|
|
|
|
@@ -34,7 +34,8 @@
|
|
|
|
|
var/delivery_icon = "deliverycloset" //which icon to use when packagewrapped. null to be unwrappable.
|
|
|
|
|
var/anchorable = TRUE
|
|
|
|
|
var/icon_welded = "welded"
|
|
|
|
|
|
|
|
|
|
var/obj/item/electronics/airlock/lockerelectronics //Installed electronics
|
|
|
|
|
var/lock_in_use = FALSE //Someone is doing some stuff with the lock here, better not proceed further
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/Initialize(mapload)
|
|
|
|
|
. = ..()
|
|
|
|
|
@@ -42,47 +43,56 @@
|
|
|
|
|
PopulateContents()
|
|
|
|
|
if(mapload && !opened) // if closed, any item at the crate's loc is put in the contents
|
|
|
|
|
take_contents()
|
|
|
|
|
if(secure)
|
|
|
|
|
lockerelectronics = new(src)
|
|
|
|
|
lockerelectronics.accesses = req_access
|
|
|
|
|
|
|
|
|
|
//USE THIS TO FILL IT, NOT INITIALIZE OR NEW
|
|
|
|
|
/obj/structure/closet/proc/PopulateContents()
|
|
|
|
|
return
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/Destroy()
|
|
|
|
|
dump_contents()
|
|
|
|
|
dump_contents(override = FALSE)
|
|
|
|
|
return ..()
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/update_icon()
|
|
|
|
|
cut_overlays()
|
|
|
|
|
if(!opened)
|
|
|
|
|
if(opened & icon_door_override)
|
|
|
|
|
add_overlay("[icon_door]_open")
|
|
|
|
|
layer = OBJ_LAYER
|
|
|
|
|
if(icon_door)
|
|
|
|
|
add_overlay("[icon_door]_door")
|
|
|
|
|
else
|
|
|
|
|
add_overlay("[icon_state]_door")
|
|
|
|
|
if(welded)
|
|
|
|
|
add_overlay(icon_welded)
|
|
|
|
|
if(secure && !broken)
|
|
|
|
|
if(locked)
|
|
|
|
|
add_overlay("locked")
|
|
|
|
|
else
|
|
|
|
|
add_overlay("unlocked")
|
|
|
|
|
|
|
|
|
|
return
|
|
|
|
|
else if(opened)
|
|
|
|
|
add_overlay("[icon_state]_open")
|
|
|
|
|
return
|
|
|
|
|
if(icon_door)
|
|
|
|
|
add_overlay("[icon_door]_door")
|
|
|
|
|
else
|
|
|
|
|
layer = BELOW_OBJ_LAYER
|
|
|
|
|
if(icon_door_override)
|
|
|
|
|
add_overlay("[icon_door]_open")
|
|
|
|
|
else
|
|
|
|
|
add_overlay("[icon_state]_open")
|
|
|
|
|
add_overlay("[icon_state]_door")
|
|
|
|
|
if(welded)
|
|
|
|
|
add_overlay("welded")
|
|
|
|
|
if(!secure)
|
|
|
|
|
return
|
|
|
|
|
if(broken)
|
|
|
|
|
add_overlay("off")
|
|
|
|
|
add_overlay("sparking")
|
|
|
|
|
else if(locked)
|
|
|
|
|
add_overlay("locked")
|
|
|
|
|
else
|
|
|
|
|
add_overlay("unlocked")
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/examine(mob/user)
|
|
|
|
|
..()
|
|
|
|
|
if(welded)
|
|
|
|
|
to_chat(user, "<span class='notice'>It's welded shut.</span>")
|
|
|
|
|
to_chat(user, "<span class='notice'>It's <b>welded</b> shut.</span>")
|
|
|
|
|
if(anchored)
|
|
|
|
|
to_chat(user, "<span class='notice'>It is <b>bolted</b> to the ground.</span>")
|
|
|
|
|
if(opened)
|
|
|
|
|
to_chat(user, "<span class='notice'>The parts are <b>welded</b> together.</span>")
|
|
|
|
|
else if(secure && !opened)
|
|
|
|
|
else if(broken)
|
|
|
|
|
to_chat(user, "<span class='notice'>The lock is <b>screwed</b> in.</span>")
|
|
|
|
|
else if(secure)
|
|
|
|
|
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"].</span>")
|
|
|
|
|
if(isliving(user))
|
|
|
|
|
var/mob/living/L = user
|
|
|
|
|
