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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
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@@ -29,25 +29,31 @@
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return ..()
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/atom/movable/screen/movable/action_button/proc/can_use(mob/user)
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if (linked_action)
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if(isobserver(user))
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var/mob/dead/observer/dead_mob = user
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if(dead_mob.observetarget) // Observers can only click on action buttons if they're not observing something
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return FALSE
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if(linked_action)
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if(linked_action.viewers[user.hud_used])
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return TRUE
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return FALSE
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else if (isobserver(user))
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var/mob/dead/observer/O = user
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return !O.observetarget
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else
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return TRUE
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return TRUE
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/atom/movable/screen/movable/action_button/Click(location,control,params)
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if (!can_use(usr))
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"])
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if(LAZYACCESS(modifiers, SHIFT_CLICK))
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var/datum/hud/our_hud = usr.hud_used
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our_hud.position_action(src, SCRN_OBJ_DEFAULT)
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return TRUE
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var/mob/clicker = usr
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if(!clicker.CheckActionCooldown())
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return
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clicker.DelayNextAction(1)
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linked_action.Trigger()
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return TRUE
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@@ -82,7 +88,7 @@
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closeToolTip(usr)
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return ..()
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/atom/movable/screen/movable/action_button/MouseDrop(over_object)
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/atom/movable/screen/movable/action_button/MouseDrop(atom/over_object, mob/user, src_location, over_location, params)
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last_hovored_ref = null
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if(!can_use(usr))
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return
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@@ -107,7 +113,6 @@
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our_hud.position_action_relative(src, button)
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save_position()
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return
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. = ..()
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our_hud.position_action(src, screen_loc)
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save_position()
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@@ -141,6 +146,12 @@
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user.client.prefs.action_buttons_screen_locs -= "[name]_[id]"
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user.client.prefs.queue_save_pref(1 SECONDS, TRUE)
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/**
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* This is a silly proc used in hud code code to determine what icon and icon state we should be using
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* for hud elements (such as action buttons) that don't have their own icon and icon state set.
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*
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* It returns a list, which is pretty much just a struct of info
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*/
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/datum/hud/proc/get_action_buttons_icons()
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. = list()
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.["bg_icon"] = ui_style
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@@ -153,8 +164,15 @@
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var/datum/action/A = X
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A.UpdateButtons(status_only)
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//This is the proc used to update all the action buttons.
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/mob/proc/update_action_buttons(reload_screen)
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/**
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* This proc handles adding all of the mob's actions to their screen
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*
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* If you just need to update existing buttons, use [/mob/proc/update_mob_action_buttons]!
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*
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* Arguments:
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* * update_flags - reload_screen - bool, if TRUE, this proc will add the button to the screen of the passed mob as well
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*/
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/mob/proc/update_action_buttons(reload_screen = FALSE)
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if(!hud_used || !client)
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return
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@@ -5,32 +5,50 @@
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#define AB_CHECK_ALIVE 16
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/datum/action
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/// The name of the action
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var/name = "Generic Action"
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/// The description of what the action does, shown in button tooltips
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var/desc = null
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var/atom/target = null
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var/check_flags = 0
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var/required_mobility_flags = MOBILITY_USE
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var/processing = FALSE
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var/buttontooltipstyle = ""
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var/transparent_when_unavailable = TRUE
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/// The target the action is attached to. If the target datum is deleted, the action is as well.
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/// Set in New() via the proc link_to(). PLEASE set a target if you're making an action
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var/datum/target = null
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/// Where any buttons we create should be by default. Accepts screen_loc and location defines
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var/default_button_position = SCRN_OBJ_IN_LIST
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var/button_icon = 'icons/mob/actions/backgrounds.dmi' //This is the file for the BACKGROUND icon
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var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND //And this is the state for the background icon
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var/icon_icon = 'icons/mob/actions.dmi' //This is the file for the ACTION icon
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var/button_icon_state = "default" //And this is the state for the action icon
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/// This is who currently owns the action, and most often, this is who is using the action if it is triggered
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/// This can be the same as "target" but is not ALWAYS the same - this is set and unset with Grant() and Remove()
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var/mob/owner
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/// Flags that will determine of the owner / user of the action can... use the action
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var/check_flags = NONE
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var/required_mobility_flags = MOBILITY_USE
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var/processing = FALSE
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/// Whether the button becomes transparent when it can't be used, or just reddened
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var/transparent_when_unavailable = TRUE
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///List of all mobs that are viewing our action button -> A unique movable for them to view.
