mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
thank you github
This commit is contained in:
@@ -9,13 +9,12 @@
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#define META_GAS_FUSION_POWER 7
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//ATMOS
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//stuff you should probably leave well alone!
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#define R_IDEAL_GAS_EQUATION 8.31446261815324 //kPa*L/(K*mol)
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#define ONE_ATMOSPHERE 101.325 //kPa
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#define TCMB 2.7 // -270.3degC
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#define TCRYO 225 // -48.15degC
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#define T0C 273.15 // 0degC
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#define T20C 293.15 // 20degC
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#define STEFANBOLTZMANN (5.670373*10e-8) // W/(m^2*K^4)
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#define R_IDEAL_GAS_EQUATION 8.31 //kPa*L/(K*mol)
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#define ONE_ATMOSPHERE 101.325 //kPa
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#define TCMB 2.7 // -270.3degC
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#define TCRYO 225 // -48.15degC
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#define T0C 273.15 // 0degC
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#define T20C 293.15 // 20degC
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#define MOLES_CELLSTANDARD (ONE_ATMOSPHERE*CELL_VOLUME/(T20C*R_IDEAL_GAS_EQUATION)) //moles in a 2.5 m^3 cell at 101.325 Pa and 20 degC
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#define M_CELL_WITH_RATIO (MOLES_CELLSTANDARD * 0.005) //compared against for superconductivity
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@@ -150,9 +149,9 @@
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//OPEN TURF ATMOS
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#define OPENTURF_DEFAULT_ATMOS "o2=22;n2=82;TEMP=293.15" //the default air mix that open turfs spawn
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#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15°C telecommunications. also used for xenobiology slime killrooms
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#define TCOMMS_ATMOS "n2=100;TEMP=80" //-193,15<EFBFBD>C telecommunications. also used for xenobiology slime killrooms
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#define AIRLESS_ATMOS "TEMP=2.7" //space
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#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15°C snow and ice turfs
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#define FROZEN_ATMOS "o2=22;n2=82;TEMP=180" //-93.15<EFBFBD>C snow and ice turfs
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#define BURNMIX_ATMOS "o2=2500;plasma=5000;TEMP=370" //used in the holodeck burn test program
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//ATMOSPHERICS DEPARTMENT GAS TANK TURFS
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@@ -109,8 +109,16 @@
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#define MEDIHOUND_SLEEPER (1<<0)
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#define EATING_NOISES (1<<1)
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#define DIGESTION_NOISES (1<<2)
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#define BREAST_ENLARGEMENT (1<<3)
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#define PENIS_ENLARGEMENT (1<<4)
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#define FORCED_FEM (1<<5)
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#define FORCED_MASC (1<<6)
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#define HYPNO (1<<7)
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#define NEVER_HYPNO (1<<8)
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#define NO_APHRO (1<<9)
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#define NO_ASS_SLAP (1<<10)
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES)
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#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
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//component stuff
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#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
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@@ -528,3 +528,5 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
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#define FOURSPACES " "
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#define CRYOMOBS 'icons/obj/cryo_mobs.dmi'
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#define CANT_REENTER_ROUND -1
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@@ -134,6 +134,7 @@
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#define TRAIT_NORUNNING "norunning" // You walk!
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#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
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#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
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#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
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//non-mob traits
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@@ -160,17 +161,16 @@
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#define TRAIT_TAGGER "tagger"
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#define TRAIT_PHOTOGRAPHER "photographer"
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#define TRAIT_MUSICIAN "musician"
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#define TRAIT_CROCRIN_IMMUNE "crocin_immune"
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#define TRAIT_NYMPHO "nymphomania"
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#define TRAIT_MASO "masochism"
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#define TRAIT_EXHIBITIONIST "exhibitionist"
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#define TRAIT_HIGH_BLOOD "high_blood"
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#define TRAIT_PHARMA "hepatic_pharmacokinesis"
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#define TRAIT_PARA "paraplegic"
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#define TRAIT_EMPATH "empath"
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_ASSBLASTUSA "assblastusa"
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#define TRAIT_CULT_EYES "cult_eyes"
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#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
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#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
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#define TRAIT_FREESPRINT "free_sprinting"
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@@ -193,6 +193,7 @@
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#define ABSTRACT_ITEM_TRAIT "abstract-item"
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#define STATUS_EFFECT_TRAIT "status-effect"
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#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
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#define GHOSTROLE_TRAIT "ghostrole"
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// unique trait sources, still defines
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#define STATUE_MUTE "statue"
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@@ -228,6 +229,7 @@
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#define SLEEPING_CARP_TRAIT "sleeping_carp"
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#define RISING_BASS_TRAIT "rising_bass"
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#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
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#define NUKEOP_ANTAGONIST "nukeop-antagonist"
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#define MADE_UNCLONEABLE "made-uncloneable"
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#define NUKEOP_TRAIT "nuke-op"
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#define DEATHSQUAD_TRAIT "deathsquad"
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@@ -447,7 +447,7 @@
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var/list/candidates = list()
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for(var/mob/dead/observer/G in GLOB.player_list)
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if(G.reenter_round_timeout < world.realtime)
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if(G.can_reenter_round(TRUE))
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candidates += G
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return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
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@@ -20,8 +20,6 @@
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else
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return "000"
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#define UNDIE_COLORABLE(U) (U?.has_color)
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/proc/random_underwear(gender)
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if(!GLOB.underwear_list.len)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/bottom, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
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@@ -19,6 +19,9 @@
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var/list/mob_data = list()
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if(isnewplayer(m))
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continue
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if (m.client && m.client.prefs && m.client.prefs.auto_ooc)
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if (!(m.client.prefs.chat_toggles & CHAT_OOC))
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m.client.prefs.chat_toggles ^= CHAT_OOC
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if(m.mind)
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if(m.stat != DEAD && !isbrain(m) && !iscameramob(m))
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num_survivors++
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@@ -758,16 +758,6 @@ GLOBAL_LIST_INIT(can_embed_types, typecacheof(list(
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/obj/item/stack/rods,
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/obj/item/pipe)))
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/proc/can_embed(obj/item/W)
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if(W.get_sharpness())
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return 1
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if(is_pointed(W))
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return 1
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if(is_type_in_typecache(W, GLOB.can_embed_types))
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return 1
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/*
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Checks if that loc and dir has an item on the wall
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*/
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@@ -115,5 +115,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
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/obj/item/clothing/shoes/kindleKicks = 1,
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/obj/item/autosurgeon/penis = 1,
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/obj/item/autosurgeon/testicles = 1,
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/obj/item/storage/box/marshmallow = 2,
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"" = 3
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))
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@@ -98,17 +98,19 @@
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take_damage(I.force, I.damtype, "melee", 1)
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/mob/living/attacked_by(obj/item/I, mob/living/user)
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//CIT CHANGES START HERE - combatmode and resting checks
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var/totitemdamage = I.force
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if(iscarbon(user))
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var/mob/living/carbon/tempcarb = user
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if(!tempcarb.combatmode)
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totitemdamage *= 0.5
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if(user.resting)
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totitemdamage *= 0.5
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//CIT CHANGES END HERE
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if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
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return FALSE
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send_item_attack_message(I, user)
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if(I.force)
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//CIT CHANGES START HERE - combatmode and resting checks
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var/totitemdamage = I.force
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if(iscarbon(user))
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var/mob/living/carbon/tempcarb = user
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if(!tempcarb.combatmode)
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totitemdamage *= 0.5
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if(user.resting)
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totitemdamage *= 0.5
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//CIT CHANGES END HERE
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apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
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if(I.damtype == BRUTE && !HAS_TRAIT(src, TRAIT_NOMARROW))
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if(prob(33))
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@@ -91,6 +91,8 @@
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var/obj/item/clothing/gloves/G = gloves
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if(istype(G) && G.Touch(A,0)) // for magic gloves
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return
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if (istype(glasses) && glasses.ranged_attack(src,A,mouseparams))
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return
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for(var/datum/mutation/human/HM in dna.mutations)
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HM.on_ranged_attack(src, A, mouseparams)
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@@ -6,6 +6,7 @@ PROCESSING_SUBSYSTEM_DEF(nanites)
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var/list/datum/nanite_cloud_backup/cloud_backups = list()
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var/list/mob/living/nanite_monitored_mobs = list()
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var/list/datum/nanite_program/relay/nanite_relays = list()
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var/neural_network_count = 0
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/datum/controller/subsystem/processing/nanites/proc/check_hardware(datum/nanite_cloud_backup/backup)
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if(QDELETED(backup.storage) || (backup.storage.stat & (NOPOWER|BROKEN)))
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@@ -401,6 +401,9 @@ SUBSYSTEM_DEF(ticker)
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qdel(player)
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living.notransform = TRUE
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if(living.client)
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if (living.client.prefs && living.client.prefs.auto_ooc)
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if (living.client.prefs.chat_toggles & CHAT_OOC)
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living.client.prefs.chat_toggles ^= CHAT_OOC
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var/obj/screen/splash/S = new(living.client, TRUE)
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S.Fade(TRUE)
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livings += living
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@@ -32,7 +32,7 @@
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if(ishuman(M) && source.force && source.get_sharpness())
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var/mob/living/carbon/human/H = M
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if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_HEAD) // Only sleeping, neck grabbed, or crit, can be sliced.
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if((H.health <= H.crit_threshold || (user.pulling == H && user.grab_state >= GRAB_NECK) || H.IsSleeping()) && user.zone_selected == BODY_ZONE_PRECISE_MOUTH) // Only sleeping, neck grabbed, or crit, can be sliced.
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if(H.has_status_effect(/datum/status_effect/neck_slice))
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user.show_message("<span class='warning'>[H]'s neck has already been already cut, you can't make the bleeding any worse!</span>", 1, \
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"<span class='warning'>Their neck has already been already cut, you can't make the bleeding any worse!</span>")
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@@ -120,4 +120,4 @@
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if(eater.safety_mode || (eater.stat & (BROKEN|NOPOWER))) //I'm so sorry.
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return
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if(L.stat == DEAD && (L.butcher_results || L.guaranteed_butcher_results))
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Butcher(parent, L)
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Butcher(parent, L)
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@@ -11,8 +11,9 @@
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var/list/datum/nanite_program/programs = list()
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var/max_programs = NANITE_PROGRAM_LIMIT
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var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans, and does not display the program list on nanite scans
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var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans
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var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners
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/datum/component/nanites/Initialize(amount = 100, cloud = 0)
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if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup))
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return COMPONENT_INCOMPATIBLE
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@@ -252,8 +253,8 @@
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to_chat(user, "<span class='info'>Cloud ID: [cloud_id ? cloud_id : "Disabled"]</span>")
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to_chat(user, "<span class='info'>================</span>")
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to_chat(user, "<span class='info'>Program List:</span>")
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if(stealth)
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to_chat(user, "<span class='alert'>%#$ENCRYPTED&^@</span>")
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if(!diagnostics)
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to_chat(user, "<span class='alert'>Diagnostics Disabled</span>")
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else
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for(var/X in programs)
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var/datum/nanite_program/NP = X
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@@ -150,7 +150,9 @@
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if(!.)
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return
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ADD_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
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ADD_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
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/datum/martial_art/the_rising_bass/on_remove(mob/living/carbon/human/H)
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. = ..()
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REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
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REMOVE_TRAIT(H, TRAIT_NOGUNS, RISING_BASS_TRAIT)
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REMOVE_TRAIT(H, TRAIT_AUTO_CATCH_ITEM, RISING_BASS_TRAIT)
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@@ -135,6 +135,9 @@
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if(L.client && L.client.prefs)
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L.canbearoused = L.client.prefs.arousable //Technically this should make taking over a character mean the body gain the new minds setting...
|
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L.update_arousal_hud() //Removes the old icon
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if (L.client.prefs.auto_ooc)
|
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if (L.client.prefs.chat_toggles & CHAT_OOC)
|
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L.client.prefs.chat_toggles ^= CHAT_OOC
|
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|
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SEND_SIGNAL(src, COMSIG_MIND_TRANSFER, new_character, old_character)
|
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|
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|
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@@ -117,7 +117,7 @@
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continue
|
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contam_atoms += thing
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var/did_contam = 0
|
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if(can_contam)
|
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if(length(can_contam))
|
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var/rad_strength = ((strength-RAD_MINIMUM_CONTAMINATION) * RAD_CONTAMINATION_STR_COEFFICIENT)/contam_atoms.len
|
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for(var/k in 1 to contam_atoms.len)
|
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var/atom/thing = contam_atoms[k]
|
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|
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@@ -292,6 +292,7 @@
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var/mob/living/carbon/C = owner
|
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for(var/X in C.bodyparts)
|
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var/obj/item/bodypart/BP = X
|
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BP.max_damage *= 10
|
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BP.brute_dam *= 10
|
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BP.burn_dam *= 10
|
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owner.toxloss *= 10
|
||||
@@ -377,6 +378,7 @@
|
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var/obj/item/bodypart/BP = X
|
||||
BP.brute_dam *= 0.1
|
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BP.burn_dam *= 0.1
|
||||
BP.max_damage /= 10
|
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owner.toxloss *= 0.1
|
||||
owner.oxyloss *= 0.1
|
||||
owner.cloneloss *= 0.1
|
||||
|
||||
@@ -88,15 +88,6 @@
|
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if(quirk_holder)
|
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quirk_holder.remove_client_colour(/datum/client_colour/monochrome)
|
||||
|
||||
/datum/quirk/crocrin_immunity
|
||||
name = "Crocin Immunity"
|
||||
desc = "You're one of the few people in the galaxy who are genetically immune to Crocin and Hexacrocin products and their addictive properties! However, you can still get brain damage from Hexacrocin addiction."
|
||||
mob_trait = TRAIT_CROCRIN_IMMUNE
|
||||
value = 0
|
||||
gain_text = "<span class='notice'>You feel more prudish.</span>"
|
||||
lose_text = "<span class='notice'>You don't feel as prudish as before.</span>"
|
||||
medical_record_text = "Patient exhibits a special gene that makes them immune to aphrodisiacs."
|
||||
|
||||
/datum/quirk/libido
|
||||
name = "Nymphomania"
|
||||
desc = "You're always feeling a bit in heat. Also, you get aroused faster than usual."
|
||||
@@ -130,23 +121,3 @@
|
||||
mob_trait = TRAIT_EXHIBITIONIST
|
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gain_text = "<span class='notice'>You feel like exposing yourself to the world.</span>"
|
||||
lose_text = "<span class='notice'>Indecent exposure doesn't sound as charming to you anymore.</span>"
|
||||
|
||||
/datum/quirk/pharmacokinesis //Prevents unwanted organ additions.
|
||||
name = "Acute hepatic pharmacokinesis"
|
||||
desc = "You've a rare genetic disorder that causes Incubus draft and Sucubus milk to be absorbed by your liver instead."
|
||||
value = 0
|
||||
mob_trait = TRAIT_PHARMA
|
||||
lose_text = "<span class='notice'>Your liver feels different.</span>"
|
||||
medical_record_text = "Non-invasive tests report that the patient's metabolism is indeed incompatible with a certain \"stimulants\"."
|
||||
var/active = FALSE
|
||||
var/power = 0
|
||||
var/cachedmoveCalc = 1
|
||||
|
||||
/datum/quirk/assblastusa
|
||||
name = "Buns of Steel"
|
||||
desc = "You've never skipped ass day. With this trait, you are completely immune to all forms of ass slapping and anyone who tries to slap your rock hard ass usually gets a broken hand."
|
||||
mob_trait = TRAIT_ASSBLASTUSA
|
||||
value = 0
|
||||
medical_record_text = "Patient never skipped ass day."
|
||||
gain_text = "<span class='notice'>Your ass rivals those of golems.</span>"
|
||||
lose_text = "<span class='notice'>Your butt feels more squishy and slappable.</span>"
|
||||
@@ -166,7 +166,7 @@
|
||||
|
||||
return FALSE
|
||||
|
||||
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user)
|
||||
if(does_attack_animation)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
@@ -515,10 +515,10 @@
|
||||
step(src, AM.dir)
|
||||
..()
|
||||
|
||||
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback)
|
||||
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback)
|
||||
/atom/movable/proc/safe_throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE)
|
||||
return throw_at(target, range, speed, thrower, spin, diagonals_first, callback, messy_throw)
|
||||
|
||||
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback) //If this returns FALSE then callback will not be called.
|
||||
/atom/movable/proc/throw_at(atom/target, range, speed, mob/thrower, spin=TRUE, diagonals_first = FALSE, var/datum/callback/callback, messy_throw = TRUE) //If this returns FALSE then callback will not be called.
|
||||
. = FALSE
|
||||
if (!target || speed <= 0)
|
||||
return
|
||||
|
||||
@@ -57,7 +57,6 @@
|
||||
..()
|
||||
if(visualsOnly)
|
||||
return
|
||||
H.dna.add_mutation(CLOWNMUT)
|
||||
H.dna.add_mutation(SMILE)
|
||||
|
||||
/datum/outfit/syndicate/clownop/leader
|
||||
|
||||
@@ -222,5 +222,21 @@
|
||||
|
||||
. += "\t<span class='notice'>[attached ? attached : "No one"] is attached.</span>"
|
||||
|
||||
/obj/machinery/iv_drip/telescopic
|
||||
name = "telescopic IV drip"
|
||||
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
|
||||
icon_state = "iv_drip"
|
||||
|
||||
/obj/machinery/iv_drip/telescopic/update_icon()
|
||||
..()
|
||||
icon_state = icon_state + "_tele"
|
||||
|
||||
/obj/machinery/iv_drip/telescopic/AltClick(mob/user)
|
||||
if (attached || beaker || !user.canUseTopic(src, BE_CLOSE))
|
||||
return ..()
|
||||
new /obj/item/tele_iv(get_turf(src))
|
||||
qdel(src)
|
||||
return TRUE
|
||||
|
||||
#undef IV_TAKING
|
||||
#undef IV_INJECTING
|
||||
#undef IV_INJECTING
|
||||
|
||||
@@ -578,21 +578,22 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
|
||||
itempush = 0 //too light to push anything
|
||||
return A.hitby(src, 0, itempush)
|
||||
|
||||
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
/obj/item/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw = TRUE)
|
||||
thrownby = thrower
|
||||
callback = CALLBACK(src, .proc/after_throw, callback) //replace their callback with our own
|
||||
callback = CALLBACK(src, .proc/after_throw, callback, (spin && messy_throw)) //replace their callback with our own
|
||||
. = ..(target, range, speed, thrower, spin, diagonals_first, callback)
|
||||
|
||||
/obj/item/proc/after_throw(datum/callback/callback)
|
||||
/obj/item/proc/after_throw(datum/callback/callback, messy_throw)
|
||||
if (callback) //call the original callback
|
||||
. = callback.Invoke()
|
||||
throw_speed = initial(throw_speed) //explosions change this.
|
||||
item_flags &= ~IN_INVENTORY
|
||||
var/matrix/M = matrix(transform)
|
||||
M.Turn(rand(-170, 170))
|
||||
transform = M
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
if(messy_throw)
|
||||
var/matrix/M = matrix(transform)
|
||||
M.Turn(rand(-170, 170))
|
||||
transform = M
|
||||
pixel_x = rand(-8, 8)
|
||||
pixel_y = rand(-8, 8)
|
||||
|
||||
/obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/storage
|
||||
if(!newLoc)
|
||||
|
||||
@@ -863,3 +863,205 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
|
||||
if(reagents && reagents.total_volume)
|
||||
hand_reagents()
|
||||
|
||||
///////////////
|
||||
/////BONGS/////
|
||||
///////////////
|
||||
|
||||
/obj/item/bong
|
||||
name = "bong"
|
||||
desc = "A water bong used for smoking dried plants."
