paramedic tweaks

This commit is contained in:
ancientpower
2020-02-27 23:23:44 -06:00
parent 879032c52f
commit 12ba71f588
19 changed files with 86 additions and 30 deletions

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@@ -849,6 +849,10 @@ NOTE: there are two lists of areas in the end of this file: centcom and station
name = "Medbay Treatment Center" name = "Medbay Treatment Center"
icon_state = "exam_room" icon_state = "exam_room"
/area/medical/paramedic
name = "Paramedic Station"
icon_state = "paramedic"
//Security //Security

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@@ -75,6 +75,12 @@
suit_type = /obj/item/clothing/suit/space/hardsuit/medical suit_type = /obj/item/clothing/suit/space/hardsuit/medical
mask_type = /obj/item/clothing/mask/breath mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/paramedic
name = "paramedic suit storage unit"
suit_type = /obj/item/clothing/suit/space/paramedic
helmet_type = /obj/item/clothing/head/helmet/space/paramedic
mask_type = /obj/item/clothing/mask/breath
/obj/machinery/suit_storage_unit/rd /obj/machinery/suit_storage_unit/rd
suit_type = /obj/item/clothing/suit/space/hardsuit/rd suit_type = /obj/item/clothing/suit/space/hardsuit/rd
mask_type = /obj/item/clothing/mask/breath mask_type = /obj/item/clothing/mask/breath

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@@ -216,7 +216,7 @@
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/suit/toggle/labcoat(src) new /obj/item/clothing/suit/toggle/labcoat(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/suit/toggle/labcoat/emt(src) new /obj/item/clothing/suit/toggle/labcoat/paramedic(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)
new /obj/item/clothing/shoes/sneakers/white(src) new /obj/item/clothing/shoes/sneakers/white(src)
for(var/i in 1 to 3) for(var/i in 1 to 3)

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@@ -58,6 +58,12 @@
/obj/item/clothing/shoes/magboots/advance/debug/Initialize() /obj/item/clothing/shoes/magboots/advance/debug/Initialize()
attack_self(src) attack_self(src)
/obj/item/clothing/shoes/magboots/paramedic
desc = "A pair of magboots decked in colors matching the equipment of an emergency medical technician."
name = "paramedic magboots"
icon_state = "para_magboots0"
magboot_state = "para_magboots"
/obj/item/clothing/shoes/magboots/syndie /obj/item/clothing/shoes/magboots/syndie
desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders." desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
name = "blood-red magboots" name = "blood-red magboots"

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@@ -465,3 +465,16 @@ Contains:
torn = TRUE torn = TRUE
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1) playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1)
playsound(loc, 'sound/effects/refill.ogg', 50, 1) playsound(loc, 'sound/effects/refill.ogg', 50, 1)
/obj/item/clothing/suit/space/paramedic
name = "paramedic EVA suit"
icon_state = "paramedic-eva"
item_state = "paramedic-eva"
desc = "A deep blue space suit decorated with red and white crosses to indicate that the wearer is trained emergency medical personnel."
allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/roller)
/obj/item/clothing/head/helmet/space/paramedic
name = "paramedic EVA helmet"
desc = "A deep blue space helmet with a large red cross on the faceplate to designate the wearer as trained emergency medical personnel."
icon_state = "paramedic-eva-helmet"
item_state = "paramedic-eva-helmet"

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@@ -195,3 +195,13 @@
body_parts_covered = HEAD body_parts_covered = HEAD
flags_inv = HIDEHAIR|HIDEEARS flags_inv = HIDEHAIR|HIDEEARS
mutantrace_variation = STYLE_MUZZLE mutantrace_variation = STYLE_MUZZLE
//Paramedic
/obj/item/clothing/suit/toggle/labcoat/paramedic
name = "paramedic vest"
desc = "A dark blue vest with reflective strips for emergency medical technicians."
icon_state = "paramedic-vest"
item_state = "paramedic-vest"

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@@ -37,12 +37,6 @@
icon_state = "labcoat_cmo" icon_state = "labcoat_cmo"
item_state = "labcoat_cmo" item_state = "labcoat_cmo"
/obj/item/clothing/suit/toggle/labcoat/emt
name = "\improper EMT's jacket"
desc = "A dark blue jacket with reflective strips for emergency medical technicians."
icon_state = "labcoat_emt"
item_state = "labcoat_cmo"
/obj/item/clothing/suit/toggle/labcoat/mad /obj/item/clothing/suit/toggle/labcoat/mad
name = "\proper The Mad's labcoat" name = "\proper The Mad's labcoat"
desc = "It makes you look capable of konking someone on the noggin and shooting them into space." desc = "It makes you look capable of konking someone on the noggin and shooting them into space."

