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Fix antag spawners landmarks hard deleting. This seems to have been an issue related to init order. Commenting out the return INITIALIZE_HINT_QDEL works as well.
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@@ -42,7 +42,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark)
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if(delete_after_roundstart)
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qdel(src)
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/obj/effect/landmark/start/New()
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/obj/effect/landmark/start/Initialize(mapload)
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GLOB.start_landmarks_list += src
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if(jobspawn_override)
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if(!GLOB.jobspawn_overrides[name])
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