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var/list/viewers = list()
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/// The style the button's tooltips appear to be
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var/buttontooltipstyle = ""
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/// This is the file for the BACKGROUND underlay icon of the button
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var/button_icon = 'icons/mob/actions/backgrounds.dmi'
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/// This is the icon state state for the BACKGROUND underlay icon of the button
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/// (If set to ACTION_BUTTON_DEFAULT_BACKGROUND, uses the hud's default background)
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var/background_icon_state = ACTION_BUTTON_DEFAULT_BACKGROUND
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/// This is the file for the icon that appears on the button
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var/icon_icon = 'icons/mob/actions.dmi'
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/// This is the icon state for the icon that appears on the button
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var/button_icon_state = "default"
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/datum/action/New(Target)
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link_to(Target)
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/datum/action/proc/link_to(Target)
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target = Target
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RegisterSignal(Target, COMSIG_ATOM_UPDATED_ICON, PROC_REF(OnUpdatedIcon))
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RegisterSignal(Target, COMSIG_PARENT_QDELETING, PROC_REF(clear_ref), override = TRUE)
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if(isatom(Target))
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RegisterSignal(Target, COMSIG_ATOM_UPDATED_ICON, PROC_REF(OnUpdatedIcon))
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/datum/action/Destroy()
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if(owner)
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@@ -39,23 +57,8 @@
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QDEL_LIST_ASSOC_VAL(viewers) // Qdel the buttons in the viewers list **NOT THE HUDS**
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return ..()
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/datum/action/proc/Grant(mob/M)
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if(!M)
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Remove(owner)
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return
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if(owner)
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if(owner == M)
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return
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Remove(owner)
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owner = M
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RegisterSignal(owner, COMSIG_PARENT_QDELETING, PROC_REF(clear_ref), override = TRUE)
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// Register some signals based on our check_flags
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// so that our button icon updates when relevant
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if(check_flags & AB_CHECK_CONSCIOUS)
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RegisterSignal(owner, COMSIG_MOB_STATCHANGE, PROC_REF(update_status_on_signal))
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GiveAction(M)
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/// Signal proc that clears any references based on the owner or target deleting
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/// If the owner's deleted, we will simply remove from them, but if the target's deleted, we will self-delete
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/datum/action/proc/clear_ref(datum/ref)
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SIGNAL_HANDLER
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if(ref == owner)
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@@ -63,23 +66,51 @@
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if(ref == target)
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qdel(src)
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/datum/action/proc/Remove(mob/M)
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/datum/action/proc/Grant(mob/grant_to)
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if(isnull(grant_to))
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Remove(owner)
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return
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if(grant_to == owner)
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return // We already have it
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var/mob/previous_owner = owner
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owner = grant_to
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if(!isnull(previous_owner))
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Remove(previous_owner)
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RegisterSignal(owner, COMSIG_PARENT_QDELETING, PROC_REF(clear_ref), override = TRUE)
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// Register some signals based on our check_flags
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// so that our button icon updates when relevant
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if(check_flags & AB_CHECK_CONSCIOUS)
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RegisterSignal(owner, COMSIG_MOB_STATCHANGE, PROC_REF(update_status_on_signal))
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GiveAction(grant_to)
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/datum/action/proc/Remove(mob/remove_from)
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SHOULD_CALL_PARENT(TRUE)
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for(var/datum/hud/hud in viewers)
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if(!hud.mymob)
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continue
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HideFrom(hud.mymob)
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LAZYREMOVE(M.actions, src) // We aren't always properly inserted into the viewers list, gotta make sure that action's cleared
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LAZYREMOVE(remove_from.actions, src) // We aren't always properly inserted into the viewers list, gotta make sure that action's cleared
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viewers = list()
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if(owner)
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UnregisterSignal(owner, list(
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COMSIG_PARENT_QDELETING,
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COMSIG_MOB_STATCHANGE
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))
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if(target == owner)
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RegisterSignal(target, COMSIG_PARENT_QDELETING, PROC_REF(clear_ref))
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if(isnull(owner))
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return
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UnregisterSignal(owner, COMSIG_PARENT_QDELETING)
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// Clean up our check_flag signals
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UnregisterSignal(owner, list(
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COMSIG_MOB_STATCHANGE
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))
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if(target == owner)
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RegisterSignal(target, COMSIG_PARENT_QDELETING, PROC_REF(clear_ref))
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if(owner == remove_from)
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owner = null
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/// Actually triggers the effects of the action.