|
||||
icon = 'icons/obj/bongs.dmi'
|
||||
icon_state = null
|
||||
item_state = null
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
light_color = "#FFCC66"
|
||||
var/icon_off = "bong"
|
||||
var/icon_on = "bong_lit"
|
||||
var/chem_volume = 100
|
||||
var/last_used_time //for cooldown
|
||||
var/firecharges = 0 //used for counting how many hits can be taken before the flame goes out
|
||||
var/list/list_reagents = list() //For the base reagents bongs could get
|
||||
|
||||
|
||||
/obj/item/bong/Initialize()
|
||||
. = ..()
|
||||
create_reagents(chem_volume, NO_REACT) // so it doesn't react until you light it
|
||||
reagents.add_reagent_list(list_reagents)
|
||||
icon_state = icon_off
|
||||
|
||||
/obj/item/bong/attackby(obj/item/O, mob/user, params)
|
||||
. = ..()
|
||||
//If we're using a dried plant..
|
||||
if(istype(O,/obj/item/reagent_containers/food/snacks))
|
||||
var/obj/item/reagent_containers/food/snacks/DP = O
|
||||
if (DP.dry)
|
||||
//Nothing if our bong is full
|
||||
if (reagents.holder_full())
|
||||
user.show_message("<span class='notice'>The bowl is full!</span>", MSG_VISUAL)
|
||||
return
|
||||
|
||||
//Transfer reagents and remove the plant
|
||||
user.show_message("<span class='notice'>You stuff the [DP] into the [src]'s bowl.</span>", MSG_VISUAL)
|
||||
DP.reagents.trans_to(src, 100)
|
||||
qdel(DP)
|
||||
return
|
||||
else
|
||||
user.show_message("<span class='warning'>[DP] must be dried first!</span>", MSG_VISUAL)
|
||||
return
|
||||
|
||||
if (O.get_temperature() <= 500)
|
||||
return
|
||||
if (reagents && reagents.total_volume) //if there's stuff in the bong
|
||||
var/lighting_text = O.ignition_effect(src, user)
|
||||
if(lighting_text)
|
||||
//Logic regarding igniting it on
|
||||
if (firecharges == 0)
|
||||
user.show_message("<span class='notice'>You light the [src] with the [O]!</span>", MSG_VISUAL)
|
||||
bongturnon()
|
||||
else
|
||||
user.show_message("<span class='notice'>You rekindle [src]'s flame with the [O]!</span>", MSG_VISUAL)
|
||||
|
||||
firecharges = 1
|
||||
return
|
||||
else
|
||||
user.show_message("<span warning='notice'>There's nothing to light up in the bowl.</span>", MSG_VISUAL)
|
||||
return
|
||||
|
||||
/obj/item/bong/CtrlShiftClick(mob/user) //empty reagents on alt click
|
||||
..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
|
||||
if (reagents && reagents.total_volume)
|
||||
user.show_message("<span class='notice'>You empty the [src].</span>", MSG_VISUAL)
|
||||
reagents.clear_reagents()
|
||||
if(firecharges)
|
||||
firecharges = 0
|
||||
bongturnoff()
|
||||
else
|
||||
user.show_message("<span class='notice'>The [src] is already empty.</span>", MSG_VISUAL)
|
||||
|
||||
/obj/item/bong/AltClick(mob/user)
|
||||
..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
|
||||
if(firecharges)
|
||||
firecharges = 0
|
||||
bongturnoff()
|
||||
user.show_message("<span class='notice'>You quench the flame.</span>", MSG_VISUAL)
|
||||
return TRUE
|
||||
|
||||
/obj/item/bong/examine(mob/user)
|
||||
. = ..()
|
||||
if(!reagents.total_volume)
|
||||
. += "<span class='notice'>The bowl is empty.</span>"
|
||||
else if (reagents.total_volume > 80)
|
||||
. += "<span class='notice'>The bowl is filled to the brim.</span>"
|
||||
else if (reagents.total_volume > 40)
|
||||
. += "<span class='notice'>The bowl has plenty weed in it.</span>"
|
||||
else
|
||||
. += "<span class='notice'>The bowl has some weed in it.</span>"
|
||||
|
||||
. += "<span class='notice'>Ctrl+Shift-click to empty.</span>"
|
||||
. += "<span class='notice'>Alt-click to extinguish.</span>"
|
||||
|
||||
/obj/item/bong/ignition_effect(atom/A, mob/user)
|
||||
if(firecharges)
|
||||
. = "<span class='notice'>[user] lights [A] off of the [src].</span>"
|
||||
else
|
||||
. = ""
|
||||
|
||||
/obj/item/bong/attack(mob/living/carbon/M, mob/living/carbon/user, obj/target)
|
||||
//if it's lit up, some stuff in the bowl and the user is a target, and we're not on cooldown
|
||||
|
||||
if (M != user)
|
||||
return ..()
|
||||
|
||||
if(user.is_mouth_covered(head_only = 1))
|
||||
to_chat(user, "<span class='warning'>Remove your headgear first.</span>")
|
||||
return ..()
|
||||
|
||||
if(user.is_mouth_covered(mask_only = 1))
|
||||
to_chat(user, "<span class='warning'>Remove your mask first.</span>")
|
||||
return ..()
|
||||
|
||||
if (!reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>There's nothing in the bowl.</span>")
|
||||
return ..()
|
||||
|
||||
if (!firecharges)
|
||||
to_chat(user, "<span class='warning'>You have to light it up first.</span>")
|
||||
return ..()
|
||||
|
||||
if (last_used_time + 30 >= world.time)
|
||||
return ..()
|
||||
var/hit_strength
|
||||
var/noise
|
||||
var/hittext = ""
|
||||
//if the intent is help then you take a small hit, else a big one
|
||||
if (user.a_intent == INTENT_HARM)
|
||||
hit_strength = 2
|
||||
noise = 100
|
||||
hittext = "big hit"
|
||||
else
|
||||
hit_strength = 1
|
||||
noise = 70
|
||||
hittext = "hit"
|
||||
//bubbling sound
|
||||
playsound(user.loc,'sound/effects/bonghit.ogg', noise, 1)
|
||||
|
||||
last_used_time = world.time
|
||||
|
||||
//message
|
||||
user.visible_message("<span class='notice'>[user] begins to take a [hittext] from the [src]!</span>", \
|
||||
"<span class='notice'>You begin to take a [hittext] from [src].</span>")
|
||||
|
||||
//we take a hit here, after an uninterrupted delay
|
||||
if(!do_after(user, 25, target = user))
|
||||
return
|
||||
if (!(reagents && reagents.total_volume))
|
||||
return
|
||||
|
||||
var/fraction = 12 * hit_strength
|
||||
|
||||
var/datum/effect_system/smoke_spread/chem/smoke_machine/s = new
|
||||
s.set_up(reagents, hit_strength, 18, user.loc)
|
||||
s.start()
|
||||
|
||||
reagents.reaction(user, INGEST, fraction)
|
||||
if(!reagents.trans_to(user, fraction))
|
||||
reagents.remove_any(fraction)
|
||||
|
||||
if (hit_strength == 2 && prob(15))
|
||||
user.emote("cough")
|
||||
user.adjustOxyLoss(15)
|
||||
|
||||
user.visible_message("<span class='notice'>[user] takes a [hittext] from the [src]!</span>", \
|
||||
"<span class='notice'>You take a [hittext] from [src].</span>")
|
||||
|
||||
firecharges = firecharges - 1
|
||||
if (!firecharges)
|
||||
bongturnoff()
|
||||
if (!reagents.total_volume)
|
||||
firecharges = 0
|
||||
bongturnoff()
|
||||
|
||||
|
||||
|
||||
/obj/item/bong/proc/bongturnon()
|
||||
icon_state = icon_on
|
||||
set_light(3, 0.8)
|
||||
|
||||
/obj/item/bong/proc/bongturnoff()
|
||||
icon_state = icon_off
|
||||
set_light(0, 0.0)
|
||||
|
||||
|
||||
|
||||
/obj/item/bong/coconut
|
||||
name = "coconut bong"
|
||||
icon_off = "coconut_bong"
|
||||
icon_on = "coconut_bong_lit"
|
||||
desc = "A water bong used for smoking dried plants. This one's made out of a coconut and some bamboo."
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "forcefield projector"
|
||||
desc = "An experimental device that can create several forcefields at a distance."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "signmaker_engi"
|
||||
icon_state = "signmaker_forcefield"
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
item_flags = NOBLUDGEON
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
/obj/item/holosign_creator/atmos
|
||||
name = "ATMOS holofan projector"
|
||||
desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions."
|
||||
icon_state = "signmaker_engi"
|
||||
icon_state = "signmaker_atmos"
|
||||
holosign_type = /obj/structure/holosign/barrier/atmos
|
||||
creation_time = 0
|
||||
max_signs = 3
|
||||
|
||||
@@ -374,7 +374,7 @@
|
||||
It appears to have a wooden grip and a shaved down guard."
|
||||
icon_state = "cxsword_hilt_traitor"
|
||||
force_on = 30
|
||||
armour_penetration = 50
|
||||
armour_penetration = 35
|
||||
embedding = list("embedded_pain_multiplier" = 10, "embed_chance" = 75, "embedded_fall_chance" = 0, "embedded_impact_pain_multiplier" = 10)
|
||||
block_chance = 50
|
||||
hitsound_on = 'sound/weapons/blade1.ogg'
|
||||
|
||||
@@ -216,10 +216,11 @@
|
||||
return
|
||||
else
|
||||
if(last_hit < world.time)
|
||||
if(target.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return
|
||||
if(ishuman(target))
|
||||
var/mob/living/carbon/human/H = target
|
||||
if (H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
return
|
||||
if(check_martial_counter(H, user))
|
||||
return
|
||||
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
|
||||
|
||||
@@ -11,11 +11,9 @@
|
||||
var/charge_cost = 30
|
||||
|
||||
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
|
||||
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(M.check_shields(src, 0, "[M]'s [name]", MELEE_ATTACK))
|
||||
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(iscyborg(user))
|
||||
var/mob/living/silicon/robot/R = user
|
||||
if(!R.cell.use(charge_cost))
|
||||
|
||||
@@ -61,6 +61,7 @@
|
||||
/obj/item/radio,
|
||||
/obj/item/clothing/gloves,
|
||||
/obj/item/holosign_creator,
|
||||
/obj/item/forcefield_projector,
|
||||
/obj/item/assembly/signaler
|
||||
))
|
||||
STR.can_hold = can_hold
|
||||
@@ -458,8 +459,7 @@
|
||||
/obj/item/extinguisher/mini,
|
||||
/obj/item/radio,
|
||||
/obj/item/clothing/gloves,
|
||||
/obj/item/holosign_creator/atmos,
|
||||
/obj/item/holosign_creator/engineering,
|
||||
/obj/item/holosign_creator,
|
||||
/obj/item/forcefield_projector,
|
||||
/obj/item/assembly/signaler,
|
||||
/obj/item/lightreplacer,
|
||||
@@ -571,6 +571,7 @@
|
||||
/obj/item/reagent_containers/spray,
|
||||
/obj/item/soap,
|
||||
/obj/item/holosign_creator,
|
||||
/obj/item/forcefield_projector,
|
||||
/obj/item/key/janitor,
|
||||
/obj/item/clothing/gloves,
|
||||
/obj/item/melee/flyswatter,
|
||||
@@ -582,7 +583,7 @@
|
||||
|
||||
/obj/item/storage/belt/bandolier
|
||||
name = "bandolier"
|
||||
desc = "A bandolier for holding shotgun ammunition."
|
||||
desc = "A bandolier for holding ammunition."
|
||||
icon_state = "bandolier"
|
||||
item_state = "bandolier"
|
||||
|
||||
@@ -592,7 +593,7 @@
|
||||
STR.max_items = 18
|
||||
STR.display_numerical_stacking = TRUE
|
||||
STR.can_hold = typecacheof(list(
|
||||
/obj/item/ammo_casing/shotgun
|
||||
/obj/item/ammo_casing
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/bandolier/durathread
|
||||
|
||||
@@ -1259,3 +1259,12 @@
|
||||
var/obj/item/stack/sheet/cardboard/I = new(user.drop_location())
|
||||
qdel(src)
|
||||
user.put_in_hands(I)
|
||||
|
||||
/obj/item/storage/box/marshmallow
|
||||
name = "box of marshmallows"
|
||||
desc = "A box of marshmallows."
|
||||
illustration = "marshmallow"
|
||||
|
||||
/obj/item/storage/box/marshmallow/PopulateContents()
|
||||
for (var/i in 1 to 5)
|
||||
new /obj/item/reagent_containers/food/snacks/marshmallow(src)
|
||||
@@ -168,11 +168,9 @@
|
||||
|
||||
|
||||
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user)
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
|
||||
return FALSE
|
||||
var/stunpwr = stunforce
|
||||
var/obj/item/stock_parts/cell/our_cell = get_cell()
|
||||
if(!our_cell)
|
||||
|
||||
17
code/game/objects/items/telescopic_iv.dm
Normal file
17
code/game/objects/items/telescopic_iv.dm
Normal file
@@ -0,0 +1,17 @@
|
||||
/obj/item/tele_iv
|
||||
name = "telescopic IV drip"
|
||||
desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down."
|
||||
icon = 'icons/obj/iv_drip.dmi'
|
||||
icon_state = "tele_iv"
|
||||
|
||||
/obj/item/tele_iv/attack_self(mob/user)
|
||||
deploy_iv(user, user.loc)
|
||||
|
||||
/obj/item/tele_iv/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(proximity && isopenturf(target) && user.CanReach(target))
|
||||
deploy_iv(user, target)
|
||||
|
||||
/obj/item/tele_iv/proc/deploy_iv(mob/user, atom/location)
|
||||
new /obj/machinery/iv_drip/telescopic(location)
|
||||
qdel(src)
|
||||
@@ -80,13 +80,12 @@
|
||||
SEND_SIGNAL(src, COMSIG_OBJ_SETANCHORED, anchorvalue)
|
||||
anchored = anchorvalue
|
||||
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
|
||||
..()
|
||||
/obj/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, messy_throw)
|
||||
. = ..()
|
||||
if(obj_flags & FROZEN)
|
||||
visible_message("<span class='danger'>[src] shatters into a million pieces!</span>")
|
||||
qdel(src)
|
||||
|
||||
|
||||
/obj/assume_air(datum/gas_mixture/giver)
|
||||
if(loc)
|
||||
return loc.assume_air(giver)
|
||||
|
||||
@@ -12,18 +12,12 @@
|
||||
new /obj/item/clothing/head/hardhat/white(src)
|
||||
new /obj/item/clothing/head/hardhat/weldhat/white(src)
|
||||
new /obj/item/clothing/gloves/color/yellow(src)
|
||||
new /obj/item/clothing/shoes/sneakers/brown(src)
|
||||
new /obj/item/tank/jetpack/suit(src)
|
||||
new /obj/item/cartridge/ce(src)
|
||||
new /obj/item/radio/headset/heads/ce(src)
|
||||
new /obj/item/storage/toolbox/mechanical(src)
|
||||
new /obj/item/clothing/suit/hazardvest(src)
|
||||
new /obj/item/megaphone/command(src)
|
||||
new /obj/item/areaeditor/blueprints(src)
|
||||
new /obj/item/airlock_painter(src)
|
||||
new /obj/item/holosign_creator/engineering(src)
|
||||
new /obj/item/clothing/mask/gas(src)
|
||||
new /obj/item/multitool(src)
|
||||
new /obj/item/assembly/flash/handheld(src)
|
||||
new /obj/item/clothing/glasses/meson/engine(src)
|
||||
new /obj/item/door_remote/chief_engineer(src)
|
||||
@@ -67,7 +61,7 @@
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/clothing/head/welding(src)
|
||||
for(var/i in 1 to 3)
|
||||
new /obj/item/weldingtool(src)
|
||||
new /obj/item/weldingtool/largetank(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal
|
||||
name = "engineer's locker"
|
||||
@@ -84,7 +78,6 @@
|
||||
new /obj/item/clothing/glasses/meson/engine(src)
|
||||
new /obj/item/storage/box/emptysandbags(src)
|
||||
|
||||
|
||||
/obj/structure/closet/secure_closet/atmospherics
|
||||
name = "\proper atmospheric technician's locker"
|
||||
req_access = list(ACCESS_ATMOSPHERICS)
|
||||
@@ -103,3 +96,33 @@
|
||||
new /obj/item/clothing/head/hardhat/atmos(src)
|
||||
new /obj/item/clothing/glasses/meson/engine/tray(src)
|
||||
new /obj/item/extinguisher/advanced(src)
|
||||
|
||||
/*
|
||||
* Empty lockers
|
||||
* Some of the lockers are filled with junk, and sometimes its nice to just fill it with your own set-up for your own map gimmicks.
|
||||
*/
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_chief/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_chief/empty/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_electrical/empty/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_welding/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_welding/empty/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/engineering_personal/empty/PopulateContents()
|
||||
return
|
||||
|
||||
/obj/structure/closet/secure_closet/atmospherics/empty
|
||||
|
||||
/obj/structure/closet/secure_closet/atmospherics/empty/PopulateContents()
|
||||
return
|
||||
|
||||
@@ -30,11 +30,11 @@
|
||||
return
|
||||
|
||||
var/list/undergarment_choices = list("Underwear", "Underwear Color", "Undershirt", "Undershirt Color", "Socks", "Socks Color")
|
||||
if(!UNDIE_COLORABLE(GLOB.underwear_list[H.underwear]))
|
||||
if(!(GLOB.underwear_list[H.underwear]?.has_color))
|
||||
undergarment_choices -= "Underwear Color"
|
||||
if(!UNDIE_COLORABLE(GLOB.undershirt_list[H.undershirt]))
|
||||
if(!(GLOB.undershirt_list[H.undershirt]?.has_color))
|
||||
undergarment_choices -= "Undershirt Color"
|
||||
if(!UNDIE_COLORABLE(GLOB.socks_list[H.socks]))
|
||||
if(!(GLOB.socks_list[H.socks]?.has_color))
|
||||
undergarment_choices -= "Socks Color"
|
||||
|
||||
var/choice = input(H, "Underwear, Undershirt, or Socks?", "Changing") as null|anything in undergarment_choices
|
||||
|
||||
@@ -30,6 +30,8 @@
|
||||
new/obj/structure/fluff/empty_terrarium(get_turf(src))
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/seed_vault/special(mob/living/carbon/human/new_spawn)
|
||||
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
|
||||
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
|
||||
|
||||
/obj/effect/mob_spawn/human/ash_walker
|
||||
@@ -251,6 +253,9 @@
|
||||
new/obj/structure/fluff/empty_cryostasis_sleeper(get_turf(src))
|
||||
return ..()
|
||||
|
||||
/obj/effect/mob_spawn/human/hermit/special(mob/living/carbon/human/new_spawn)
|
||||
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
|
||||
|
||||
//Broken rejuvenation pod: Spawns in animal hospitals in lavaland. Ghosts become disoriented interns and are advised to search for help.
|
||||
/obj/effect/mob_spawn/human/doctor/alive/lavaland
|
||||
name = "broken rejuvenation pod"
|
||||
@@ -353,6 +358,9 @@
|
||||
new/obj/structure/fluff/empty_sleeper/syndicate(get_turf(src))
|
||||
..()
|
||||
|
||||
/obj/effect/mob_spawn/human/hotel_staff/special(mob/living/carbon/human/new_spawn)
|
||||
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
|
||||
|
||||
/obj/effect/mob_spawn/human/demonic_friend
|
||||
name = "Essence of friendship"
|
||||
desc = "Oh boy! Oh boy! A friend!"
