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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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Readds the old temperature notification method in the form of a shivering/sweating notification
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@@ -184,14 +184,23 @@
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/obj/screen/alert/hot
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name = "Too Hot"
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desc = "You're flaming hot! Get somewhere cooler and take off any insulating clothing like a fire suit."
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desc = "The air around you is pretty toasty! Consider putting on some insulating clothing, or moving to a cooler area."
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icon_state = "hot"
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/obj/screen/alert/cold
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name = "Too Cold"
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desc = "You're freezing cold! Get somewhere warmer and take off any insulating clothing like a space suit."
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desc = "The air around you is pretty cold! Consider wearing a coat, or moving to a warmer area."
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icon_state = "cold"
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/obj/screen/alert/sweat
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name = "Sweating"
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desc = "You're sweating! Get somewhere cooler and take off any insulating clothing like a fire suit."
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icon_state = "sweat"
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/obj/screen/alert/shiver
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name = "Shivering"
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desc = "You're shivering! Get somewhere warmer and take off any insulating clothing like a space suit."
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/obj/screen/alert/lowpressure
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name = "Low Pressure"
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desc = "The air around you is hazardously thin. A space suit would protect you."
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@@ -1956,19 +1956,19 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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H.adjust_bodytemperature(natural*(1/(thermal_protection+1)) + min(thermal_protection * (loc_temp - H.bodytemperature) / BODYTEMP_HEAT_DIVISOR, BODYTEMP_HEATING_MAX))
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switch((loc_temp - H.bodytemperature)*thermal_protection)
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if(-INFINITY to -50)
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H.throw_alert("temp", /obj/screen/alert/cold, 3)
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H.throw_alert("tempfeel", /obj/screen/alert/cold, 3)
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if(-50 to -35)
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H.throw_alert("temp", /obj/screen/alert/cold, 2)
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H.throw_alert("tempfeel", /obj/screen/alert/cold, 2)
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if(-35 to -20)
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H.throw_alert("temp", /obj/screen/alert/cold, 1)
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H.throw_alert("tempfeel", /obj/screen/alert/cold, 1)
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if(-20 to 0) //This is the sweet spot where air is considered normal
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H.clear_alert("temp")
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H.clear_alert("tempfeel")
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if(0 to 15) //When the air around you matches your body's temperature, you'll start to feel warm.
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H.throw_alert("temp", /obj/screen/alert/hot, 1)
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H.throw_alert("tempfeel", /obj/screen/alert/hot, 1)
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if(15 to 30)
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H.throw_alert("temp", /obj/screen/alert/hot, 2)
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H.throw_alert("tempfeel", /obj/screen/alert/hot, 2)
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if(30 to INFINITY)
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H.throw_alert("temp", /obj/screen/alert/hot, 3)
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H.throw_alert("tempfeel", /obj/screen/alert/hot, 3)
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// +/- 50 degrees from 310K is the 'safe' zone, where no damage is dealt.
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if(H.bodytemperature > BODYTEMP_HEAT_DAMAGE_LIMIT && !HAS_TRAIT(H, TRAIT_RESISTHEAT))
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@@ -1986,6 +1986,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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else
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firemodifier = min(firemodifier, 0)
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burn_damage = max(log(2-firemodifier,(H.bodytemperature-BODYTEMP_NORMAL))-5,0) // this can go below 5 at log 2.5
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if (burn_damage)
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switch(burn_damage)
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if(0 to 2)
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H.throw_alert("temp", /obj/screen/alert/sweat, 1)
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if(2 to 4)
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H.throw_alert("temp", /obj/screen/alert/sweat, 2)
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else
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H.throw_alert("temp", /obj/screen/alert/sweat, 3)
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burn_damage = burn_damage * heatmod * H.physiology.heat_mod
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if (H.stat < UNCONSCIOUS && (prob(burn_damage) * 10) / 4) //40% for level 3 damage on humans
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H.emote("scream")
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@@ -1998,14 +2006,18 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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H.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/cold, multiplicative_slowdown = ((BODYTEMP_COLD_DAMAGE_LIMIT - H.bodytemperature) / COLD_SLOWDOWN_FACTOR))
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switch(H.bodytemperature)
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if(200 to BODYTEMP_COLD_DAMAGE_LIMIT)
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H.throw_alert("temp", /obj/screen/alert/shiver, 1)
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H.apply_damage(COLD_DAMAGE_LEVEL_1*coldmod*H.physiology.cold_mod, BURN)
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if(120 to 200)
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H.throw_alert("temp", /obj/screen/alert/shiver, 2)
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H.apply_damage(COLD_DAMAGE_LEVEL_2*coldmod*H.physiology.cold_mod, BURN)
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else
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H.throw_alert("temp", /obj/screen/alert/shiver, 3)
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H.apply_damage(COLD_DAMAGE_LEVEL_3*coldmod*H.physiology.cold_mod, BURN)
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else
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H.remove_movespeed_modifier(/datum/movespeed_modifier/cold)
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H.clear_alert("temp")
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SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "cold")
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SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "hot")
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