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/// Called when the on-screen button is clicked, for example.
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/datum/action/proc/Trigger()
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if(!IsAvailable())
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return FALSE
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@@ -90,6 +121,10 @@
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/datum/action/proc/Process()
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return
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/**
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* Whether our action is currently available to use or not
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* * silent - If false this is being called to check if we have any messages to show to the owner
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*/
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/datum/action/proc/IsAvailable(silent = FALSE)
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if(!owner)
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return FALSE
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@@ -104,9 +139,13 @@
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return FALSE
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if(check_flags & AB_CHECK_LYING)
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if(istype(L) && !CHECK_MOBILITY(L, MOBILITY_STAND))
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if (!silent)
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owner.balloon_alert(owner, "must stand up!")
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return FALSE
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if(check_flags & AB_CHECK_CONSCIOUS)
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if(owner.stat)
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if (!silent)
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owner.balloon_alert(owner, "unconscious!")
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return FALSE
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if(check_flags & AB_CHECK_ALIVE)
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if(owner.stat == DEAD)
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@@ -166,7 +205,8 @@
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SIGNAL_HANDLER
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UpdateButtons(force = TRUE)
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//Give our action button to the player
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/// Gives our action to the passed viewer.
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/// Puts our action in their actions list and shows them the button.
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/datum/action/proc/GiveAction(mob/viewer)
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var/datum/hud/our_hud = viewer.hud_used
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if(viewers[our_hud]) // Already have a copy of us? go away
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@@ -175,7 +215,7 @@
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LAZYOR(viewer.actions, src) // Move this in
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ShowTo(viewer)
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//Adds our action button to the screen of a player
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/// Adds our action button to the screen of the passed viewer.
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/datum/action/proc/ShowTo(mob/viewer)
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var/datum/hud/our_hud = viewer.hud_used
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if(!our_hud || viewers[our_hud]) // There's no point in this if you have no hud in the first place
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@@ -192,7 +232,7 @@
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button.load_position(viewer)
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viewer.update_action_buttons()
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//Removes our action button from the screen of a player
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/// Removes our action from the passed viewer.
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/datum/action/proc/HideFrom(mob/viewer)
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var/datum/hud/our_hud = viewer.hud_used
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var/atom/movable/screen/movable/action_button/button = viewers[our_hud]
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@@ -445,7 +485,8 @@
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/datum/action/item_action/toggle/New(Target)
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..()
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name = "Toggle [target.name]"
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var/obj/item/item_target = target
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name = "Toggle [item_target.name]"
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/datum/action/item_action/halt
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name = "HALT!"
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@@ -473,7 +514,9 @@
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/datum/action/item_action/adjust/New(Target)
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..()
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name = "Adjust [target.name]"
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var/obj/item/item_target = target
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name = "Adjust [item_target.name]"
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|
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/datum/action/item_action/switch_hud
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name = "Switch HUD"
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@@ -548,21 +591,31 @@
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return ..()
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/datum/action/item_action/organ_action
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name = "Organ Action"
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check_flags = AB_CHECK_CONSCIOUS
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/datum/action/item_action/organ_action/IsAvailable(silent = FALSE)
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var/obj/item/organ/I = target
|
||||
if(!I.owner)
|
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var/obj/item/organ/attached_organ = target
|
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if(!attached_organ.owner)
|
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return FALSE
|
||||
return ..()
|
||||
|
||||
/datum/action/item_action/organ_action/toggle
|
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name = "Toggle Organ"
|
||||
|
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/datum/action/item_action/organ_action/toggle/New(Target)
|
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..()
|
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name = "Toggle [target.name]"
|
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var/obj/item/organ/organ_target = target
|
||||
name = "Toggle [organ_target.name]"
|
||||
|
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/datum/action/item_action/organ_action/use
|
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name = "Use Organ"
|
||||
|
||||
/datum/action/item_action/organ_action/use/New(Target)
|
||||
..()
|
||||
name = "Use [target.name]"
|
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var/obj/item/organ/organ_target = target
|
||||
name = "Use [organ_target.name]"
|
||||
|
||||
|
||||
/datum/action/item_action/cult_dagger
|
||||
name = "Draw Blood Rune"
|
||||
@@ -956,20 +1009,8 @@
|
||||
/datum/action/item_action/storage_gather_mode
|
||||
name = "Switch gathering mode"
|
||||
desc = "Switches the gathering mode of a storage object."