|
||||
@@ -597,7 +605,7 @@
|
||||
rank = "Gunner"
|
||||
|
||||
/obj/effect/mob_spawn/human/ghostcafe
|
||||
name = "ghost cafe sleeper"
|
||||
name = "Ghost Cafe Sleeper"
|
||||
uses = -1
|
||||
icon = 'icons/obj/machines/sleeper.dmi'
|
||||
icon_state = "sleeper"
|
||||
@@ -618,12 +626,14 @@
|
||||
O.equip(new_spawn, FALSE, new_spawn.client)
|
||||
SSjob.equip_loadout(null, new_spawn, FALSE)
|
||||
SSquirks.AssignQuirks(new_spawn, new_spawn.client, TRUE, TRUE, null, FALSE, new_spawn)
|
||||
ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT)
|
||||
|
||||
/datum/outfit/ghostcafe
|
||||
name = "ID, jumpsuit and shoes"
|
||||
uniform = /obj/item/clothing/under/color/random
|
||||
shoes = /obj/item/clothing/shoes/sneakers/black
|
||||
id = /obj/item/card/id
|
||||
r_hand = /obj/item/storage/box/syndie_kit/chameleon/ghostcafe
|
||||
|
||||
|
||||
/datum/outfit/ghostcafe/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
|
||||
@@ -639,4 +649,18 @@
|
||||
uniform = /obj/item/clothing/under/color/random
|
||||
else
|
||||
uniform = /obj/item/clothing/under/skirt/color/random
|
||||
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chameleon/ghostcafe
|
||||
name = "ghost cafe costuming kit"
|
||||
desc = "Look just the way you did in life - or better!"
|
||||
|
||||
/obj/item/storage/box/syndie_kit/chameleon/ghostcafe/PopulateContents() // Doesn't contain a PDA, for isolation reasons.
|
||||
new /obj/item/clothing/under/chameleon(src)
|
||||
new /obj/item/clothing/suit/chameleon(src)
|
||||
new /obj/item/clothing/gloves/chameleon(src)
|
||||
new /obj/item/clothing/shoes/chameleon(src)
|
||||
new /obj/item/clothing/glasses/chameleon(src)
|
||||
new /obj/item/clothing/head/chameleon(src)
|
||||
new /obj/item/clothing/mask/chameleon(src)
|
||||
new /obj/item/storage/backpack/chameleon(src)
|
||||
new /obj/item/clothing/neck/cloak/chameleon(src)
|
||||
|
||||
@@ -492,7 +492,7 @@ GLOBAL_PROTECT(AdminProcCallSpamPrevention)
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] assumed direct control of [M].</span>")
|
||||
log_admin("[key_name(usr)] assumed direct control of [M].")
|
||||
var/mob/adminmob = src.mob
|
||||
M.ckey = src.ckey
|
||||
adminmob.transfer_ckey(M, send_signal = FALSE)
|
||||
if( isobserver(adminmob) )
|
||||
qdel(adminmob)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
@@ -484,11 +484,9 @@
|
||||
|
||||
user.do_attack_animation(L)
|
||||
|
||||
if(ishuman(L))
|
||||
var/mob/living/carbon/human/H = L
|
||||
if(H.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
playsound(H, 'sound/weapons/genhit.ogg', 50, TRUE)
|
||||
return FALSE
|
||||
if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK))
|
||||
playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE)
|
||||
return FALSE
|
||||
|
||||
switch (mode)
|
||||
if(BATON_STUN)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
icon = 'icons/mob/blob.dmi'
|
||||
icon_state = "blob_shield"
|
||||
desc = "A solid wall of slightly twitching tendrils."
|
||||
var/damaged_desc = "A wall of twitching tendrils."
|
||||
max_integrity = 150
|
||||
brute_resist = 0.25
|
||||
explosion_block = 3
|
||||
@@ -21,10 +22,10 @@
|
||||
|
||||
/obj/structure/blob/shield/update_icon()
|
||||
..()
|
||||
if(obj_integrity <= 70)
|
||||
icon_state = "blob_shield_damaged"
|
||||
name = "weakened strong blob"
|
||||
desc = "A wall of twitching tendrils."
|
||||
if(obj_integrity < max_integrity * 0.5)
|
||||
icon_state = "[initial(icon_state)]_damaged"
|
||||
name = "weakened [initial(name)]"
|
||||
desc = "[damaged_desc]"
|
||||
atmosblock = FALSE
|
||||
if(!weakened)
|
||||
armor = armor.setRating("melee" = 15, "bullet" = 15, "laser" = 5, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
@@ -37,4 +38,27 @@
|
||||
if(weakened)
|
||||
armor = armor.setRating("melee" = 25, "bullet" = 25, "laser" = 15, "energy" = 10, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 90)
|
||||
weakened = FALSE
|
||||
air_update_turf(1)
|
||||
air_update_turf(1)
|
||||
|
||||
/obj/structure/blob/shield/reflective
|
||||
name = "reflective blob"
|
||||
desc = "A solid wall of slightly twitching tendrils with a reflective glow."
|
||||
damaged_desc = "A wall of twitching tendrils with a reflective glow."
|
||||
icon_state = "blob_glow"
|
||||
flags_1 = CHECK_RICOCHET_1
|
||||
point_return = 8
|
||||
max_integrity = 50
|
||||
brute_resist = 1
|
||||
explosion_block = 2
|
||||
|
||||
/obj/structure/blob/shield/reflective/handle_ricochet(obj/item/projectile/P)
|
||||
var/turf/p_turf = get_turf(P)
|
||||
var/face_direction = get_dir(src, p_turf)
|
||||
var/face_angle = dir2angle(face_direction)
|
||||
var/incidence_s = GET_ANGLE_OF_INCIDENCE(face_angle, (P.Angle + 180))
|
||||
if(abs(incidence_s) > 90 && abs(incidence_s) < 270)
|
||||
return FALSE
|
||||
var/new_angle_s = SIMPLIFY_DEGREES(face_angle + incidence_s)
|
||||
P.setAngle(new_angle_s)
|
||||
visible_message("<span class='warning'>[P] reflects off [src]!</span>")
|
||||
return TRUE
|
||||
@@ -113,12 +113,22 @@
|
||||
|
||||
/mob/camera/blob/verb/create_shield_power()
|
||||
set category = "Blob"
|
||||
set name = "Create Shield Blob (15)"
|
||||
set desc = "Create a shield blob, which will block fire and is hard to kill."
|
||||
set name = "Create/Upgrade Shield Blob (15)"
|
||||
set desc = "Create a shield blob, which will block fire and is hard to kill. Using this on an existing shield blob turns it into a reflective blob, capable of reflecting most projectiles but making it much weaker than usual to brute attacks."
|
||||
create_shield()
|
||||
|
||||
/mob/camera/blob/proc/create_shield(turf/T)
|
||||
createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
|
||||
var/obj/structure/blob/shield/S = locate(/obj/structure/blob/shield) in T
|
||||
if(S)
|
||||
if(!can_buy(15))
|
||||
return
|
||||
if(S.obj_integrity < S.max_integrity * 0.5)
|
||||
to_chat(src, "<span class='warning'>This shield blob is too damaged to be modified properly!</span>")
|
||||
return
|
||||
to_chat(src, "<span class='warning'>You secrete a reflective ooze over the shield blob, allowing it to reflect projectiles at the cost of reduced intregrity.</span>")
|
||||
S.change_to(/obj/structure/blob/shield/reflective, src)
|
||||
else
|
||||
createSpecial(15, /obj/structure/blob/shield, 0, 0, T)
|
||||
|
||||
/mob/camera/blob/verb/create_resource()
|
||||
set category = "Blob"
|
||||
@@ -359,7 +369,7 @@
|
||||
to_chat(src, "<b>You can expand, which will attack people, damage objects, or place a Normal Blob if the tile is clear.</b>")
|
||||
to_chat(src, "<i>Normal Blobs</i> will expand your reach and can be upgraded into special blobs that perform certain functions.")
|
||||
to_chat(src, "<b>You can upgrade normal blobs into the following types of blob:</b>")
|
||||
to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires.")
|
||||
to_chat(src, "<i>Shield Blobs</i> are strong and expensive blobs which take more damage. In additon, they are fireproof and can block air, use these to protect yourself from station fires. Upgrading them again will result in a reflective blob, capable of reflecting most projectiles at the cost of the strong blob's extra health.")
|
||||
to_chat(src, "<i>Resource Blobs</i> are blobs which produce more resources for you, build as many of these as possible to consume the station. This type of blob must be placed near node blobs or your core to work.")
|
||||
to_chat(src, "<i>Factory Blobs</i> are blobs that spawn blob spores which will attack nearby enemies. This type of blob must be placed near node blobs or your core to work.")
|
||||
to_chat(src, "<i>Blobbernauts</i> can be produced from factories for a cost, and are hard to kill, powerful, and moderately smart. The factory used to create one will become fragile and briefly unable to produce spores.")
|
||||
|
||||
@@ -183,7 +183,7 @@
|
||||
BuyPower(new /datum/action/bloodsucker/masquerade)
|
||||
BuyPower(new /datum/action/bloodsucker/veil)
|
||||
// Traits
|
||||
for (var/T in defaultTraits)
|
||||
for(var/T in defaultTraits)
|
||||
ADD_TRAIT(owner.current, T, "bloodsucker")
|
||||
if(HAS_TRAIT(owner.current, TRAIT_TOXINLOVER)) //No slime bonuses here, no thank you
|
||||
had_toxlover = TRUE
|
||||
@@ -200,10 +200,10 @@
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
var/datum/species/S = H.dna.species
|
||||
// Make Changes
|
||||
S.brutemod *= 0.5 // <-------------------- Start small, but burn mod increases based on rank!
|
||||
S.coldmod = 0
|
||||
S.stunmod *= 0.25
|
||||
S.siemens_coeff *= 0.75 //base electrocution coefficient 1
|
||||
H.physiology.brute_mod *= 0.8 // <-------------------- Start small, but burn mod increases based on rank!
|
||||
H.physiology.cold_mod = 0
|
||||
H.physiology.stun_mod *= 0.35
|
||||
H.physiology.siemens_coeff *= 0.75 //base electrocution coefficient 1
|
||||
//S.heatmod += 0.5 // Heat shouldn't affect. Only Fire.
|
||||
//S.punchstunthreshold = 8 //damage at which punches from this race will stun 9
|
||||
S.punchdamagelow += 1 //lowest possible punch damage 0
|
||||
@@ -319,12 +319,10 @@ datum/antagonist/bloodsucker/proc/SpendRank()
|
||||
if(ishuman(owner.current))
|
||||
var/mob/living/carbon/human/H = owner.current
|
||||
var/datum/species/S = H.dna.species
|
||||
S.burnmod *= 0.025 // Slightly more burn damage
|
||||
S.stunmod *= 0.95 // Slightly less stun time.
|
||||
S.punchdamagelow += 0.5
|
||||
S.punchdamagehigh += 0.5 // NOTE: This affects the hitting power of Brawn.
|
||||
// More Health
|
||||
owner.current.setMaxHealth(owner.current.maxHealth + 5)
|
||||
owner.current.setMaxHealth(owner.current.maxHealth + 10)
|
||||
// Vamp Stats
|
||||
regenRate += 0.05 // Points of brute healed (starts at 0.3)
|
||||
feedAmount += 2 // Increase how quickly I munch down vics (15)
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
// All done!
|
||||
if(convert_progress <= 0)
|
||||
// FAIL: Can't be Vassal
|
||||
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) && HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
|
||||
if(!SSticker.mode.can_make_vassal(target, user, display_warning=FALSE) || HAS_TRAIT(target, TRAIT_MINDSHIELD)) // If I'm an unconvertable Antag ONLY
|
||||
to_chat(user, "<span class='danger'>[target] doesn't respond to your persuasion. It doesn't appear they can be converted to follow you, they either have a mindshield or their external loyalties are too difficult for you to break.<i>\[ALT+click to release\]</span>")
|
||||
convert_progress ++ // Pop it back up some. Avoids wasting Blood on a lost cause.
|
||||
// SUCCESS: All done!
|
||||
|
||||
@@ -5,6 +5,14 @@
|
||||
antagpanel_category = "ClownOp"
|
||||
nukeop_outfit = /datum/outfit/syndicate/clownop
|
||||
|
||||
/datum/antagonist/nukeop/clownop/on_gain()
|
||||
. = ..()
|
||||
ADD_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
|
||||
|
||||
/datum/antagonist/nukeop/clownop/on_removal()
|
||||
REMOVE_TRAIT(owner, TRAIT_CLOWN_MENTALITY, NUKEOP_ANTAGONIST)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/nukeop/leader/clownop
|
||||
name = "Clown Operative Leader"
|
||||
roundend_category = "clown operatives"
|
||||
|
||||
@@ -154,11 +154,6 @@
|
||||
var/partial_heat_capacity = total_heat_capacity*(share_volume/air.volume)
|
||||
var/target_temperature
|
||||
var/target_heat_capacity
|
||||
// first calculate heat from radiation. there's an implied "* 1 tick" here.
|
||||
// 0.05 magic multiplicand is, first, 0.1 deciseconds; second, half of the radiation's going right back into the gas.
|
||||
var/share_constant = STEFANBOLTZMANN*(share_volume**(2/3))*0.05
|
||||
// Minimizing temp to 4 billion is mostly to prevent -infinity temperatures.
|
||||
var/heat = share_constant*(min(air.temperature,4000000000)**4)
|
||||
|
||||
if(isopenturf(target))
|
||||
|
||||
@@ -170,8 +165,8 @@
|
||||
|
||||
if((modeled_location.heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/delta_temperature = air.temperature - target_temperature
|
||||
heat -= share_constant*(min(target_temperature,4000000000)**4)
|
||||
heat += thermal_conductivity*delta_temperature* \
|
||||
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*target_heat_capacity/(partial_heat_capacity+target_heat_capacity))
|
||||
|
||||
air.temperature -= heat/total_heat_capacity
|
||||
@@ -188,8 +183,7 @@
|
||||
var/sharer_temperature_delta = 0
|
||||
|
||||
if((sharer_heat_capacity>0) && (partial_heat_capacity>0))
|
||||
heat -= share_constant*(min(target_temperature,4000000000)**4)
|
||||
heat += thermal_conductivity*delta_temperature* \
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*sharer_heat_capacity/(partial_heat_capacity+sharer_heat_capacity))
|
||||
|
||||
self_temperature_delta = -heat/total_heat_capacity
|
||||
@@ -205,12 +199,10 @@
|
||||
if((target.heat_capacity>0) && (partial_heat_capacity>0))
|
||||
var/delta_temperature = air.temperature - target.temperature
|
||||
|
||||
heat -= share_constant*(min(target.temperature,4000000000)**4)
|
||||
heat += thermal_conductivity*delta_temperature* \
|
||||
var/heat = thermal_conductivity*delta_temperature* \
|
||||
(partial_heat_capacity*target.heat_capacity/(partial_heat_capacity+target.heat_capacity))
|
||||
|
||||
air.temperature -= heat/total_heat_capacity
|
||||
air.temperature = CLAMP(air.temperature,TCMB,INFINITY) // i have no idea why TCMB needs to be the min but i ain't changing it
|
||||
update = TRUE
|
||||
|
||||
/datum/pipeline/proc/return_air()
|
||||
|
||||
@@ -26,7 +26,9 @@
|
||||
|
||||
var/turf/T = loc
|
||||
if(istype(T))
|
||||
if(T.blocks_air)
|
||||
if(islava(T))
|
||||
environment_temperature = 5000
|
||||
else if(T.blocks_air)
|
||||
environment_temperature = T.temperature
|
||||
else
|
||||
var/turf/open/OT = T
|
||||
|
||||
@@ -13,17 +13,16 @@
|
||||
//////////////////// Paperwork and Writing Supplies //////////////////////////
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/* I did it Kevin
|
||||
/datum/supply_pack/misc/abandonedcrate
|
||||
name = "Abandoned Crate"
|
||||
desc = "Someone keeps finding these locked crates out in the boonies. How about you take a crack at it, we've had our fill. WARNING: EXPLOSIVE"
|
||||
name = "Loot Box"
|
||||
desc = "Try your luck with these highly secure loot boxes! Solve the lock, win great prizes! WARNING: EXPLOSIVE FAILURE."
|
||||
contraband = TRUE
|
||||
cost = 12800
|
||||
cost = 15000
|
||||
contains = list(/obj/structure/closet/crate/secure/loot)
|
||||
crate_name = "abandoned crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
dangerous = TRUE
|
||||
*/
|
||||
|
||||
/datum/supply_pack/misc/artsupply
|
||||
name = "Art Supplies"
|
||||
desc = "Make some happy little accidents with six canvasses, two easels, two boxes of crayons, and a rainbow crayon!"
|
||||
|
||||
@@ -79,4 +79,8 @@
|
||||
var/client_keysend_amount = 0
|
||||
var/next_keysend_reset = 0
|
||||
var/next_keysend_trip_reset = 0
|
||||
var/keysend_tripped = FALSE
|
||||
var/keysend_tripped = FALSE
|
||||
|
||||
// stops players from coming back through ghost/midround roles after suicide/cryo
|
||||
// for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
|
||||
var/reenter_round_timeout = 0
|
||||
|
||||
@@ -195,6 +195,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/auto_fit_viewport = TRUE
|
||||
|
||||
var/uplink_spawn_loc = UPLINK_PDA
|
||||
|
||||
var/sprint_spacebar = FALSE
|
||||
var/sprint_toggle = FALSE
|
||||
|
||||
var/list/exp = list()
|
||||
var/list/menuoptions
|
||||
@@ -245,6 +248,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=2' [current_tab == 2 ? "class='linkOn'" : ""]>Character Appearance</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=3' [current_tab == 3 ? "class='linkOn'" : ""]>Loadout</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=1' [current_tab == 1 ? "class='linkOn'" : ""]>Game Preferences</a>"
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=4' [current_tab == 4 ? "class='linkOn'" : ""]>Content Preferences</a>"
|
||||
|
||||
if(!path)
|
||||
dat += "<div class='notice'>Please create an account to save your preferences</div>"
|
||||
@@ -721,13 +725,13 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>Clothing & Equipment</h2>"
|
||||
dat += "<b>Underwear:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=underwear;task=input'>[underwear]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.underwear_list[underwear]))
|
||||
if(GLOB.underwear_list[underwear]?.has_color)
|
||||
dat += "<b>Underwear Color:</b> <span style='border:1px solid #161616; background-color: #[undie_color];'> </span> <a href='?_src_=prefs;preference=undie_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Undershirt:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=undershirt;task=input'>[undershirt]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.undershirt_list[undershirt]))
|
||||
if(GLOB.undershirt_list[undershirt]?.has_color)
|
||||
dat += "<b>Undershirt Color:</b> <span style='border:1px solid #161616; background-color: #[shirt_color];'> </span> <a href='?_src_=prefs;preference=shirt_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Socks:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=socks;task=input'>[socks]</a>"
|
||||
if(UNDIE_COLORABLE(GLOB.socks_list[socks]))
|
||||
if(GLOB.socks_list[socks]?.has_color)
|
||||
dat += "<b>Socks Color:</b> <span style='border:1px solid #161616; background-color: #[socks_color];'> </span> <a href='?_src_=prefs;preference=socks_color;task=input'>Change</a><BR>"
|
||||
dat += "<b>Backpack:</b><a style='display:block;width:100px' href ='?_src_=prefs;preference=bag;task=input'>[backbag]</a>"
|
||||
dat += "<b>Jumpsuit:</b><BR><a href ='?_src_=prefs;preference=suit;task=input'>[jumpsuit_style]</a><BR>"
|
||||
@@ -834,13 +838,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
dat +="<td width='300px' height='300px' valign='top'>"
|
||||
dat += "<h2>Citadel Preferences</h2>" //Because fuck me if preferences can't be fucking modularized and expected to update in a reasonable timeframe.