@@ -117,9 +127,37 @@
|
|
|
|
|
return FALSE
|
|
|
|
|
return TRUE
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/proc/dump_contents()
|
|
|
|
|
/obj/structure/closet/proc/can_lock(mob/living/user, var/check_access = TRUE) //set check_access to FALSE if you only need to check if a locker has a functional lock rather than access
|
|
|
|
|
if(!secure)
|
|
|
|
|
return FALSE
|
|
|
|
|
if(broken)
|
|
|
|
|
to_chat(user, "<span class='notice'>[src] is broken!</span>")
|
|
|
|
|
return FALSE
|
|
|
|
|
if(QDELETED(lockerelectronics) && !locked) //We want to be able to unlock it regardless of electronics, but only lockable with electronics
|
|
|
|
|
to_chat(user, "<span class='notice'>[src] is missing locker electronics!</span>")
|
|
|
|
|
return FALSE
|
|
|
|
|
if(!check_access)
|
|
|
|
|
return TRUE
|
|
|
|
|
if(allowed(user))
|
|
|
|
|
return TRUE
|
|
|
|
|
to_chat(user, "<span class='notice'>Access denied.</span>")
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/proc/togglelock(mob/living/user)
|
|
|
|
|
add_fingerprint(user)
|
|
|
|
|
if(opened)
|
|
|
|
|
return
|
|
|
|
|
if(!can_lock(user))
|
|
|
|
|
return
|
|
|
|
|
locked = !locked
|
|
|
|
|
user.visible_message("<span class='notice'>[user] [locked ? null : "un"]locks [src].</span>",
|
|
|
|
|
"<span class='notice'>You [locked ? null : "un"]lock [src].</span>")
|
|
|
|
|
update_icon()
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/proc/dump_contents(var/override = TRUE) //Override is for not revealing the locker electronics when you open the locker, for example
|
|
|
|
|
var/atom/L = drop_location()
|
|
|
|
|
for(var/atom/movable/AM in src)
|
|
|
|
|
if(AM == lockerelectronics && override)
|
|
|
|
|
continue
|
|
|
|
|
AM.forceMove(L)
|
|
|
|
|
if(throwing) // you keep some momentum when getting out of a thrown closet
|
|
|
|
|
step(AM, dir)
|
|
|
|
|
@@ -207,6 +245,73 @@
|
|
|
|
|
else
|
|
|
|
|
return open(user)
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/proc/bust_open()
|
|
|
|
|
welded = FALSE //applies to all lockers
|
|
|
|
|
locked = FALSE //applies to critter crates and secure lockers only
|
|
|
|
|
broken = TRUE //applies to secure lockers only
|
|
|
|
|
open()
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/proc/handle_lock_addition(mob/user, obj/item/electronics/airlock/E)
|
|
|
|
|
add_fingerprint(user)
|
|
|
|
|
if(lock_in_use)
|
|
|
|
|
to_chat(user, "<span class='notice'>Wait for work on [src] to be done first!</span>")
|
|
|
|
|
return
|
|
|
|
|
if(secure)
|
|
|
|
|
to_chat(user, "<span class='notice'>This locker already has a lock!</span>")
|
|
|
|
|
return
|
|
|
|
|
if(broken)
|
|
|
|
|
to_chat(user, "<span class='notice'><b>Unscrew</b> the broken lock first!</span>")
|
|
|
|
|
return
|
|
|
|
|
if(!istype(E))
|
|
|
|
|
return
|
|
|
|
|
user.visible_message("<span class='notice'>[user] begins installing a lock on [src]...</span>","<span class='notice'>You begin installing a lock on [src]...</span>")
|
|
|
|
|
lock_in_use = TRUE
|
|
|
|
|
playsound(loc, 'sound/items/screwdriver.ogg', 50, 1)
|
|
|
|
|
if(!do_after(user, 60, target = src))
|
|
|
|
|
lock_in_use = FALSE
|
|
|
|
|
return
|
|