|
||||
icon_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
button_icon_state = "storage_gather_switch"
|
||||
|
||||
/datum/action/item_action/storage_gather_mode/ApplyIcon(atom/movable/screen/movable/action_button/current_button)
|
||||
. = ..()
|
||||
var/old_layer = target.layer
|
||||
var/old_plane = target.plane
|
||||
target.layer = FLOAT_LAYER //AAAH
|
||||
target.plane = FLOAT_PLANE //^ what that guy said
|
||||
current_button.cut_overlays()
|
||||
current_button.add_overlay(target)
|
||||
target.layer = old_layer
|
||||
target.plane = old_plane
|
||||
current_button.appearance_cache = target.appearance
|
||||
button_icon = 'icons/mob/actions/actions_items.dmi'
|
||||
background_icon_state = "storage_gather_switch"
|
||||
|
||||
/proc/get_action_of_type(mob/M, action_type)
|
||||
if(!M.actions || !ispath(action_type, /datum/action))
|
||||
|
||||
@@ -204,7 +204,9 @@
|
||||
check_flags = NONE
|
||||
|
||||
/datum/action/item_action/polychromic/ApplyIcon(atom/movable/screen/movable/action_button/current_button, force)
|
||||
var/matrix/save_matrix = target.transform
|
||||
target.transform = matrix(0.8, 0, 0, 0, 0.8, 0)
|
||||
var/atom/polychromic_thing = target
|
||||
|
||||
var/matrix/save_matrix = polychromic_thing.transform
|
||||
polychromic_thing.transform = matrix(0.8, 0, 0, 0, 0.8, 0)
|
||||
. = ..()
|
||||
target.transform = save_matrix
|
||||
polychromic_thing.transform = save_matrix
|
||||
|
||||
@@ -3,18 +3,23 @@
|
||||
desc = "Used to access the various cameras on the station."
|
||||
icon_screen = "cameras"
|
||||
icon_keyboard = "security_key"
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
var/list/z_lock = list() // Lock use to these z levels
|
||||
var/lock_override = NONE
|
||||
var/mob/camera/aiEye/remote/eyeobj
|
||||
var/mob/living/current_user = null
|
||||
var/list/networks = list("ss13")
|
||||
var/datum/action/innate/camera_off/off_action = new
|
||||
var/datum/action/innate/camera_jump/jump_action = new
|
||||
var/list/actions = list()
|
||||
/// Should we suppress the user's view?
|
||||
var/should_supress_view_changes = TRUE
|
||||
/// Typepath of the action button we use as "off"
|
||||
/// It's a typepath so subtypes can give it fun new names
|
||||
var/datum/action/innate/camera_off/off_action = /datum/action/innate/camera_off
|
||||
/// Typepath for jumping
|
||||
var/datum/action/innate/camera_jump/jump_action = /datum/action/innate/camera_jump
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
/// List of all actions to give to a user when they're well, granted actions
|
||||
var/list/actions = list()
|
||||
///Should we supress any view changes?