|
||||
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Lewdchem:</b><a href='?_src_=prefs;preference=lewdchem'>[lewdchem == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Widescreen:</b> <a href='?_src_=prefs;preference=widescreenpref'>[widescreenpref ? "Enabled ([CONFIG_GET(string/default_view)])" : "Disabled (15x15)"]</a><br>"
|
||||
dat += "<b>Auto stand:</b> <a href='?_src_=prefs;preference=autostand'>[autostand ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Auto OOC:</b> <a href='?_src_=prefs;preference=auto_ooc'>[auto_ooc ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Screen Shake:</b> <a href='?_src_=prefs;preference=screenshake'>[(screenshake==100) ? "Full" : ((screenshake==0) ? "None" : "[screenshake]")]</a><br>"
|
||||
if (user && user.client && !user.client.prefs.screenshake==0)
|
||||
dat += "<b>Damage Screen Shake:</b> <a href='?_src_=prefs;preference=damagescreenshake'>[(damagescreenshake==1) ? "On" : ((damagescreenshake==0) ? "Off" : "Only when down")]</a><br>"
|
||||
@@ -892,6 +892,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "</a><br>"
|
||||
dat += "<b>Ambient Occlusion:</b> <a href='?_src_=prefs;preference=ambientocclusion'>[ambientocclusion ? "Enabled" : "Disabled"]</a><br>"
|
||||
dat += "<b>Fit Viewport:</b> <a href='?_src_=prefs;preference=auto_fit_viewport'>[auto_fit_viewport ? "Auto" : "Manual"]</a><br>"
|
||||
dat += "<b>Sprint Key:</b> <a href='?_src_=prefs;preference=sprint_key'>[sprint_spacebar ? "Space" : "Shift"]</a><br>"
|
||||
dat += "<b>Toggle Sprint:</b> <a href='?_src_=prefs;preference=sprint_toggle'>[sprint_toggle ? "Enabled" : "Disabled"]</a><br>"
|
||||
|
||||
if (CONFIG_GET(flag/maprotation) && CONFIG_GET(flag/tgstyle_maprotation))
|
||||
var/p_map = preferred_map
|
||||
@@ -991,6 +993,26 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
dat += "</font>"
|
||||
dat += "</td><td><font size=2><i>[gear.description]</i></font></td></tr>"
|
||||
dat += "</table>"
|
||||
if(4) // Content preferences
|
||||
dat += "<table><tr><td width='340px' height='300px' valign='top'>"
|
||||
dat += "<h2>Fetish content prefs</h2>"
|
||||
dat += "<b>Arousal:</b><a href='?_src_=prefs;preference=arousable'>[arousable == TRUE ? "Enabled" : "Disabled"]</a><BR>"
|
||||
dat += "<b>Voracious MediHound sleepers:</b> <a href='?_src_=prefs;preference=hound_sleeper'>[(cit_toggles & MEDIHOUND_SLEEPER) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Sounds:</b> <a href='?_src_=prefs;preference=toggleeatingnoise'>[(cit_toggles & EATING_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Hear Vore Digestion Sounds:</b> <a href='?_src_=prefs;preference=toggledigestionnoise'>[(cit_toggles & DIGESTION_NOISES) ? "Yes" : "No"]</a><br>"
|
||||
dat += "<b>Forced Feminization:</b> <a href='?_src_=prefs;preference=feminization'>[(cit_toggles & FORCED_FEM) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Forced Masculinization:</b> <a href='?_src_=prefs;preference=masculinization'>[(cit_toggles & FORCED_MASC) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Lewd Hypno:</b> <a href='?_src_=prefs;preference=hypno'>[(cit_toggles & HYPNO) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "</td>"
|
||||
dat +="<td width='300px' height='300px' valign='top'>"
|
||||
dat += "<h2>Other content prefs</h2>"
|
||||
dat += "<b>Breast Enlargement:</b> <a href='?_src_=prefs;preference=breast_enlargement'>[(cit_toggles & BREAST_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Penis Enlargement:</b> <a href='?_src_=prefs;preference=penis_enlargement'>[(cit_toggles & PENIS_ENLARGEMENT) ? "Allowed" : "Disallowed"]</a><br>"
|
||||
dat += "<b>Hypno:</b> <a href='?_src_=prefs;preference=never_hypno'>[(cit_toggles & NEVER_HYPNO) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<b>Aphrodisiacs:</b> <a href='?_src_=prefs;preference=aphro'>[(cit_toggles & NO_APHRO) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<b>Ass Slapping:</b> <a href='?_src_=prefs;preference=ass_slap'>[(cit_toggles & NO_ASS_SLAP) ? "Disallowed" : "Allowed"]</a><br>"
|
||||
dat += "<br>"
|
||||
|
||||
|
||||
dat += "<hr><center>"
|
||||
|
||||
@@ -2036,8 +2058,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
features["genitals_use_skintone"] = !features["genitals_use_skintone"]
|
||||
if("arousable")
|
||||
arousable = !arousable
|
||||
if("lewdchem")
|
||||
lewdchem = !lewdchem
|
||||
if("has_cock")
|
||||
features["has_cock"] = !features["has_cock"]
|
||||
if(features["has_cock"] == FALSE)
|
||||
@@ -2069,6 +2089,8 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
user.client.change_view(CONFIG_GET(string/default_view))
|
||||
if("autostand")
|
||||
autostand = !autostand
|
||||
if("auto_ooc")
|
||||
auto_ooc = !auto_ooc
|
||||
if ("screenshake")
|
||||
var/desiredshake = input(user, "Set the amount of screenshake you want. \n(0 = disabled, 100 = full, 200 = maximum.)", "Character Preference", screenshake) as null|num
|
||||
if (!isnull(desiredshake))
|
||||
@@ -2184,6 +2206,31 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
if("toggledigestionnoise")
|
||||
cit_toggles ^= DIGESTION_NOISES
|
||||
|
||||
if("breast_enlargement")
|
||||
cit_toggles ^= BREAST_ENLARGEMENT
|
||||
|
||||
if("penis_enlargement")
|
||||
cit_toggles ^= PENIS_ENLARGEMENT
|
||||
|
||||
if("feminization")
|
||||
cit_toggles ^= FORCED_FEM
|
||||
|
||||
if("masculinization")
|
||||
cit_toggles ^= FORCED_MASC
|
||||
|
||||
if("hypno")
|
||||
cit_toggles ^= HYPNO
|
||||
|
||||
if("never_hypno")
|
||||
cit_toggles ^= NEVER_HYPNO
|
||||
|
||||
if("aphro")
|
||||
cit_toggles ^= NO_APHRO
|
||||
|
||||
if("ass_slap")
|
||||
cit_toggles ^= NO_ASS_SLAP
|
||||
|
||||
//END CITADEL EDIT
|
||||
|
||||
if("ambientocclusion")
|
||||
@@ -2197,6 +2244,12 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(auto_fit_viewport && parent)
|
||||
parent.fit_viewport()
|
||||
|
||||
if("sprint_key")
|
||||
sprint_spacebar = !sprint_spacebar
|
||||
|
||||
if("sprint_toggle")
|
||||
sprint_toggle = !sprint_toggle
|
||||
|
||||
if("save")
|
||||
save_preferences()
|
||||
save_character()
|
||||
|
||||
@@ -167,6 +167,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["parallax"] >> parallax
|
||||
S["ambientocclusion"] >> ambientocclusion
|
||||
S["auto_fit_viewport"] >> auto_fit_viewport
|
||||
S["sprint_spacebar"] >> sprint_spacebar
|
||||
S["sprint_toggle"] >> sprint_toggle
|
||||
S["menuoptions"] >> menuoptions
|
||||
S["enable_tips"] >> enable_tips
|
||||
S["tip_delay"] >> tip_delay
|
||||
@@ -181,8 +183,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["widescreenpref"] >> widescreenpref
|
||||
S["autostand"] >> autostand
|
||||
S["cit_toggles"] >> cit_toggles
|
||||
S["lewdchem"] >> lewdchem
|
||||
S["preferred_chaos"] >> preferred_chaos
|
||||
S["auto_ooc"] >> auto_ooc
|
||||
|
||||
|
||||
//try to fix any outdated data if necessary
|
||||
@@ -204,6 +206,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
parallax = sanitize_integer(parallax, PARALLAX_INSANE, PARALLAX_DISABLE, null)
|
||||
ambientocclusion = sanitize_integer(ambientocclusion, 0, 1, initial(ambientocclusion))
|
||||
auto_fit_viewport = sanitize_integer(auto_fit_viewport, 0, 1, initial(auto_fit_viewport))
|
||||
sprint_spacebar = sanitize_integer(sprint_spacebar, 0, 1, initial(sprint_spacebar))
|
||||
sprint_toggle = sanitize_integer(sprint_toggle, 0, 1, initial(sprint_toggle))
|
||||
ghost_form = sanitize_inlist(ghost_form, GLOB.ghost_forms, initial(ghost_form))
|
||||
ghost_orbit = sanitize_inlist(ghost_orbit, GLOB.ghost_orbits, initial(ghost_orbit))
|
||||
ghost_accs = sanitize_inlist(ghost_accs, GLOB.ghost_accs_options, GHOST_ACCS_DEFAULT_OPTION)
|
||||
@@ -219,7 +223,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
widescreenpref = sanitize_integer(widescreenpref, 0, 1, initial(widescreenpref))
|
||||
autostand = sanitize_integer(autostand, 0, 1, initial(autostand))
|
||||
cit_toggles = sanitize_integer(cit_toggles, 0, 65535, initial(cit_toggles))
|
||||
|
||||
auto_ooc = sanitize_integer(auto_ooc, 0, 1, initial(auto_ooc))
|
||||
|
||||
return 1
|
||||
|
||||
@@ -264,6 +268,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["parallax"], parallax)
|
||||
WRITE_FILE(S["ambientocclusion"], ambientocclusion)
|
||||
WRITE_FILE(S["auto_fit_viewport"], auto_fit_viewport)
|
||||
WRITE_FILE(S["sprint_spacebar"], sprint_spacebar)
|
||||
WRITE_FILE(S["sprint_toggle"], sprint_toggle)
|
||||
WRITE_FILE(S["menuoptions"], menuoptions)
|
||||
WRITE_FILE(S["enable_tips"], enable_tips)
|
||||
WRITE_FILE(S["tip_delay"], tip_delay)
|
||||
@@ -278,8 +284,8 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["widescreenpref"], widescreenpref)
|
||||
WRITE_FILE(S["autostand"], autostand)
|
||||
WRITE_FILE(S["cit_toggles"], cit_toggles)
|
||||
WRITE_FILE(S["lewdchem"], lewdchem)
|
||||
WRITE_FILE(S["preferred_chaos"], preferred_chaos)
|
||||
WRITE_FILE(S["auto_ooc"], auto_ooc)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -517,6 +523,21 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
|
||||
all_quirks = SANITIZE_LIST(all_quirks)
|
||||
|
||||
for(var/V in all_quirks) // quirk migration
|
||||
switch(V)
|
||||
if("Acute hepatic pharmacokinesis")
|
||||
DISABLE_BITFIELD(cit_toggles, PENIS_ENLARGEMENT)
|
||||
DISABLE_BITFIELD(cit_toggles, BREAST_ENLARGEMENT)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_FEM)
|
||||
ENABLE_BITFIELD(cit_toggles,FORCED_MASC)
|
||||
all_quirks -= V
|
||||
if("Crocin Immunity")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_APHRO)
|
||||
all_quirks -= V
|
||||
if("Buns of Steel")
|
||||
ENABLE_BITFIELD(cit_toggles,NO_ASS_SLAP)
|
||||
all_quirks -= V
|
||||
|
||||
cit_character_pref_load(S)
|
||||
|
||||
return 1
|
||||
|
||||
@@ -298,6 +298,33 @@ BLIND // can't see anything
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/neck/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
// Polychrome stuff:
|
||||
if(hasprimary | hassecondary | hastertiary)
|
||||
var/choice = input(user,"polychromic thread options", "Clothing Recolor") as null|anything in list("[hasprimary ? "Primary Color" : ""]", "[hassecondary ? "Secondary Color" : ""]", "[hastertiary ? "Tertiary Color" : ""]") //generates a list depending on the enabled overlays
|
||||
switch(choice) //Lets the list's options actually lead to something
|
||||
if("Primary Color")
|
||||
var/primary_color_input = input(usr,"","Choose Primary Color",primary_color) as color|null //color input menu, the "|null" adds a cancel button to it.
|
||||
if(primary_color_input) //Checks if the color selected is NULL, rejects it if it is NULL.
|
||||
primary_color = sanitize_hexcolor(primary_color_input, desired_format=6, include_crunch=1) //formats the selected color properly
|
||||
update_icon() //updates the item icon
|
||||
user.regenerate_icons() //updates the worn icon. Probably a bad idea, but it works.
|
||||
if("Secondary Color")
|
||||
var/secondary_color_input = input(usr,"","Choose Secondary Color",secondary_color) as color|null
|
||||
if(secondary_color_input)
|
||||
secondary_color = sanitize_hexcolor(secondary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
if("Tertiary Color")
|
||||
var/tertiary_color_input = input(usr,"","Choose Tertiary Color",tertiary_color) as color|null
|
||||
if(tertiary_color_input)
|
||||
tertiary_color = sanitize_hexcolor(tertiary_color_input, desired_format=6, include_crunch=1)
|
||||
update_icon()
|
||||
user.regenerate_icons()
|
||||
return TRUE
|
||||
|
||||
/obj/item/clothing/under/verb/jumpsuit_adjust()
|
||||
set name = "Adjust Jumpsuit Style"
|
||||
|
||||
@@ -54,6 +54,9 @@
|
||||
H.blur_eyes(5)
|
||||
eyes.applyOrganDamage(5)
|
||||
|
||||
/obj/item/clothing/glasses/proc/ranged_attack(mob/living/carbon/human/user,atom/A, params)
|
||||
return FALSE
|
||||
|
||||
/obj/item/clothing/glasses/meson
|
||||
name = "optical meson scanner"
|
||||
desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting conditions."
|
||||
|
||||
15
code/modules/clothing/glasses/disablerglasses.dm
Normal file
15
code/modules/clothing/glasses/disablerglasses.dm
Normal file
@@ -0,0 +1,15 @@
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/disablers
|
||||
name = "true stunglasses"
|
||||
desc = "Made for only the best of shitsec. Wear 'em like you're gonna robust all of those fuckers."
|
||||
var/beamtype = /obj/item/projectile/beam/disabler //change for adminbus
|
||||
|
||||
/obj/item/clothing/glasses/hud/security/sunglasses/disablers/ranged_attack(mob/living/carbon/human/user,atom/A, params)
|
||||
user.changeNext_move(CLICK_CD_RANGE)
|
||||
var/obj/item/projectile/beam/disabler/LE = new beamtype( loc )
|
||||
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
|
||||
LE.firer = src
|
||||
LE.def_zone = user.get_organ_target()
|
||||
LE.preparePixelProjectile(A, src, params)
|
||||
LE.fire()
|
||||
return TRUE
|
||||
//shamelessly copied
|
||||
@@ -90,7 +90,7 @@
|
||||
|
||||
for(var/i in rad_places)
|
||||
var/turf/place = i
|
||||
if(get_dist(user, place) >= range*2) //Rads are easier to see than wires under the floor
|
||||
if(get_dist(user, place) >= range*8) //Rads are easier to see than wires under the floor
|
||||
continue
|
||||
var/strength = round(rad_places[i] / 1000, 0.1)
|
||||
var/image/pic = new(loc = place)
|
||||
@@ -139,7 +139,6 @@
|
||||
item_state = "trayson-t-ray"
|
||||
desc = "Used by engineering staff to see underfloor objects such as cables and pipes."
|
||||
range = 2
|
||||
|
||||
modes = list(MODE_NONE = MODE_TRAY, MODE_TRAY = MODE_NONE)
|
||||
|
||||
/obj/item/clothing/glasses/meson/engine/tray/prescription
|
||||
@@ -152,7 +151,6 @@
|
||||
icon_state = "trayson-shuttle"
|
||||
item_state = "trayson-shuttle"
|
||||
desc = "Used to see the boundaries of shuttle regions."
|
||||
|
||||
modes = list(MODE_NONE = MODE_SHUTTLE, MODE_SHUTTLE = MODE_NONE)
|
||||
|
||||
#undef MODE_NONE
|
||||
|
||||
@@ -89,12 +89,12 @@
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/equipped(mob/user, slot)
|
||||
. = ..()
|
||||
if(user.mind && user.mind.assigned_role == "Clown")
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_CLEAR_MOOD_EVENT, "noshoes")
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/dropped(mob/user)
|
||||
. = ..()
|
||||
if(user.mind && user.mind.assigned_role == "Clown")
|
||||
if(user.mind && HAS_TRAIT(user.mind, TRAIT_CLOWN_MENTALITY))
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "noshoes", /datum/mood_event/noshoes)
|
||||
|
||||
/obj/item/clothing/shoes/clown_shoes/jester
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
if(!ishuman(user))
|
||||
return
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && H.mind.assigned_role == "Clown"))
|
||||
if(!(HAS_TRAIT(H, TRAIT_CLUMSY)) && !(H.mind && HAS_TRAIT(H.mind, TRAIT_CLOWN_MENTALITY)))
|
||||
return
|
||||
if(slot == SLOT_SHOES)
|
||||
spells = new
|
||||
|
||||
@@ -590,8 +590,7 @@
|
||||
/obj/item/clothing/suit/space/hardsuit/clown/mob_can_equip(mob/M, slot)
|
||||
if(!..() || !ishuman(M))
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(H.mind.assigned_role == "Clown")
|
||||
if(M.mind && HAS_TRAIT(M.mind, TRAIT_CLOWN_MENTALITY))
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
@@ -467,6 +467,33 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sundresswhite
|
||||
name = "white sundress"
|
||||
desc = "Makes you want to frolic in a field of lillies."
|
||||
icon_state = "sundress_white"
|
||||
item_color = "sundress_white"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/greendress
|
||||
name = "green dress"
|
||||
desc = "A tight green dress"
|
||||
icon_state = "dress_green"
|
||||
item_color = "dress_green"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/pinkdress
|
||||
name = "pink dress"
|
||||
desc = "A tight pink dress"
|
||||
icon_state = "dress_pink"
|
||||
item_color = "dress_pink"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/captainparade
|
||||
name = "captain's parade uniform"
|
||||
desc = "A captain's luxury-wear, for special occasions."
|
||||
@@ -509,6 +536,24 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/westernbustle
|
||||
name = "western bustle dress"
|
||||
desc = "Filled with Western fire."
|
||||
icon_state = "western_bustle"
|
||||
item_state = "wcoat"
|
||||
item_color = "western_bustle"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/flamenco
|
||||
name = "flamenco dress"
|
||||
desc = "Filled with Latin fire."
|
||||
icon_state = "flamenco"
|
||||
item_state = "wcoat"
|
||||
item_color = "flamenco"
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/stripeddress
|
||||
name = "striped dress"
|
||||
desc = "Fashion in space."
|
||||
@@ -529,6 +574,44 @@
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/flowerdress
|
||||
name = "flower dress"
|
||||
desc = "Lovely dress"
|
||||
icon_state = "flower_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "flower_dress"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/sweptskirt
|
||||
name = "swept skirt"
|
||||
desc = "Formal skirt"
|
||||
icon_state = "skirt_swept"
|
||||
item_color = "skirt_swept"
|
||||
body_parts_covered = GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/corset
|
||||
name = "black corset"
|
||||
desc = "Nanotrasen is not resposible for any organ damage"
|
||||
icon_state = "corset"
|
||||
item_color = "corset"
|
||||
body_parts_covered = CHEST|GROIN
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/croptop
|
||||
name = "crop top"
|
||||
desc = "We've saved money by giving you half a shirt!"
|
||||
icon_state = "sailor_dress"
|
||||
item_state = "sailordress"
|
||||
item_color = "sailor_dress"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/redeveninggown
|
||||
name = "red evening gown"
|
||||
desc = "Fancy dress for space bar singers."
|
||||
|
||||
@@ -75,3 +75,34 @@
|
||||
desc = "A pair of woodland camouflage pants. Probably not the best choice for a space station."
|
||||
icon_state = "camopants"
|
||||
item_color = "camopants"
|
||||
|
||||
/obj/item/clothing/under/pants/jeanripped
|
||||
name = "ripped jeans"
|
||||
desc = "If you're wearing this you're poor or a rebel"
|
||||
icon_state = "jean_ripped"
|
||||
item_color = "jean_ripped"
|
||||
|
||||
/obj/item/clothing/under/pants/jeanshort
|
||||
name = "jean shorts"
|
||||
desc = "These are really just jeans cut in half"
|
||||
icon_state = "jean_shorts"
|
||||
item_color = "jean_shorts"
|
||||
|
||||
/obj/item/clothing/under/pants/denimskirt
|
||||
name = "denim skirt"
|
||||
desc = "These are really just a jean leg hole cut from a pair"
|
||||
icon_state = "denim_skirt"
|
||||
item_color = "denim_skirt"
|
||||
|
||||
/obj/item/clothing/under/pants/chaps
|
||||
name = "black chaps"
|
||||
body_parts_covered = LEGS
|
||||
desc = "Yeehaw"
|
||||
icon_state = "chaps"
|
||||
item_color = "chaps"
|
||||
|
||||
/obj/item/clothing/under/pants/yoga
|
||||
name = "yoga pants"
|
||||
desc = "Comfy!"
|
||||
icon_state = "yoga_pants"
|
||||
item_color = "yoga_pants"
|
||||
|
||||
@@ -358,3 +358,11 @@
|
||||
time = 100
|
||||
category = CAT_MISC
|
||||
always_availible = FALSE // Disabled til learned
|
||||
|
||||
/datum/crafting_recipe/coconut_bong
|
||||
name = "Coconut Bong"
|
||||
result = /obj/item/bong/coconut
|
||||
reqs = list(/obj/item/stack/sheet/mineral/bamboo = 2,
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut = 1)
|
||||
time = 70
|
||||
category = CAT_MISC
|
||||
@@ -37,6 +37,8 @@
|
||||
continue
|
||||
if(!H.client)
|
||||
continue
|
||||
if(HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(H.stat == DEAD)
|
||||
continue
|
||||
if(HAS_TRAIT(H, TRAIT_VIRUSIMMUNE)) //Don't pick someone who's virus immune, only for it to not do anything.
