paramedic tweaks
@@ -849,6 +849,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
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name = "Medbay Treatment Center"
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icon_state = "exam_room"
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/area/medical/paramedic
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name = "Paramedic Station"
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icon_state = "paramedic"
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//Security
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@@ -75,6 +75,12 @@
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suit_type = /obj/item/clothing/suit/space/hardsuit/medical
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mask_type = /obj/item/clothing/mask/breath
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/obj/machinery/suit_storage_unit/paramedic
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name = "paramedic suit storage unit"
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suit_type = /obj/item/clothing/suit/space/paramedic
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helmet_type = /obj/item/clothing/head/helmet/space/paramedic
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mask_type = /obj/item/clothing/mask/breath
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/obj/machinery/suit_storage_unit/rd
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suit_type = /obj/item/clothing/suit/space/hardsuit/rd
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mask_type = /obj/item/clothing/mask/breath
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@@ -216,7 +216,7 @@
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/toggle/labcoat(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/suit/toggle/labcoat/emt(src)
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new /obj/item/clothing/suit/toggle/labcoat/paramedic(src)
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for(var/i in 1 to 3)
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new /obj/item/clothing/shoes/sneakers/white(src)
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for(var/i in 1 to 3)
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@@ -58,6 +58,12 @@
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/obj/item/clothing/shoes/magboots/advance/debug/Initialize()
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attack_self(src)
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/obj/item/clothing/shoes/magboots/paramedic
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desc = "A pair of magboots decked in colors matching the equipment of an emergency medical technician."
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name = "paramedic magboots"
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icon_state = "para_magboots0"
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magboot_state = "para_magboots"
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/obj/item/clothing/shoes/magboots/syndie
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desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
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name = "blood-red magboots"
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@@ -465,3 +465,16 @@ Contains:
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torn = TRUE
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playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1)
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playsound(loc, 'sound/effects/refill.ogg', 50, 1)
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/obj/item/clothing/suit/space/paramedic
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name = "paramedic EVA suit"
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icon_state = "paramedic-eva"
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item_state = "paramedic-eva"
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desc = "A deep blue space suit decorated with red and white crosses to indicate that the wearer is trained emergency medical personnel."
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/roller)
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/obj/item/clothing/head/helmet/space/paramedic
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name = "paramedic EVA helmet"
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desc = "A deep blue space helmet with a large red cross on the faceplate to designate the wearer as trained emergency medical personnel."
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icon_state = "paramedic-eva-helmet"
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item_state = "paramedic-eva-helmet"
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@@ -195,3 +195,13 @@
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body_parts_covered = HEAD
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flags_inv = HIDEHAIR|HIDEEARS
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mutantrace_variation = STYLE_MUZZLE
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//Paramedic
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/obj/item/clothing/suit/toggle/labcoat/paramedic
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name = "paramedic vest"
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desc = "A dark blue vest with reflective strips for emergency medical technicians."
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icon_state = "paramedic-vest"
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item_state = "paramedic-vest"
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@@ -37,12 +37,6 @@
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icon_state = "labcoat_cmo"
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item_state = "labcoat_cmo"
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/obj/item/clothing/suit/toggle/labcoat/emt
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name = "\improper EMT's jacket"
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desc = "A dark blue jacket with reflective strips for emergency medical technicians."
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icon_state = "labcoat_emt"
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item_state = "labcoat_cmo"
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/obj/item/clothing/suit/toggle/labcoat/mad
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name = "\proper The Mad's labcoat"
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desc = "It makes you look capable of konking someone on the noggin and shooting them into space."
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@@ -159,10 +159,20 @@
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fitted = FEMALE_UNIFORM_TOP
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/obj/item/clothing/under/rank/medical/paramedic
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
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name = "paramedic jumpsuit"
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icon_state = "paramedic-dark"
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item_state = "w_suit"
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item_color = "paramedic-dark"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/rank/medical/paramedic/light
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
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name = "paramedic jumpsuit"
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icon_state = "paramedic"
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item_state = "w_suit"
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item_color = "paramedic"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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@@ -186,6 +196,7 @@
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body_parts_covered = CHEST|GROIN|ARMS
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fitted = NO_FEMALE_UNIFORM
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can_adjust = FALSE
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/obj/item/clothing/under/rank/medical
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desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
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name = "medical doctor's jumpsuit"
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@@ -194,18 +205,21 @@
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item_color = "medical"
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permeability_coefficient = 0.5
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
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/obj/item/clothing/under/rank/medical/blue
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name = "blue medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
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icon_state = "scrubsblue"
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item_color = "scrubsblue"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/medical/green
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name = "green medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
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icon_state = "scrubsgreen"
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item_color = "scrubsgreen"
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can_adjust = FALSE
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/obj/item/clothing/under/rank/medical/purple
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name = "purple medical scrubs"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
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@@ -222,3 +236,11 @@
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body_parts_covered = CHEST|GROIN|ARMS
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can_adjust = FALSE
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fitted = FEMALE_UNIFORM_TOP
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/obj/item/clothing/under/rank/medical/orderly
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name = "orderly's uniform"
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desc = "It's made of a special fiber that provides minor protection against biohazards. This neatly-kept uniform is pure white with a red clip-on tie."