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@@ -159,10 +159,20 @@
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/medical/paramedic /obj/item/clothing/under/rank/medical/paramedic
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
name = "paramedic jumpsuit"
icon_state = "paramedic-dark"
item_state = "w_suit"
item_color = "paramedic-dark"
permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/medical/paramedic/light
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic." desc = "It's made of a special fiber that provides minor protection against biohazards. It has a dark blue cross on the chest denoting that the wearer is a trained paramedic."
name = "paramedic jumpsuit" name = "paramedic jumpsuit"
icon_state = "paramedic" icon_state = "paramedic"
item_state = "w_suit" item_state = "w_suit"
item_color = "paramedic"
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
@@ -186,6 +196,7 @@
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
fitted = NO_FEMALE_UNIFORM fitted = NO_FEMALE_UNIFORM
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/medical /obj/item/clothing/under/rank/medical
desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel." desc = "It's made of a special fiber that provides minor protection against biohazards. It has a cross on the chest denoting that the wearer is trained medical personnel."
name = "medical doctor's jumpsuit" name = "medical doctor's jumpsuit"
@@ -194,18 +205,21 @@
item_color = "medical" item_color = "medical"
permeability_coefficient = 0.5 permeability_coefficient = 0.5
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0) armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 10, "rad" = 0, "fire" = 0, "acid" = 0)
/obj/item/clothing/under/rank/medical/blue /obj/item/clothing/under/rank/medical/blue
name = "blue medical scrubs" name = "blue medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue." desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in baby blue."
icon_state = "scrubsblue" icon_state = "scrubsblue"
item_color = "scrubsblue" item_color = "scrubsblue"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/medical/green /obj/item/clothing/under/rank/medical/green
name = "green medical scrubs" name = "green medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green." desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in dark green."
icon_state = "scrubsgreen" icon_state = "scrubsgreen"
item_color = "scrubsgreen" item_color = "scrubsgreen"
can_adjust = FALSE can_adjust = FALSE
/obj/item/clothing/under/rank/medical/purple /obj/item/clothing/under/rank/medical/purple
name = "purple medical scrubs" name = "purple medical scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple." desc = "It's made of a special fiber that provides minor protection against biohazards. This one is in deep purple."
@@ -222,3 +236,11 @@
body_parts_covered = CHEST|GROIN|ARMS body_parts_covered = CHEST|GROIN|ARMS
can_adjust = FALSE can_adjust = FALSE
fitted = FEMALE_UNIFORM_TOP fitted = FEMALE_UNIFORM_TOP
/obj/item/clothing/under/rank/medical/orderly
name = "orderly's uniform"
desc = "It's made of a special fiber that provides minor protection against biohazards. This neatly-kept uniform is pure white with a red clip-on tie."
icon_state = "orderly"
item_state = "w_suit"
item_color = "orderly"
can_adjust = FALSE

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@@ -11,8 +11,8 @@
outfit = /datum/outfit/job/paramedic outfit = /datum/outfit/job/paramedic
access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CHEMISTRY, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_VIROLOGY, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS) access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_GENETICS, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS)
minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_SURGERY, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS) minimal_access = list(ACCESS_MEDICAL, ACCESS_MORGUE, ACCESS_CLONING, ACCESS_MINERAL_STOREROOM, ACCESS_MAINT_TUNNELS)
display_order = JOB_DISPLAY_ORDER_PARAMEDIC display_order = JOB_DISPLAY_ORDER_PARAMEDIC
@@ -23,23 +23,21 @@
ears = /obj/item/radio/headset/headset_med ears = /obj/item/radio/headset/headset_med
gloves = /obj/item/clothing/gloves/color/latex/nitrile gloves = /obj/item/clothing/gloves/color/latex/nitrile
uniform = /obj/item/clothing/under/rank/medical/paramedic uniform = /obj/item/clothing/under/rank/medical/paramedic
mask = /obj/item/clothing/mask/surgical mask = /obj/item/clothing/mask/cigarette
shoes = /obj/item/clothing/shoes/jackboots shoes = /obj/item/clothing/shoes/jackboots
head = /obj/item/clothing/head/soft/emt head = /obj/item/clothing/head/soft/emt
suit = /obj/item/clothing/suit/toggle/labcoat/emt suit = /obj/item/clothing/suit/toggle/labcoat/paramedic
belt = /obj/item/storage/belt/medical belt = /obj/item/storage/belt/medical
l_hand = /obj/item/storage/firstaid/regular l_hand = /obj/item/storage/firstaid/regular
suit_store = /obj/item/flashlight/pen suit_store = /obj/item/healthanalyzer
id = /obj/item/card/id id = /obj/item/card/id
r_pocket = /obj/item/pinpointer/crew r_pocket = /obj/item/pinpointer/crew
l_pocket = /obj/item/pda/medical l_pocket = /obj/item/pda/medical
backpack_contents = list(/obj/item/roller=1) backpack_contents = list(/obj/item/roller = 1, /obj/item/storage/hypospraykit/regular = 1)
pda_slot = SLOT_L_STORE pda_slot = ITEM_SLOT_POCKET
backpack = /obj/item/storage/backpack/medic backpack = /obj/item/storage/backpack/medic
satchel = /obj/item/storage/backpack/satchel/med satchel = /obj/item/storage/backpack/satchel/med
duffelbag = /obj/item/storage/backpack/duffelbag/med duffelbag = /obj/item/storage/backpack/duffelbag/med
backpack_contents = list(/obj/item/storage/hypospraykit/regular)
chameleon_extras = /obj/item/gun/syringe chameleon_extras = /obj/item/gun/syringe