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
/datum/round_event/heart_attack/start()
|
||||
var/list/heart_attack_contestants = list()
|
||||
for(var/mob/living/carbon/human/H in shuffle(GLOB.player_list))
|
||||
if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest())
|
||||
if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.diseases) || H.undergoing_cardiac_arrest() || HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(H.satiety <= -60) //Multiple junk food items recently
|
||||
heart_attack_contestants[H] = 3
|
||||
|
||||
@@ -35,4 +35,6 @@
|
||||
/datum/hallucination/delusion,
|
||||
/datum/hallucination/oh_yeah)
|
||||
for(var/mob/living/carbon/C in GLOB.alive_mob_list)
|
||||
if (HAS_TRAIT(C,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
new picked_hallucination(C, TRUE)
|
||||
@@ -15,6 +15,8 @@
|
||||
continue
|
||||
if(H.stat == DEAD)
|
||||
continue
|
||||
if (HAS_TRAIT(H,TRAIT_EXEMPT_HEALTH_EVENTS))
|
||||
continue
|
||||
if(!H.getorgan(/obj/item/organ/appendix)) //Don't give the disease to some who lacks it, only for it to be auto-cured
|
||||
continue
|
||||
if(!(MOB_ORGANIC in H.mob_biotypes)) //biotype sleeper bugs strike again, once again making appendicitis pick a target that can't take it
|
||||
|
||||
@@ -219,7 +219,7 @@
|
||||
name = "space cola snowcone"
|
||||
desc = "Space Cola drizzled over a snowball in a paper cup."
|
||||
icon_state = "soda_sc"
|
||||
list_reagents = list("nutriment" = 1, "space_cola" = 5)
|
||||
list_reagents = list("nutriment" = 1, "cola" = 5)
|
||||
tastes = list("ice" = 1, "water" = 1, "cola" = 5)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/snowcones/spacemountainwind
|
||||
@@ -248,4 +248,4 @@
|
||||
desc = "A very colorful snowball in a paper cup."
|
||||
icon_state = "rainbow_sc"
|
||||
list_reagents = list("nutriment" = 5, "laughter" = 25)
|
||||
tastes = list("ice" = 1, "water" = 1, "sunlight" = 5, "light" = 5, "slime" = 5, "paint" = 3, "clouds" = 3)
|
||||
tastes = list("ice" = 1, "water" = 1, "sunlight" = 5, "light" = 5, "slime" = 5, "paint" = 3, "clouds" = 3)
|
||||
|
||||
@@ -609,4 +609,68 @@
|
||||
filling_color = "#ECA735"
|
||||
tastes = list("fried corn" = 1)
|
||||
foodtype = JUNKFOOD | FRIED
|
||||
dunkable = TRUE
|
||||
dunkable = TRUE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow
|
||||
name = "marshmallow"
|
||||
desc = "A marshmallow filled with fluffy marshmallow fluff."
|
||||
icon_state = "marshmallow"
|
||||
list_reagents = list("sugar" = 5, "nutriment" = 2)
|
||||
filling_color = "#fafafa"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
tastes = list("marshmallow" = 2)
|
||||
foodtype = SUGAR | JUNKFOOD
|
||||
var/burned = 0
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/attackby(obj/item/I, mob/user)
|
||||
switch (I.get_temperature())
|
||||
if (355 to 1500)
|
||||
if (prob(30))
|
||||
burnmallow()
|
||||
if (1500 to 2000)
|
||||
if (prob(50))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (2000 to 3000)
|
||||
if (prob(10))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (3000 to INFINITY)
|
||||
burnmallow(TRUE)
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/proc/burnmallow(reallyburned = FALSE)
|
||||
if (reallyburned && burned == 1)
|
||||
icon_state = "marshmallowrburned"
|
||||
else if (burned == 0)
|
||||
icon_state = "marshmallowburned"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/examine(mob/user)
|
||||
. = ..()
|
||||
if (burned == 2)
|
||||
. += "It looks very burned."
|
||||
if (burned == 1)
|
||||
. += "It looks just right for eating!"
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/marshmallow/fire_act(temp,volume)
|
||||
switch (temp)
|
||||
if (355 to 1500)
|
||||
if (prob(30))
|
||||
burnmallow()
|
||||
if (1500 to 2000)
|
||||
if (prob(50))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (2000 to 3000)
|
||||
if (prob(10))
|
||||
burnmallow()
|
||||
else
|
||||
burnmallow(TRUE)
|
||||
if (3000 to 7000)
|
||||
burnmallow(TRUE)
|
||||
if (7000 to INFINITY)
|
||||
burn()
|
||||
..()
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
dat += "</table>"
|
||||
else
|
||||
dat += "No trait-related genes detected in sample.<br>"
|
||||
if(can_insert && istype(disk.gene, /datum/plant_gene/trait))
|
||||
if(can_insert && istype(disk.gene, /datum/plant_gene/trait) && !seed.is_gene_forbidden(disk.gene.type))
|
||||
dat += "<a href='?src=[REF(src)];op=insert'>Insert: [disk.gene.get_name()]</a>"
|
||||
dat += "</div>"
|
||||
else
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
bitesize_mod = 2
|
||||
var/stacktype = /obj/item/stack/tile/grass
|
||||
var/tile_coefficient = 0.02 // 1/50
|
||||
wine_power = 15
|
||||
distill_reagent = /datum/reagent/consumable/ethanol/beer/light
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/grass/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You prepare the astroturf.</span>")
|
||||
|
||||
@@ -232,7 +232,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/cherry_bomb/proc/detonate()
|
||||
reagents.chem_temp = 1000 //Sets off the black powder
|
||||
reagents.handle_reactions()
|
||||
|
||||
|
||||
// Lavaland cactus
|
||||
|
||||
/obj/item/seeds/lavaland/cactus
|
||||
@@ -244,3 +244,279 @@
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/ash_flora/cactus_fruit
|
||||
growing_icon = 'icons/obj/hydroponics/growing_fruits.dmi'
|
||||
growthstages = 2
|
||||
|
||||
|
||||
// Coconut
|
||||
/obj/item/seeds/coconut
|
||||
name = "pack of coconut seeds"
|
||||
desc = "They're seeds that grow into coconut palm trees."
|
||||
icon_state = "seed-coconut"
|
||||
species = "coconut"
|
||||
plantname = "Coconut Palm Tree"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/coconut
|
||||
lifespan = 50
|
||||
endurance = 30
|
||||
potency = 35
|
||||
growing_icon = 'icons/obj/hydroponics/growing.dmi'
|
||||
icon_dead = "coconut-dead"
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest)
|
||||
forbiddengenes = list(/datum/plant_gene/trait/squash, /datum/plant_gene/trait/stinging)
|
||||
reagents_add = list("coconutmilk" = 0.3)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut
|
||||
seed = /obj/item/seeds/coconut
|
||||
name = "coconut"
|
||||
desc = "Hard shell of a nut containing delicious milk inside. Perhaps try using something sharp?"
|
||||
icon_state = "coconut"
|
||||
item_state = "coconut"
|
||||
possible_transfer_amounts = list(5, 10, 15, 20, 25, 30, 50)
|
||||
spillable = FALSE
|
||||
resistance_flags = ACID_PROOF
|
||||
volume = 150 //so it won't cut reagents despite having the capacity for them
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 5
|
||||
throwforce = 5
|
||||
hitsound = 'sound/weapons/klonk.ogg'
|
||||
attack_verb = list("klonked", "donked", "bonked")
|
||||
var/opened = FALSE
|
||||
var/carved = FALSE
|
||||
var/chopped = FALSE
|
||||
var/straw = FALSE
|
||||
var/fused = FALSE
|
||||
var/fusedactive = FALSE
|
||||
var/defused = FALSE
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/Initialize(mapload, obj/item/seeds/new_seed)
|
||||
. = ..()
|
||||
var/newvolume = 50 + round(seed.potency,10)
|
||||
if (seed.get_gene(/datum/plant_gene/trait/maxchem))
|
||||
newvolume = newvolume + 50
|
||||
volume = newvolume
|
||||
reagents.maximum_volume = newvolume
|
||||
reagents.update_total()
|
||||
|
||||
transform *= TRANSFORM_USING_VARIABLE(40, 100) + 0.5 //temporary fix for size?
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attack_self(mob/user)
|
||||
if (!opened)
|
||||
return
|
||||
|
||||
if(!possible_transfer_amounts.len)
|
||||
return
|
||||
var/i=0
|
||||
for(var/A in possible_transfer_amounts)
|
||||
i++
|
||||
if(A != amount_per_transfer_from_this)
|
||||
continue
|
||||
if(i<possible_transfer_amounts.len)
|
||||
amount_per_transfer_from_this = possible_transfer_amounts[i+1]
|
||||
else
|
||||
amount_per_transfer_from_this = possible_transfer_amounts[1]
|
||||
to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
|
||||
return
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attackby(obj/item/W, mob/user, params)
|
||||
//DEFUSING NADE LOGIC
|
||||
if (W.tool_behaviour == TOOL_WIRECUTTER && fused)
|
||||
user.show_message("<span class='notice'>You cut the fuse!</span>", MSG_VISUAL)
|
||||
playsound(user, W.hitsound, 50, 1, -1)
|
||||
icon_state = "coconut_carved"
|
||||
desc = "A coconut. This one's got a hole in it."
|
||||
name = "coconut"
|
||||
defused = TRUE
|
||||
fused = FALSE
|
||||
fusedactive = FALSE
|
||||
if(!seed.get_gene(/datum/plant_gene/trait/glow))
|
||||
set_light(0, 0.0)
|
||||
return
|
||||
//IGNITING NADE LOGIC
|
||||
if(!fusedactive && fused)
|
||||
var/lighting_text = W.ignition_effect(src, user)
|
||||
if(lighting_text)
|
||||
user.visible_message("<span class='warning'>[user] ignites [src]'s fuse!</span>", "<span class='userdanger'>You ignite the [src]'s fuse!</span>")
|
||||
fusedactive = TRUE
|
||||
defused = FALSE
|
||||
playsound(src, 'sound/effects/fuse.ogg', 100, 0)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] ignited a coconut bomb for detonation at [ADMIN_VERBOSEJMP(user)] [pretty_string_from_reagent_list(reagents.reagent_list)]")
|
||||
log_game("[key_name(user)] primed a coconut grenade for detonation at [AREACOORD(user)].")
|
||||
addtimer(CALLBACK(src, .proc/prime), 5 SECONDS)
|
||||
icon_state = "coconut_grenade_active"
|
||||
desc = "RUN!"
|
||||
if(!seed.get_gene(/datum/plant_gene/trait/glow))
|
||||
light_color = "#FFCC66" //for the fuse
|
||||
set_light(3, 0.8)
|
||||
return
|
||||
|
||||
//ADDING A FUSE, NADE LOGIC
|
||||
if (istype(W,/obj/item/stack/sheet/cloth) || istype(W,/obj/item/stack/sheet/durathread))
|
||||
if (carved && !straw && !fused)
|
||||
user.show_message("<span class='notice'>You add a fuse to the coconut!</span>", 1)
|
||||
W.use(1)
|
||||
fused = TRUE
|
||||
icon_state = "coconut_grenade"
|
||||
desc = "A makeshift bomb made out of a coconut. You estimate the fuse is long enough for 5 seconds."
|
||||
name = "coconut bomb"
|
||||
return
|
||||
//ADDING STRAW LOGIC
|
||||
if (istype(W,/obj/item/stack/sheet/mineral/bamboo) && opened && !straw && fused)
|
||||
user.show_message("<span class='notice'>You add a bamboo straw to the coconut!</span>", 1)
|
||||
straw = TRUE
|
||||
W.use(1)
|
||||
icon_state += "_straw"
|
||||
desc = "You can already feel like you're on a tropical vacation."
|
||||
return
|
||||
//OPENING THE NUT LOGIC
|
||||
if (!carved && !chopped)
|
||||
var/screwdrivered = W.tool_behaviour == TOOL_SCREWDRIVER
|
||||
if(screwdrivered || W.sharpness)
|
||||
user.show_message("<span class='notice'>You [screwdrivered ? "make a hole in the coconut" : "slice the coconut open"]!</span>", 1)
|
||||
carved = TRUE
|
||||
opened = TRUE
|
||||
spillable = !screwdrivered
|
||||
reagent_flags = OPENCONTAINER
|
||||
ENABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
|
||||
icon_state = screwdrivered ? "coconut_carved" : "coconut_chopped"
|
||||
desc = "A coconut. [screwdrivered ? "This one's got a hole in it" : "This one's sliced open, with all its delicious contents for your eyes to savour"]."
|
||||
playsound(user, W.hitsound, 50, 1, -1)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/attack(mob/living/M, mob/user, obj/target)
|
||||
if(M && user.a_intent == INTENT_HARM && !spillable)
|
||||
var/obj/item/bodypart/affecting = user.zone_selected //Find what the player is aiming at
|
||||
if (affecting == BODY_ZONE_HEAD && prob(15))
|
||||
//smash the nut open
|
||||
var/armor_block = min(90, M.run_armor_check(affecting, "melee", null, null,armour_penetration)) // For normal attack damage
|
||||
M.apply_damage(force, BRUTE, affecting, armor_block)
|
||||
|
||||
//Sound
|
||||
playsound(user, hitsound, 100, 1, -1)
|
||||
|
||||
//Attack logs
|
||||
log_combat(user, M, "attacked", src)
|
||||
|
||||
//Display an attack message.
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] has cracked open a [name] on [M]'s head!</span>", \
|
||||
"<span class='userdanger'>[user] has cracked open a [name] on [M]'s head!</span>")
|
||||
else
|
||||
user.visible_message("<span class='danger'>[M] cracks open a [name] on their [M.p_them()] head!</span>", \
|
||||
"<span class='userdanger'>[M] cracks open a [name] on [M.p_their()] head!</span>")
|
||||
|
||||
//The coconut breaks open so splash its reagents
|
||||
spillable = TRUE
|
||||
SplashReagents(M)
|
||||
|
||||
//Lastly we remove the nut
|
||||
qdel(src)
|
||||
else
|
||||
. = ..()
|
||||
return
|
||||
|
||||
if(fusedactive)
|
||||
return
|
||||
|
||||
if(!opened)
|
||||
return
|
||||
|
||||
if(!canconsume(M, user))
|
||||
return
|
||||
|
||||
if(!reagents || !reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
return
|
||||
|
||||
if(user.a_intent == INTENT_HARM && spillable)
|
||||
var/R
|
||||
M.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [M]!</span>", \
|
||||
"<span class='userdanger'>[user] splashes the contents of [src] onto [M]!</span>")
|
||||
if(reagents)
|
||||
for(var/datum/reagent/A in reagents.reagent_list)
|
||||
R += A.id + " ("
|
||||
R += num2text(A.volume) + "),"
|
||||
if(isturf(target) && reagents.reagent_list.len && thrownby)
|
||||
log_combat(thrownby, target, "splashed (thrown) [english_list(reagents.reagent_list)]")
|
||||
message_admins("[ADMIN_LOOKUPFLW(thrownby)] splashed (thrown) [english_list(reagents.reagent_list)] on [target] at [ADMIN_VERBOSEJMP(target)].")
|
||||
reagents.reaction(M, TOUCH)
|
||||
log_combat(user, M, "splashed", R)
|
||||
reagents.clear_reagents()
|
||||
else
|
||||
if(M != user)
|
||||
M.visible_message("<span class='danger'>[user] attempts to feed something to [M].</span>", \
|
||||
"<span class='userdanger'>[user] attempts to feed something to you.</span>")
|
||||
if(!do_mob(user, M))
|
||||
return
|
||||
if(!reagents || !reagents.total_volume)
|
||||
return // The drink might be empty after the delay, such as by spam-feeding
|
||||
M.visible_message("<span class='danger'>[user] feeds something to [M].</span>", "<span class='userdanger'>[user] feeds something to you.</span>")
|
||||
log_combat(user, M, "fed", reagents.log_list())
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You swallow a gulp of [src].</span>")
|
||||
var/fraction = min(5/reagents.total_volume, 1)
|
||||
reagents.reaction(M, INGEST, fraction)
|
||||
addtimer(CALLBACK(reagents, /datum/reagents.proc/trans_to, M, 5), 5)
|
||||
playsound(M.loc,'sound/items/drink.ogg', rand(10,50), 1)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/afterattack(obj/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(fusedactive)
|
||||
return
|
||||
|
||||
if((!proximity) || !check_allowed_items(target,target_self=1))
|
||||
return
|
||||
|
||||
if(target.is_refillable()) //Something like a glass. Player probably wants to transfer TO it.
|
||||
if(!reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[src] is empty!</span>")
|
||||
return
|
||||
|
||||
if(target.reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'>[target] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'>You transfer [trans] unit\s of the solution to [target].</span>")
|
||||
|
||||
else if(target.is_drainable()) //A dispenser. Transfer FROM it TO us.
|
||||
if(!target.reagents.total_volume)
|
||||
to_chat(user, "<span class='warning'>[target] is empty and can't be refilled!</span>")
|
||||
return
|
||||
|
||||
if(reagents.holder_full())
|
||||
to_chat(user, "<span class='warning'>[src] is full.</span>")
|
||||
return
|
||||
|
||||
var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this)
|
||||
to_chat(user, "<span class='notice'>You fill [src] with [trans] unit\s of the contents of [target].</span>")
|
||||
|
||||
else if(reagents.total_volume)
|
||||
if(user.a_intent == INTENT_HARM && spillable == TRUE)
|
||||
user.visible_message("<span class='danger'>[user] splashes the contents of [src] onto [target]!</span>", \
|
||||
"<span class='notice'>You splash the contents of [src] onto [target].</span>")
|
||||
reagents.reaction(target, TOUCH)
|
||||
reagents.clear_reagents()
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/dropped(mob/user)
|
||||
. = ..()
|
||||
transform *= TRANSFORM_USING_VARIABLE(40, 100) + 0.5 //temporary fix for size?