|
|
|
lock_in_use = FALSE
|
|
|
|
|
to_chat(user, "<span class='notice'>You finish the lock on [src]!</span>")
|
|
|
|
|
E.forceMove(src)
|
|
|
|
|
lockerelectronics = E
|
|
|
|
|
req_access = E.accesses
|
|
|
|
|
secure = TRUE
|
|
|
|
|
update_icon()
|
|
|
|
|
return TRUE
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/proc/handle_lock_removal(mob/user, obj/item/screwdriver/S)
|
|
|
|
|
if(lock_in_use)
|
|
|
|
|
to_chat(user, "<span class='notice'>Wait for work on [src] to be done first!</span>")
|
|
|
|
|
return
|
|
|
|
|
if(locked)
|
|
|
|
|
to_chat(user, "<span class='notice'>Unlock it first!</span>")
|
|
|
|
|
return
|
|
|
|
|
if(!secure)
|
|
|
|
|
to_chat(user, "<span class='notice'>[src] doesn't have a lock that you can remove!</span>")
|
|
|
|
|
return
|
|
|
|
|
if(!istype(S))
|
|
|
|
|
return
|
|
|
|
|
var/brokenword = broken ? "broken " : null
|
|
|
|
|
user.visible_message("<span class='notice'>You begin removing the [brokenword]lock on [src]...</span>", "<span class='notice'>[user] begins removing the [brokenword]lock on [src]...</span>")
|
|
|
|
|
playsound(loc, S.usesound, 50, 1)
|
|
|
|
|
lock_in_use = TRUE
|
|
|
|
|
if(!do_after(user, 100 * S.toolspeed, target = src))
|
|
|
|
|
lock_in_use = FALSE
|
|
|
|
|
return
|
|
|
|
|
to_chat(user, "<span class='notice'>You remove the [brokenword]lock from [src]!</span>")
|
|
|
|
|
if(!QDELETED(lockerelectronics))
|
|
|
|
|
lockerelectronics.add_fingerprint(user)
|
|
|
|
|
lockerelectronics.forceMove(user.loc)
|
|
|
|
|
lockerelectronics = null
|
|
|
|
|
req_access = null
|
|
|
|
|
secure = FALSE
|
|
|
|
|
broken = FALSE
|
|
|
|
|
locked = FALSE
|
|
|
|
|
lock_in_use = FALSE
|
|
|
|
|
update_icon()
|
|
|
|
|
return TRUE
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/deconstruct(disassembled = TRUE)
|
|
|
|
|
if(ispath(material_drop) && material_drop_amount && !(flags_1 & NODECONSTRUCT_1))
|
|
|
|
|
new material_drop(loc, material_drop_amount)
|
|
|
|
|
@@ -247,7 +352,11 @@
|
|
|
|
|
deconstruct(TRUE)
|
|
|
|
|
return
|
|
|
|
|
if(user.transferItemToLoc(W, drop_location())) // so we put in unlit welder too
|
|
|
|
|
return
|
|
|
|
|
return TRUE
|
|
|
|
|
else if(istype(W, /obj/item/electronics/airlock))
|
|
|
|
|
handle_lock_addition(user, W)
|
|
|
|
|
else if(istype(W, /obj/item/screwdriver))
|
|
|
|
|
handle_lock_removal(user, W)
|
|
|
|
|
else if(istype(W, /obj/item/weldingtool) && can_weld_shut)
|
|
|
|
|
if(!W.tool_start_check(user, amount=0))
|
|
|
|
|
return
|
|
|
|
|
@@ -258,7 +367,7 @@
|
|
|
|
|
return
|
|
|
|
|
welded = !welded
|
|
|
|
|
after_weld(welded)
|
|
|
|
|
user.visible_message("<span class='notice'>[user] [welded ? "welds shut" : "unwelded"] \the [src].</span>",
|
|
|
|
|
user.visible_message("<span class='notice'>[user] [welded ? "welds shut" : "unwelds"] \the [src].</span>",
|
|
|
|
|
"<span class='notice'>You [welded ? "weld" : "unwelded"] \the [src] with \the [W].</span>",
|
|
|
|
|
"<span class='italics'>You hear welding.</span>")
|
|
|
|
|
update_icon()
|
|
|
|
|
@@ -401,20 +510,12 @@
|
|
|
|
|
if(user.loc == src) //so we don't get the message if we resisted multiple times and succeeded.