|
||||
var/should_supress_view_changes = TRUE
|
||||
|
||||
/obj/machinery/computer/camera_advanced/Initialize(mapload)
|
||||
. = ..()
|
||||
@@ -31,6 +36,11 @@
|
||||
if(lock_override & CAMERA_LOCK_REEBE)
|
||||
z_lock |= SSmapping.levels_by_trait(ZTRAIT_REEBE)
|
||||
|
||||
if(off_action)
|
||||
actions += new off_action(src)
|
||||
if(jump_action)
|
||||
actions += new jump_action(src)
|
||||
|
||||
/obj/machinery/computer/camera_advanced/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
|
||||
for(var/i in networks)
|
||||
networks -= i
|
||||
@@ -47,40 +57,30 @@
|
||||
eyeobj.origin = src
|
||||
|
||||
/obj/machinery/computer/camera_advanced/proc/GrantActions(mob/living/user)
|
||||
if(off_action)
|
||||
off_action.target = user
|
||||
off_action.Grant(user)
|
||||
actions += off_action
|
||||
|
||||
if(jump_action)
|
||||
jump_action.target = user
|
||||
jump_action.Grant(user)
|
||||
actions += jump_action
|
||||
for(var/datum/action/to_grant as anything in actions)
|
||||
to_grant.Grant(user)
|
||||
|
||||
/obj/machinery/proc/remove_eye_control(mob/living/user)
|
||||
CRASH("[type] does not implement ai eye handling")
|
||||
|
||||
/obj/machinery/computer/camera_advanced/remove_eye_control(mob/living/user)
|
||||
if(!user)
|
||||
if(isnull(user?.client))
|
||||
return
|
||||
for(var/V in actions)
|
||||
var/datum/action/A = V
|
||||
A.Remove(user)
|
||||
actions.Cut()
|
||||
for(var/V in eyeobj.visibleCameraChunks)
|
||||
var/datum/camerachunk/C = V
|
||||
C.remove(eyeobj)
|
||||
if(user.client)
|
||||
user.reset_perspective(null)
|
||||
if(eyeobj.visible_icon && user.client)
|
||||
user.client.images -= eyeobj.user_image
|
||||
|
||||
for(var/datum/action/actions_removed as anything in actions)
|
||||
actions_removed.Remove(user)
|
||||
for(var/datum/camerachunk/camerachunks_gone as anything in eyeobj.visibleCameraChunks)
|
||||
camerachunks_gone.remove(eyeobj)
|
||||
|
||||
user.reset_perspective(null)
|
||||
if(eyeobj.visible_icon)
|
||||
user.client.images -= eyeobj.user_image
|
||||
user.client.view_size.unsupress()
|
||||
|
||||
eyeobj.eye_user = null
|
||||
user.remote_control = null
|
||||
|
||||
current_user = null
|
||||
user.unset_machine()
|
||||
user.client.view_size.unsupress()
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 25, 0)
|
||||
playsound(src, 'sound/machines/terminal_off.ogg', 25, FALSE)
|
||||
|
||||
/obj/machinery/computer/camera_advanced/check_eye(mob/user)
|
||||
if( (stat & (NOPOWER|BROKEN)) || (!Adjacent(user) && hasSiliconAccessInArea(user)) || user.eye_blind || user.incapacitated() )
|
||||
@@ -89,9 +89,7 @@
|
||||
/obj/machinery/computer/camera_advanced/Destroy()
|
||||
if(current_user)
|
||||
current_user.unset_machine()
|
||||
if(eyeobj)
|
||||
qdel(eyeobj)
|
||||
QDEL_LIST(actions)
|
||||
QDEL_NULL(eyeobj)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/camera_advanced/on_unset_machine(mob/M)
|
||||
@@ -153,6 +151,8 @@
|
||||
return //AIs would need to disable their own camera procs to use the console safely. Bugs happen otherwise.