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/proc/prime()
|
||||
if (defused)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
reagents.chem_temp = 1000
|
||||
//Disable seperated contents when the grenade primes
|
||||
if (seed.get_gene(/datum/plant_gene/trait/noreact))
|
||||
DISABLE_BITFIELD(reagents.reagents_holder_flags, NO_REACT)
|
||||
reagents.handle_reactions()
|
||||
log_game("Coconut bomb detonation at [AREACOORD(T)], location [loc]")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/ex_act(severity)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/grown/coconut/deconstruct(disassembled = TRUE)
|
||||
if(!disassembled && fused)
|
||||
prime()
|
||||
if(!QDELETED(src))
|
||||
qdel(src)
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
var/rarity = 0 // How rare the plant is. Used for giving points to cargo when shipping off to CentCom.
|
||||
var/list/mutatelist = list() // The type of plants that this plant can mutate into.
|
||||
var/list/genes = list() // Plant genes are stored here, see plant_genes.dm for more info.
|
||||
var/list/forbiddengenes = list()
|
||||
var/list/reagents_add = list()
|
||||
// A list of reagents to add to product.
|
||||
// Format: "reagent_id" = potency multiplier
|
||||
@@ -96,6 +97,10 @@
|
||||
S.reagents_add = reagents_add.Copy() // Faster than grabbing the list from genes.
|
||||
return S
|
||||
|
||||
obj/item/seeds/proc/is_gene_forbidden(typepath)
|
||||
return (typepath in forbiddengenes)
|
||||
|
||||
|
||||
/obj/item/seeds/proc/get_gene(typepath)
|
||||
return (locate(typepath) in genes)
|
||||
|
||||
@@ -448,7 +453,7 @@
|
||||
for(var/i in 1 to amount_random_traits)
|
||||
var/random_trait = pick((subtypesof(/datum/plant_gene/trait)-typesof(/datum/plant_gene/trait/plant_type)))
|
||||
var/datum/plant_gene/trait/T = new random_trait
|
||||
if(T.can_add(src))
|
||||
if(T.can_add(src) && !is_gene_forbidden(random_trait))
|
||||
genes += T
|
||||
else
|
||||
qdel(T)
|
||||
|
||||
@@ -14,6 +14,8 @@
|
||||
access = list(ACCESS_THEATRE)
|
||||
minimal_access = list(ACCESS_THEATRE)
|
||||
|
||||
mind_traits = list(TRAIT_CLOWN_MENTALITY)
|
||||
|
||||
display_order = JOB_DISPLAY_ORDER_CLOWN
|
||||
|
||||
/datum/outfit/job/clown
|
||||
|
||||
@@ -58,13 +58,23 @@
|
||||
return
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
sprint_hotkey(TRUE)
|
||||
if(!user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE) //Yes, this looks hacky. Yes, this works.
|
||||
return
|
||||
if("Space")
|
||||
if(user.prefs.sprint_spacebar)
|
||||
user.prefs.sprint_toggle ? togglesprint() : sprint_hotkey(TRUE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/key_up(_key, client/user)
|
||||
switch(_key)
|
||||
if("Shift")
|
||||
sprint_hotkey(FALSE)
|
||||
if(!user.prefs.sprint_spacebar && !user.prefs.sprint_toggle)
|
||||
sprint_hotkey(FALSE)
|
||||
return
|
||||
if("Space")
|
||||
if(user.prefs.sprint_spacebar && !user.prefs.sprint_toggle)
|
||||
sprint_hotkey(FALSE)
|
||||
return
|
||||
return ..()
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
/obj/machinery/mineral/ore_redemption/examine(mob/user)
|
||||
. = ..()
|
||||
if(in_range(user, src) || isobserver(user))
|
||||
. += "<span class='notice'>The status display reads: Smelting <b>[sheet_per_ore]</b> sheet(s) per piece of ore.<br>Ore pickup speed at <b>[ore_pickup_rate]</b>.</span>"
|
||||
. += "<span class='notice'>The status display reads: Smelting <b>[sheet_per_ore]</b> sheet(s) per piece of ore.<br>Reward point generation at <b>[point_upgrade*100]%</b>.<br>Ore pickup speed at <b>[ore_pickup_rate]</b>.</span>"
|
||||
|
||||
/obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O)
|
||||
var/datum/component/material_container/mat_container = materials.mat_container
|
||||
@@ -63,7 +63,7 @@
|
||||
ore_buffer -= O
|
||||
|
||||
if(O && O.refined_type)
|
||||
points += O.points * O.amount
|
||||
points += O.points * point_upgrade * O.amount
|
||||
|
||||
var/material_amount = mat_container.get_item_material_amount(O)
|
||||
|
||||
|
||||
@@ -74,4 +74,5 @@
|
||||
|
||||
/datum/sprite_accessory/underwear
|
||||
icon = 'icons/mob/underwear.dmi'
|
||||
var/has_color = FALSE
|
||||
var/has_color = FALSE
|
||||
var/has_digitigrade = FALSE
|
||||
@@ -2,6 +2,9 @@
|
||||
// Socks Definitions //
|
||||
///////////////////////
|
||||
|
||||
/datum/sprite_accessory/underwear/socks
|
||||
has_digitigrade = TRUE
|
||||
|
||||
/datum/sprite_accessory/underwear/socks/nude
|
||||
name = "Nude"
|
||||
icon_state = null
|
||||
|
||||
@@ -28,41 +28,49 @@
|
||||
name = "Boxers"
|
||||
icon_state = "boxers"
|
||||
has_color = TRUE
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_bee
|
||||
name = "Boxers - Bee"
|
||||
icon_state = "bee_shorts"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_hearts
|
||||
name = "Boxers - Heart"
|
||||
icon_state = "boxers_heart"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_stripe
|
||||
name = "Boxers - Striped"
|
||||
icon_state = "boxers_striped"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_commie
|
||||
name = "Boxers - Striped Communist"
|
||||
icon_state = "boxers_commie"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_usastripe
|
||||
name = "Boxers - Striped Freedom"
|
||||
icon_state = "boxers_assblastusa"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/male_uk
|
||||
name = "Boxers - Striped UK"
|
||||
icon_state = "boxers_uk"
|
||||
has_digitigrade = TRUE
|
||||
gender = MALE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/boxer_briefs
|
||||
name = "Boxer Briefs"
|
||||
icon_state = "boxer_briefs"
|
||||
has_digitigrade = TRUE
|
||||
has_color = TRUE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/panties
|
||||
@@ -140,6 +148,7 @@
|
||||
/datum/sprite_accessory/underwear/bottom/longjon
|
||||
name = "Long John Bottoms"
|
||||
icon_state = "ljonb"
|
||||
has_digitigrade = TRUE
|
||||
has_color = TRUE
|
||||
|
||||
/datum/sprite_accessory/underwear/bottom/swimsuit_red
|
||||
|
||||
@@ -18,3 +18,6 @@
|
||||
|
||||
update_icon(preferred_form)
|
||||
updateghostimages()
|
||||
|
||||
client.reenter_round_timeout = max(client.reenter_round_timeout, clientless_round_timeout)
|
||||
clientless_round_timeout = client.reenter_round_timeout
|
||||
|
||||
@@ -3,8 +3,6 @@ GLOBAL_LIST_EMPTY(ghost_images_simple) //this is a list of all ghost images as t
|
||||
|
||||
GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
|
||||
#define CANT_REENTER_ROUND -1
|
||||
|
||||
/mob/dead/observer
|
||||
name = "ghost"
|
||||
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
|
||||
@@ -21,7 +19,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
hud_type = /datum/hud/ghost
|
||||
movement_type = GROUND | FLYING
|
||||
var/can_reenter_corpse
|
||||
var/reenter_round_timeout = 0 // used to prevent people from coming back through ghost roles/midround antags as they suicide/cryo for a duration set by CONFIG_GET(number/suicide_reenter_round_timer) and CONFIG_GET(number/roundstart_suicide_time_limit)
|
||||
var/clientless_round_timeout = 0 //mobs will lack a client as long as their player is disconnected. See client_defines.dm "reenter_round_timeout"
|
||||
var/datum/hud/living/carbon/hud = null // hud
|
||||
var/bootime = 0
|
||||
var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
|
||||
@@ -278,9 +276,16 @@ Works together with spawning an observer, noted above.
|
||||
if(world.time < roundstart_quit_limit) //add up the time difference to their antag rolling penalty if they quit before half a (ingame) hour even passed.
|
||||
penalty += roundstart_quit_limit - world.time
|
||||
if(penalty)
|
||||
ghost.reenter_round_timeout = world.realtime + penalty
|
||||
if(ghost.reenter_round_timeout - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
ghost.reenter_round_timeout = CANT_REENTER_ROUND
|
||||
penalty += world.realtime
|
||||
if(penalty - SSshuttle.realtimeofstart > SSshuttle.auto_call + SSshuttle.emergencyCallTime + SSshuttle.emergencyDockTime + SSshuttle.emergencyEscapeTime)
|
||||
penalty = CANT_REENTER_ROUND
|
||||
if(client)
|
||||
client.reenter_round_timeout = penalty
|
||||
else //A disconnected player (quite likely for cryopods)
|
||||
ghost.clientless_round_timeout = penalty
|
||||
if (client && client.prefs && client.prefs.auto_ooc)
|
||||
if (!(client.prefs.chat_toggles & CHAT_OOC))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
transfer_ckey(ghost, FALSE)
|
||||
return ghost
|
||||
|
||||
@@ -339,10 +344,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
ghostize(0, penalize = TRUE)
|
||||
|
||||
/mob/dead/observer/proc/can_reenter_round(silent = FALSE)
|
||||
if(reenter_round_timeout != CANT_REENTER_ROUND && reenter_round_timeout <= world.realtime)
|
||||
var/timeout = clientless_round_timeout
|
||||
if(client)
|
||||
timeout = client.reenter_round_timeout
|
||||
if(timeout != CANT_REENTER_ROUND && timeout <= world.realtime)
|
||||
return TRUE
|
||||
if(!silent)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[reenter_round_timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(reenter_round_timeout - world.realtime)]" : ""].</span>")
|
||||
if(!silent && client)
|
||||
to_chat(src, "<span class='warning'>You are unable to reenter the round[timeout != CANT_REENTER_ROUND ? " yet. Your ghost role blacklist will expire in [DisplayTimeText(timeout - world.realtime)]" : ""].</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/dead/observer/Move(NewLoc, direct)
|
||||
@@ -898,5 +906,3 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
spawners_menu = new(src)
|
||||
|
||||
spawners_menu.ui_interact(src)
|
||||
|
||||
#undef CANT_REENTER_ROUND
|
||||
@@ -6,21 +6,21 @@
|
||||
return 2 //no ears
|
||||
|
||||
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush)
|
||||
..(AM, skipcatch = TRUE, hitpush = FALSE)
|
||||
return ..(AM, skipcatch = TRUE, hitpush = FALSE)
|
||||
|
||||
/mob/living/carbon/alien/can_embed(obj/item/I)
|
||||
return FALSE
|
||||
|
||||
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
|
||||
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
|
||||
In all, this is a lot like the monkey code. /N
|
||||
*/
|
||||
/mob/living/carbon/alien/attack_alien(mob/living/carbon/alien/M)
|
||||
if(isturf(loc) && istype(loc.loc, /area/start))
|
||||
to_chat(M, "No attacking people at spawn, you jackass.")
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
|
||||
if ("help")
|
||||
if (INTENT_HELP)
|
||||
if(!recoveringstam)
|
||||
resting = 0
|
||||
AdjustStun(-60)
|
||||
@@ -28,11 +28,7 @@ In all, this is a lot like the monkey code. /N
|
||||
AdjustUnconscious(-60)
|
||||
AdjustSleeping(-100)
|
||||
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
|
||||
|
||||
if ("grab")
|
||||
grabbedby(M)
|
||||
|
||||
else
|
||||
if(INTENT_DISARM, INTENT_HARM)
|
||||
if(health > 0)
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
@@ -50,28 +46,31 @@ In all, this is a lot like the monkey code. /N
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
|
||||
if(..()) //to allow surgery to return properly.
|
||||
return 0
|
||||
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
if ("harm")
|
||||
if (INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return TRUE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
return 1
|
||||
if("disarm")
|
||||
if(INTENT_DISARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return TRUE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(..())
|
||||
if (stat != DEAD)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(rand(1, 3), BRUTE, affecting)
|
||||
. = ..()
|
||||
if(.) //successful monkey bite.
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(rand(1, 3), BRUTE, affecting)
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
|
||||
@@ -93,13 +92,15 @@ In all, this is a lot like the monkey code. /N
|
||||
adjustStaminaLoss(damage)
|
||||
|
||||
/mob/living/carbon/alien/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 40)
|
||||
adjustBruteLoss(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
updatehealth()
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 40)
|
||||
adjustBruteLoss(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/alien/ex_act(severity, target, origin)
|
||||
if(origin && istype(origin, /datum/spacevine_mutation) && isvineimmune(src))
|
||||
|
||||
@@ -63,12 +63,7 @@
|
||||
if(A)
|
||||
if(isliving(A))
|
||||
var/mob/living/L = A
|
||||
var/blocked = FALSE
|
||||
if(ishuman(A))
|
||||
var/mob/living/carbon/human/H = A
|
||||
if(H.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
|
||||
blocked = TRUE
|
||||
if(!blocked)
|
||||
if(!L.check_shields(src, 0, "the [name]", attack_type = LEAP_ATTACK))
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
L.Knockdown(100)
|
||||
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
||||
|
||||
@@ -5,9 +5,11 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/carbon/alien/humanoid/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
adjustBruteLoss(15)
|
||||
var/hitverb = "punched"
|
||||
if(mob_size < MOB_SIZE_LARGE)
|
||||
@@ -21,46 +23,46 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
|
||||
if(..())
|
||||
switch(M.a_intent)
|
||||
if ("harm")
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
|
||||
Unconscious(40)
|
||||
visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
|
||||
"<span class='userdanger'>[M] has knocked [src] down!</span>")
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
log_combat(M, src, "attacked")
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if (INTENT_HARM)
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 9 || prob(5)))//Regular humans have a very small chance of knocking an alien down.
|
||||
Unconscious(40)
|
||||
visible_message("<span class='danger'>[M] has knocked [src] down!</span>", \
|
||||
"<span class='userdanger'>[M] has knocked [src] down!</span>")
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
log_combat(M, src, "attacked")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
if (INTENT_DISARM)
|
||||
if (!lying)
|
||||
if (prob(5))
|
||||
Unconscious(40)
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
log_combat(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='userdanger'>[M] has attempted to punch [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
if ("disarm")
|
||||
if (!lying)
|
||||
if (prob(5))
|
||||
Unconscious(40)
|
||||
if (prob(50))
|
||||
dropItemToGround(get_active_held_item())
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
log_combat(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has pushed down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has pushed down [src]!</span>")
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
if (prob(50))
|
||||
dropItemToGround(get_active_held_item())
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='userdanger'>[M] has attempted to disarm [src]!</span>",\
|
||||
"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to disarm [src]!</span>",\
|
||||
"<span class='userdanger'>[M] has attempted to disarm [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
|
||||
if(!no_effect && !visual_effect_icon)
|
||||
|
||||
@@ -1,26 +1,33 @@
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M)
|
||||
if(..())
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
log_combat(M, src, "attacked")
|
||||
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 4.9))
|
||||
Unconscious(rand(100,200))
|
||||
. = ..()
|
||||
if(. || M.a_intent == INTENT_HELP || M.a_intent == INTENT_GRAB)
|
||||
return
|
||||
var/damage = rand(1, 9)
|
||||
if (prob(90))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
log_combat(M, src, "attacked")
|
||||
visible_message("<span class='danger'>[M] has kicked [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has kicked [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if ((stat != DEAD) && (damage > 4.9))
|
||||
Unconscious(rand(100,200))
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to kick [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to kick [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/carbon/alien/larva/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has pummeled [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has pummeled [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
adjustBruteLoss(5 + rand(1,9))
|
||||
new /datum/forced_movement(src, get_step_away(user,src, 30), 1)
|
||||
return 1
|
||||
|
||||
@@ -103,15 +103,17 @@
|
||||
new_xeno.notransform = 0
|
||||
new_xeno.invisibility = 0
|
||||
|
||||
var/mob/living/carbon/old_owner = owner
|
||||
if(kill_on_sucess) //ITS TOO LATE
|
||||
new_xeno.visible_message("<span class='danger'>[new_xeno] bursts out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
|
||||
owner.apply_damage(rand(100,300),BRUTE,zone,FALSE) //Random high damage to torso so health sensors don't metagame.
|
||||
owner.spill_organs(TRUE,FALSE,TRUE) //Lets still make the death gruesome and impossible to just simply defib someone.
|
||||
var/obj/item/bodypart/B = owner.get_bodypart(zone)
|
||||
B.drop_organs(owner) //Lets still make the death gruesome and impossible to just simply defib someone.
|
||||
owner.death(FALSE) //Just in case some freak occurance occurs where you somehow survive all your organs being removed from you and the 100-300 brute damage.
|
||||
else //When it is removed via surgery at a late stage, rather than forced.
|
||||
new_xeno.visible_message("<span class='danger'>[new_xeno] wriggles out of [owner]!</span>", "<span class='userdanger'>You exit [owner], your previous host.</span>")
|
||||
owner.adjustBruteLoss(40)
|
||||
owner.cut_overlay(overlay)
|
||||
old_owner.cut_overlay(overlay)
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -48,41 +48,42 @@
|
||||
if(affecting && affecting.dismemberable && affecting.get_damage() >= (affecting.max_damage - P.dismemberment))
|
||||
affecting.dismember(P.damtype)
|
||||
|
||||
/mob/living/carbon/proc/can_catch_item(skip_throw_mode_check)
|
||||
. = FALSE
|
||||
if(mind)
|
||||
if(mind.martial_art && mind.martial_art.dodge_chance == 100)
|
||||
return TRUE
|
||||
if(!skip_throw_mode_check && !in_throw_mode)
|
||||
/mob/living/carbon/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
. = ..()
|
||||
if(!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) && !skip_throw_mode_check && !in_throw_mode)
|
||||
return
|
||||
if(get_active_held_item())
|
||||
if(get_active_held_item() || restrained())
|
||||
return
|
||||
if(restrained())
|
||||
return
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
|
||||
if(!skipcatch) //ugly, but easy
|
||||
if(can_catch_item())
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
if (mind)
|
||||
if (mind.martial_art && mind.martial_art.dodge_chance == 100) //autocatch for rising bass
|
||||
if (get_active_held_item())
|
||||
visible_message("<span class='warning'>[I] falls to the ground as [src] chops it out of the air!</span>")
|
||||
return 1
|
||||
if(!in_throw_mode)
|
||||
throw_mode_on()
|
||||
if(isturf(I.loc))
|
||||
I.attack_hand(src)
|
||||
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
|
||||
throw_mode_off()
|
||||
return 1
|
||||
..()
|
||||
I.attack_hand(src)
|
||||
if(get_active_held_item() == I) //if our attack_hand() picks up the item...
|
||||
visible_message("<span class='warning'>[src] catches [I]!</span>") //catch that sucker!
|
||||
throw_mode_off()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/embed_item(obj/item/I)
|
||||
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
|
||||
var/obj/item/bodypart/L = pick(bodyparts)
|
||||
L.embedded_objects |= I
|
||||
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
|
||||
I.forceMove(src)
|
||||
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
|
||||
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
|
||||
|
||||
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
if(!combatmode)
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
|
||||
return FALSE
|
||||
var/obj/item/bodypart/affecting
|
||||
if(user == src)
|
||||
affecting = get_bodypart(check_zone(user.zone_selected)) //we're self-mutilating! yay!
|
||||
@@ -93,17 +94,6 @@
|
||||
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
|
||||
send_item_attack_message(I, user, affecting.name)
|
||||
if(I.force)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/tempcarb = user
|
||||
if(!tempcarb.combatmode)
|
||||
totitemdamage *= 0.5
|
||||
if(user.resting)
|
||||
totitemdamage *= 0.5
|
||||
if(!combatmode)
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
|
||||
var/basebloodychance = affecting.brute_dam + totitemdamage
|
||||
@@ -137,7 +127,9 @@
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
|
||||
|
||||
. = ..()
|
||||
if(.) //was the attack blocked?
|
||||
return
|
||||
for(var/thing in diseases)
|
||||
var/datum/disease/D = thing
|
||||
if(D.spread_flags & DISEASE_SPREAD_CONTACT_SKIN)
|
||||
@@ -152,8 +144,7 @@
|
||||
if(user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user, user.a_intent))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
|
||||
|
||||
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
|
||||
@@ -173,7 +164,8 @@
|
||||
help_shake_act(M)
|
||||
return 0
|
||||
|
||||
if(..()) //successful monkey bite.
|
||||
. = ..()
|
||||
if(.) //successful monkey bite.