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@@ -32,24 +32,27 @@
icon_state = "medidrobe" icon_state = "medidrobe"
product_ads = "Make those blood stains look fashionable!!" product_ads = "Make those blood stains look fashionable!!"
vend_reply = "Thank you for using the MediDrobe!" vend_reply = "Thank you for using the MediDrobe!"
products = list(/obj/item/clothing/accessory/pocketprotector = 3, products = list(/obj/item/clothing/accessory/pocketprotector = 5,
/obj/item/clothing/head/beret/med = 3, /obj/item/clothing/head/beret/med = 5,
/obj/item/storage/backpack/duffelbag/med = 3, /obj/item/storage/backpack/duffelbag/med = 5,
/obj/item/storage/backpack/medic = 3, /obj/item/storage/backpack/medic = 5,
/obj/item/storage/backpack/satchel/med = 3, /obj/item/storage/backpack/satchel/med = 5,
/obj/item/clothing/suit/hooded/wintercoat/medical = 3, /obj/item/clothing/suit/hooded/wintercoat/medical = 5,
/obj/item/clothing/under/rank/nursesuit = 3, /obj/item/clothing/under/rank/nursesuit = 5,
/obj/item/clothing/head/nursehat = 3, /obj/item/clothing/head/nursehat = 5,
/obj/item/clothing/under/rank/medical/skirt= 5, /obj/item/clothing/under/rank/medical/skirt= 5,
/obj/item/clothing/under/rank/medical/blue = 2, /obj/item/clothing/under/rank/medical/blue = 5,
/obj/item/clothing/under/rank/medical/green = 2, /obj/item/clothing/under/rank/medical/green = 5,
/obj/item/clothing/under/rank/medical/purple = 2, /obj/item/clothing/under/rank/medical/purple = 5,
/obj/item/clothing/under/rank/medical = 5, /obj/item/clothing/under/rank/medical = 5,
/obj/item/clothing/under/rank/medical/orderly = 5,
/obj/item/clothing/under/rank/medical/paramedic = 5,
/obj/item/clothing/under/rank/medical/paramedic/light = 5,
/obj/item/clothing/suit/toggle/labcoat = 5, /obj/item/clothing/suit/toggle/labcoat = 5,
/obj/item/clothing/suit/toggle/labcoat/emt = 5, /obj/item/clothing/suit/toggle/labcoat/paramedic = 5,
/obj/item/clothing/shoes/sneakers/white = 5, /obj/item/clothing/shoes/sneakers/white = 5,
/obj/item/clothing/head/soft/emt = 5, /obj/item/clothing/head/soft/emt = 5,
/obj/item/clothing/suit/apron/surgical = 3, /obj/item/clothing/suit/apron/surgical = 5,
/obj/item/clothing/mask/surgical = 5) /obj/item/clothing/mask/surgical = 5)
refill_canister = /obj/item/vending_refill/wardrobe/medi_wardrobe refill_canister = /obj/item/vending_refill/wardrobe/medi_wardrobe

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@@ -79,8 +79,8 @@
#include "code\__DEFINES\obj_flags.dm" #include "code\__DEFINES\obj_flags.dm"
#include "code\__DEFINES\pinpointers.dm" #include "code\__DEFINES\pinpointers.dm"
#include "code\__DEFINES\pipe_construction.dm" #include "code\__DEFINES\pipe_construction.dm"
#include "code\__DEFINES\power.dm"
#include "code\__DEFINES\pool.dm" #include "code\__DEFINES\pool.dm"
#include "code\__DEFINES\power.dm"
#include "code\__DEFINES\preferences.dm" #include "code\__DEFINES\preferences.dm"
#include "code\__DEFINES\procpath.dm" #include "code\__DEFINES\procpath.dm"
#include "code\__DEFINES\profile.dm" #include "code\__DEFINES\profile.dm"