|
||||
|
||||
/obj/machinery/computer/camera_advanced/proc/give_eye_control(mob/user)
|
||||
if(isnull(user?.client))
|
||||
return
|
||||
GrantActions(user)
|
||||
current_user = user
|
||||
eyeobj.eye_user = user
|
||||
@@ -193,16 +193,19 @@
|
||||
return eye_user.client
|
||||
return null
|
||||
|
||||
/mob/camera/aiEye/remote/setLoc(T)
|
||||
/mob/camera/aiEye/remote/setLoc(destination)
|
||||
if(eye_user)
|
||||
T = get_turf(T)
|
||||
if (T)
|
||||
forceMove(T)
|
||||
destination = get_turf(destination)
|
||||
if (destination)
|
||||
abstract_move(destination)
|
||||
else
|
||||
moveToNullspace()
|
||||
|
||||
update_ai_detect_hud()
|
||||
|
||||
if(use_static != USE_STATIC_NONE)
|
||||
GLOB.cameranet.visibility(src, GetViewerClient(), null, use_static)
|
||||
|
||||
if(visible_icon)
|
||||
if(eye_user.client)
|
||||
eye_user.client.images -= user_image
|
||||
@@ -233,12 +236,11 @@
|
||||
button_icon_state = "camera_off"
|
||||
|
||||
/datum/action/innate/camera_off/Activate()
|
||||
if(!target || !isliving(target))
|
||||
if(!owner || !isliving(owner))
|
||||
return
|
||||
var/mob/living/C = target
|
||||
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
|
||||
var/mob/camera/aiEye/remote/remote_eye = owner.remote_control
|
||||
var/obj/machinery/computer/camera_advanced/console = remote_eye.origin
|
||||
console.remove_eye_control(target)
|
||||
console.remove_eye_control(owner)
|
||||
|
||||
/datum/action/innate/camera_jump
|
||||
name = "Jump To Camera"
|
||||
@@ -246,16 +248,15 @@
|
||||
button_icon_state = "camera_jump"
|
||||
|
||||
/datum/action/innate/camera_jump/Activate()
|
||||
if(!target || !isliving(target))
|
||||
if(!owner || !isliving(owner))
|
||||
return
|
||||
var/mob/living/C = target
|
||||
var/mob/camera/aiEye/remote/remote_eye = C.remote_control
|
||||
var/mob/camera/aiEye/remote/remote_eye = owner.remote_control
|
||||
var/obj/machinery/computer/camera_advanced/origin = remote_eye.origin
|
||||
|
||||
var/list/L = list()
|
||||
|
||||
for (var/obj/machinery/camera/cam in GLOB.cameranet.cameras)
|
||||
if(origin.z_lock.len && !(cam.z in origin.z_lock))
|
||||
for (var/obj/machinery/camera/cam as anything in GLOB.cameranet.cameras)
|
||||
if(length(origin.z_lock) && !(cam.z in origin.z_lock))
|
||||
continue
|
||||
L.Add(cam)
|
||||
|
||||
@@ -265,17 +266,23 @@
|
||||
|
||||
for (var/obj/machinery/camera/netcam in L)
|
||||
var/list/tempnetwork = netcam.network & origin.networks
|
||||
if (tempnetwork.len)
|
||||
if (length(tempnetwork))
|
||||
if(!netcam.c_tag)
|
||||
continue
|
||||
T["[netcam.c_tag][netcam.can_use() ? null : " (Deactivated)"]"] = netcam
|
||||
|
||||
playsound(origin, 'sound/machines/terminal_prompt.ogg', 25, 0)
|
||||
playsound(origin, 'sound/machines/terminal_prompt.ogg', 25, FALSE)
|
||||
var/camera = input("Choose which camera you want to view", "Cameras") as null|anything in T
|
||||
if(isnull(camera))
|
||||
return
|
||||
if(isnull(T[camera]))
|
||||
return
|
||||
var/obj/machinery/camera/final = T[camera]
|
||||
playsound(src, "terminal_type", 25, 0)
|
||||
playsound(src, "terminal_type", 25, FALSE)
|
||||
if(final)
|
||||
playsound(origin, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
|
||||
playsound(origin, 'sound/machines/terminal_prompt_confirm.ogg', 25, FALSE)
|
||||
remote_eye.setLoc(get_turf(final))
|
||||
C.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/tiled/flash/static)
|
||||
C.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console!
|
||||
owner.overlay_fullscreen("flash", /atom/movable/screen/fullscreen/tiled/flash/static)
|
||||
owner.clear_fullscreen("flash", 3) //Shorter flash than normal since it's an ~~advanced~~ console!