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
ForceContractDisease(D)
|
||||
@@ -181,26 +173,27 @@
|
||||
|
||||
|
||||
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(M.powerlevel > 0)
|
||||
var/stunprob = M.powerlevel * 7 + 10 // 17 at level 1, 80 at level 10
|
||||
if(prob(stunprob))
|
||||
M.powerlevel -= 3
|
||||
if(M.powerlevel < 0)
|
||||
M.powerlevel = 0
|
||||
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
|
||||
do_sparks(5, TRUE, src)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
Knockdown(power*20)
|
||||
if(stuttering < power)
|
||||
stuttering = power
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
updatehealth()
|
||||
return 1
|
||||
do_sparks(5, TRUE, src)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
Knockdown(power*20)
|
||||
if(stuttering < power)
|
||||
stuttering = power
|
||||
if (prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustFireLoss(M.powerlevel * rand(6,10))
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/proc/dismembering_strike(mob/living/attacker, dam_zone)
|
||||
if(!attacker.limb_destroyer)
|
||||
@@ -332,12 +325,12 @@
|
||||
|
||||
else
|
||||
return
|
||||
|
||||
|
||||
else if(check_zone(M.zone_selected) == "r_arm" || check_zone(M.zone_selected) == "l_arm")
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
|
||||
"<span class='notice'>You shake [src]'s hand.</span>", )
|
||||
|
||||
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
|
||||
@@ -308,7 +308,7 @@
|
||||
var/obj/item/organ/vocal_cords/Vc = user.getorganslot(ORGAN_SLOT_VOICE)
|
||||
if(Vc)
|
||||
if(istype(Vc, /obj/item/organ/vocal_cords/velvet))
|
||||
if(client?.prefs.lewdchem)
|
||||
if(client.prefs.cit_toggles & HYPNO)
|
||||
msg += "<span class='velvet'><i>You feel your chords resonate looking at them.</i></span>\n"
|
||||
|
||||
|
||||
|
||||
@@ -67,66 +67,36 @@
|
||||
P.setAngle(rand(0, 360))//SHING
|
||||
return FALSE
|
||||
|
||||
if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself
|
||||
if(P.is_reflectable)
|
||||
if(check_reflect(def_zone)) // Checks if you've passed a reflection% check
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
|
||||
// Find a turf near or on the original location to bounce to
|
||||
if(P.starting)
|
||||
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/turf/curloc = get_turf(src)
|
||||
return ..()
|
||||
|
||||
// redirect the projectile
|
||||
P.original = locate(new_x, new_y, P.z)
|
||||
P.starting = curloc
|
||||
P.firer = src
|
||||
P.yo = new_y - curloc.y
|
||||
P.xo = new_x - curloc.x
|
||||
var/new_angle_s = P.Angle + rand(120,240)
|
||||
while(new_angle_s > 180) // Translate to regular projectile degrees
|
||||
new_angle_s -= 360
|
||||
P.setAngle(new_angle_s)
|
||||
/mob/living/carbon/human/check_reflect(def_zone)
|
||||
if(wear_suit?.IsReflect(def_zone))
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
return -1 // complete projectile permutation
|
||||
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
|
||||
return (..(P , def_zone))
|
||||
|
||||
/mob/living/carbon/human/proc/check_reflect(def_zone) //Reflection checks for anything in your l_hand, r_hand, or wear_suit based on the reflection chance of the object
|
||||
if(wear_suit)
|
||||
if(wear_suit.IsReflect(def_zone) == 1)
|
||||
return 1
|
||||
for(var/obj/item/I in held_items)
|
||||
if(I.IsReflect(def_zone) == 1)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
/mob/living/carbon/human/proc/check_shields(atom/AM, var/damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
/mob/living/carbon/human/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
var/block_chance_modifier = round(damage / -3)
|
||||
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!istype(I, /obj/item/clothing))
|
||||
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
if(wear_suit)
|
||||
var/final_block_chance = wear_suit.block_chance - (CLAMP((armour_penetration-wear_suit.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(wear_suit.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return TRUE
|
||||
if(w_uniform)
|
||||
var/final_block_chance = w_uniform.block_chance - (CLAMP((armour_penetration-w_uniform.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(w_uniform.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return TRUE
|
||||
if(wear_neck)
|
||||
var/final_block_chance = wear_neck.block_chance - (CLAMP((armour_penetration-wear_neck.armour_penetration)/2,0,100)) + block_chance_modifier
|
||||
if(wear_neck.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/can_embed(obj/item/I)
|
||||
if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/check_block()
|
||||
if(mind)
|
||||
@@ -135,39 +105,7 @@
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM, skipcatch = FALSE, hitpush = TRUE, blocked = FALSE)
|
||||
if(dna && dna.species)
|
||||
var/spec_return = dna.species.spec_hitby(AM, src)
|
||||
if(spec_return)
|
||||
return spec_return
|
||||
var/obj/item/I
|
||||
var/throwpower = 30
|
||||
if(istype(AM, /obj/item))
|
||||
I = AM
|
||||
throwpower = I.throwforce
|
||||
if(I.thrownby == src) //No throwing stuff at yourself to trigger hit reactions
|
||||
return ..()
|
||||
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
else if(I)
|
||||
if(I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && !(mind.martial_art && mind.martial_art.dodge_chance == 100))
|
||||
if(can_embed(I))
|
||||
if(prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE))
|
||||
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
|
||||
var/obj/item/bodypart/L = pick(bodyparts)
|
||||
L.embedded_objects |= I
|
||||
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
|
||||
I.forceMove(src)
|
||||
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
|
||||
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE //can't catch the now embedded item
|
||||
if (mind)
|
||||
if (mind.martial_art && mind.martial_art.dodge_chance == 100)
|
||||
skipcatch = FALSE
|
||||
return ..()
|
||||
return dna?.species?.spec_hitby(AM, src) || ..()
|
||||
|
||||
/mob/living/carbon/human/grabbedby(mob/living/carbon/user, supress_message = 0)
|
||||
if(user == src && pulling && !pulling.anchored && grab_state >= GRAB_AGGRESSIVE && (HAS_TRAIT(src, TRAIT_FAT)) && ismonkey(pulling))
|
||||
@@ -201,12 +139,12 @@
|
||||
return dna.species.spec_attacked_by(I, user, affecting, a_intent, src)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/carbon/human/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
if(check_shields(user, 15, "the [hulk_verb]ing"))
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
..(user, 1)
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
var/message = "[user] has [hulk_verb]ed [src]!"
|
||||
visible_message("<span class='danger'>[message]</span>", \
|
||||
@@ -215,7 +153,8 @@
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_hand(mob/user)
|
||||
if(..()) //to allow surgery to return properly.
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
@@ -227,8 +166,7 @@
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
..() //shaking
|
||||
return 0
|
||||
return ..() //shaking
|
||||
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stunned instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
@@ -249,78 +187,69 @@
|
||||
if(can_inject(M, 1, affecting))//Thick suits can stop monkey bites.
|
||||
if(..()) //successful monkey bite, this handles disease contraction.
|
||||
var/damage = rand(1, 3)
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return 0
|
||||
if(stat != DEAD)
|
||||
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
apply_damage(damage, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(check_shields(M, 0, "the M.name"))
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
|
||||
return 0
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/damage = prob(90) ? 20 : 0
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has lunged at [src]!</span>")
|
||||
return 0
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
|
||||
|
||||
if(..())
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
if (w_uniform)
|
||||
w_uniform.add_fingerprint(M)
|
||||
var/damage = prob(90) ? 20 : 0
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has lunged at [src]!</span>")
|
||||
return 0
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee", null, null,10)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
log_combat(M, src, "attacked")
|
||||
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
log_combat(M, src, "attacked")
|
||||
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
if(M.a_intent == INTENT_DISARM) //Always drop item in hand, if no item, get stun instead.
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(!lying) //CITADEL EDIT
|
||||
Knockdown(100, TRUE, FALSE, 30, 25)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(!lying) //CITADEL EDIT
|
||||
Knockdown(100, TRUE, FALSE, 30, 25)
|
||||
else
|
||||
Knockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
|
||||
Knockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
|
||||
/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
|
||||
if(..()) //successful larva bite.
|
||||
var/damage = rand(1, 3)
|
||||
if(check_shields(L, damage, "the [L.name]"))
|
||||
return 0
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful larva bite.
|
||||
return
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
||||
if(check_shields(M, damage, "the [M.name]", MELEE_ATTACK, M.armour_penetration))
|
||||
return FALSE
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return TRUE
|
||||
@@ -332,23 +261,22 @@
|
||||
|
||||
|
||||
/mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 25)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 35)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 25)
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 35)
|
||||
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return 0
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
|
||||
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
|
||||
if(M.occupant.a_intent == INTENT_HARM)
|
||||
@@ -652,7 +580,7 @@
|
||||
if(mind)
|
||||
if((mind.assigned_role == "Station Engineer") || (mind.assigned_role == "Chief Engineer") )
|
||||
gain = 100
|
||||
if(mind.assigned_role == "Clown")
|
||||
if(HAS_TRAIT(mind, TRAIT_CLOWN_MENTALITY))
|
||||
gain = rand(-300, 300)
|
||||
investigate_log("([key_name(src)]) has been consumed by the singularity.", INVESTIGATE_SINGULO) //Oh that's where the clown ended up!
|
||||
gib()
|
||||
|
||||
@@ -545,6 +545,20 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
//Underwear, Undershirts & Socks
|
||||
if(!(NO_UNDERWEAR in species_traits))
|
||||
|
||||
if(H.socks && H.get_num_legs(FALSE) >= 2)
|
||||
if(H.hidden_socks)
|
||||
H.socks = "Nude"
|
||||
else
|
||||
H.socks = H.saved_socks
|
||||
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
|
||||
if(S)
|
||||
var/digilegs = ((DIGITIGRADE in species_traits) && S.has_digitigrade) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(S.has_color)
|
||||
MA.color = "#[H.socks_color]"
|
||||
standing += MA
|
||||
|
||||
if(H.underwear)
|
||||
if(H.hidden_underwear)
|
||||
H.underwear = "Nude"
|
||||
@@ -552,8 +566,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.underwear = H.saved_underwear
|
||||
var/datum/sprite_accessory/underwear/bottom/B = GLOB.underwear_list[H.underwear]
|
||||
if(B)
|
||||
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(B))
|
||||
var/digilegs = ((DIGITIGRADE in species_traits) && B.has_digitigrade) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(B.icon, "[B.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(B.has_color)
|
||||
MA.color = "#[H.undie_color]"
|
||||
standing += MA
|
||||
|
||||
@@ -564,28 +579,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.undershirt = H.saved_undershirt
|
||||
var/datum/sprite_accessory/underwear/top/T = GLOB.undershirt_list[H.undershirt]
|
||||
if(T)
|
||||
var/state = "[T.icon_state][((DIGITIGRADE in species_traits) && T.has_digitigrade) ? "_d" : ""]"
|
||||
var/mutable_appearance/MA
|
||||
if(H.dna.species.sexes && H.gender == FEMALE)
|
||||
MA = wear_female_version(T.icon_state, T.icon, BODY_LAYER)
|
||||
MA = wear_female_version(state, T.icon, BODY_LAYER)
|
||||
else
|
||||
MA = mutable_appearance(T.icon, T.icon_state, -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(T))
|
||||
MA = mutable_appearance(T.icon, state, -BODY_LAYER)
|
||||
if(T.has_color)
|
||||
MA.color = "#[H.shirt_color]"
|
||||
standing += MA
|
||||
|
||||
if(H.socks && H.get_num_legs(FALSE) >= 2)
|
||||
if(H.hidden_socks)
|
||||
H.socks = "Nude"
|
||||
else
|
||||
H.socks = H.saved_socks
|
||||
var/datum/sprite_accessory/underwear/socks/S = GLOB.socks_list[H.socks]
|
||||
if(S)
|
||||
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
|
||||
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
|
||||
if(UNDIE_COLORABLE(S))
|
||||
MA.color = "#[H.socks_color]"
|
||||
standing += MA
|
||||
|
||||
if(standing.len)
|
||||
H.overlays_standing[BODY_LAYER] = standing
|
||||
|
||||
@@ -1589,20 +1592,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
return FALSE
|
||||
else if(aim_for_groin && (target == user || target.lying || same_dir) && (target_on_help || target_restrained || target_aiming_for_groin))
|
||||
if(target.client?.prefs.cit_toggles & NO_ASS_SLAP)
|
||||
to_chat(user,"A force stays your hand, preventing you from slapping \the [target]'s ass!")
|
||||
return FALSE
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_ASS_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
if(HAS_TRAIT(target, TRAIT_ASSBLASTUSA))
|
||||
var/hit_zone = (user.held_index_to_dir(user.active_hand_index) == "l" ? "l_":"r_") + "arm"
|
||||
user.adjustStaminaLoss(20, affected_zone = hit_zone)
|
||||
user.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps \the [target]'s ass, but their hand bounces off like they hit metal!</span>",\
|
||||
"<span class='danger'>You slap [user == target ? "your" : "\the [target]'s"] ass, but feel an intense amount of pain as you realise their buns are harder than steel!</span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
playsound(target.loc, 'sound/weapons/tap.ogg', 50, 1, -1)
|
||||
user.emote("scream")
|
||||
return FALSE
|
||||
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
|
||||
@@ -1691,11 +1685,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
attacker_style = M.mind.martial_art
|
||||
if(attacker_style?.pacifism_check && HAS_TRAIT(M, TRAIT_PACIFISM)) // most martial arts are quite harmful, alas.
|
||||
attacker_style = null
|
||||
if((M != H) && M.a_intent != INTENT_HELP && H.check_shields(M, 0, M.name, attack_type = UNARMED_ATTACK))
|
||||
log_combat(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
return 0
|
||||
SEND_SIGNAL(M, COMSIG_MOB_ATTACK_HAND, M, H, attacker_style)
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
help(M, H, attacker_style)
|
||||
|
||||
@@ -51,11 +51,7 @@
|
||||
. = ..()
|
||||
to_chat(C, "[info_text]")
|
||||
|
||||
C.real_name = "[pick(GLOB.nightmare_names)]"
|
||||
C.name = C.real_name
|
||||
if(C.mind)
|
||||
C.mind.name = C.real_name
|
||||
C.dna.real_name = C.real_name
|
||||
C.fully_replace_character_name("[pick(GLOB.nightmare_names)]")
|
||||
|
||||
/datum/species/shadow/nightmare/bullet_act(obj/item/projectile/P, mob/living/carbon/human/H)
|
||||
var/turf/T = H.loc
|
||||
@@ -127,8 +123,8 @@
|
||||
/obj/item/organ/heart/nightmare/Remove(mob/living/carbon/M, special = 0)
|
||||
respawn_progress = 0
|
||||
if(blade && special != HEART_SPECIAL_SHADOWIFY)
|
||||
QDEL_NULL(blade)
|
||||
M.visible_message("<span class='warning'>\The [blade] disintegrates!</span>")
|
||||
QDEL_NULL(blade)
|
||||
..()
|
||||
|
||||
/obj/item/organ/heart/nightmare/Stop()
|
||||
@@ -183,15 +179,21 @@
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
return
|
||||
if(isopenturf(AM)) //So you can actually melee with it
|
||||
return
|
||||
if(isliving(AM))
|
||||
if(isopenturf(AM))
|
||||
var/turf/open/T = AM
|
||||
if(T.light_range && !isspaceturf(T)) //no fairy grass or light tile can escape the fury of the darkness.
|
||||
to_chat(user, "<span class='notice'>You scrape away [T] with your [name] and snuff out its lights.</span>")
|
||||
T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
else if(isliving(AM))
|
||||
var/mob/living/L = AM
|
||||
if(iscyborg(AM))
|
||||
var/mob/living/silicon/robot/borg = AM
|
||||
if(!borg.lamp_cooldown)
|
||||
if(borg.lamp_intensity)
|
||||
borg.update_headlamp(TRUE, INFINITY)
|
||||
to_chat(borg, "<span class='danger'>Your headlamp is fried! You'll need a human to help replace it.</span>")
|
||||
for(var/obj/item/assembly/flash/cyborg/F in borg.held_items)
|
||||
if(!F.crit_fail)
|
||||
F.burn_out()
|
||||
else
|
||||
for(var/obj/item/O in AM)
|
||||
if(O.light_range && O.light_power)
|
||||
|
||||
@@ -369,6 +369,23 @@
|
||||
retaliate(L)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(M.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(M)
|
||||
else if(M.a_intent == INTENT_DISARM && prob(MONKEY_RETALIATE_DISARM_PROB))
|
||||
retaliate(M)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(L)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(user)
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/living/L)
|
||||
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(L)
|
||||
|
||||
@@ -6,37 +6,55 @@
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/attack_paw(mob/living/M)
|
||||
if(..()) //successful monkey bite.
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.limb_destroyer)
|
||||
dismembering_strike(M, affecting.body_zone)
|
||||
if(stat != DEAD)
|
||||
var/dmg = rand(1, 5)
|
||||
apply_damage(dmg, BRUTE, affecting)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful monkey bite.
|
||||
return
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(M.limb_destroyer)
|
||||
dismembering_strike(M, affecting.body_zone)
|
||||
var/dmg = rand(1, 5)
|
||||
apply_damage(dmg, BRUTE, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(..()) //successful larva bite.
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful larva bite
|
||||
return
|
||||
var/damage = rand(1, 3)
|
||||
if(stat != DEAD)
|
||||
L.amount_grown = min(L.amount_grown + damage, L.max_grown)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(L.zone_selected))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
var/message = "[user] has [hulk_verb]ed [src]!"
|
||||
visible_message("<span class='danger'>[message]</span>", \
|
||||
"<span class='userdanger'>[message]</span>")
|
||||
adjustBruteLoss(15)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
|
||||
if(..()) //To allow surgery to return properly.
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
if (prob(75))
|
||||
visible_message("<span class='danger'>[M] has punched [name]!</span>", \
|
||||
@@ -60,7 +78,7 @@
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to punch [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to punch [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
if("disarm")
|
||||
if(INTENT_DISARM)
|
||||
if(!IsUnconscious())
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
if (prob(25))
|
||||
@@ -74,50 +92,51 @@
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", "<span class='userdanger'>[M] has disarmed [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/monkey/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent.
