
|
||||
y += mpy * 1
|
||||
if(mapcheck())
|
||||
on_z_change()
|
||||
|
||||
/datum/point/vector/proc/return_vector_after_increments(amount = 7, multiplier = 1, force_simulate = FALSE)
|
||||
var/datum/point/vector/v = copy_to()
|
||||
if(force_simulate)
|
||||
for(var/i in 1 to amount)
|
||||
v.increment(multiplier)
|
||||
else
|
||||
v.increment(multiplier * amount)
|
||||
return v
|
||||
|
||||
/datum/point/vector/proc/on_z_change()
|
||||
return
|
||||
|
||||
/datum/point/vector/processed //pixel_speed is per decisecond.
|
||||
var/last_process = 0
|
||||
var/last_move = 0
|
||||
var/paused = FALSE
|
||||
|
||||
/datum/point/vector/processed/Destroy()
|
||||
STOP_PROCESSING(SSprojectiles, src)
|
||||
|
||||
/datum/point/vector/processed/proc/start()
|
||||
last_process = world.time
|
||||
last_move = world.time
|
||||
START_PROCESSING(SSprojectiles, src)
|
||||
|
||||
/datum/point/vector/processed/process()
|
||||
if(paused)
|
||||
last_move += world.time - last_process
|
||||
last_process = world.time
|
||||
return
|
||||
var/needed_time = world.time - last_move
|
||||
last_process = world.time
|
||||
last_move = world.time
|
||||
increment(needed_time)
|
||||
@@ -0,0 +1,70 @@
|
||||
/proc/generate_projectile_beam_between_points(datum/point/starting, datum/point/ending, beam_type, color, qdel_in = 5) //Do not pass z-crossing points as that will not be properly (and likely will never be properly until it's absolutely needed) supported!
|
||||
if(!istype(starting) || !istype(ending) || !ispath(beam_type))
|
||||
return
|
||||
var/datum/point/midpoint = point_midpoint_points(starting, ending)
|
||||
var/obj/effect/projectile_beam/PB = new beam_type
|
||||
PB.apply_vars(angle_between_points(starting, ending), midpoint.return_px(), midpoint.return_py(), color, pixel_length_between_points(starting, ending) / world.icon_size, midpoint.return_turf(), 0)
|
||||
. = PB
|
||||
if(qdel_in)
|
||||
QDEL_IN(PB, qdel_in)
|
||||
|
||||
/obj/effect/projectile_beam
|
||||
icon = 'icons/obj/projectiles.dmi'
|
||||
layer = ABOVE_MOB_LAYER
|
||||
anchored = TRUE
|
||||
light_power = 1
|
||||
light_range = 2
|
||||
light_color = "#00ffff"
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
flags_1 = ABSTRACT_1
|
||||
appearance_flags = 0
|
||||
|
||||
/obj/effect/projectile_beam/singularity_pull()
|
||||
return
|
||||
|
||||
/obj/effect/projectile_beam/singularity_act()
|
||||
return
|
||||
|
||||
/obj/effect/projectile_beam/proc/scale_to(nx,ny,override=TRUE)
|
||||
var/matrix/M
|
||||
if(!override)
|
||||
M = transform
|
||||
else
|
||||
M = new
|
||||
M.Scale(nx,ny)
|
||||
transform = M
|
||||
|
||||
/obj/effect/projectile_beam/proc/turn_to(angle,override=TRUE)
|
||||
var/matrix/M
|
||||
if(!override)
|
||||
M = transform
|
||||
else
|
||||
M = new
|
||||
M.Turn(angle)
|
||||
transform = M
|
||||
|
||||
/obj/effect/projectile_beam/New(angle_override, p_x, p_y, color_override, scaling = 1)
|
||||
if(angle_override && p_x && p_y && color_override && scaling)
|
||||
apply_vars(angle_override, p_x, p_y, color_override, scaling)
|
||||
return ..()
|
||||
|
||||
/obj/effect/projectile_beam/proc/apply_vars(angle_override, p_x = 0, p_y = 0, color_override, scaling = 1, new_loc, increment = 0)
|
||||
var/mutable_appearance/look = new(src)
|
||||
look.pixel_x = p_x
|
||||
look.pixel_y = p_y
|
||||
if(color_override)
|
||||
look.color = color_override
|
||||
appearance = look
|
||||
scale_to(1,scaling, FALSE)
|
||||
turn_to(angle_override, FALSE)
|
||||
if(!isnull(new_loc)) //If you want to null it just delete it...
|
||||
forceMove(new_loc)
|
||||
for(var/i in 1 to increment)
|
||||
pixel_x += round((sin(angle_override)+16*sin(angle_override)*2), 1)
|
||||
pixel_y += round((cos(angle_override)+16*cos(angle_override)*2), 1)
|
||||
|
||||
/obj/effect/projectile_beam/tracer
|
||||
icon_state = "tracer_beam"
|
||||
|
||||
/obj/effect/projectile_beam/tracer/aiming
|
||||
icon_state = "gbeam"
|
||||
18
code/modules/keybindings/bindings_atom.dm
Normal file
18
code/modules/keybindings/bindings_atom.dm
Normal file
@@ -0,0 +1,18 @@
|
||||
// You might be wondering why this isn't client level. If focus is null, we don't want you to move.
|
||||
// Only way to do that is to tie the behavior into the focus's keyLoop().