|
|
|
|
|
to_chat(user, "<span class='warning'>You fail to break out of [src]!</span>")
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/proc/bust_open()
|
|
|
|
|
welded = FALSE //applies to all lockers
|
|
|
|
|
locked = FALSE //applies to critter crates and secure lockers only
|
|
|
|
|
broken = TRUE //applies to secure lockers only
|
|
|
|
|
open()
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/AltClick(mob/user)
|
|
|
|
|
..()
|
|
|
|
|
if(!user.canUseTopic(src, BE_CLOSE) || !isturf(loc))
|
|
|
|
|
if(!user.canUseTopic(src, be_close=TRUE) || !isturf(loc))
|
|
|
|
|
to_chat(user, "<span class='warning'>You can't do that right now!</span>")
|
|
|
|
|
return
|
|
|
|
|
if(opened || !secure)
|
|
|
|
|
return
|
|
|
|
|
else
|
|
|
|
|
togglelock(user)
|
|
|
|
|
togglelock(user)
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/CtrlShiftClick(mob/living/user)
|
|
|
|
|
if(!HAS_TRAIT(user, TRAIT_SKITTISH))
|
|
|
|
|
@@ -423,20 +524,6 @@
|
|
|
|
|
return
|
|
|
|
|
dive_into(user)
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/proc/togglelock(mob/living/user, silent)
|
|
|
|
|
if(secure && !broken)
|
|
|
|
|
if(allowed(user))
|
|
|
|
|
if(iscarbon(user))
|
|
|
|
|
add_fingerprint(user)
|
|
|
|
|
locked = !locked
|
|
|
|
|
user.visible_message("<span class='notice'>[user] [locked ? null : "un"]locks [src].</span>",
|
|
|
|
|
"<span class='notice'>You [locked ? null : "un"]lock [src].</span>")
|
|
|
|
|
update_icon()
|
|
|
|
|
else if(!silent)
|
|
|
|
|
to_chat(user, "<span class='notice'>Access Denied</span>")
|
|
|
|
|
else if(secure && broken)
|
|
|
|
|
to_chat(user, "<span class='warning'>\The [src] is broken!</span>")
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/emag_act(mob/user)
|
|
|
|
|
if(secure && !broken)
|
|
|
|
|
user.visible_message("<span class='warning'>Sparks fly from [src]!</span>",
|
|
|
|
|
@@ -445,6 +532,9 @@
|
|
|
|
|
playsound(src, "sparks", 50, 1)
|
|
|
|
|
broken = TRUE
|
|
|
|
|
locked = FALSE
|
|
|
|
|
if(!QDELETED(lockerelectronics))
|
|
|
|
|
qdel(lockerelectronics)
|
|
|
|
|
lockerelectronics = null
|
|
|
|
|
update_icon()
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/get_remote_view_fullscreens(mob/user)
|
|
|
|
|
@@ -458,16 +548,19 @@
|
|
|
|
|
if (!(. & EMP_PROTECT_CONTENTS))
|
|
|
|
|
for(var/obj/O in src)
|
|
|
|
|
O.emp_act(severity)
|
|
|
|
|
if(secure && !broken && !(. & EMP_PROTECT_SELF))
|
|
|
|
|
if(prob(50 / severity))
|
|
|
|
|
locked = !locked
|
|
|
|
|
update_icon()
|
|
|
|
|
if(prob(20 / severity) && !opened)
|
|
|
|
|
if(!locked)
|
|
|
|
|
open()
|
|
|
|
|
else
|
|
|
|
|
req_access = list()
|
|
|
|
|
req_access += pick(get_all_accesses())
|
|
|
|
|
if(!secure || broken)
|
|
|
|
|
return ..()
|
|
|
|
|
if(prob(50 / severity))
|
|
|
|
|
locked = !locked
|
|
|
|
|
update_icon()
|
|
|
|
|
if(prob(20 / severity) && !opened)
|
|
|
|
|
if(!locked)
|
|
|
|
|
open()
|
|
|
|
|
else
|
|
|
|
|
req_access = list()
|
|
|
|
|
req_access += pick(get_all_accesses())
|
|
|
|
|
if(!QDELETED(lockerelectronics))
|
|
|
|
|
lockerelectronics.accesses = req_access
|
|
|
|
|
|
|
|
|
|
/obj/structure/closet/contents_explosion(severity, target)
|
|
|
|
|
for(var/atom/A in contents)
|
|
|
|
|
|