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
if (damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
if(AmountUnconscious() < 300)
|
||||
Unconscious(rand(200, 300))
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
log_combat(M, src, "attacked")
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if ((prob(95) && health > 0))
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
var/damage = rand(15, 30)
|
||||
if (damage >= 25)
|
||||
damage = rand(20, 40)
|
||||
if(AmountUnconscious() < 300)
|
||||
Unconscious(rand(200, 300))
|
||||
visible_message("<span class='danger'>[M] has wounded [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has wounded [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
visible_message("<span class='danger'>[M] has slashed [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
if (M.a_intent == INTENT_DISARM)
|
||||
var/obj/item/I = null
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Knockdown(20)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
log_combat(M, src, "attacked")
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
if(!dismembering_strike(M, affecting.body_zone)) //Dismemberment successful
|
||||
return 1
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has attempted to lunge at [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has attempted to lunge at [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
else
|
||||
var/obj/item/I = null
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
if(prob(95))
|
||||
Knockdown(20)
|
||||
visible_message("<span class='danger'>[M] has tackled down [name]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = get_active_held_item()
|
||||
if(dropItemToGround(I))
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = get_active_held_item()
|
||||
if(dropItemToGround(I))
|
||||
visible_message("<span class='danger'>[M] has disarmed [name]!</span>", "<span class='userdanger'>[M] has disarmed [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
else
|
||||
I = null
|
||||
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
|
||||
updatehealth()
|
||||
|
||||
I = null
|
||||
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
|
||||
updatehealth()
|
||||
|
||||
/mob/living/carbon/monkey/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
@@ -132,17 +151,19 @@
|
||||
apply_damage(damage, M.melee_damage_type, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
return 1
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
apply_damage(damage, BRUTE, affecting)
|
||||
|
||||
/mob/living/carbon/monkey/acid_act(acidpwr, acid_volume, bodyzone_hit)
|
||||
. = 1
|
||||
|
||||
@@ -91,7 +91,9 @@
|
||||
if(mind && mind.name && mind.active && !istype(T.loc, /area/ctf) && !(signal & COMPONENT_BLOCK_DEATH_BROADCAST))
|
||||
var/rendered = "<span class='deadsay'><b>[mind.name]</b> has died at <b>[get_area_name(T)]</b>.</span>"
|
||||
deadchat_broadcast(rendered, follow_target = src, turf_target = T, message_type=DEADCHAT_DEATHRATTLE)
|
||||
|
||||
if (client && client.prefs && client.prefs.auto_ooc)
|
||||
if (!(client.prefs.chat_toggles & CHAT_OOC))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
if (client)
|
||||
client.move_delay = initial(client.move_delay)
|
||||
|
||||
|
||||
@@ -36,7 +36,50 @@
|
||||
/mob/living/proc/on_hit(obj/item/projectile/P)
|
||||
return
|
||||
|
||||
/mob/living/proc/check_shields(atom/AM, damage, attack_text = "the attack", attack_type = MELEE_ATTACK, armour_penetration = 0)
|
||||
var/block_chance_modifier = round(damage / -3)
|
||||
for(var/obj/item/I in held_items)
|
||||
if(!istype(I, /obj/item/clothing))
|
||||
var/final_block_chance = I.block_chance - (CLAMP((armour_penetration-I.armour_penetration)/2,0,100)) + block_chance_modifier //So armour piercing blades can still be parried by other blades, for example
|
||||
if(I.hit_reaction(src, AM, attack_text, final_block_chance, damage, attack_type))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/check_reflect(def_zone) //Reflection checks for anything in your hands, based on the reflection chance of the object(s)
|
||||
for(var/obj/item/I in held_items)
|
||||
if(I.IsReflect(def_zone))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/reflect_bullet_check(obj/item/projectile/P, def_zone)
|
||||
if(P.is_reflectable && check_reflect(def_zone)) // Checks if you've passed a reflection% check
|
||||
visible_message("<span class='danger'>The [P.name] gets reflected by [src]!</span>", \
|
||||
"<span class='userdanger'>The [P.name] gets reflected by [src]!</span>")
|
||||
// Find a turf near or on the original location to bounce to
|
||||
if(P.starting)
|
||||
var/new_x = P.starting.x + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/new_y = P.starting.y + pick(0, 0, 0, 0, 0, -1, 1, -2, 2)
|
||||
var/turf/curloc = get_turf(src)
|
||||
// redirect the projectile
|
||||
P.original = locate(new_x, new_y, P.z)
|
||||
P.starting = curloc
|
||||
P.firer = src
|
||||
P.yo = new_y - curloc.y
|
||||
P.xo = new_x - curloc.x
|
||||
var/new_angle_s = P.Angle + rand(120,240)
|
||||
while(new_angle_s > 180) // Translate to regular projectile degrees
|
||||
new_angle_s -= 360
|
||||
P.setAngle(new_angle_s)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
|
||||
if(reflect_bullet_check(P, def_zone))
|
||||
return -1 // complete projectile permutation
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
|
||||
if(!P.nodamage)
|
||||
apply_damage(P.damage, P.damage_type, def_zone, armor)
|
||||
@@ -55,9 +98,32 @@
|
||||
else
|
||||
return 0
|
||||
|
||||
/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/embed_item(obj/item/I)
|
||||
return
|
||||
|
||||
/mob/living/proc/can_embed(obj/item/I)
|
||||
return FALSE
|
||||
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE)
|
||||
if(istype(AM, /obj/item))
|
||||
var/obj/item/I = AM
|
||||
var/obj/item/I
|
||||
var/throwpower = 30
|
||||
if(isitem(AM))
|
||||
I = AM
|
||||
throwpower = I.throwforce
|
||||
if(check_shields(AM, throwpower, "\the [AM.name]", THROWN_PROJECTILE_ATTACK))
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
|
||||
embed_item(I)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE //can't catch the now embedded item
|
||||
if(I)
|
||||
if(!skipcatch && isturf(I.loc) && catch_item(I))
|
||||
return TRUE
|
||||
var/zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
|
||||
var/dtype = BRUTE
|
||||
var/volume = I.get_volume_by_throwforce_and_or_w_class()
|
||||
@@ -214,6 +280,24 @@
|
||||
Move(user.loc)
|
||||
return 1
|
||||
|
||||
/mob/living/attack_hand(mob/user)
|
||||
..() //Ignoring parent return value here.
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
|
||||
if((user != src) && user.a_intent != INTENT_HELP && check_shields(user, 0, user.name, attack_type = UNARMED_ATTACK))
|
||||
log_combat(user, src, "attempted to touch")
|
||||
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>")
|
||||
return TRUE
|
||||
|
||||
/mob/living/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return TRUE
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
if(user != src && check_shields(user, 15, "the [hulk_verb]ing"))
|
||||
return TRUE
|
||||
..()
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
@@ -229,6 +313,12 @@
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
|
||||
var/damage = rand(5, 35)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
if(check_shields(M, damage, "the [M.name]"))
|
||||
return FALSE
|
||||
|
||||
if (stat != DEAD)
|
||||
log_combat(M, src, "attacked")
|
||||
M.do_attack_animation(src)
|
||||
@@ -245,7 +335,8 @@
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
|
||||
if(check_shields(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", MELEE_ATTACK, M.armour_penetration))
|
||||
return FALSE
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
M.do_attack_animation(src)
|
||||
@@ -256,10 +347,6 @@
|
||||
|
||||
|
||||
/mob/living/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(isturf(loc) && istype(loc.loc, /area/start))
|
||||
to_chat(M, "No attacking people at spawn, you jackass.")
|
||||
return FALSE
|
||||
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
@@ -268,6 +355,8 @@
|
||||
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
|
||||
return FALSE
|
||||
if(check_shields(M, 0, "the [M.name]"))
|
||||
return FALSE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
if (prob(75))
|
||||
log_combat(M, src, "attacked")
|
||||
@@ -282,15 +371,16 @@
|
||||
|
||||
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
switch(L.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
|
||||
return FALSE
|
||||
|
||||
else
|
||||
if(HAS_TRAIT(L, TRAIT_PACIFISM))
|
||||
to_chat(L, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return
|
||||
|
||||
return FALSE
|
||||
if(L != src && check_shields(L, rand(1, 3), "the [L.name]"))
|
||||
return FALSE
|
||||
L.do_attack_animation(src)
|
||||
if(prob(90))
|
||||
log_combat(L, src, "attacked")
|
||||
@@ -301,24 +391,29 @@
|
||||
else
|
||||
visible_message("<span class='danger'>[L.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if((M != src) && M.a_intent != INTENT_HELP && check_shields(M, 0, "the [M.name]"))
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
|
||||
return FALSE
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
if (INTENT_HELP)
|
||||
if(!isalien(src)) //I know it's ugly, but the alien vs alien attack_alien behaviour is a bit different.
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
return FALSE
|
||||
if ("grab")
|
||||
if (INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
return FALSE
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
M.do_attack_animation(src)
|
||||
if(!isalien(src))
|
||||
M.do_attack_animation(src)
|
||||
return TRUE
|
||||
if("disarm")
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
if(INTENT_DISARM)
|
||||
if(!isalien(src))
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
return TRUE
|
||||
|
||||
/mob/living/ex_act(severity, target, origin)
|
||||
|
||||
@@ -1,15 +1,9 @@
|
||||
|
||||
/mob/living/silicon/ai/attacked_by(obj/item/I, mob/living/user, def_zone)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return FALSE
|
||||
if(I.force && I.damtype != STAMINA && stat != DEAD) //only sparks if real damage is dealt.
|
||||
spark_system.start()
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/silicon/ai/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(!SSticker.HasRoundStarted())
|
||||
to_chat(M, "You cannot attack people before the game has started.")
|
||||
return
|
||||
..()
|
||||
|
||||
/mob/living/silicon/ai/attack_slime(mob/living/simple_animal/slime/user)
|
||||
return //immune to slimes
|
||||
|
||||
@@ -26,13 +26,14 @@
|
||||
fold_in(force = 1)
|
||||
Knockdown(200)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
|
||||
switch(user.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>")
|
||||
if("disarm")
|
||||
if(INTENT_DISARM)
|
||||
visible_message("<span class='notice'>[user] boops [src] on the head!</span>")
|
||||
if("harm")
|
||||
if(INTENT_HARM)
|
||||
user.do_attack_animation(src)
|
||||
if (user.name == master)
|
||||
visible_message("<span class='notice'>Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence.</span>")
|
||||
@@ -41,14 +42,19 @@
|
||||
if(user.put_in_hands(card))
|
||||
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>")
|
||||
else
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
visible_message("<span class='danger'>[user] stomps on [src]!.</span>")
|
||||
take_holo_damage(2)
|
||||
else
|
||||
grabbedby(user)
|
||||
|
||||
/mob/living/silicon/pai/bullet_act(obj/item/projectile/Proj)
|
||||
if(Proj.stun)
|
||||
/mob/living/silicon/pai/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.stun)
|
||||
fold_in(force = TRUE)
|
||||
src.visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
|
||||
. = ..(Proj)
|
||||
visible_message("<span class='warning'>The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!</span>")
|
||||
. = ..()
|
||||
|
||||
/mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping
|
||||
to_chat(src, "<span class='warning'>Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.</span>")
|
||||
|
||||
@@ -13,7 +13,19 @@
|
||||
spark_system.start()
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
spark_system.start()
|
||||
spawn(0)
|
||||
step_away(src,user,15)
|
||||
sleep(3)
|
||||
step_away(src,user,15)
|
||||
|
||||
/mob/living/silicon/robot/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if (M.a_intent == INTENT_DISARM)
|
||||
if(!(lying))
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
@@ -30,24 +42,19 @@
|
||||
visible_message("<span class='danger'>[M] has forced back [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has forced back [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/mob/living/silicon/robot/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime shock
|
||||
flash_act()
|
||||
var/stunprob = M.powerlevel * 7 + 10
|
||||
if(prob(stunprob) && M.powerlevel >= 8)
|
||||
adjustBruteLoss(M.powerlevel * rand(6,10))
|
||||
|
||||
var/damage = rand(1, 3)
|
||||
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime shock
|
||||
return
|
||||
var/stunprob = M.powerlevel * 7 + 10
|
||||
var/damage = M.powerlevel * rand(6,10)
|
||||
if(prob(stunprob) && M.powerlevel >= 8)
|
||||
flash_act(affect_silicon = TRUE) //my borg eyes!
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
damage += rand(10, 20)
|
||||
else
|
||||
damage = rand(5, 35)
|
||||
damage = round(damage / 2) // borgs receive half damage
|
||||
damage += rand(2, 17)
|
||||
adjustBruteLoss(damage)
|
||||
updatehealth()
|
||||
|
||||
@@ -56,23 +63,17 @@
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/robot/attack_hand(mob/living/carbon/human/user)
|
||||
add_fingerprint(user)
|
||||
if(opened && !wiresexposed && !issilicon(user))
|
||||
if(cell)
|
||||
cell.update_icon()
|
||||
cell.add_fingerprint(user)
|
||||
user.put_in_active_hand(cell)
|
||||
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
|
||||
cell = null
|
||||
update_icons()
|
||||
diag_hud_set_borgcell()
|
||||
if(opened && !wiresexposed && cell && !issilicon(user))
|
||||
cell.update_icon()
|
||||
cell.add_fingerprint(user)
|
||||
user.put_in_active_hand(cell)
|
||||
to_chat(user, "<span class='notice'>You remove \the [cell].</span>")
|
||||
cell = null
|
||||
update_icons()
|
||||
diag_hud_set_borgcell()
|
||||
|
||||
if(!opened)
|
||||
if(..()) // hulk attack
|
||||
spark_system.start()
|
||||
spawn(0)
|
||||
step_away(src,user,15)
|
||||
sleep(3)
|
||||
step_away(src,user,15)
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/robot/fire_act()
|
||||
if(!on_fire) //Silicons don't gain stacks from hotspots, but hotspots can ignite them
|
||||
@@ -182,9 +183,9 @@
|
||||
if (stat != DEAD)
|
||||
adjustBruteLoss(30)
|
||||
|
||||
/mob/living/silicon/robot/bullet_act(var/obj/item/projectile/Proj)
|
||||
..(Proj)
|
||||
/mob/living/silicon/robot/bullet_act(obj/item/projectile/P, def_zone)
|
||||
..()
|
||||
updatehealth()
|
||||
if(prob(75) && Proj.damage > 0)
|
||||
if(prob(75) && P.damage > 0)
|
||||
spark_system.start()
|
||||
return 2
|
||||
|
||||
@@ -6,7 +6,10 @@
|
||||
return 2
|
||||
|
||||
/mob/living/silicon/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
var/damage = 20
|
||||
if (prob(90))
|
||||
log_combat(M, src, "attacked")
|
||||
@@ -49,34 +52,33 @@
|
||||
/mob/living/silicon/attack_paw(mob/living/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/mob/living/silicon/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
if(L.a_intent == INTENT_HELP)
|
||||
visible_message("[L.name] rubs its head against [src].")
|
||||
|
||||
/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/silicon/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
adjustBruteLoss(rand(10, 15))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has punched [src]!</span>")
|
||||
return 1
|
||||
return 0
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if ("help")
|
||||
if (INTENT_HELP)
|
||||
M.visible_message("[M] pets [src].", \
|
||||
"<span class='notice'>You pet [src].</span>")
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
else
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 10, 1)
|
||||
visible_message("<span class='danger'>[M] punches [src], but doesn't leave a dent.</span>", \
|
||||
"<span class='warning'>[M] punches [src], but doesn't leave a dent.</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 0
|
||||
|
||||
/mob/living/silicon/attack_drone(mob/living/simple_animal/drone/M)
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
@@ -108,19 +110,25 @@
|
||||
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>")
|
||||
flash_act(affect_silicon = 1)
|
||||
|
||||
/mob/living/silicon/bullet_act(obj/item/projectile/Proj)
|
||||
if((Proj.damage_type == BRUTE || Proj.damage_type == BURN))
|
||||
adjustBruteLoss(Proj.damage)
|
||||
if(prob(Proj.damage*1.5))
|
||||
/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone)
|
||||
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
|
||||
if(reflect_bullet_check(P, def_zone))
|
||||
return -1 // complete projectile permutation
|
||||
if(check_shields(P, P.damage, "the [P.name]", PROJECTILE_ATTACK, P.armour_penetration))
|
||||
P.on_hit(src, 100, def_zone)
|
||||
return 2
|
||||
if((P.damage_type == BRUTE || P.damage_type == BURN))
|
||||
adjustBruteLoss(P.damage)
|
||||
if(prob(P.damage*1.5))
|
||||
for(var/mob/living/M in buckled_mobs)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src]!</span>")
|
||||
unbuckle_mob(M)
|
||||
M.Knockdown(40)
|
||||
if(Proj.stun || Proj.knockdown)
|
||||
if(P.stun || P.knockdown)
|
||||
for(var/mob/living/M in buckled_mobs)
|
||||
unbuckle_mob(M)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [Proj]!</span>")
|
||||
Proj.on_hit(src)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [P]!</span>")
|
||||
P.on_hit(src)
|
||||
return 2
|
||||
|
||||
/mob/living/silicon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0, type = /obj/screen/fullscreen/flash/static)
|
||||
|
||||
@@ -1,20 +1,22 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M)
|
||||
..()
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if("help")
|
||||
if(INTENT_HELP)
|
||||
if (health > 0)
|
||||
visible_message("<span class='notice'>[M] [response_help] [src].</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if("grab")
|
||||
if(INTENT_GRAB)
|
||||
if(grab_state >= GRAB_AGGRESSIVE && isliving(pulling))
|
||||
vore_attack(M, pulling)
|
||||
else
|
||||
grabbedby(M)
|
||||
|
||||
if("harm", "disarm")
|
||||
if(INTENT_HARM, INTENT_DISARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
@@ -27,12 +29,11 @@
|
||||
updatehealth()
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = 0)
|
||||
/mob/living/simple_animal/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
if(user.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return FALSE
|
||||
..(user, 1)
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
@@ -40,32 +41,32 @@
|
||||
return TRUE
|
||||
|
||||
/mob/living/simple_animal/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(..()) //successful monkey bite.
|
||||
if(stat != DEAD)
|
||||
var/damage = rand(1, 3)
|
||||
attack_threshold_check(damage)
|
||||
return 1
|
||||
. = ..()
|
||||
if(.) //successful larva bite
|
||||
var/damage = rand(1, 3)
|
||||
attack_threshold_check(damage)
|
||||
return 1
|
||||
if (M.a_intent == INTENT_HELP)
|
||||
if (health > 0)
|
||||
visible_message("<span class='notice'>[M.name] [response_help] [src].</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
|
||||
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if(..()) //if harm or disarm intent.
|
||||
if(M.a_intent == INTENT_DISARM)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] [response_disarm] [name]!</span>", \
|
||||
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(M, src, "disarmed")
|
||||
else
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
attack_threshold_check(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
return 1
|
||||
. = ..()
|
||||
if(!.) // the attack was blocked or was help/grab intent
|
||||
return
|
||||
if(M.a_intent == INTENT_DISARM)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] [response_disarm] [name]!</span>", \
|
||||
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
log_combat(M, src, "disarmed")
|
||||
else
|
||||
var/damage = rand(15, 30)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
attack_threshold_check(damage)
|
||||
log_combat(M, src, "attacked")
|
||||
|
||||
/mob/living/simple_animal/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
. = ..()
|
||||
@@ -82,7 +83,8 @@
|
||||
return attack_threshold_check(damage, M.melee_damage_type)
|
||||
|
||||
/mob/living/simple_animal/attack_slime(mob/living/simple_animal/slime/M)
|
||||
if(..()) //successful slime attack
|
||||
. = ..()
|
||||
if(.) //successful slime shock
|
||||
var/damage = rand(15, 25)
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 35)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user