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icon_state = "orderly"
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item_state = "w_suit"
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item_color = "orderly"
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can_adjust = FALSE
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@@ -11,8 +11,8 @@
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outfit = /datum/outfit/job/paramedic
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access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS)
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minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS)
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access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS)
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minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS)
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display_order = JOB_DISPLAY_ORDER_PARAMEDIC
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@@ -23,23 +23,21 @@
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ears = /obj/item/radio/headset/headset_med
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gloves = /obj/item/clothing/gloves/color/latex/nitrile
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uniform = /obj/item/clothing/under/rank/medical/paramedic
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mask = /obj/item/clothing/mask/surgical
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mask = /obj/item/clothing/mask/cigarette
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shoes = /obj/item/clothing/shoes/jackboots
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head = /obj/item/clothing/head/soft/emt
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suit = /obj/item/clothing/suit/toggle/labcoat/emt
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suit = /obj/item/clothing/suit/toggle/labcoat/paramedic
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belt = /obj/item/storage/belt/medical
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l_hand = /obj/item/storage/firstaid/regular
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suit_store = /obj/item/flashlight/pen
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suit_store = /obj/item/healthanalyzer
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id = /obj/item/card/id
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r_pocket = /obj/item/pinpointer/crew
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l_pocket = /obj/item/pda/medical
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backpack_contents = list(/obj/item/roller=1)
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pda_slot = SLOT_L_STORE
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backpack_contents = list(/obj/item/roller = 1, /obj/item/storage/hypospraykit/regular = 1)
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pda_slot = ITEM_SLOT_POCKET
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backpack = /obj/item/storage/backpack/medic
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satchel = /obj/item/storage/backpack/satchel/med
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duffelbag = /obj/item/storage/backpack/duffelbag/med
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backpack_contents = list(/obj/item/storage/hypospraykit/regular)
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chameleon_extras = /obj/item/gun/syringe
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@@ -32,24 +32,27 @@
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icon_state = "medidrobe"
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product_ads = "Make those blood stains look fashionable!!"
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vend_reply = "Thank you for using the MediDrobe!"
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products = list(/obj/item/clothing/accessory/pocketprotector = 3,
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/obj/item/clothing/head/beret/med = 3,
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/obj/item/storage/backpack/duffelbag/med = 3,
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/obj/item/storage/backpack/medic = 3,
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/obj/item/storage/backpack/satchel/med = 3,
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/obj/item/clothing/suit/hooded/wintercoat/medical = 3,
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/obj/item/clothing/under/rank/nursesuit = 3,
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/obj/item/clothing/head/nursehat = 3,
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products = list(/obj/item/clothing/accessory/pocketprotector = 5,
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/obj/item/clothing/head/beret/med = 5,
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/obj/item/storage/backpack/duffelbag/med = 5,
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/obj/item/storage/backpack/medic = 5,
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/obj/item/storage/backpack/satchel/med = 5,
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/obj/item/clothing/suit/hooded/wintercoat/medical = 5,
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/obj/item/clothing/under/rank/nursesuit = 5,
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/obj/item/clothing/head/nursehat = 5,
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/obj/item/clothing/under/rank/medical/skirt= 5,
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/obj/item/clothing/under/rank/medical/blue = 2,
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/obj/item/clothing/under/rank/medical/green = 2,
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/obj/item/clothing/under/rank/medical/purple = 2,
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/obj/item/clothing/under/rank/medical/blue = 5,
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/obj/item/clothing/under/rank/medical/green = 5,
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/obj/item/clothing/under/rank/medical/purple = 5,
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/obj/item/clothing/under/rank/medical = 5,
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/obj/item/clothing/under/rank/medical/orderly = 5,
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/obj/item/clothing/under/rank/medical/paramedic = 5,
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/obj/item/clothing/under/rank/medical/paramedic/light = 5,
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/obj/item/clothing/suit/toggle/labcoat = 5,
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/obj/item/clothing/suit/toggle/labcoat/emt = 5,
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/obj/item/clothing/suit/toggle/labcoat/paramedic = 5,
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/obj/item/clothing/shoes/sneakers/white = 5,
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/obj/item/clothing/head/soft/emt = 5,
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/obj/item/clothing/suit/apron/surgical = 3,
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/obj/item/clothing/suit/apron/surgical = 5,
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/obj/item/clothing/mask/surgical = 5)
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refill_canister = /obj/item/vending_refill/wardrobe/medi_wardrobe
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Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB |
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Before Width: | Height: | Size: 212 KiB After Width: | Height: | Size: 216 KiB |
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Before Width: | Height: | Size: 410 KiB After Width: | Height: | Size: 412 KiB |
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Before Width: | Height: | Size: 380 KiB After Width: | Height: | Size: 382 KiB |
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Before Width: | Height: | Size: 103 KiB After Width: | Height: | Size: 106 KiB |
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Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 16 KiB |
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Before Width: | Height: | Size: 136 KiB After Width: | Height: | Size: 139 KiB |
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Before Width: | Height: | Size: 107 KiB After Width: | Height: | Size: 108 KiB |
@@ -79,8 +79,8 @@
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#include "code\__DEFINES\obj_flags.dm"
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#include "code\__DEFINES\pinpointers.dm"
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#include "code\__DEFINES\pipe_construction.dm"
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#include "code\__DEFINES\power.dm"
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#include "code\__DEFINES\pool.dm"
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#include "code\__DEFINES\power.dm"
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#include "code\__DEFINES\preferences.dm"
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#include "code\__DEFINES\procpath.dm"
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#include "code\__DEFINES\profile.dm"
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