|
||||
else
|
||||
playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, 0)
|
||||
playsound(origin, 'sound/machines/terminal_prompt_deny.ogg', 25, FALSE)
|
||||
|
||||
@@ -254,7 +254,7 @@
|
||||
/datum/team/cult
|
||||
name = "Cult"
|
||||
|
||||
var/blood_target
|
||||
var/atom/blood_target
|
||||
var/image/blood_target_image
|
||||
var/blood_target_reset_timer
|
||||
|
||||
|
||||
@@ -363,8 +363,8 @@
|
||||
addtimer(CALLBACK(owner, TYPE_PROC_REF(/mob, update_action_buttons_icon)), base_cooldown)
|
||||
C.cult_team.blood_target_image = image('icons/effects/cult_target.dmi', target, "glow", ABOVE_MOB_LAYER)
|
||||
C.cult_team.blood_target_image.appearance_flags = RESET_COLOR
|
||||
C.cult_team.blood_target_image.pixel_x = -target.pixel_x
|
||||
C.cult_team.blood_target_image.pixel_y = -target.pixel_y
|
||||
C.cult_team.blood_target_image.pixel_x = -C.cult_team.blood_target.pixel_x
|
||||
C.cult_team.blood_target_image.pixel_y = -C.cult_team.blood_target.pixel_y
|
||||
SEND_SOUND(owner, sound(pick('sound/hallucinations/over_here2.ogg','sound/hallucinations/over_here3.ogg'),0,1,75))
|
||||
owner.client.images += C.cult_team.blood_target_image
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
|
||||
@@ -212,13 +212,15 @@
|
||||
UpdateButtons()
|
||||
|
||||
/datum/action/item_action/chameleon/change/proc/update_item(obj/item/picked_item)
|
||||
target.name = initial(picked_item.name)
|
||||
target.desc = initial(picked_item.desc)
|
||||
target.icon_state = initial(picked_item.icon_state)
|
||||
if(isitem(target))
|
||||
var/obj/item/I = target
|
||||
var/obj/item/chameleon_item = target
|
||||
|
||||
chameleon_item.name = initial(picked_item.name)
|
||||
chameleon_item.desc = initial(picked_item.desc)
|
||||
chameleon_item.icon_state = initial(picked_item.icon_state)
|
||||
if(isitem(chameleon_item))
|
||||
var/obj/item/I = chameleon_item
|
||||
I.item_state = initial(picked_item.item_state)
|
||||
var/obj/item/clothing/CL = target
|
||||
var/obj/item/clothing/CL = chameleon_item
|
||||
var/obj/item/clothing/PCL = new picked_item
|
||||
if(istype(CL) && istype(PCL))
|
||||
CL.flags_cover = PCL.flags_cover
|
||||
@@ -226,7 +228,7 @@
|
||||
CL.mutantrace_variation = PCL.mutantrace_variation
|
||||
CL.mob_overlay_icon = PCL.mob_overlay_icon
|
||||
qdel(PCL)
|
||||
target.icon = initial(picked_item.icon)
|
||||
chameleon_item.icon = initial(picked_item.icon)
|
||||
|
||||
/datum/action/item_action/chameleon/change/pda/update_item(obj/item/pda/picked_item)
|
||||
if(!istype(target, /obj/item/pda))
|
||||
|
||||
@@ -33,10 +33,11 @@
|
||||
/datum/action/item_action/hands_free/activate_pill/Trigger()
|
||||
if(!..())
|
||||
return FALSE
|
||||
to_chat(owner, "<span class='caution'>You grit your teeth and burst the implanted [target.name]!</span>")
|
||||
var/obj/item/item_target = target
|
||||
to_chat(owner, span_notice("You grit your teeth and burst the implanted [item_target.name]!"))
|
||||
log_combat(owner, null, "swallowed an implanted pill", target)
|
||||
if(target.reagents.total_volume)
|
||||
target.reagents.reaction(owner, INGEST)
|
||||
target.reagents.trans_to(owner, target.reagents.total_volume, log = "dental pill swallow")
|
||||
if(item_target.reagents.total_volume)
|
||||
item_target.reagents.reaction(owner, INGEST)
|
||||
item_target.reagents.trans_to(owner, item_target.reagents.total_volume, log = "dental pill swallow")
|
||||
qdel(target)
|
||||
return TRUE
|
||||
|
||||
Reference in New Issue
Block a user