|
||||
|
||||
/atom/movable/keyLoop(client/user)
|
||||
if(!user.keys_held["Ctrl"])
|
||||
var/movement_dir = NONE
|
||||
for(var/_key in user.keys_held)
|
||||
movement_dir = movement_dir | GLOB.movement_keys[_key]
|
||||
if(user.next_move_dir_add)
|
||||
movement_dir |= user.next_move_dir_add
|
||||
if(user.next_move_dir_sub)
|
||||
movement_dir &= ~user.next_move_dir_sub
|
||||
// Sanity checks in case you hold left and right and up to make sure you only go up
|
||||
if((movement_dir & NORTH) && (movement_dir & SOUTH))
|
||||
movement_dir &= ~(NORTH|SOUTH)
|
||||
if((movement_dir & EAST) && (movement_dir & WEST))
|
||||
movement_dir &= ~(EAST|WEST)
|
||||
user.Move(get_step(src, movement_dir), movement_dir)
|
||||
48
code/modules/mob/emote.dm
Normal file
48
code/modules/mob/emote.dm
Normal file
@@ -0,0 +1,48 @@
|
||||
//The code execution of the emote datum is located at code/datums/emotes.dm
|
||||
/mob/emote(act, m_type = null, message = null)
|
||||
act = lowertext(act)
|
||||
var/param = message
|
||||
var/custom_param = findchar(act, " ")
|
||||
if(custom_param)
|
||||
param = copytext(act, custom_param + 1, length(act) + 1)
|
||||
act = copytext(act, 1, custom_param)
|
||||
|
||||
var/datum/emote/E
|
||||
E = E.emote_list[act]
|
||||
if(!E)
|
||||
to_chat(src, "<span class='notice'>Unusable emote '[act]'. Say *help for a list.</span>")
|
||||
return
|
||||
E.run_emote(src, param, m_type)
|
||||
|
||||
/datum/emote/flip
|
||||
key = "flip"
|
||||
key_third_person = "flips"
|
||||
restraint_check = TRUE
|
||||
mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer)
|
||||
mob_type_ignore_stat_typecache = list(/mob/dead/observer)
|
||||
|
||||
/datum/emote/flip/run_emote(mob/user, params)
|
||||
. = ..()
|
||||
if(.)
|
||||
user.SpinAnimation(7,1)
|
||||
|
||||
/datum/emote/spin
|
||||
key = "spin"
|
||||
key_third_person = "spins"
|
||||
restraint_check = TRUE
|
||||
mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer)
|
||||
mob_type_ignore_stat_typecache = list(/mob/dead/observer)
|
||||
|
||||
/datum/emote/spin/run_emote(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
user.spin(20, 1)
|
||||
|
||||
if(iscyborg(user) && user.has_buckled_mobs())
|
||||
var/mob/living/silicon/robot/R = user
|
||||
GET_COMPONENT_FROM(riding_datum, /datum/component/riding, R)
|
||||
if(riding_datum)
|
||||
for(var/mob/M in R.buckled_mobs)
|
||||
riding_datum.force_dismount(M)
|
||||
else
|
||||
R.unbuckle_all_mobs()
|
||||
BIN
icons/mob/landmarks.dmi
Normal file
BIN
icons/mob/landmarks.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 24 KiB |
@@ -306,6 +306,7 @@
|
||||
#include "code\datums\mutable_appearance.dm"
|
||||
#include "code\datums\mutations.dm"
|
||||
#include "code\datums\outfit.dm"
|
||||
#include "code\datums\position_point_vector.dm"
|
||||
#include "code\datums\profiling.dm"
|
||||
#include "code\datums\progressbar.dm"
|
||||
#include "code\datums\radiation_wave.dm"
|
||||
@@ -318,6 +319,7 @@
|
||||
#include "code\datums\verbs.dm"
|
||||
#include "code\datums\weakrefs.dm"
|
||||
#include "code\datums\world_topic.dm"
|
||||
#include "code\datums\actions\beam_rifle.dm"
|
||||
#include "code\datums\actions\flightsuit.dm"
|
||||
#include "code\datums\actions\ninja.dm"
|
||||
#include "code\datums\antagonists\abductor.dm"
|
||||
@@ -329,6 +331,7 @@
|
||||
#include "code\datums\antagonists\datum_traitor.dm"
|
||||
#include "code\datums\antagonists\devil.dm"
|
||||
#include "code\datums\antagonists\internal_affairs.dm"
|
||||
#include "code\datums\antagonists\monkey.dm"
|
||||
#include "code\datums\antagonists\ninja.dm"
|
||||
#include "code\datums\antagonists\nukeop.dm"
|
||||
#include "code\datums\antagonists\pirate.dm"
|
||||
@@ -345,6 +348,7 @@
|
||||
#include "code\datums\components\archaeology.dm"
|
||||
#include "code\datums\components\caltrop.dm"
|
||||
#include "code\datums\components\chasm.dm"
|
||||
#include "code\datums\components\cleaning.dm"
|
||||
#include "code\datums\components\decal.dm"
|
||||
#include "code\datums\components\infective.dm"
|
||||
#include "code\datums\components\jousting.dm"
|
||||
@@ -1701,6 +1705,7 @@
|
||||
#include "code\modules\mob\login.dm"
|
||||
#include "code\modules\mob\logout.dm"
|
||||
#include "code\modules\mob\mob.dm"
|
||||
#include "code\modules\mob\mob_cleanup.dm"
|
||||
#include "code\modules\mob\mob_defines.dm"
|
||||
#include "code\modules\mob\mob_helpers.dm"
|
||||
#include "code\modules\mob\mob_movement.dm"
|
||||
|
||||
Reference in New Issue
Block a user